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ApolloF117 HUN
Trident Weapon Companies
18
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Posted - 2014.10.23 19:16:55 -
[301] - Quote
CCP Fozzie wrote: We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
haha yes, because all these capital ships are too fast to web/scram and not bump them to the hell after they used the gate, 12,5km is nothing with 50m/s or less when u got more webs on your capital, and not every cap pilot have "backup cyno" since not everybody can buy plex for wonderful 850-900m isk, bet you didn't even fly a capital ship or saw them in combat without devhax, so rethink this "got focused point, you can't use gate (because to jump through gates you need warpdrive)". my mind is full of merde |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
46
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Posted - 2014.10.23 19:17:24 -
[302] - Quote
Quote:
Hey Fozzie,
Why setting the second dmg bonus on the Cruiser skill ? Why not set it the same way most other TII (CSs, HACs for example).
That would make more sense to have first dmg bonus + range on Cruiser skill so that every HIC pilot would have the same range, and to switch the second dmg bonus on HIC skill, to reward HIC IV -> HIC V.
HIV lvl V need a better reward (RoF would be cool since it's the bigger).
Did you read this by any chance ?
Yea i would figure HIV lvl 5 would be AIDS lvl 1. Not sure thats much of a reward though.
Joking and typos aside, for the broadsword as an example. Check out rupture, vagabond, muninn. Double dmg bonus is cruiser skill. So broadsword fits the same theme. |
FT Diomedes
The Graduates Forged of Fire
568
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Posted - 2014.10.23 19:36:27 -
[303] - Quote
Archetype 66 wrote:Archetype 66 wrote:CCP Fozzie wrote:
Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic la Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Broadsword
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Projectile Turret falloff 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Let us know what you think!
Hey Fozzie, Why setting the second dmg bonus on the Cruiser skill ? Why not set it the same way most other TII (CSs, HACs for example). That would make more sense to have first dmg bonus + range on Cruiser skill so that every HIC pilot would have the same range, and to switch the second dmg bonus on HIC skill, to reward HIC IV -> HIC V. HIV lvl V need a better reward (RoF would be cool since it's the bigger). Did you read this by any chance ?
Not a bad suggestion, but I trained HIC V just for the extra range.
This is my signature. There are many like it, but this one is mine.
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Archetype 66
Epsilon Lyr Nulli Secunda
173
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Posted - 2014.10.23 20:09:21 -
[304] - Quote
Stitch Kaneland wrote:[Quote] Yea i would figure HIV lvl 5 would be AIDS lvl 1. Not sure thats much of a reward though. Joking and typos aside, for the broadsword as an example. Check out rupture, vagabond, muninn. Double dmg bonus is cruiser skill. So broadsword fits the same theme.
lol :) Joking aside, your comment is not entirely correct because in fact bonuses are not always assigned in the same way.
Vaga Cruiser skill: 5% RoF and 7.5% Shield boost Specialized skill: 5% Dmg and 10% Falloff
Munnin Cruiser skill: 5% RoF and 5% Dmg Specialized skill: 10% Range and 7.5% Tracking
I'm not sure there is a true reflection behind and that's a shame because it is not so trivial. However it makes sense for the munnin as bonus on range is important and it's matter a lot for this ship. So it's a good reward to have HAC to V.
For that matter, I got a question for you Fozzie:
Unlike most cases dan Eve, the main skill bonuses will not stack with those of secondary skill but are calculated before. Is that intentional?
Example with the Vulture :
Battlecruiser skill: 10% Range and 4% Shield Resists Specialized skill : 10% Range and 10% Dmg and 3% Links
In the end it gives 125% on the Range instead of 100%. Note that you might think that the subsystem bonus (Magnetic Infusion Bassin) on Tengu provide the same range with its +20% per lvl but because of this, it is actually lower. I'm all for diversity, so it's all good for me, but I'm wondering if it's really designed to be that way. |
Lady Rift
What Shall We Call It
92
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Posted - 2014.10.23 20:12:30 -
[305] - Quote
FT Diomedes wrote:Archetype 66 wrote:Archetype 66 wrote:CCP Fozzie wrote:
*ship stats*
Let us know what you think!
Hey Fozzie, Why setting the second dmg bonus on the Cruiser skill ? Why not set it the same way most other TII (CSs, HACs for example). That would make more sense to have first dmg bonus + range on Cruiser skill so that every HIC pilot would have the same range, and to switch the second dmg bonus on HIC skill, to reward HIC IV -> HIC V. HIV lvl V need a better reward (RoF would be cool since it's the bigger). Did you read this by any chance ? Not a bad suggestion, but I trained HIC V just for the extra range.
the range is the best thing and not everyone has to have the same range. you want max range train the skill. Its not like the range at HIC 1 is small.
