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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1803
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Posted - 2014.10.16 13:25:00 -
[91] - Quote
My third point, from other thread seems CCP think the problem of battleships beign weak is caused by SBomber power.
No it is NOT.
Battleships are weak because you guys removed HALF their mobility and did not give anythign back (except to the gallente battleships that we know are the current flavor race).
Battleshisp wil beused even less after the jump changes. BEcause right now they are mostly used by groups that can IGNORE their lack of mobility by usage of several titans to move them around.
Without that as a way to avoid their reduced mobility, they are NOT WORTH as combat vessels other than cannon fooders.
The battleships used nowadays are basically the mega (because frankly making gallente OP is the new thing sicne this balance team took over). But ven those are only in massive fleets htat need a ship with lots of EHP andlow cost to replace.
Battleships are NOT used because of them being more powerful than anything. MAke them WORTH using in smaller engagements.. make it worth to MOVE battleships trough gates instead of a T3 or Pirate cruiser. That is what will help battleships .. not nerfing SBers. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
John Selth
Constantine. Ninja Unicorns with Huge Horns
10
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Posted - 2014.10.16 13:26:00 -
[92] - Quote
Black Ambulance wrote:NERF bombers = solution for terrible server hiccups ?
I just remember when nulli died to cfc bombers because they was unable to jump through the gate, as server fu*ked up.
So this is like a solution how to fix the server issues.
Like this? |
Hanazava Karyna
The Foundation Of Mammon
11
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Posted - 2014.10.16 13:28:00 -
[93] - Quote
Inb4 this will be the same just like with Language Channel Removal http://i.imgur.com/t2hBK2k.png CCP will keep silent about ISBoxers because it's taboo that keeps playerbase full of alts plexing.
As always: hurt everyone but the issue is still not fixed. |
Phoenix Jones
Isogen 5
772
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Posted - 2014.10.16 13:29:00 -
[94] - Quote
Did you just make light interdictors useless by creating interdiction stealth bombers?
It's an honest question, because this is a very significant change.
A frig with interdiction bubbling abilities is very powerful, plus being able to covop cloak.
This is a concern, but I don't know if this is op or not. Yaay!!!! |
Sbrodor
Oscura Simmetria Yulai Federation
19
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Posted - 2014.10.16 13:30:00 -
[95] - Quote
i'm leading one corp based on our bomber bar and i have experience over 10k kills with bomber bar. we italian and i'm not heavy skillled in english, sorry for my english.
first of all, i dont see really nothing in re-balance side but the direction is nefing completly a doctrine, a gameplay style, a community and people enjoyin in a unique gameplay style.
One single aspect of these change are enough to make bombing bar extremly difficult, all togheder made this almost unthinkable for human communities made of real people with veterans and newbie.
*the 12 second align destroy the chance of wiping the best-bang-for-buck cormorant rail fleets. most of the nado, naga, bct3 and othere usual kiters can take simply a fleet warp even not aligned.
*smartbomb use will be deployed in some doctrine fit and , except making a mess in battle result at the end of the day, will simply wipe the entire volley. In 0.0 i will espect a medium smartbomb (1 slot) in almos every doctrine fit and will be simply impossible attacking powerblock in subcapital deploy.
*the mass decloacking effect will make very slower , togheder with nerf of align and warp, at the point to allowing only very few (if possible) runs in a night. nullifing the launcher bomb lvl 5 bonus.
the only option in action at moment looks the goku but killing completly the steath side of the ship, nothing more of stealth just a in field wing. Goku doctrine used the signature to tank but the boost of +20% make the dps incoming unsusteinable. The locking time in traditional bomber bar with greater signature and lower agility will reise follish level the risk of being wipe. I will remember a bomber wing is over 400m for every squad of 10 real man and really at moment istalocked and istashotted. instead of , like sandbox manifesto, helping people finding new way to think a solution or approach for a fight this nerf kill many of the new tecnique i had seen in last month like voiding cruiser, double or triple point ista bomb or simply the classic 1 wave every 6 seconds..... do u want only these people join main fleet and bye bye to creativity, fantasy and think-different approach to battle?
