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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
10
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Posted - 2014.10.16 15:20:00 -
[121] - Quote
CCP Fozzie wrote:
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 4M, 6L; 5 turrets, 0 launchers Fittings: 1165 PWG, 375 CPU Defense (shields / armor / hull) : 1300(+140) / 2200(+160) / 2500(-31) Capacitor (amount / recharge / cap per second) : 1375 / 335s / 4.1 <<+++ Mobility (max velocity / agility / mass / align time): 205(-4) / 0.58(+0.0285) / 14,000,000(-1,080,000) / 11.26s(-0.88) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5) / 250(+25) / 6 Sensor strength: 17(+2) Signature radius: 160 Cargo Capacity: 400(+85)
Let us know what you think!
Phobos needs more Cap since with Nothing but a MWD fitted it's still not cap stable (a reasonable expectation). Drones would add to dps/secondary role play and make sense with Gallente but not holding my breath.
ty.
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Sanctus Maleficus
Lambent Enterprises
0
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Posted - 2014.10.16 15:28:00 -
[122] - Quote
Not sure if it has been covered (not time to read the whole thread at work, lol), but a storyline/flavor reason that Capital ships can't jump when they have a hictor point on them could be something along the lines of the fact that they are too big for the gates and it is a combo of their own systems and the gate that allows them to jump to adjacent systems.
Might sound dumb to some, but stuff making sense in-universe is really important to some, lol. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
919
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Posted - 2014.10.16 15:34:00 -
[123] - Quote
xttz wrote:Out of curiosity, did you consider the idea of a new WDFG script that generates a bubble preventing jump drive use, but not interdicting warp drives? This seems like a more elegant fix for lowsec.
Earlier they said that they actually did consider using scripts to affect the bubbles (though not in this way,) but it was mechanically more difficult to do on the backend. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Reppyk
The Black Shell
696
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Posted - 2014.10.16 15:36:00 -
[124] - Quote
CCP Fozzie wrote:We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side. You should add the JF to that list. I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |
Marius Noragol
Outer Void Applications Get Off My Lawn
4
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Posted - 2014.10.16 15:44:00 -
[125] - Quote
I would love to see HICs being able to prevent all ships from using gates/mjds/stations. It would give HICs a very defined purpose: Stop that thing from running away whatever it is. I know it might make gatecamps too strong but the current effects are weird. As are the exceptions in fatigue for some ships. If you need so many exceptions to a system maybe rethink the system? |
Llawa
Exiled Kings The Fearless Empire
15
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Posted - 2014.10.16 15:48:00 -
[126] - Quote
Bronson Hughes wrote:I think the WDFG focused point preventing the use of stargates by capitals is contrived. You're obviously worried about losec gate fights here where there is no non-targeted interdiction (i.e. no bubbles), as well you should be, so why not introduce a form of non-target interdiction to counter it? Introduce a new script for WDFGs that puts up a bubble that only jams jump drives, not warp drives, and allow this script to be used in losec (in addition to nullsec and WH space). Keep a HIC on the other side of the gate with this bubble up and boom, problem solved. Not to mention making for some interesting gameplay opportunities at losec POSes, losec stations, etc. EDIT: xttz wrote:Out of curiosity, did you consider the idea of a new WDFG script that generates a bubble preventing jump drive use, but not interdicting warp drives? This seems like a more elegant fix for lowsec.
Bah! Beat me to it....
This. Lots and lots of this.
+10 |
Phoenix Jones
Isogen 5
772
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Posted - 2014.10.16 15:52:00 -
[127] - Quote
Tex Bloodhunter wrote:Phobos should have drones too. Also why can Rorquals be prevented from jumping through gates? It's not like they are combat ships (so no danger of them being in a cap fight and escaping to low sec anyway). But please add the ability to disable MWDs with that focussed Point Script. If it can tackle a titan it sure as hell should be able to do what a T1 Frig with the cheapest Scram can do.