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Archetype 66
Epsilon Lyr Nulli Secunda
173
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Posted - 2014.10.23 21:41:12 -
[306] - Quote
I'm talking about the weapons range, not the warp disruption field range which should remain linked to HIC skill for sure. |
Lady Rift
What Shall We Call It
92
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Posted - 2014.10.23 22:00:10 -
[307] - Quote
Archetype 66 wrote:I'm talking about the weapons range, not the warp disruption field range which should remain linked to HIC skill for sure.
oh then I don't really have anything to say. I fly the devoter that still has a cap use bonus instead of something useful. |
Harvey James
The Sengoku Legacy
927
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Posted - 2014.10.23 22:33:41 -
[308] - Quote
after these changes the difference between HACS and HICS are very small ... they all have range bonuses high resists/tank ..
i think HAC's need a revisit too give them a stronger focus..
- more soloability perhaps is there only real difference atm
i would like too see HAC's be refocused for a more attack orientation .. like T2 attack cruisers based on mobility and leave the tanking role too the HIC's .. i would also like too see HIC's be allowed too use a scripted WDFG in high sec whilst being reppable
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Arronicus
Bitter Lemons Brothers of Tangra
1186
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Posted - 2014.10.24 07:54:55 -
[309] - Quote
Harvey James wrote:also talking about the creodron having the best drone bonuses .. the gurista ships might have a word about that .. have you seen the amount of dps you can get out of those things ... gila - over 900 dps tracks just aswell as the ishtars heavies do ..
worm is so much better than the ishkur .. over 300 dps same application
and the rattlesnake has insane dps over 2k fits are easy too make .. Over 900 dps fit gila is far more expensive than an ishtar, and can only make good use of medium drones Worm is nice for pure drone damage, but the ishkur is more useful for burners and where more of a tank is concerned 2k dps rattlesnake fit isn't worth mentioning as it is not worth using. It's completely impractical, just like running missions in a 2k dps vindicator. Almost noone does it for good reason. |
Arronicus
Bitter Lemons Brothers of Tangra
1186
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Posted - 2014.10.24 07:58:59 -
[310] - Quote
Lady Rift wrote:FT Diomedes wrote:Archetype 66 wrote:Archetype 66 wrote:CCP Fozzie wrote:
*ship stats*
Let us know what you think!
Hey Fozzie, Why setting the second dmg bonus on the Cruiser skill ? Why not set it the same way most other TII (CSs, HACs for example). That would make more sense to have first dmg bonus + range on Cruiser skill so that every HIC pilot would have the same range, and to switch the second dmg bonus on HIC skill, to reward HIC IV -> HIC V. HIV lvl V need a better reward (RoF would be cool since it's the bigger). Did you read this by any chance ? Not a bad suggestion, but I trained HIC V just for the extra range. the range is the best thing and not everyone has to have the same range. you want max range train the skill. Its not like the range at HIC 1 is small.
Exactly this. The range bonus for the warp disruption field generator is FAR more valuable than the damage abilities of the ship, so leaving it on the HIC rewards players more. Additionally, the damage bonuses are more of an element of the base hull, the Generator range is unique to the HIC class itself, so makes absolutely no sense to be anywhere but on the HIC skill.
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Archetype 66
Epsilon Lyr Nulli Secunda
173
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Posted - 2014.10.24 09:54:25 -
[311] - Quote
Archetype 66 wrote:I'm talking about the weapons range, not the warp disruption field range which should remain linked to HIC skill for sure.
That. Thank you for reading. |
elitatwo
Eve Minions Poopstain Removal Team
383
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Posted - 2014.10.24 10:45:41 -
[312] - Quote
Asuka Solo wrote: ...Firstly, Eve is an MMO (Massive Multiplayer Online). Not a Single Player Online game...
Secondly, if you find yourself in a fair fight in Eve Online.... You've done it wrong.
I was waiting for something like this to respond to.
To clear things up for each of everyone in EVE,
- whenever I go out on a solo-roam means that possible reinforments are possible but not so rewarding
- it also means that I can "interact" with up to 40.000 people
- fair or not fair goes out the door the second I undock since it's unfair that 40.000 could come and murder my boat
- I have never stated at any time that I do not know anyone in the game
- if I call "halp" you may be surprised what is headed your way.. (ever heard the saying "there is no fury in space..."
- on my first solo-adventure in Querious, I think Red Overlord was living there and they were really good sports! I killed some of them before they killed me but I also talked to them afterwards and promised not to pod them so they could warp and reship or whatever duties they had to do when my Moa was still alive and well.
You know it's crazy talk but talking to the pilots whom lost their boat to me and still giving me a good fight in local could possibly lead to even more friends or you earn people's respect but you are not forced to give them a hard time about it.
It is more likely they remember you and fight you again and have a good time doing it, which leads to more explosions.
On that note I would like to give the Red Overloards and EVE Uni a shout out for being good sports! You are chilled, nice to talk to and I had a great time fighting you (if you are reading this, you know who )
And the ships you encounter are not your enemies but opponents in an e-sport with spaceships unless you make them enemies.
There are three types of pvpers in EVE,
the ones that like to fly ships and fight what comes along, the ones that are obsessed with some keyboard statistics and people that like to obey other people.
Think about it.
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1827
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Posted - 2014.10.24 11:06:30 -
[313] - Quote
elitatwo wrote:
There are three types of pvpers in EVE,
the ones that like to fly ships and fight what comes along, the ones that are obsessed with some keyboard statistics and people that like to obey other people.
Think about it.
There are more.. what you listed are extremes. You have peopel that worry or do nto worry with the killboard. You have peopel that want to think in their fights and peopel that just prefer to obey and be in a strong fleet where nothing can be their fault. You have peopel that want to fly solo and peopel that like huuuge blobs.
And for each of these factors there are several gradations.
Unfortunately not a single time ccp have made changes thinkign on the peopel that like smaller fleet or like thinking .
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!"
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Harvey James
The Sengoku Legacy
927
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Posted - 2014.10.24 12:12:45 -
[314] - Quote
Arronicus wrote:Harvey James wrote:also talking about the creodron having the best drone bonuses .. the gurista ships might have a word about that .. have you seen the amount of dps you can get out of those things ... gila - over 900 dps tracks just aswell as the ishtars heavies do ..
worm is so much better than the ishkur .. over 300 dps same application
and the rattlesnake has insane dps over 2k fits are easy too make .. Over 900 dps fit gila is far more expensive than an ishtar, and can only make good use of medium drones Worm is nice for pure drone damage, but the ishkur is more useful for burners and where more of a tank is concerned 2k dps rattlesnake fit isn't worth mentioning as it is not worth using. It's completely impractical, just like running missions in a 2k dps vindicator. Almost noone does it for good reason.
i get the 2k vindi .. too get 2k dps it probably sacrifices tank or is shield fit .. but the rattlesnake doesn't sacrifice anything
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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elitatwo
Eve Minions Poopstain Removal Team
383
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Posted - 2014.10.24 14:07:24 -
[315] - Quote
Kagura Nikon wrote:... There are more.. what you listed are extremes. You have peopel that worry or do nto worry with the killboard. You have peopel that want to think in their fights and peopel that just prefer to obey and be in a strong fleet where nothing can be their fault. You have peopel that want to fly solo and peopel that like huuuge blobs.
And for each of these factors there are several gradations.
Unfortunately not a single time ccp have made changes thinkign on the people that like smaller fleet or like thinking .
Thank you Kagura for being on the same page.
By reading your posts I can assume that you like the thinking for yourself part and the small / very small gang part as much as I do. So I am officially accusing you of being smart
Yes, there are more than the three extremes but you already know that would create a giant wall of text that not everyone would like to read.
And you are right spot on.
It is okay that CCP encourages the human nature of "grouping" and working together and when Kil2 was hired to CCP, I was so hoping that he would understand that there are smart folks in the game that can think for themselves and pushing themselves to become better pilots.
It is however sad to see where EVE is headed right now. You know it and I know it, the rest doesn't really seem to care or cannot "see" the direction just yet.
I was hoping that CCP would care for "Bringing Solo Back". Well, hope is the last thing to go but for the last three years it is looking grim.
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Zqu
Inner Visions Of Sound Mind
14
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Posted - 2014.10.24 15:42:36 -
[316] - Quote
CCP Fozzie wrote:xttz wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Slightly unrelated, but since I couldn't make it to Vegas, could you please comment on this? CCP Greyscale wrote:xttz wrote:Your initial blog mentioned a rebalance of starbase weapons, but there's been no word on them since then. Is it still planned for the next update? I'm not entirely sure what the status is on that, it's something Fozzie was investigating. Your best bet at a fast answer is to find someone at Vegas and get them to ask him :) We've ran into some issues that aren't deal breakers but that do require more QA time, so we just made the call today to push those changes to December and allow us more testing time.
