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Paru DracoGaurdia
Slanted Anvil
0
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Posted - 2014.10.16 04:26:00 -
[1] - Quote
I refer to instances as the NPC pirate areas that show up on the regular scan and you can just warp to them without probe scanning.
What if when your clearing out an instance and a randomly spawned item in a wreck or structure has coordinates to a new pirate area that isn't on scanner with the possibility of the next area being more dangerous and with bigger bounties and loot but is only active for 5 hours before deleting itself. The coordinates could also be in another system like how some agent assignments are in a neighboring system. The difficulty could be random and for Hi-sec instances shouldn't go past security mission lvl 4 stats. The last part of my idea is that if the pilot that acquires said item doesn't want to clear the hidden instance or is unable to could sell the item under contracts to others willing to take on the fight.
there also could be ones for insurrections, and wormholes maybe even ones that can trigger a storyline mission from a nearby agent |
Jack Carrigan
Order of the Shadow The Revenant Order
2861
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Posted - 2014.10.16 04:42:00 -
[2] - Quote
So basically anomalies on steroids. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |
Paru DracoGaurdia
Slanted Anvil
0
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Posted - 2014.10.16 04:48:00 -
[3] - Quote
Could be but it wouldn't be guaranteed it could just go to another den or could put you in the same space as the sansha pope. These hidden instances or anomalies should be uncommon to find the coordinates item that gives a pilot access to them. |
Jack Carrigan
Order of the Shadow The Revenant Order
2861
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Posted - 2014.10.16 04:55:00 -
[4] - Quote
Intriguing. The basis seems to be there, but I think you should sit down with the old pen and paper and flesh this out a bit more. Examples would be helpful. I'm not trying to discourage, but I do believe you may be on to something, but as this idea stands, it lacks substance. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |
Nevyn Auscent
Broke Sauce
1589
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Posted - 2014.10.16 05:25:00 -
[5] - Quote
I suggest looking at escalations. As in, this already exists. |
Jack Carrigan
Order of the Shadow The Revenant Order
2861
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Posted - 2014.10.16 05:41:00 -
[6] - Quote
I think that OP is looking for an expansion of anomalies and escalations. Personally, I don't see the harm in it, as typically the have been known to encourage PvP in low/null. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |
Paru DracoGaurdia
Slanted Anvil
2
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Posted - 2014.10.16 05:50:00 -
[7] - Quote
Jack Carrigan wrote:Intriguing. The basis seems to be there, but I think you should sit down with the old pen and paper and flesh this out a bit more. Examples would be helpful. I'm not trying to discourage you as I know it takes a lot to post ideas since most are trolled. I do believe you may be on to something, but as this idea stands, it lacks substance. Sounds Like a plan I'll do some interior detailing that should illuminate this aspect better.. give me a day or two. |
Donnachadh
United Allegiance of Undesirables
44
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Posted - 2014.10.16 14:50:00 -
[8] - Quote
On the fence here. The 100%ers as many call them are supposed to be an open door invitation into the game play of anoms and DeD sites. As such I am not sure that escalations should be possible out of these. On the other hand if done properly this could also give people an introduction to escalations and all that they can be. So like others here I would like to see a little more detail about your plans, thoughts.
These sites tend to be extremely easy to complete usually requiring a med level tech 1 fit frig. As such how these escalated would need to be carefully controlled and thought out so they would be challenging to these lower level ships/players but not be over powering. Rewards would have to be carefully planned as well and based on what comes out of these sites currently. |
FT Diomedes
The Graduates Forged of Fire
565
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Posted - 2014.10.16 15:10:00 -
[9] - Quote
Nevyn Auscent wrote:I suggest looking at escalations. As in, this already exists.
This is true. This is my signature. There are many like it, but this one is mine. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2965
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Posted - 2014.10.17 10:02:00 -
[10] - Quote
Jack Carrigan wrote:I think that OP is looking for an expansion of anomalies and escalations. Personally, I don't see the harm in it, as typically the have been known to encourage PvP in low/null.
No, he's literally just describing escalations with a shorter timer on them. There is no difference between what exists and what he's asking for. |
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Donnachadh
United Allegiance of Undesirables
45
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Posted - 2014.10.17 14:12:00 -
[11] - Quote
Danika Princip wrote:Jack Carrigan wrote:I think that OP is looking for an expansion of anomalies and escalations. Personally, I don't see the harm in it, as typically the have been known to encourage PvP in low/null. No, he's literally just describing escalations with a shorter timer on them. There is no difference between what exists and what he's asking for. Ah but there is a difference, currently you will never get an escalation out of the 100% signatures in a system. We all know those 100%'ers they are the ones that show up as green triangles the moment your grid clears after jumping into a system. Part of what the OP wants is a chance for an escalation to happen from these 100%'ers. I think that properly set up it would be a good thing as it would allow those with minimal skills a chance of seeing what running escalations is all about. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2965
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Posted - 2014.10.17 21:53:00 -
[12] - Quote
Donnachadh wrote:Danika Princip wrote:Jack Carrigan wrote:I think that OP is looking for an expansion of anomalies and escalations. Personally, I don't see the harm in it, as typically the have been known to encourage PvP in low/null. No, he's literally just describing escalations with a shorter timer on them. There is no difference between what exists and what he's asking for. Ah but there is a difference, currently you will never get an escalation out of the 100% signatures in a system. We all know those 100%'ers they are the ones that show up as green triangles the moment your grid clears after jumping into a system. Part of what the OP wants is a chance for an escalation to happen from these 100%'ers. I think that properly set up it would be a good thing as it would allow those with minimal skills a chance of seeing what running escalations is all about.
