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Thread Statistics | Show CCP posts - 8 post(s) |
afkalt
Republic Military School Minmatar Republic
387
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Posted - 2014.10.16 12:54:00 -
[61] - Quote
@Fozzie you should probably have also put the fact interdictor bubbles are getting halved in size in this thread too.
Edit: Or are these ADDITIONAL charge types? |
ChromeStriker
0ne Percent. Odin's Call
767
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Posted - 2014.10.16 12:57:00 -
[62] - Quote
afkalt wrote:@Fozzie you should probably have also put the fact interdictor bubbles are getting halved in size in this thread too.
They are ADDING a new bubble... not changing the ones we have
No Worries |
afkalt
Republic Military School Minmatar Republic
387
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Posted - 2014.10.16 12:57:00 -
[63] - Quote
Ah, I read that the other way, in which case the concerns about why bother with a dictor stand. |
test tube bunny
Deep Core Mining Inc. Caldari State
2
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Posted - 2014.10.16 12:58:00 -
[64] - Quote
TBH some things seem off.
First Amarr, how are they getting drones and not Gallente? TBH the Amarr already have probably the best slot layout, and definitely going to be one of the highest tanks. 5 light drones are of no threat to capitals, and HICs are not going to solo roam around, so why don't all of them have drones for some basic self defense? Most pilots would be flying with 5 light ECMs and 5 T2 warriors anyhow.
Second, why is Caldari gettinga Sig increase? We know their tank is only going to balloon those numbers, so why increase it more. If they decide to put a speed mod on their ship (which they will) they have to sacrifice even more tank. A pretty standard fit will include 2 T2 large shield extenders. That is going to already jump the Sig up by over 50%, you will see that this ship already has a smaller tank then the Devoter and yet around 30% larger Sig. TBH when you look at the Devoter and Onyx, there is no reason not to fly the Devoter. |
Serendipity Lost
Repo Industries Chelonaphobia
580
|
Posted - 2014.10.16 13:00:00 -
[65] - Quote
calexxa wrote:When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
LOL - why this new stupid mechanic, why only those ships? So you force them to use stargates and now new improvment to NOT use them? Makes logic
I think the big picture goal is to stop them from being able to move around the board with zero risk. Having an evac cyno on standby if a gate jump goes wrong goes against that big picture objective.
You're carrier/super doesn't get a free pass anymore. Let that sink in. If you want to feel good about it, just look at it this way.... you guys had a pretty good run for quite some time. Focus on the good memories. |
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CCP Fozzie
C C P C C P Alliance
11699
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Posted - 2014.10.16 13:02:00 -
[66] - Quote
Vulfen wrote: @ CCP Fozzie, please can you confirm that the bonuses on the onyx will actually apply to all missiles or are they restricted to the HM & HAMs like currently?
The damage bonuses apply to all missiles. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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test tube bunny
Deep Core Mining Inc. Caldari State
2
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Posted - 2014.10.16 13:04:00 -
[67] - Quote
Syrias Bizniz wrote:Can we get focused point to negate MJD usage?
You plan to have enough HICs on field with focus points, that you'd be able to have a significant number subcap locked down from an enemy fleet? |
Vulfen
Snuff Box
151
|
Posted - 2014.10.16 13:05:00 -
[68] - Quote
CCP Fozzie wrote:Vulfen wrote: @ CCP Fozzie, please can you confirm that the bonuses on the onyx will actually apply to all missiles or are they restricted to the HM & HAMs like currently?
The damage bonuses apply to all missiles.
And the velocity bonus?
Also please confirm that optimal and not falloff is the bonus on the phobos? cuz i think the balance on that ship will be out otherwise.
Finally thanks for the drone bay on the devoter all of the other ships get some good tracking on guns so can clear light tackle but the Devoter didn't, they will really help |
Serendipity Lost
Repo Industries Chelonaphobia
580
|
Posted - 2014.10.16 13:05:00 -
[69] - Quote
CCP Fozzie wrote:Vulfen wrote: @ CCP Fozzie, please can you confirm that the bonuses on the onyx will actually apply to all missiles or are they restricted to the HM & HAMs like currently?
The damage bonuses apply to all missiles.
You owe me 2 bil isk |
Tappits
North Eastern Swat Pandemic Legion
56
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Posted - 2014.10.16 13:05:00 -
[70] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking?
Yes Yes Yes Yes...... don't know about the docking thing but would be cool... but stopping people running away is a good thing.....