I'm very curious to what sort of changes you guys have been looking at. Has there been any announcement yet?
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1831
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Posted - 2014.10.24 16:38:58 -
[317] - Quote
ApolloF117 HUN wrote:CCP Fozzie wrote: We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
haha yes, because all these capital ships are too fast to web/scram and not bump them to the hell after they used the gate, 12,5km is nothing with 50m/s or less when u got more webs on your capital, and not every cap pilot have "backup cyno" since not everybody can buy plex for wonderful 850-900m isk, bet you didn't even fly a capital ship or saw them in combat without devhax, so rethink this "got focused point, you can't use gate (because to jump through gates you need warpdrive )". my mind is full of merde
THEY WILL NOT MOVE after jumping. They use immediately their cyno.
An ALL capitals that get into PVP do have a backup cyno. If not they deserve to lose the ship. No one with half a brain cell get into pvp with a capital ship without any reserve cyno on his fleet ready to be used.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Serendipity Lost
Repo Industries Chelonaphobia
604
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Posted - 2014.10.24 16:58:56 -
[318] - Quote
Asuka Solo wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
So basically break the game for caps, but don't allow caps to break sub-cap PvP. Kthnx. Who wants my stuff?
I'm not seeing how a single infinite point keeping a single interceptor from burning back and jumping would unbalance the game into inescapable gate camps. The inty can always burn away if he likes. The inty bubble immunity was a great addition to the game. I just think a further enhancement would to put at least one counter to invinciceptor. You singled out specific caps for jump blocking, I'm just proposing that a hic focused point do the same for the inty.
The infinite point already holds an inty from warping..... doesn't it??? This is a request for a focussed point effect to also keep them from jumping back, not a bubble effect. |
Ghaustyl Kathix
Rising Thunder
39
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Posted - 2014.10.25 17:52:32 -
[319] - Quote
Serendipity Lost wrote:I'm not seeing how a single infinite point keeping a single interceptor from burning back and jumping would unbalance the game into inescapable gate camps. The inty can always burn away if he likes. Yeah, but what about the other 190+ non-interceptor sub-caps? If interceptors are such a problem, smartbomb them on their out-gate or something. |
FT Diomedes
The Graduates Forged of Fire
570
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Posted - 2014.10.26 00:36:10 -
[320] - Quote
Serendipity Lost wrote:Asuka Solo wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
So basically break the game for caps, but don't allow caps to break sub-cap PvP. Kthnx. Who wants my stuff? I'm not seeing how a single infinite point keeping a single interceptor from burning back and jumping would unbalance the game into inescapable gate camps. The inty can always burn away if he likes. The inty bubble immunity was a great addition to the game. I just think a further enhancement would to put at least one counter to invinciceptor. You singled out specific caps for jump blocking, I'm just proposing that a hic focused point do the same for the inty. The infinite point already holds an inty from warping..... doesn't it??? This is a request for a focussed point effect to also keep them from jumping back, not a bubble effect.
No, this is a bad change. You've just consigned scouts or solo players to death if you add this mechanic. If you really want to kill that interceptor, jump back through with him and catch him on the other side.
This is my signature. There are many like it, but this one is mine.
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Lasse R Farnsworth
Blue Republic RvB - BLUE Republic
1
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Posted - 2014.10.26 15:15:17 -
[321] - Quote
CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Duvolle Labs ships are the perfect blasterboats, tending towards lots of damage bonuses (often both RoF and Damage on the same hull) and falloff bonuses. Duvolle ships tend to be among the faster Gallente T2 ships to help them get into range, and sport robust unbonused dronebays as a secondary weapon.
Creodron ships are specialized droneboats, as befits a line of vessels constructed by a company that makes most of its money from drones. These guys tend to have the most drone bandwidth, and the best drone bonuses.
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors.
Can we get that for all Shipyards in game pls ?? This type of fluff makes the world so much more lively and it actually helps .. just give that fluff into the info of the shipyard and suddendly you have usefull fitting hints and fluff +1 +1 +1 great info actually
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Faren Shalni
Future Corps Sleeper Social Club
76
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Posted - 2014.10.26 22:06:36 -
[322] - Quote
I feel these changes are rather underwhelming and the whole stopping caps from jumping gates is a hotfix for the can of worms you opened in caps using gates.
