Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
James Baboli
Ferrous Infernum
142
|
Posted - 2014.10.19 20:52:52 -
[31] - Quote
Trin Javidan wrote: Maybe a key to finding the max possible range buff, before it go's too OP, could lie in relation of officer sb's on supercaps. (im just thinking out loud here). Im convinced most supers pilots find their tank and fitting mods more inportant than a relative small sb buff to the single sb they have fitted, but assuming: 1 erebus with a chelm sb, could nowardays wipe out any interdicter bubble within 10,5km of his ship. Meaning there is a 9,5km margin for a dictor to trap that titan. Theoraticaly, when 1 dictor with 1 bubble, bubbles a titan at exacly half that marging (titan could approach or pull off, range is the same) = 4,75km = 15,25km; What are the chances for that erebus pilot, with any increased range, to blow up any interdiction bubble and simply jump out? (A avatar moves 88m/s, and 138m/s with overload cormack mwd). I tend to think that any range buff would be too OP on officer sb's in this theoratical situation. I could draw the conclusion that maybe just a whole new revamp is needed for all ranges? (Every meta and diferent damagetype has differant ranges) with a slight inclease in damage only? And/or this, plus only a damage mod and/or rigs?
I submit that a lone titan should be a lumbering giant, incapable of killing the tackle on its own, and thus either dependant on a subcap support fleet to get it out of the bubble and/or very good piloting, barring a mistake on the part of the other pilot.
Smartbomb range on titans is already much much larger than the official size of the model or the official range of the smartbomb would indicate. I am far more worried about pipebombs being able to drop into an ongoing fight and remove one or both sides subcap fleet and their pods for a much much smaller investment.
Range dropping damage means you then need a second smartbomb in the bubble trap. Range dropping damage means that you can't get all of the subcap blob in a major battle. Damage dropping range means less through coverage in a pipebomb, meaning lower applied damage per ship in total, while allowing faster kills with more ships at risk, and more chance of accidentally killing your own ships if the warp bubble drops you too tightly clustered.
That crazy bag FC with the silly things on the hull that shouldn't but just did.
|
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
20
|
Posted - 2014.10.20 04:07:25 -
[32] - Quote
I think my main reason for being for this is like mentioned frigates are hard to kill now. All I ever have had luck with is pods. Bigger ships especially active tank ones can be depressing to fight. |
Trin Javidan
Caymen Labs
50
|
Posted - 2014.10.22 13:30:08 -
[33] - Quote
Very good input James!
I tend to agree with you. What there must come is a guarantied slight option or buff for damage. That is for sure.!
AI do would like to add another dicovered nerf issues!
Did you knew that you can not smartbomb a faction frigat in 1 cycle of 7 smartbombs? |
Arronicus
Bitter Lemons Brothers of Tangra
1177
|
Posted - 2014.10.22 13:40:02 -
[34] - Quote
Keep in mind that while tech 1 ship HP in many cases has increased, the intended targets of smartbombs, that is missile, drone, and bomb hp (not in that order) has not increased significantly.
Modules that buffed the range of smartbombs by any significant amount, or damage, would dramatically reduce the combat usefulness of drones and missiles, and bombs, and completely skew the balance of PvP in Eve. AoE damage has caused issues in Eve in the past, and I think many others like myself do not look forward to a reintroduction of mini doomsdays, or ships that could nullify the effects of all drones/missiles/bombs against a gang, by running size extended smartbombs.
-1 from me, sorry. IF, IF smartbombs were a legitimate weapon intended for anti-ship combat, maybe, but they're not. |
Trin Javidan
Caymen Labs
50
|
Posted - 2014.10.22 13:45:37 -
[35] - Quote
Arronicus wrote:Keep in mind that while tech 1 ship HP in many cases has increased, the intended targets of smartbombs, that is missile, drone, and bomb hp (not in that order) has not increased significantly.
Modules that buffed the range of smartbombs by any significant amount, or damage, would dramatically reduce the combat usefulness of drones and missiles, and bombs, and completely skew the balance of PvP in Eve. AoE damage has caused issues in Eve in the past, and I think many others like myself do not look forward to a reintroduction of mini doomsdays, or ships that could nullify the effects of all drones/missiles/bombs against a gang, by running size extended smartbombs.
-1 from me, sorry. IF, IF smartbombs were a legitimate weapon intended for anti-ship combat, maybe, but they're not.
I find this a very good and valid qustion! What is actualy the purpose of smartbombs?
To know the real true answere, i think we must go back in time, and ask the DEV that came up with the idea 10 years ago. Does anyone has perhaps a dev friend who he could ask?
|
Anthar Thebess
776
|
Posted - 2014.10.22 13:48:36 -
[36] - Quote
What CCP have to think, is how to remove the smart bomb ratting from the game without hitting the smartbombs to much.
New Gate Connections in EVE!
Support idea for new gates that will make some more places to thrive.
|
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
20
|
Posted - 2014.10.24 04:47:34 -
[37] - Quote
Anthar Thebess wrote:What CCP have to think, is how to remove the smart bomb ratting from the game without hitting the smartbombs to much. How is smartbomb ratting even a thing? many rats don't even get within 30km of you. |
James Baboli
Ferrous Infernum
160
|
Posted - 2014.10.24 04:56:58 -
[38] - Quote
Brigadine Ferathine wrote:Anthar Thebess wrote:What CCP have to think, is how to remove the smart bomb ratting from the game without hitting the smartbombs to much. How is smartbomb ratting even a thing? many rats don't even get within 30km of you. Capitals and supercaps with officer smartbombs will get out that far because bump radius vs official radius vs radius that the smartbombs use are all different.
Yes, I do incursions. Find out how to be as space rich as me here
Things I support:
Channel links directly from tab.
Tech 3 battleships.
Brains over blobs.
|
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
20
|
Posted - 2014.10.24 05:06:39 -
[39] - Quote
James Baboli wrote:Brigadine Ferathine wrote:Anthar Thebess wrote:What CCP have to think, is how to remove the smart bomb ratting from the game without hitting the smartbombs to much. How is smartbomb ratting even a thing? many rats don't even get within 30km of you. Capitals and supercaps with officer smartbombs will get out that far because bump radius vs official radius vs radius that the smartbombs use are all different. Oh well don't punish the sub caps ;) |
FT Diomedes
The Graduates Forged of Fire
569
|
Posted - 2014.10.24 05:23:35 -
[40] - Quote
Smartbombs ratting is already too effective as it is...
This is my signature. There are many like it, but this one is mine.
|
|
FT Diomedes
The Graduates Forged of Fire
569
|
Posted - 2014.10.24 05:25:23 -
[41] - Quote
Brigadine Ferathine wrote:Anthar Thebess wrote:What CCP have to think, is how to remove the smart bomb ratting from the game without hitting the smartbombs to much. How is smartbomb ratting even a thing? many rats don't even get within 30km of you.
Certain Havens have all the rats spawn in a nice tight spot. 3 smartbombing Machs and a gunship for stragglers makes great ISK/hour.
This is my signature. There are many like it, but this one is mine.
|
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
20
|
Posted - 2014.10.24 05:26:32 -
[42] - Quote
FT Diomedes wrote:Brigadine Ferathine wrote:Anthar Thebess wrote:What CCP have to think, is how to remove the smart bomb ratting from the game without hitting the smartbombs to much. How is smartbomb ratting even a thing? many rats don't even get within 30km of you. Certain Havens have all the rats spawn in a nice tight spot. 3 smartbombing Machs and a gunship for stragglers makes great ISK/hour. That sounds like effort with multiple people? |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |