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Shivanthar
Sebiestor Tribe Minmatar Republic
120
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Posted - 2014.10.14 12:02:00 -
[1] - Quote
In order to make people more staying on their toes, I thought of a new class of frigate that can equip torpedoes like bombers.
This time, this frigate type, called "cloakmarine", has two variants. Regular and advanced (t1 and t2 hull), where t1 one cannot fit covert cloak, while on the other hand t2 one can fit covert cloak. Let's write down some properties:
- This frigate type is not agile at all and very bulky. - This frigate type can only acquire a target while cloaked. - Max target limit is 1. - When starts attacking it will stay cloaked and it will become still and unable to warp. - Has a significant negative bonus to torpedo speed (like -90%) on level I and +5% per level (-70% on level V). - Has a significant negative bonus to torpedo rate of fire that adds 25 seconds on level I and -5 seconds per level. (adds 5 seconds on level V) - Has a significant bonus to torpedo explosion radius (not explosion speed) like -55% on level I and -5% per level (-75% on level V). - Has a significant bonus to torpedo flight time (+%200 base, +25% per level) - Has a unique ability that makes its torpedoes cloaked while travelling on the space. - Cloaked torpedoes has the same properties of cloaked objects, hence their cloak will brake before 2000 meters of target or any object on the pathway that is closer that 2000 meters. - Has a unique ability to make its torpedoes' trail smoke much more visible, persistent until torpedo is destroyed in any way, and brighter. - Has a unique ability to add collision mechanism to torpedoes. If something comes between target and torpedo, it will hit the front one instead. - Frigate can only break cloak or warp away (except enforced by a nearby object) when there is no torpedo from it is on the move. - When a relatively small target notices an incoming torpedo, it can flee from it since torpedoes are slow.
What do you think? O.o Half the lies they tell about me aren't true. |
Aivlis Eldelbar
Ubuntu Inc. The Fourth District
31
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Posted - 2014.10.14 12:27:00 -
[2] - Quote
Not sure if troll... or just drunkposting.
Anyway, no, all kinds of broken and requires a dozen new mechanics for dubious gameplay value. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5761
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Posted - 2014.10.14 12:47:00 -
[3] - Quote
http://i.imgur.com/1EPBQmT.jpg =]I[= |
Arla Sarain
87
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Posted - 2014.10.14 12:54:00 -
[4] - Quote
CSM quality. 11/10 +3
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Donnachadh
United Allegiance of Undesirables
37
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Posted - 2014.10.14 12:59:00 -
[5] - Quote
-1 |
Tabyll Altol
Breaking.Bad Circle-Of-Two
26
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Posted - 2014.10.14 14:20:00 -
[6] - Quote
No shooting while be cloaked. No targeting while be cloaked.
-1 |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
303
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Posted - 2014.10.14 14:20:00 -
[7] - Quote
Its to early for this sh*t If you don't keep up to date on the upcoming changes, you may as well be living under a Rokh. I would even Venture to say that was a good pun on my part. Stay beautiful o7. |
Shivanthar
Sebiestor Tribe Minmatar Republic
120
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Posted - 2014.10.14 15:03:00 -
[8] - Quote
World was not prepared when first submarine was invented ;) But, thank you for all the responses ;)
While sitting on a gatecamp with boredom, wouldn't it be interesting to see someone shouting on comms: player A: "trails! trails! trails!" fc - "tackler, seek the source of the trail right now, everyone move away!" tackler - "found him" *cloakmarine decloaks* tackler - "point" fc - "pop it" ... Half the lies they tell about me aren't true. |
Tikitina
Imperial Academy Amarr Empire
185
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Posted - 2014.10.14 15:08:00 -
[9] - Quote
I've always thought of the covert cloaked ships as the "submarines" of space. Especially the stealth bomber.
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5762
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Posted - 2014.10.14 15:25:00 -
[10] - Quote
Well blackops are sorted of like the ww 1/2 dezil subs if you think about it (barring the whole jump drive thing) =]I[= |
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Dustpuppy
Rox Inc
7
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Posted - 2014.10.14 15:30:00 -
[11] - Quote
Aivlis Eldelbar wrote:Not sure if troll... or just drunkposting. .
Have my upvote. This frig would be too perfect for killing any relic/data site hunter. Warp in, fire cloaked, Torpedo will stay invisible until it's too late. No chance for escaping.