In fairness though there is not much you can do to to hics to make them more multi role without sacrificing their main role. we will have to wait for the Bubble generator to be looked at for the big changes
The overheating bonus is also pretty crap considering its niche bonus. (if I need to overheat to bubble down then its faster to turn it off)
So Much Space
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Serendipity Lost
Repo Industries Chelonaphobia
605
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Posted - 2014.10.27 02:20:03 -
[323] - Quote
FT Diomedes wrote:Serendipity Lost wrote:Asuka Solo wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
So basically break the game for caps, but don't allow caps to break sub-cap PvP. Kthnx. Who wants my stuff? I'm not seeing how a single infinite point keeping a single interceptor from burning back and jumping would unbalance the game into inescapable gate camps. The inty can always burn away if he likes. The inty bubble immunity was a great addition to the game. I just think a further enhancement would to put at least one counter to invinciceptor. You singled out specific caps for jump blocking, I'm just proposing that a hic focused point do the same for the inty. The infinite point already holds an inty from warping..... doesn't it??? This is a request for a focussed point effect to also keep them from jumping back, not a bubble effect. No, this is a bad change. You've just consigned scouts or solo players to death if you add this mechanic. If you really want to kill that interceptor, jump back through with him and catch him on the other side.
I think consigned to death is a bit heavy handed. They can always warp before the hic points them or burn away. As it stands right now - the interceptor is a no risk platform that can only be caught if is chooses to engage. Infinite point doesn't turn off their mwd, so I'm not sure that burning out of infinite point range is something I would worry about.
It's more about adding some risk to flying an inty. Fly a covert ops or bomber if you want to be able scout and burn back to the gate. Everyone is in an interceptor right now because they are so risk free. I think preventing them from jumping under the infinite point is a reasonable amount of balance.
So, no to your no. It's a good change. You just want to fly around in your inty risk free. Man up.
I'm just looking for inty to be added to the no jump list. I'd like to see JF added to the list too. I'm not sure how/why logistics gets a free pass (again), but I'm only asking for inty at this point.
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Lurifax
Common Sense Ltd Nulli Secunda
15
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Posted - 2014.10.27 11:11:50 -
[324] - Quote
@Fozzie
Doing your work on the HIC did you consider allowing the HIC to recieve reps again when the bubble is up? Currently the Hic has no real place in large engaments and are with the current changes only for lowsec and catching supers.
Also They are really in dire need of more cap since they have trouble keeping up. |
Serendipity Lost
Repo Industries Chelonaphobia
605
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Posted - 2014.10.27 11:45:48 -
[325] - Quote
Lurifax wrote:@Fozzie
Doing your work on the HIC did you consider allowing the HIC to recieve reps again when the bubble is up? Currently the Hic has no real place in large engaments and are with the current changes only for lowsec and catching supers.
Also They are really in dire need of more cap since they have trouble keeping up.
Catching supers isn't exactly a minor ability. I've always liked that they do mighty things and require support to pull it off. When you say large engagements, I would just assume you could bring enough HICs to rotate through reps/cap transfers.
Getting reps while holding a super or bubbling a fleet trying to get out seems a bit over powered to me.... especially in larger engagements where you could drop down from 200 archons to oh I don't know 180 archons and have 20 HIC pilots to ratate points/bubbles. You could get super crazy and go w/ a 150/50 archon/devoter split. The sky is the limit you could go large and bring 200 archons and 50 devoters. (feel free to sub out the archons and devoters for your blob flavor of the day). |
xttz
GoonWaffe Goonswarm Federation
438
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Posted - 2014.10.27 13:27:42 -
[326] - Quote
Serendipity Lost wrote:Lurifax wrote:@Fozzie
Doing your work on the HIC did you consider allowing the HIC to recieve reps again when the bubble is up? Catching supers isn't exactly a minor ability. I've always liked that they do mighty things and require support to pull it off. When you say large engagements, I would just assume you could bring enough HICs to rotate through reps/cap transfers.
I'd argue that there isn't really any reason to prevent HICs receiving reps while using the focused point. This is very vulnerable to effects like ECM / damps, and only tackles a single ship. The AoE bubble mode is capable of holding down many ships, and absolutely should prevent remote assistance, though. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
604
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Posted - 2014.10.27 14:53:54 -
[327] - Quote
Hey Fozzie, your earlier comments about the Gallente ship manufacturers would likely be unnecessary (or at least less necessary) if you folks actually updated the ship descriptions to reflect their current "flavor". ROden Shipyards ships still list a preference for missiles over drones, yet in reality they favor rails over blasters. Same goes for T1 ships like the Moros which hasn't had a "protean array of point defenses" (i.e. drones) for some time now.