the +10% rof even for a whole corp trained to 5 is in real unapplicable because is unthinkable stay in field for over 1 min of enemy dps with a faster locking and faster alphaing of these bomber. The signature was the focus on our tank and the plate mixed with lower agility will kill us more than everything else. A side of that the smartbomb will complete the job.
the capital bomb is quite smart to create a link between capital and subcapitals.
i think all these nerf togheder will headshot not only casual bomber team but even experienced community playing eve and trying to do many tecnique since months and months. |
Longdrinks
Love Squad Pasta Syndicate
129
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Posted - 2014.10.16 13:30:00 -
[96] - Quote
Phoenix Jones wrote:Did you just make light interdictors useless by creating interdiction stealth bombers?
It's an honest question, because this is a very significant change.
A frig with interdiction bubbling abilities is very powerful, plus being able to covop cloak.
This is a concern, but I don't know if this is op or not. you should probably read that part again lolololololololololololololol |
5pitf1re
4S Corporation Goonswarm Federation
0
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Posted - 2014.10.16 13:31:00 -
[97] - Quote
wheniaminspece wrote: this is my biggest problem with these changes, and i think it's absolutely horrible. i'm still going to attempt to ISbox by warping to a bookmark at default ranges, then warping down to a target and bombing. what this TOTALLY removes is the ability to warp your fleet around, and the ability to position yourself before a bombing run while cloaked. i'm guessing this is aimed at isboxers specifically but it's a very flawed solution. if you want to stop people isboxing bombers, simply make it something that you aren't allowed to do. why are you so reluctant to ban ISBoxed bombers that all bombers have to pay for it. if anything this is MORE of a nerf to real players due to the added friction and complexity.
Imagine all the unsubs if ISBoxer would be forbidden. All the highsec ISBoxer mining alt fleets to fund subs would go extinct. |
Anthar Thebess
771
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Posted - 2014.10.16 13:32:00 -
[98] - Quote
In case of those anty capital bombs. You need to hit the "box" or any where at the ship model?
New Gate Connections in EVE! Support idea for new gates that will make some more places to thrive. |
Phoenix Jones
Isogen 5
772
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Posted - 2014.10.16 13:33:00 -
[99] - Quote
Longdrinks wrote:Phoenix Jones wrote:Did you just make light interdictors useless by creating interdiction stealth bombers?
It's an honest question, because this is a very significant change.
A frig with interdiction bubbling abilities is very powerful, plus being able to covop cloak.
This is a concern, but I don't know if this is op or not. you should probably read that part again lolololololololololololololol
I have they bubble themselves, but a throwaway cloaky, or a perks bomber on a wormhole, or gate. We use sabre's in this way. Yaay!!!! |
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CCP Fozzie
C C P C C P Alliance
11703
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Posted - 2014.10.16 13:35:00 -
[100] - Quote
Phoenix Jones wrote:Longdrinks wrote:Phoenix Jones wrote:Did you just make light interdictors useless by creating interdiction stealth bombers?
It's an honest question, because this is a very significant change.
A frig with interdiction bubbling abilities is very powerful, plus being able to covop cloak.
This is a concern, but I don't know if this is op or not. you should probably read that part again lolololololololololololololol I have they bubble themselves, but a throwaway cloaky, or a permacloak bomber on a wormhole, or gate. We use sabre's in this way.
The new dictor bubble is for Interdictors, not for Stealth Bombers. It's in this post because it is designed as a tool for countering bombers in some circumstances. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
918
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Posted - 2014.10.16 13:36:00 -
[101] - Quote
I'm a little disappointed with the changes, in general. Not because of ISBoxer -- while I would agree that it does offer a significant power increase for bombers, it affects way more than bombing and probably deserves its own thread -- it's because the damage formula was, essentially, unchanged. As it stands, decloaking change aside, bombs still have an outsized advantage against shield ships. I think a lot of people were expecting these changes to tweak the damage formula so that signature was not the be-all, end-all bomb damage mitigation stat. Was this considered in your (internal or CSM) discussions on the topic, and if so, why did you decide not to change things in this regard? This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
per
Terpene Conglomerate
21
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Posted - 2014.10.16 13:42:00 -
[102] - Quote
let us use this new (non dps) bomb in lowsec |
Sbrodor
Oscura Simmetria Yulai Federation
20
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Posted - 2014.10.16 13:42:00 -
[103] - Quote
CCP Fozzie wrote:Phoenix Jones wrote:Longdrinks wrote:Phoenix Jones wrote:Did you just make light interdictors useless by creating interdiction stealth bombers?
It's an honest question, because this is a very significant change.
A frig with interdiction bubbling abilities is very powerful, plus being able to covop cloak.
This is a concern, but I don't know if this is op or not. you should probably read that part again lolololololololololololololol I have they bubble themselves, but a throwaway cloaky, or a permacloak bomber on a wormhole, or gate. We use sabre's in this way. The new dictor bubble is for Interdictors, not for Stealth Bombers. It's in this post because it is designed as a tool for countering bombers in some circumstances.
CCP Fozzie, do you know very well, i suppose, the great impact of bubble for bomber bar. Taking position, warpin and warpout is mainly disrupted by the wise use of probes and i agree with this improvment.
But in other side i think headshotting us with the align time, 12 sec bomb, smartbomb vulnerability, mass-decloack is a too heavy nerf. The name itself of the class ship is to nerf: nothing more steath for the mass decloack and no more bomber for the vulnerability to istalock and long align...
I agree we may need a rebalance but allow the intelligence of the hostile to disrupt us. The new interdiction probe is a good idea and will defend actively a hostile fleet but, i repeat, reconsider the whole nerf to avoid headshotting entire corps.
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Harvey James
The Sengoku Legacy
913
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Posted - 2014.10.16 13:45:00 -
[104] - Quote
interesting changes .. the extra HP would go better with more pg .. plated/extender fits.. cpu is still too short here .. torp launchers use so much of the stuff .... try fitting T2 launchers that agility does seem a little crazy for a frig .. have you considered adding mass too bombs? it would allow no bomb versions too behave normally ... like high sec POS versions or low sec uses..
1 metre AOE .. what are the odds that a capital can't move faster in 12 seconds before impact?? nedds too be more like 100metres at least.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Rek Seven
Probe Patrol Ixtab.
1914
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Posted - 2014.10.16 13:46:00 -
[105] - Quote
CCP Fozzie wrote:
Cloaked ships will once again decloak each other if they come within 2km.
I was hoping this was a bug on sissy because it's a really dumb decision.
If you make it so you can see fleet member when cloaked i can get behind the change but it not, this is a step back. +1 |
Maennas Vaer
Twisted Insanity. The Kadeshi
18
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Posted - 2014.10.16 13:47:00 -
[106] - Quote
As the new interdiction probes are for all intents and purposes, a specialized bubble, will they be T2 ammo and can we get T2 Interdiction Sphere Launchers that maybe hold 4 bubbles or reload after 45 secs instead now please? |
Capqu
Love Squad Pasta Syndicate
772
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Posted - 2014.10.16 13:47:00 -
[107] - Quote
CCP Fozzie wrote:Phoenix Jones wrote:Longdrinks wrote:Phoenix Jones wrote:Did you just make light interdictors useless by creating interdiction stealth bombers?
It's an honest question, because this is a very significant change.
A frig with interdiction bubbling abilities is very powerful, plus being able to covop cloak.