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Christopher Mabata
Dominion Tenebrarum Reverberation Project
305
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Posted - 2014.10.14 15:33:00 -
[12] - Quote
Dustpuppy wrote:Aivlis Eldelbar wrote:Not sure if troll... or just drunkposting. . Have my upvote. This frig would be too perfect for killing any relic/data site hunter. Warp in, fire cloaked, Torpedo will stay invisible until it's too late. No chance for escaping.
your forgot the part about how torps dont hit frigs very well, theyll warp long before they die and if theyre hunting in anything larger it will probably tank 1 or more vollys easily If you don't keep up to date on the upcoming changes, you may as well be living under a Rokh. I would even Venture to say that was a good pun on my part. Stay beautiful o7. |
Aivlis Eldelbar
Ubuntu Inc. The Fourth District
32
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Posted - 2014.10.14 15:44:00 -
[13] - Quote
Christopher Mabata wrote:Dustpuppy wrote:Aivlis Eldelbar wrote:Not sure if troll... or just drunkposting. . Have my upvote. This frig would be too perfect for killing any relic/data site hunter. Warp in, fire cloaked, Torpedo will stay invisible until it's too late. No chance for escaping. your forgot the part about how torps dont hit frigs very well, theyll warp long before they die and if theyre hunting in anything larger it will probably tank 1 or more vollys easily
Torps actually deal decent damage to a frigate that's sitting still near a relic can, it's moving ones they can't scratch.
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Christopher Mabata
Dominion Tenebrarum Reverberation Project
305
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Posted - 2014.10.14 15:54:00 -
[14] - Quote
Aivlis Eldelbar wrote:Christopher Mabata wrote:Dustpuppy wrote:Aivlis Eldelbar wrote:Not sure if troll... or just drunkposting. . Have my upvote. This frig would be too perfect for killing any relic/data site hunter. Warp in, fire cloaked, Torpedo will stay invisible until it's too late. No chance for escaping. your forgot the part about how torps dont hit frigs very well, theyll warp long before they die and if theyre hunting in anything larger it will probably tank 1 or more vollys easily Torps actually deal decent damage to a frigate that's sitting still near a relic can, it's moving ones they can't scratch.
yeah but most of them orbit in my experience Though since the torp triggers engagement when fired not when it hits the alarm will go off before the frig gets hit, and with OP's velocity reduction the frig might be able to warp before the first torp lands, certainly before the second or third If you don't keep up to date on the upcoming changes, you may as well be living under a Rokh. I would even Venture to say that was a good pun on my part. Stay beautiful o7. |
Komi Toran
Paragon Trust The Bastion
308
|
Posted - 2014.10.14 16:02:00 -
[15] - Quote
Shivanthar wrote:World was not prepared when first submarine was invented ;) Prepared for what? 300 years of relative uselessness? It took until WWI for them to finally start being taken seriously as a piece of military hardware.
-1.
And another -1 for the name. |
Shivanthar
Sebiestor Tribe Minmatar Republic
120
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Posted - 2014.10.14 16:17:00 -
[16] - Quote
Komi Toran wrote:Shivanthar wrote:World was not prepared when first submarine was invented ;) Prepared for what? 300 years of relative uselessness? It took until WWI for them to finally start being taken seriously as a piece of military hardware. -1. And another -1 for the name.
Try reading the whole thing and answer again. Half the lies they tell about me aren't true. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5763
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Posted - 2014.10.14 16:24:00 -
[17] - Quote
Shivanthar wrote:Komi Toran wrote:Shivanthar wrote:World was not prepared when first submarine was invented ;) Prepared for what? 300 years of relative uselessness? It took until WWI for them to finally start being taken seriously as a piece of military hardware. -1. And another -1 for the name. Try reading the whole thing and answer again. yeah thats not going to make you less wrong. =]I[= |
Shivanthar
Sebiestor Tribe Minmatar Republic
120
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Posted - 2014.10.14 16:25:00 -
[18] - Quote
Even though I'm perfectly ok to get negative responses for subject, some of the guys here got the wrong idea.
There is no perfection here. When fired your 3 torps, you're like in the bastion. Since it requires a lot of torpedo travel time with bright trails and rate of fire is greatly decreased, you're nearly no-threat to a frigate by yourself. That ship might just ignore the trails flying past around them to directly to its source, to reveal you, and then boom...
- If there were no god, it would be necessary to invent him (Voltaire) I know most people looked for ships hunting the cloaked one in one way or the other. This frigate class will create its rival in time, also fullfilling those guys' interest from another perspective.
I always thought of black-ops like this, however thinking them as submarines are not true since submarines does not require to surface the boat in order to fire torpedoes.
Updating some stats btw...