Uhh...so why do I get all these dread guristas fleet staging point escalations coming off of hubs?
True, not EVERY type of cosmic anomaly will escalate, but several do. So what you are asking for, as with what the OP is asking for, is already in the game. |
elitatwo
Congregatio
366
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Posted - 2014.10.17 22:42:00 -
[13] - Quote
Oh and I think the recent dev blog about covers it signature |
Paru DracoGaurdia
Slanted Anvil
2
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Posted - 2014.10.18 02:35:00 -
[14] - Quote
The idea I was going for sounds a lot like expeditions but not as extreme with the awesome rewards. These "sub-escalations" are more for the bounty of said ships and their salvage.
I was going for a better PvE experience without possible interruptions from someone just warping in and poaching some of the sites bounty and salvage.
So here is my view now on my idea. lets make it more common than an expedition and make it more common for an expedition do be triggered inside the hidden anomaly. The warp coordinates for the site need to be tied to a timed item that can be found in a ship or found in a cargo container that spawns from a destroyed structure (money hole via wasted ammo) which can give it a trade essence in game via contracts. The hidden anomaly sites should not go past lvl 4 security mission stats inside hi-sec, in low sec lvl 5 security mission stats, null could have up to class 3 wormhole sleeper sites. such difficulty is not guaranteed and can be completely random but having a better chance to trigger an expedition in my opinion would be worth the risk. I would like there to be an uncommon item that spawns in the 100% anomalies that can be given to agents to trigger story lines or part 1 of x missions also but not a deal breaker.
this could encourage fleet participation's throughout New Eden and could give more flare in low/null since fleets will be more active and not just babysitting gates and miners. |
Bienator II
madmen of the skies
2903
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Posted - 2014.10.18 03:16:00 -
[15] - Quote
an instance impies that you create a "room" just for you or a subset of players. If other player go there they create their own instance and won't see you. I don't think you really want that since this is against the single universe aspect of eve. (games like star citizen or elite dangerous are instanced, eve is not) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Donnachadh
United Allegiance of Undesirables
45
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Posted - 2014.10.18 16:42:00 -
[16] - Quote
Danika Princip wrote:Uhh...so why do I get all these dread guristas fleet staging point escalations coming off of hubs? Been flying these 100%'ers in high sec with corp noobs for years and not one not ever has had an escalation. Bad luck maybe, or perhaps in the wrong regions of space. Are you flying yours in high sec, low sec or nul? I ask because these 100%'ers act differently in the different areas of space. |
Iain Cariaba
536
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Posted - 2014.10.18 17:12:00 -
[17] - Quote
Donnachadh wrote:Danika Princip wrote:Uhh...so why do I get all these dread guristas fleet staging point escalations coming off of hubs? Been flying these 100%'ers in high sec with corp noobs for years and not one not ever has had an escalation. Bad luck maybe, or perhaps in the wrong regions of space. Are you flying yours in high sec, low sec or nul? I ask because these 100%'ers act differently in the different areas of space. This is as it should be. EvE is hard. It's harder if you're stupid. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2970
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Posted - 2014.10.18 17:49:00 -
[18] - Quote
Donnachadh wrote:Danika Princip wrote:Uhh...so why do I get all these dread guristas fleet staging point escalations coming off of hubs? Been flying these 100%'ers in high sec with corp noobs for years and not one not ever has had an escalation. Bad luck maybe, or perhaps in the wrong regions of space. Are you flying yours in high sec, low sec or nul? I ask because these 100%'ers act differently in the different areas of space.
Nullsec.
And what kind of rewards are you wanting for these things? Because highsec does not need more income. |
Komi Toran
Paragon Trust The Bastion
320
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Posted - 2014.10.18 18:49:00 -
[19] - Quote
Paru DracoGaurdia wrote:What if when your clearing out an instance and a randomly spawned item in a wreck or structure has coordinates to a new pirate area that isn't on scanner with the possibility of the next area being more dangerous and with bigger bounties and loot but is only active for 5 hours before deleting itself. There used to be items that were like this, only I don't think they ever did anything. They were datapads or something that mentioned a complex related to the pirate faction in system whatever. The problem was, when you flew out there, nothing was there.
Eventually, these were removed from the game entirely as the escalation system supplanted whatever CCP had planned for them. |
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