This is a concern, but I don't know if this is op or not. you should probably read that part again lolololololololololololololol I have they bubble themselves, but a throwaway cloaky, or a permacloak bomber on a wormhole, or gate. We use sabre's in this way. The new dictor bubble is for Interdictors, not for Stealth Bombers. It's in this post because it is designed as a tool for countering bombers in some circumstances.
cmon fozzie ur better than this, don't just answer the low hanging fruit for once in your life and actually respond to the people with criticism and maybe address their concerns or something
i know you want to reply to this with some snarky bullshit but maybe just this once could u reply with how you expect this to impact isboxer instead that would be great https://www.youtube.com/watch?v=yNpMiT5qpyI |
Odithia
Federal Defense Union Gallente Federation
66
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Posted - 2014.10.16 13:48:00 -
[108] - Quote
CCP Fozzie wrote: The new dictor bubble is for Interdictors, not for Stealth Bombers. It's in this post because it is designed as a tool for countering bombers in some circumstances.
If upper management allow you to comment on this. What's your take on how proposed changes will affect isboxed bomber fleets ? |
Aivlis Eldelbar
Ubuntu Inc. The Fourth District
36
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Posted - 2014.10.16 13:50:00 -
[109] - Quote
Rek Seven wrote:CCP Fozzie wrote:
Cloaked ships will once again decloak each other if they come within 2km. I was hoping this was a bug on sissy because it's a really dumb decision. If you make it so you can see fleet member when cloaked i can get behind the change but it not, this is a step back.
This. It's a major pain in the arse, maneouvering without seeing what will decloak you. Either let us see our fleet members while they are cloaked, or remove this horrible idea from the patch. Right now it just decreases quality of life for everyone and makes covert ops a matter of LUCK rather than skill.
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Varun Arthie
Lone Star Warriors Yulai Federation
7
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Posted - 2014.10.16 13:51:00 -
[110] - Quote
Fozzie as a Bomber pilot I have mixed opinions on these changes so far - I will need to research this a bit more to understand them fully.
I do like the idea of the new capital void bomb. However I do have to ask you this: The bomb will have next to zero AOE, requiring prescison runs. If bombs are going to be made vulnerable to smartbombs, then how do expect them to land on capital ship, considering most capital pilots tend to have smartbombs active and with a radious of upto 10km, I think they'll be largely unused. I personally think a small AOE of this bomb would work, even if was only 1km.
I also would like to ask if you have any plans for the lockbreaker bomb? This bomb is rarely used as it doesn't debuff affected targets. Are there any suggesttions to improve the viability of its use?
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1576
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Posted - 2014.10.16 13:51:00 -
[111] - Quote
CCP Fozzie wrote:but bombing was very viable before the cloaking change and it will continue to be very viable after.
If it was sooooooo good why change it in first place. |
Phoenix Jones
Isogen 5
772
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Posted - 2014.10.16 13:51:00 -
[112] - Quote
Maennas Vaer wrote:As the new interdiction probes are for all intents and purposes, a specialized bubble, will they be T2 ammo and can we get T2 Interdiction Sphere Launchers that maybe hold 4 bubbles or reload after 45 secs instead now please?
Thanks for the clarity. I couldn't wrap my head around why interdiction probes would be in a stealth bomber thread. Yaay!!!! |
handige harrie
Hedion University Amarr Empire
271
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Posted - 2014.10.16 13:55:00 -
[113] - Quote
Why not have Defender missiles as a hard counter against bombs?
like a lot of people were suggesting.
1. makes an obsolete weapon platform useful 2. gives people new roles to play in fleets 3. gives FC's more choices Baddest poster ever |
GeeShizzle MacCloud
478
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Posted - 2014.10.16 13:56:00 -
[114] - Quote
Yi Hyori wrote:
Lastly, for the vocal minority of a mob that is currently attempting to blame everything and their mother on this topic, multiboxing is not cheating. ISBoxer is not cheating. Get over it. Because a player enjoys a different style of gameplay that you do not agree with , does not make the said player a cheater. The definition of a cheater is defined by the masters of the game. This can be changed by appealing to said masters. And this appeal was made.