Half the lies they tell about me aren't true. |
Estella Osoka
Perkone Caldari State
488
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Posted - 2014.10.14 16:43:00 -
[19] - Quote
If this game needs anything it is a minelayer. T2 Destroyer, 1 launcher hi slot, no guns. Launcher drops mines 2500m from ship. Mine activates after 10 seconds. Mines will only appear in space if someone gets within 10km of one. Anything within 5000m takes 3000 dps Omni damage, damage drops by half every 1000m, out to 10km. Hull gets a bonus to speed, and can fit covert ops cloak, but must decloak to launch mines, and can't reactivate cloak for 10 seconds. Mines stay in space for 15 minutes. Mines cannot be deployed within 25km to a stargate, pos, poco, or station. Cannot be deployed within 10km to an accel gate, deployable module, or beacon. Can be deployed in hisec, but deployment distances are doubled, mines can be seen without having to be within 10km, and gives player a suspect timer for as long as the deployed mine is in space. Minelaying ships cannot dock while deployed mines are in space and cannot enter pos shields.
Prolly a silly idea, but I think it would be a good counter to people who like to snipe people on stations and give gate campers something to worry about. |
Burneddi
Love Squad Pasta Syndicate
138
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Posted - 2014.10.14 17:11:00 -
[20] - Quote
Estella Osoka wrote:If this game needs anything it is a minelayer. T2 Destroyer, 1 launcher hi slot, no guns. Launcher drops mines 2500m from ship. Mine activates after 10 seconds. Mines will only appear in space if someone gets within 10km of one. Anything within 5000m takes 3000 dps Omni damage, damage drops by half every 1000m, out to 10km. Hull gets a bonus to speed, and can fit covert ops cloak, but must decloak to launch mines, and can't reactivate cloak for 10 seconds. Mines stay in space for 15 minutes. Mines cannot be deployed within 25km to a stargate, pos, poco, or station. Cannot be deployed within 10km to an accel gate, deployable module, or beacon. Can be deployed in hisec, but deployment distances are doubled, mines can be seen without having to be within 10km, and gives player a suspect timer for as long as the deployed mine is in space. Minelaying ships cannot dock while deployed mines are in space and cannot enter pos shields.
Prolly a silly idea, but I think it would be a good counter to people who like to snipe people on stations and give gate campers something to worry about. The game used to have deploayble mines. It no longer does. Take that for what you will. |
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Komi Toran
Paragon Trust The Bastion
309
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Posted - 2014.10.14 17:17:00 -
[21] - Quote
Shivanthar wrote:There is no perfection here. When fired your 3 torps, you're like in the bastion. Great. Now you want to make the people flying these things blue to me as well.
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Shivanthar
Sebiestor Tribe Minmatar Republic
120
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Posted - 2014.10.14 17:29:00 -
[22] - Quote
Komi Toran wrote:Shivanthar wrote:There is no perfection here. When fired your 3 torps, you're like in the bastion. Great. Now you want to make the people flying these things blue to me as well.
Hahahahahaha :D Well, the coincidence that your alliance is named "The Bastion" cracked me up. Just a coincidence but it's hilarious :P Half the lies they tell about me aren't true. |
Nikk Narrel
Moonlit Bonsai
4406
|
Posted - 2014.10.14 17:34:00 -
[23] - Quote
The perception of advantage is strong with this idea.
I would modify this, as follows: The torpedo, unlike the cloaked vessel firing it, IMMEDIATELY appears on the overview as a hostile object.
(Possibly non hostile if blue/green to the firing vessel)
An obvious icon for ships that will be affected by it, as well as a path indicator ahead of it. (This thing is going in a straight line, and we DO have computers) The icon to be like one of the heads up icons, such as we get for jamming, etc.
Not actually a bad idea, but many players have concerns over the appearance of advantage. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
Shivanthar
Sebiestor Tribe Minmatar Republic
120
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Posted - 2014.10.14 18:51:00 -
[24] - Quote
Nikk Narrel wrote:The perception of advantage is strong with this idea.
I would modify this, as follows: The torpedo, unlike the cloaked vessel firing it, IMMEDIATELY appears on the overview as a hostile object.
(Possibly non hostile if blue/green to the firing vessel)
An obvious icon for ships that will be affected by it, as well as a path indicator ahead of it. (This thing is going in a straight line, and we DO have computers) The icon to be like one of the heads up icons, such as we get for jamming, etc.
Not actually a bad idea, but many players have concerns over the appearance of advantage.