Nothing's stopping you from putting a scram on your hic.
I have run into these issues too, especially with mjd bc's and bs's.
I'm not totally for or against having scripts shut down mwd' but you do essentially turn the hic into a total mobility shutdown ship.
There hasn't been a need for scripts to shutoff mwd's, but mjd.. Maybe. Yaay!!!! |
Viyaja
New Republic The Initiative.
2
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Posted - 2014.10.16 15:56:00 -
[128] - Quote
I woud prefer an all or nthig aproch for focused Scripts,.
Preferable No MJD, and no gate Jumps on all ships while FocusPointed.
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Marsan
248
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Posted - 2014.10.16 15:57:00 -
[129] - Quote
Could we get a bit more range with an over heated focused infi-point. The current range is a bit short. (Although I still get a kick out of fitting a BS afterburn to chase people...) Former forum cheerleader CCP, now just a grumpy small portion of the community. |
Obsidian Hawk
RONA Corporation RONA Directorate
1202
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Posted - 2014.10.16 15:58:00 -
[130] - Quote
Lol low sec is going to be a huge capital graveyard. |
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Moraguth
Ranger Corp
106
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Posted - 2014.10.16 16:02:00 -
[131] - Quote
Instead of using special effects for certain classes of ships for one module based on what ship it is used on... maybe find a magic number to use the mechanic you clearly spent quite a bit of time creating and implementing... jump fatigue. add something like 10 seconds to jump fatigue after using a stargate for those capital ships. (or maybe 40 seconds? or 10 seconds, but the timer doesn't start til the jump cloak has been broken? something like that)
10 seconds of spooling up for jump drives just like MJDs would solve the "invincible low sec cap ships" problem too. That would also give people 10 extra seconds to blow up the cyno ship to prevent a hot drop. 10 seconds would be more than enough time for a competent (or lucky?) tackler to hold down a ship trying to escape through a gate.
Or, and this option terrifies me, make the jump drive not work if you have the 1m capsuleer aggression timer thing going. I forget it's exact name, but it's the one that stops you from docking while you're shooting people. Maybe make that timer longer if you're in a capital ship?
I dunno... those are the ideas I came up with after about 10 minutes of reading your ideas and then the forum rage. I know you won't even consider using them, but it sure feels good to express opinions online right? I can kill you with my brain too. It's genetic.
Please, for the love of the whatever you hold dear, stop calling an Abaddon "abba-dawn".-á It is "uh-bad-in" http://dictionary.reference.com/browse/abaddon |
Milla Goodpussy
Federal Navy Academy
58
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Posted - 2014.10.16 16:21:00 -
[132] - Quote
loquacious7 wrote: Do you just dislike Capital pilots in general? Over a year in skills and expensive skill books and month of making the parts. Feel like that was a year plus of wasted time in EVE? Can you put astricks beside ships that look nice now but once you buy the skill books and spend time in the skills they will be nerfed? :) fatigue you! :)
stop whining if those same cap pilots were not using their ships to drop on less say a venture like PL has been doing the nerf bat would not have swung so hard.. but you know cap pilots without class don't know how to act and play right.. so yeah im glad they're finally getting some major karma thrown back their way. |
Calexis Atredies
Questionable Ethics. Ministry of Inappropriate Footwork
7
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Posted - 2014.10.16 16:26:00 -
[133] - Quote
CCP Fozzie wrote:Here's the Heavy Interdictor changes! The main thrust of the rebalance is to give all of the hictors a more robust secondary combat role. We'd like taking an occasional hictor along with a roaming fleet to feel fine even if you don't expect to run into a supercap.
Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
And here are the stat changes themselves:
Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers Fittings: 1265 PWG, 368 CPU Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112) Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85 Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07) Drones (bandwidth / bay): 25(+25) / 50(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1) Sensor strength: 15 Signature radius: 140 Cargo Capacity: 375(+95)
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 6M, 4L; 0 turrets, 5 launchers Fittings: 900(+65) PWG, 560 CPU Defense (shields / armor / hull) : 2700(+696) / 1200(+4) / 1400(-6) Capacitor (amount / recharge / cap per second) : 1250(+187.5) / 335s / 3.73(+0.56) Mobility (max velocity / agility / mass / align time): 200(+2) / 0.55(+0.001) / 15,400,000(-20,000) / 11.74s() Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 240(+5) / 7(+1) Sensor strength: 19(+3) Signature radius: 150(+15) Cargo Capacity: 450
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 4M, 6L; 5 turrets, 0 launchers Fittings: 1165 PWG, 375 CPU Defense (shields / armor / hull) : 1300(+140) / 2200(+160) / 2500(-31) Capacitor (amount / recharge / cap per second) : 1375 / 335s / 4.1 Mobility (max velocity / agility / mass / align time): 205(-4) / 0.58(+0.0285) / 14,000,000(-1,080,000) / 11.26s(-0.88) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5) / 250(+25) / 6 Sensor strength: 17(+2) Signature radius: 160 Cargo Capacity: 400(+85)
Broadsword
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Projectile Turret falloff 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 6M, 4L; 5 turrets, 0 launchers Fittings: 1050 PWG, 392 CPU Defense (shields / armor / hull) : 2000(+418) / 1600(-404) / 1400(-6) Capacitor (amount / recharge / cap per second) : 1250 / 335s / 3.73 Mobility (max velocity / agility / mass / align time): 220(+6) / 0.55(-0.0215) / 15,000,000(+180,000) / 11.44s(-0.3) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 255(+10) / 6(+1) Sensor strength: 14(+1) Signature radius: 130 Cargo Capacity: 452
Let us know what you think!
Please extend the usefulness of HICs beyond being ships designed to tackle capitals, that's a really niche role and regular dictors do all shared roles much better. Please give the focused warp disruption script the ability to disable micro jump drives and micro warp drives like regular warp scramblers do, these ships could be really cool for skirmish PVP if you give us that buff. I haven't enjoyed flying a HIC, they are more of the kind of role you would delegate to an alt character. |
scimichar
Republic Military School Minmatar Republic
227
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Posted - 2014.10.16 16:35:00 -
[134] - Quote
CCP Fozzie wrote:Here's the Heavy Interdictor changes! The main thrust of the rebalance is to give all of the hictors a more robust secondary combat role.
I think you forgot to include the robust secondary combat role part in your post.
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Altrue
Exploration Frontier inc Brave Collective
1328
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Posted - 2014.10.16 16:38:00 -
[135] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking?
Best idea of 2014. Signature Tanking - Best Tanking
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Ravcharas
Infinite Point Nulli Secunda
376
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Posted - 2014.10.16 16:39:00 -
[136] - Quote
Calexis Atredies wrote:. Please give the focused warp disruption script the ability to disable micro jump drives and micro warp drives like regular warp scramblers do, these ships could be really cool for skirmish PVP if you give us that buff.. You're not worried that would hurt Gallente Recons? |
oodell
Thunderwaffe Goonswarm Federation
9
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Posted - 2014.10.16 16:42:00 -
[137] - Quote
How about heavy interdictors stopping nullified ships?
With the jump bridge changes, smartbombs will not be viable for defending your space against roaming interceptor gangs, as you cannot get ahead of them |
Querns
GBS Logistics and Fives Support Goonswarm Federation
919
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Posted - 2014.10.16 16:53:00 -
[138] - Quote
Reppyk wrote:CCP Fozzie wrote:We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
You should add the JF to that list. This is pretty unlikely.
With the jumpocalypse changes, they were pretty adamant about keeping Jump Freighters largely untouched due to their reservations about how it would affect industry outside of highsec. Giving people the ability to completely strangle all movement of goods in and out of lower security space (read: low- and null-sec) would run contrary to the stated goals for Jump Freighters at this time.