ISBoxing was a bannable offense in its infancy, but this ruling was changed , not because the corporate heads came together and decided that ISboxer generates more revenue, but because ISboxer's functionality is no different than a hardware set up that mirrors keys across physical computers. The difference is that it does it via software instead of hardware.
etc...
i thought id separate and italic the part of your nice rant that both is completely nonsensical and also the linchpin of your argument. so what your saying is if i made a hardware version of an auto-aim bot, then by extension all auto-aim bots in fps's should now not be considered cheating?
seriously go take a flying leap of a bridge.
cheating is cheating is cheating, whether its software, hardware or you've paid surgeons to attach a cybernetic arm to allow u to hit a button 5000 times a second for hours on end. Its an pay to win advantage that cannot be directly controlled by the games developers.
You have some serious issues with logic, or you're enjoying abusing isboxer, or both. Either way you're bad and you should feel bad. |
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
77
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Posted - 2014.10.16 13:57:00 -
[115] - Quote
yaay bombing runs will actually take time to setup once again and not be something that can be done in 30 seconds |
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CCP Fozzie
C C P C C P Alliance
11708
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Posted - 2014.10.16 14:01:00 -
[116] - Quote
These changes are intended to make it easier for fleets to counter bombers (whether the bombers are isboxed or not) and to make organization of characters valuable again for bombing. Organization of pilots is made easier in a lot of ways with isboxer, but that has always been true and isn't some new phenomenon coming from these changes.
We'll be watching these changes very carefully on SISI, and if this hits bombers too hard we can easily make adjustments. We do not want to "headshot" bombers, and we don't currently believe that these changes make them unviable.
I think some people came into this thread expecting it to be something completely different, and are therefore disappointed.
If you want to discuss our policies surrounding isboxer that is fine, but there are other threads for that. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Altrue
Exploration Frontier inc Brave Collective
1328
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Posted - 2014.10.16 14:02:00 -
[117] - Quote
I'm worried about the 1m sphere of anti-capital bombs not showing on the tactical overlay, thus not helping the perfect aim required.
Its already hard enough with the tactical overlay, given the fact that it a client-side help while the actual launch alignment is server side. Signature Tanking - Best Tanking
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
545
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Posted - 2014.10.16 14:03:00 -
[118] - Quote
My question regarding the new anti-capital void bomb (which, incidentally, I think is a really cool idea): with a 1 meter area of effect, does the bomb have to land within 1 meter of the ships physical model, or it's collision radius? I know that on some caps, especially titans and the Naglfar, this will make a difference.
Thanks! CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
410
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Posted - 2014.10.16 14:04:00 -
[119] - Quote
ISBoxers can adjust to this easily by configuring their default ranges. Given that non-multiboxed bombers have absolutely no way of seeing where each other are, it's like asking 7 blind men to mill around a room without walking within 2 meters of each other. I'm fine with cloaked ships decloaking each other, but it has to be done with fleet members able to see other cloaked fleet members, otherwise this change is dumb as hell (and I'm not going to take it any more)!
The comments about armour being too strong compared to shields being very weak to bombs is spot on- bombs need an explosion velocity element. Alternatively, they should have a damage drop off based on range (honestly, the fact I can take no damage rather than being popped by being 1m further away also is dumb as hell and stretches credulity). Having damage drop off means that shield ships have a better chance of mitigating damage by moving, armor ships endure better, but all ships benefit from trying to fly away from the detonation point (and working out where the detonation point is matters more). It also rewards bombing precision- concentrated bombs may guarantee kills on a few targets and punish very tight blobs, distributed bomb patterns may kill more if done right but are more risky, and spreading out to defend against bombs is more of a smooth continuum of mitigation rather than trying to beat a static figure. |
Ammzi
Love Squad Pasta Syndicate
1855
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Posted - 2014.10.16 14:04:00 -
[120] - Quote
CCP Fozzie wrote:These changes are intended to make it easier for fleets to counter bombers (whether the bombers are isboxed or not) and to make organization of characters valuable again. Organization of pilots is made easier in a lot of ways with isboxer, but that has always been true and isn't some new phenomenon coming from these changes.
I think some people came into this thread expecting it to be something completely different, and are therefore disappointed.
If you want to discuss our policies surrounding isboxer that is fine, but there are other threads for that.
Thanks, that is really disappointing perspective by CCP. But at least it's a reply. |
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