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1803
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Posted - 2014.10.16 13:09:00 -
[71] - Quote
Fozzie. CAn I ask you to rethink this nonsense you guys have been doing when balancing Minamtar shield tanked ships when comapred to caldari? The clear example is here, Broadsword is a clear shield tanker as the onix. BUT the broadsword gets MASSIVELY less shiedl HP because it gets more armor EHP. THat is NOT balanced. The armorHP on the broadsword is IRRELEVANT because it is a shield tanker.
BY makign minmatar so much averagish on everythign you make them STRICTLY worse on a realistic scenario.
There is NO logical reason why the onix shoudl have that MUCH more shield HP than the broadsword.
On other hand.. the natural GOOD sides of minmar you have been pretty happy at murderign since the start of tiercide ( as their mobility advantage have been reduced on almsot every single isntance of a tiercide balance pass). "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
test tube bunny
Deep Core Mining Inc. Caldari State
2
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Posted - 2014.10.16 13:12:00 -
[72] - Quote
Tappits wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? Yes Yes Yes Yes...... don't know about the docking thing but would be cool... but stopping people running away is a good thing.....
The problem with that idea is people would definitely cloak and perma camp nullsec stations. Especially NPC stations and you'd have absolutely not chance of escape. That system has no effect on lowsec, and in nullsec could be way over powered in the hands of a simply superior numbered group. Someone like PL could lock down half of curse and have plenty of kills to show for it, but in the process literally make the space unusable till they left the area. |
Vhaine Vhindiscar
Wildly Inappropriate Goonswarm Federation
46
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Posted - 2014.10.16 13:14:00 -
[73] - Quote
Quote:When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is sad, CCP. Like playing a card game with a 4 year old. This is what happens when you do stupid stuff like let caps jump through gates. Why does a focus point ONLY prevent a large ship from jumping through a star gate? Why doesn't EVERY point stop someone from jumping through a gate? Consistence, it's a word.
You didn't think the cap changes through. You didn't understand your own mechanics. You'll continue to be forced to make reactionary changes and special exception because you failed to realize the implications of your capital changes. Your solution will end up being worse then the problem after you've built this Frankenstein and it'll be dominion sov all over again. First it was having to role back the changes on JFs now this ridiculous mechanic that turns 9 years of gate mechanic on it's head and makes the rules just that much more complicated to learn. So many special snow flake exceptions.
We'll be right back here in 2 years wringing our hands, 'what to do about cap?!' Do you literally not have anything better to do then rework the same issue over and over? You could have ADDED new counters...but no. You apparently would rather spend the next 2 years reworking every mechanic in the game around caps then add something new as a counter (hint: no mega void bomb).
It's getting old. |
Tappits
North Eastern Swat Pandemic Legion
56
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Posted - 2014.10.16 13:16:00 -
[74] - Quote
test tube bunny wrote:Tappits wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? Yes Yes Yes Yes...... don't know about the docking thing but would be cool... but stopping people running away is a good thing..... The problem with that idea is people would definitely cloak and perma camp nullsec stations. Especially NPC stations and you'd have absolutely not chance of escape. That system has no effect on lowsec, and in nullsec could be way over powered in the hands of a simply superior numbered group. Someone like PL could lock down half of curse and have plenty of kills to show for it, but in the process literally make the space unusable till they left the area.
Did you not think about the lock time delay after uncloaking a non-covert operations ship? You also did not think about the fact that you might be pointed but you can slow boat/AB/MWD out of there range and warp off. You could undock and kill them.
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Tappits
North Eastern Swat Pandemic Legion
56
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Posted - 2014.10.16 13:18:00 -
[75] - Quote
Tappits wrote:test tube bunny wrote:Tappits wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? Yes Yes Yes Yes...... don't know about the docking thing but would be cool... but stopping people running away is a good thing..... The problem with that idea is people would definitely cloak and perma camp nullsec stations. Especially NPC stations and you'd have absolutely not chance of escape. That system has no effect on lowsec, and in nullsec could be way over powered in the hands of a simply superior numbered group. Someone like PL could lock down half of curse and have plenty of kills to show for it, but in the process literally make the space unusable till they left the area. Did you not think about the lock time delay after uncloaking a non-covert operations ship? I.e they uncloak and you have some time to just re-dock or warp out before they can point you. You also did not think about the fact that you might be pointed but you can slow boat/AB/MWD out of there range and warp off. You could undock and kill them.
What it will stop is carriers playing station docking games. Subcaps will not be that effected. |
Dewa Pedang
Nocturnal Romance Cynosural Field Theory.
35
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Posted - 2014.10.16 13:18:00 -
[76] - Quote
Please conside giving hics some sort of penalty they are very usefull ships as it , the new changes are more then cool . I just dont see how a 50 man cap fleet going threw gates ( because they have to ) can be fully stoped in 3-4 jumps by 2 players in 2 hics (and it beeing fair) . Beeing able to slow em down i can understand but if those pilots know what they are doing they will shut it down not just slow it down . Consider something around the lines of , when a hic uses the warp distrupt gen its unable to move for the duration and has a sig penalty of 1000x its current size . I realise there is a option to get multiple jump alts and pilots to move cap fleets around , but i refuse to see it as a viable option and not a marketing scheme designed to make more funds . |
Jed Stevens
Paragon Trust The Bastion
28
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Posted - 2014.10.16 13:21:00 -
[77] - Quote
This is a perfect time to change the Warp Disruption Field Generator II. Currently Hictor points do not stop MJD's. This makes little sense to me as the same point can prevent a supercapital ship from warping or jumping. I would like to see the Tech 2 Warp Disruption Field Generator be able to stop MJD's. That would give a purpose to the long training of Graviton Physics 5. Leaving the tech one variant unable to stop MJD's is perfectly fine. |
Tappits
North Eastern Swat Pandemic Legion
56
|
Posted - 2014.10.16 13:24:00 -
[78] - Quote
Jed Stevens wrote:This is a perfect time to change the Warp Disruption Field Generator II. Currently Hictor points do not stop MJD's. This makes little sense to me as the same point can prevent a supercapital ship from warping or jumping. I would like to see the Tech 2 Warp Disruption Field Generator be able to stop MJD's. That would give a purpose to the long training of Graviton Physics 5. Leaving the tech one variant unable to stop MJD's is perfectly fine.
Focused T2 points yer. |
Lurifax
Common Sense Ltd Nulli Secunda
14
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Posted - 2014.10.16 13:25:00 -
[79] - Quote
When doing the changes were you considering new scripts?
-A Script that decloacks cloaky stuff in the bubble ? -Scram script for the MJD? (perhaps half range?) -Cyno inhibitor script? |
Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
1300
|
Posted - 2014.10.16 13:26:00 -
[80] - Quote
Zmikund wrote:why is devoter only one getting drones? Because its dps sucks balls and the rate of fire bonus has been removed too ?
DISCLAIMER : All of the above replies are not meant as any form of harassment. It's all SciFi. YOU EITHER LOVE US OR WE HATE YOU - ADAPT OR DIE - DELETE THE WEAK
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Lurifax
Common Sense Ltd Nulli Secunda
14
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Posted - 2014.10.16 13:26:00 -
[81] - Quote
Dewa Pedang wrote:Please conside giving hics some sort of penalty they are very usefull ships as it , the new changes are more then cool . I just dont see how a 50 man cap fleet going threw gates ( because they have to ) can be fully stoped in 3-4 jumps by 2 players in 2 hics (and it beeing fair) . Beeing able to slow em down i can understand but if those pilots know what they are doing they will shut it down not just slow it down . Consider something around the lines of , when a hic uses the warp distrupt gen its unable to move for the duration and has a sig penalty of 1000x its current size . I realise there is a option to get multiple jump alts and pilots to move cap fleets around , but i refuse to see it as a viable option and not a marketing scheme designed to make more funds .
It is far more easy to stop the caps with dictors and they are cheaper to.
//Edit language |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1803
|
Posted - 2014.10.16 13:27:00 -
[82] - Quote
Dewa Pedang wrote:Please conside giving hics some sort of penalty they are very usefull ships as it , the new changes are more then cool . I just dont see how a 50 man cap fleet going threw gates ( because they have to ) can be fully stoped in 3-4 jumps by 2 players in 2 hics (and it beeing fair) . Beeing able to slow em down i can understand but if those pilots know what they are doing they will shut it down not just slow it down . Consider something around the lines of , when a hic uses the warp distrupt gen its unable to move for the duration and has a sig penalty of 1000x its current size . I realise there is a option to get multiple jump alts and pilots to move cap fleets around , but i refuse to see it as a viable option and not a marketing scheme designed to make more funds .
So your idea is to make them automatically explode when they activate the bubble? They already die like cattle.. they do not need to die even more. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
AspiB'elt
Nod Industry. Goonswarm Federation
15
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Posted - 2014.10.16 13:28:00 -
[83] - Quote
I prefer to have a shooter cycle, than too much resistance.