Updating a text box only takes a little time and creativity, yet could eliminate a lot of consternation regarding changes like this.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Serendipity Lost
Repo Industries Chelonaphobia
605
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Posted - 2014.10.27 16:43:01 -
[328] - Quote
xttz wrote:Serendipity Lost wrote:Lurifax wrote:@Fozzie
Doing your work on the HIC did you consider allowing the HIC to recieve reps again when the bubble is up? Catching supers isn't exactly a minor ability. I've always liked that they do mighty things and require support to pull it off. When you say large engagements, I would just assume you could bring enough HICs to rotate through reps/cap transfers. I'd argue that there isn't really any reason to prevent HICs receiving reps while using the focused point. This is very vulnerable to effects like ECM / damps, and only tackles a single ship. The AoE bubble mode is capable of holding down many ships, and absolutely should prevent remote assistance, though.
I don't think it should be easy to hold a super down. A hic getting reps would make it too easy. ecm and damp boats go away as quickly as you want them to in larger fights, so personally I wouldn't use ecm/damps as a reason that it's ok to get reps and infinite point at the same time. I would argue nuets before that, but then again, if you get reps you get cap transfer, so.....
Why did they take away the ability to rep in the first place?? Do the current changes to the HIC make that reason go away? |
xttz
GoonWaffe Goonswarm Federation
438
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Posted - 2014.10.27 21:43:11 -
[329] - Quote
Serendipity Lost wrote:xttz wrote:I'd argue that there isn't really any reason to prevent HICs receiving reps while using the focused point. This is very vulnerable to effects like ECM / damps, and only tackles a single ship. The AoE bubble mode is capable of holding down many ships, and absolutely should prevent remote assistance, though. I don't think it should be easy to hold a super down. A hic getting reps would make it too easy. ecm and damp boats go away as quickly as you want them to in larger fights, so personally I wouldn't use ecm/damps as a reason that it's ok to get reps and infinite point at the same time. I would argue nuets before that, but then again, if you get reps you get cap transfer, so..... Why did they take away the ability to rep in the first place?? Do the current changes to the HIC make that reason go away?
The ability to rep an active HIC was never taken away, so much as it never existed. HICs were introduced as a hard counter to Titans armed with AoE doomsdays, and as such was given a strong buffer tank without the ability to rely on remote assistance. It's also worth mentioning that this is the first real balancing pass on HICs since their introduction 7 years ago. When they were first seen there were barely 100 Titans in the entire game. Now several major alliances can fill whole fleets with them, with supercarriers and caps piled on top. These changes don't make that reason go away, it went away long ago.
I'm not sure why you think it's 'easy' for a small cruiser to hold down such forces either. Cruisers with poor sensor strength, limited cap and deliberately impaired speed. There's a good reason why HICs are rarely seen outside of low-sec, and these changes do little to address that. We're heading into an era when the game still contains hordes of supercapital ships, but there's now even less threat to this monstrous fleets with everyone slowed down.
Fozzie is putting a fresh coat of paint on a 1970's Ford Pinto. Sure it may look shinier, but you still have to question why the hell it still exists. Heavy Dictors are dated, and need a rethink from the ground up. Since that isn't likely to happen any time soon, let's at least loosen some of the archaic 7-year-old* restrictions still hanging around their neck.
*that's 86 in EVE-years! |
Lurifax
Common Sense Ltd Nulli Secunda
16
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Posted - 2014.10.28 07:35:40 -
[330] - Quote
xttz wrote:Serendipity Lost wrote:Lurifax wrote:@Fozzie
Doing your work on the HIC did you consider allowing the HIC to recieve reps again when the bubble is up? Catching supers isn't exactly a minor ability. I've always liked that they do mighty things and require support to pull it off. When you say large engagements, I would just assume you could bring enough HICs to rotate through reps/cap transfers. I'd argue that there isn't really any reason to prevent HICs receiving reps while using the focused point. This is very vulnerable to effects like ECM / damps, and only tackles a single ship. The AoE bubble mode is capable of holding down many ships, and absolutely should prevent remote assistance, though.
Actually the bubble is the time when you need the reps the most. You are completely static and a sitting duck, just praying that the hostile FC has the wrong overview loaded.
xttz makes a very valid point about the Pinto Hic. |
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