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Bethan Le Troix
Krusual Investigation Agency
128
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Posted - 2014.10.14 11:41:00 -
[1] - Quote
It's a bit of a 'nooby' question so I will put it here. No offence intended to new players. More new players the better.
I understand the Thermodynamics skill and two nanite named skills are required to use nanite paste.
My question is:
a) Where is the nanite paste kept/stored on the ship? (I presume the cargo hold?)
b) How precisely do you use the nanite paste while in space ?
c) What exactly does the nanite paste fix and is there an order or choice of fixing the ship or modules ?
d) How much nanite paste is consumed at any one time and/or how much HP is repaired per xx amount of nanite paste ?
I thought the answers to these questions would be of interest to new players as well as me wondering about it. |
J'Poll
CDG Playgrounds
4700
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Posted - 2014.10.14 11:44:00 -
[2] - Quote
a. Cargohold
b. Right click module with overheat damage...repair.
c. It fixes overheat damage on modules that are not completely burned out. What order...that depends what is important...need that burst of extra DPS for just a bit longer...apply to weapons, need that little bit of extra speed to get away or catch an enemy...apply to prop mod, need just a little bit of extra point range...apply to warp disruptor.
Or in cases of roams, where you don't know when you can redock, you just have to do an assessment based on current situation and what you expect and from that pick out which modules you MUST have repaired and which ones you can do without if really needed. Personal channel: Crazy Dutch Guy Help channel: Help chat - Reloaded Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4012
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Posted - 2014.10.14 11:50:00 -
[3] - Quote
Nanite paste can also be used with Ancillary Armour repairers.
It's used as a charge for those, so you have to load it into the module. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Chemma Chi
Native Freshfood Minmatar Republic
6
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Posted - 2014.10.14 11:51:00 -
[4] - Quote
Thanks, J. Was wondering the same thing, but for some reason didn't read about it. |
Bethan Le Troix
Krusual Investigation Agency
128
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Posted - 2014.10.14 11:56:00 -
[5] - Quote
Thank you J'Poll & Steve. I did know about the AAR use of nanite paste already. Cheers though.
Can the modules be fixed while they working or do they have to be not working to be repaired ? |
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
891
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Posted - 2014.10.14 12:01:00 -
[6] - Quote
Bethan Le Troix wrote: d) How much nanite paste is consumed at any one time and/or how much HP is repaired per xx amount of nanite paste ?
According to this page "as a rough rule of thumb, 1 minute, and 1 unit of paste repairs 10 points of heat damage."
Forum-unbanned since 2011.10.20.
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Ka'Narlist
Dreddit Test Alliance Please Ignore
225
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Posted - 2014.10.14 12:02:00 -
[7] - Quote
No, they cant be active while getting fixed |
Marc Callan
Thrall Nation Brave Collective
482
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Posted - 2014.10.14 12:18:00 -
[8] - Quote
To clarify: nanite paste only repairs modules that are inactive and only partially damaged. If a module is 100% damaged (that's the point at which it gets knocked offline), then it can only be fixed in a station repair facility. "We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5761
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Posted - 2014.10.14 12:28:00 -
[9] - Quote
just don't use it as hairjell, regardless of what your minmatar might tell you. =]I[= |
Cara Forelli
Green Skull LLC
638
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Posted - 2014.10.14 17:53:00 -
[10] - Quote
Two important things to note are that ancillary armor repairs
1. Use capacitor even when using paste (unlike ancillary shield boosters) 2. Can run without paste, at decreased efficiency
HOWEVER, by default, ancillary armor reps will enter a 1-minute reload-cycle when they run out of paste, during which they will not run at ALL. This can be deadly in PvP. Many fights (especially in frigates) won't even last a full minute so it is much better to run the rep at a decreased efficiency than to try and reload it. You can change this by right clicking the rep in space and deactivating "auto-reload". You need to do this every time you fit a new ship with an AAR. www.ensignyooch.wordpress.com
New player with questions? Just want to chat? Join my public channel in game:-áHouse Forelli |
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Tau Cabalander
Retirement Retreat Working Stiffs
4262
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Posted - 2014.10.14 18:16:00 -
[11] - Quote
It can be quite expensive to use paste, compared to repairing in a station.
Repairing with paste is for those times when you can't dock and need a repair ASAP.
Trivia: * Only active modules can be overheated, but all modules in the same rack take heat damage. * Heat damage reduces module structure points. * Heat damage is added on a per-cycle basis. * Afterburner skill reduces cycle time, which increase the rate of burn-out. * Capital modules take a tonne of paste to repair even small amounts of damage. * Structure tanking can also result in module damage. |
Solecist Project
I'm So Meta Even This Acronym
10950
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Posted - 2014.10.14 18:24:00 -
[12] - Quote
Please note that one can repair modules even while cloaked! I am Sol. I cook my bacon naked. New capsuleer in need of money? You hope there is more you can do than mining or being a slave to an agent? THERE IS! Send me a mail! |
Paranoid Loyd
2228
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Posted - 2014.10.14 18:28:00 -
[13] - Quote
Ralph King-Griffin wrote:just don't use it as hairjell, regardless of what your minmatar might tell you. Fell for that old scam, eh? I was wondering how you lost your hair. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Major Trant
CTRL-Q Iron Oxide.
1246
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Posted - 2014.10.16 14:49:00 -
[14] - Quote
Modules can't be active while being repaired but they can be reloaded (where relevant) during repair CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |
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