Because when you put too much resistance, we can abuse with fleet of heavy dictor and logistics.
Also, why only capital, that will be great for all ship and really also for wormhole. It's still to easy to pass the hole without risk.
That will be more difficult to collapse wormhole (more risk). Because now it's joke. |
Lurifax
Common Sense Ltd Nulli Secunda
14
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Posted - 2014.10.16 13:31:00 -
[84] - Quote
AspiB'elt wrote:I prefer to have a shooter cycle, than too much resistance.
Because when you put too much resistance, we can abuse with fleet of heavy dictor and logistics.
Also, why only capital, that will be great for all ship and really also for wormhole. It's still to easy to pass the hole without risk.
That will be more difficult to collapse wormhole (more risk). Because now it's joke.
The shorter cycle would be nice, but the HICs dont need less resistence. You die enough alredy as it is. The only ones who get send back to the station faster then HIC pilots are Jam Jam pilots atm. |
Rek Seven
Probe Patrol Ixtab.
1914
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Posted - 2014.10.16 13:34:00 -
[85] - Quote
afkalt wrote:Rek Seven wrote:afkalt wrote:Rek Seven wrote:So you're giving a subcap the ability to stop ships that are largely defenseless against sub caps, from jumping?! Awesome logic! Do you have a better idea for stopping caps being immortal in low sec? The only thing this does is ensure that, if you are already losing the fight, you will definitely lose your cap. There is no need for this change as all you would need to do to stop the cap from jumping and then cynoing, is bring two HIC or make sure your HIC is not aggressed if the enemy cap isn't. You're forgetting lock times, they'd be uncatchable.
No, i'm just pointing out the obvious flaws and their results. Now the only time you will see caps on a gate is when they are being fielded by people who live in that region (within 5 ly) and have a secondary cap fleet on standby.
... but at the end of the day you just need to bring ECM and this change makes zero difference, so whatever. +1 |
Linus Shina
off course Hole Control
5
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Posted - 2014.10.16 13:36:00 -
[86] - Quote
AspiB'elt wrote:
Also, why only capital, that will be great for all ship and really also for wormhole. It's still to easy to pass the hole without risk.
That will be more difficult to collapse wormhole (more risk). Because now it's joke.
So you're saying, after slowboating 10km with my dreadnaught I now should also be prevented from jumping through? |
per
Terpene Conglomerate
21
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Posted - 2014.10.16 13:38:00 -
[87] - Quote
Zmikund wrote:why is devoter only one getting drones?
because its gallente ship and gallenteans are .... oh wait! |
xttz
GoonWaffe Goonswarm Federation
412
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Posted - 2014.10.16 13:41:00 -
[88] - Quote
Jed Stevens wrote:This is a perfect time to change the Warp Disruption Field Generator II. Currently Hictor points do not stop MJD's. This makes little sense to me as the same point can prevent a supercapital ship from warping or jumping. I would like to see the Tech 2 Warp Disruption Field Generator be able to stop MJD's. That would give a purpose to the long training of Graviton Physics 5. Leaving the tech one variant unable to stop MJD's is perfectly fine.
Not empty quoting. TBH the tech 1 version should stop MJDs too, a Warp Disruption Field Generator is basically a warp scrambler on crack.
CCP Fozzie wrote:When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
How does this affect freighters and JFs?
Out of curiosity, did you consider the idea of a new WDFG script that generates a bubble preventing jump drive use, but not interdicting warp drives? This seems like a more elegant fix for lowsec.
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Ab'del Abu
Atlantis Ascendant
92
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Posted - 2014.10.16 13:52:00 -
[89] - Quote
AspiB'elt wrote:Also, why only capital, that will be great for all ship and really also for wormhole. It's still to easy to pass the hole without risk.
That will be more difficult to collapse wormhole (more risk). Because now it's joke.
Sure it's too easy to collapse holes with capitals that spawn an average of10km away from jump oO That's also why wormhole space is literally booming post hyperion |
Harvey James
The Sengoku Legacy
913
|
Posted - 2014.10.16 13:58:00 -
[90] - Quote
is there no rebalance of the WDFG ifself? 50% penalty to agility and sig radius and being unreppable .. is very harsh surely?? maybe reduce the power level of the bonuses in exchange for a reduced penalty?
again with a Moa hull not having drones .. its annoying now we have a great looking model too limit it too lame ships that also don't utilize the new drone bay.
Phobos .. change it to a different T2 manufacturer .. its railgun like bonuses with no drones don't really fit this ship Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
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