Thank you! Modified the main post to reflect that torpedo that is launched from the vessel is now shown on the overview. I wouldn't put any line to describe a torpedo is coming because minimum distance is 5000m (I wouldn't even get close that much if I were to bastion myself in the middle of enemy fleet), also torpedoes have persistent smoke puffs on the space that directly shows where it is coming from and also they are slow. launching from 5000 meters lets say, it will arrive to its target around 7 seconds (unless target accelerates beyond ~500). If target accelerates beyond torpedo, it will simply move away from it until its flight time finishes.
Think all this stuff like a submarine launches torpedo in ww2, where enemy ship has to watch for bubbles that torpedoes create. On the second hand, these torpedoes will hit very hard, if nobody really realises it and stands still while it is hitting. This is why you have to be careful while staying still. Half the lies they tell about me aren't true. |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
140
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Posted - 2014.10.14 18:59:00 -
[25] - Quote
Shivanthar wrote:World was not prepared when first submarine was invented ;) But, thank you for all the responses ;)
While sitting on a gatecamp with boredom, wouldn't it be interesting to see someone shouting on comms: player A: "trails! trails! trails!" fc - "tackler, seek the source of the trail right now, everyone move away!" tackler - "found him" *cloakmarine decloaks* tackler - "point" fc - "pop it" ...
the first submarines were man-powered bicycles attached to a drive shaft to the propeller and on the bow was a long pole with explosives on it, thus making it a suicide ship because those few submarine guys werent coming back if they hit a target. so your creating the first real suicide ship (thats not a destroyer, whose purpose is to not suicide )?
"Sarcasm is the Recourse of a weak mine" -Dr. Smith |
Shivanthar
Sebiestor Tribe Minmatar Republic
120
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Posted - 2014.10.14 19:04:00 -
[26] - Quote
Agondray wrote:Shivanthar wrote:World was not prepared when first submarine was invented ;) But, thank you for all the responses ;)
While sitting on a gatecamp with boredom, wouldn't it be interesting to see someone shouting on comms: player A: "trails! trails! trails!" fc - "tackler, seek the source of the trail right now, everyone move away!" tackler - "found him" *cloakmarine decloaks* tackler - "point" fc - "pop it" ... the first submarines were man-powered bicycles attached to a drive shaft to the propeller and on the bow was a long pole with explosives on it, thus making it a suicide ship because those few submarine guys werent coming back if they hit a target. so your creating the first real suicide ship (thats not a destroyer, whose purpose is to not suicide )?
I agree and yes. If any torpedoes on the space launched by vessel, it is basically pinched and can't move. This vessel is less like a solo vessel (well enjoy if you want), but more like a fleet flavour and distract enemy operations. It will make space a more dangerous space >:)
I chose *slow debuffed* torpodoes as a weapon because this way smaller ships has a chance to run away from it while awarding larger ships with prop modules and who stays awake Half the lies they tell about me aren't true. |
Lugh Crow-Slave
Guardians of the Morrigan
134
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Posted - 2014.10.14 20:33:00 -
[27] - Quote
i thought the bombers were already the eve sub? |
Nikk Narrel
Moonlit Bonsai
4407
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Posted - 2014.10.14 20:49:00 -
[28] - Quote
Lugh Crow-Slave wrote:i thought the bombers were already the eve sub? You could call them inspired by, if you keep the association loose enough.
We don't actually have anything that requires a deliberate act to be notified about. Any ship that can shoot you, already appears on your overview as a clear and present potential threat.
The historical association to a sub, is that an unwary target's first notice of their presence was often an explosion on their own hull. The sub was either beyond the scope of what they prepared for detecting, or they failed to make the effort entirely. We just have to watch the overview, if not local chat, to be perfectly aware of all potential threats. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
Shivanthar
Sebiestor Tribe Minmatar Republic
120
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Posted - 2014.10.15 12:22:00 -
[29] - Quote
Nikk Narrel wrote:Lugh Crow-Slave wrote:i thought the bombers were already the eve sub? You could call them inspired by, if you keep the association loose enough. We don't actually have anything that requires a deliberate act to be notified about. Any ship that can shoot you, already appears on your overview as a clear and present potential threat. The historical association to a sub, is that an unwary target's first notice of their presence was often an explosion on their own hull. The sub was either beyond the scope of what they prepared for detecting, or they failed to make the effort entirely. We just have to watch the overview, if not local chat, to be perfectly aware of all potential threats.
Thanks for being my mouth for my thoughts ^.^ My idea started from this *unwary of something attacking you* concept. Concept is all about more *bombs bombs bombs* type of stuff. Mines are also another concept like this, but I won't go there.
Stuff that make you jump out of your seat, I mean, requires sudden interaction gets this sandbox going. This vessel I propose is cheaper way to create this feeling. Both as sp and isk. Half the lies they tell about me aren't true. |
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