Once the use of jump freighters as a tool for moving goods between highsec and elsewhere is de-emphasized, and their range can once again be choked down to 5 Light Years, I feel like it would also be a good time to address this. Otherwise, it's fairly dissonant. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Milton Middleson
Rifterlings Point Blank Alliance
553
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Posted - 2014.10.16 16:58:00 -
[139] - Quote
Quote:I woud prefer an all or nthig aproch for focused Scripts,.
Preferable No MJD,
Fit a scram. Allowing people to shut down MJDs from focused point range rather defeats the point of the module.
Quote:How about heavy interdictors stopping nullified ships? How about you stop relying on camps for everything and pursue hard-to-catch targets off gate if you really want them dead. |
Veetor Nara
Red Federation RvB - RED Federation
7
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Posted - 2014.10.16 16:58:00 -
[140] - Quote
I'd prefer if the Phobos had that drone bay instead of the Devoter. Also, this not being able to jump stuff is not fair imo. If someone tanks for a minute, they should be able to jump, no matter what they are in. |
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elitatwo
Congregatio
352
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Posted - 2014.10.16 17:16:00 -
[141] - Quote
Ravcharas wrote:Calexis Atredies wrote:. Please give the focused warp disruption script the ability to disable micro jump drives and micro warp drives like regular warp scramblers do, these ships could be really cool for skirmish PVP if you give us that buff.. You're not worried that would hurt Gallente Recons?
Sorry for asking this but what is a Recon ship?
So far I have read about them here and some other threads but I cannot find those.. Will they be introduced at some point in the future? signature |
oodell
Thunderwaffe Goonswarm Federation
10
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Posted - 2014.10.16 17:16:00 -
[142] - Quote
Quote: How about you stop relying on camps for everything and pursue hard-to-catch targets off gate if you really want them dead.
Because they don't leave the gate until there is nothing there to kill them |
Sira Fiinikkusu
Jaded.
0
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Posted - 2014.10.16 17:17:00 -
[143] - Quote
as it stands devoter is the favored armor hic and broadsword is the favored shield hic, due to their slot and resistance layouts.
Giving drones only to the devoter will make the phobos completely obsolete
if you give drones to one hic, you give them to all to include both shield ships. if you're concerned about devoter dps compared to phobos dps, rebalance the weapon system accordingly. a drone bay is not strictly used for increasing your dps. Case and point: after phoebe every single devoter will carry a flight of EC-300 hornets, which that alone will make hictors more comfortable flying in small gangs or used in larger fleets.
All of none Fozzie, do not half ass this. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
921
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Posted - 2014.10.16 17:21:00 -
[144] - Quote
elitatwo wrote:Ravcharas wrote:Calexis Atredies wrote:. Please give the focused warp disruption script the ability to disable micro jump drives and micro warp drives like regular warp scramblers do, these ships could be really cool for skirmish PVP if you give us that buff.. You're not worried that would hurt Gallente Recons? Sorry for asking this but what is a Recon ship? So far I have read about them here and some other threads but I cannot find those.. Will they be introduced at some point in the future? I'm not sure if this is supposed to be sarcastic or not. I must need to take my sarcasm meter to the shop. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Mandar Amelana
NetBeams Galactic Skyfleet Empire
3
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Posted - 2014.10.16 17:25:00 -
[145] - Quote
Omnathious Deninard wrote:Liking what I see with the Phobos!
I hardly ever post, but everything about this idea is great. Please consider this, CCP. |
Blitzachter
Future Corps Sleeper Social Club
0
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Posted - 2014.10.16 17:36:00 -
[146] - Quote
Thank goodness it doesn't effect wormholes |
The Sinister
Piratas Del Caribe
98
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Posted - 2014.10.16 17:43:00 -
[147] - Quote
Its Not fair that Devoter gets drones and the others Do Not. Dont give drones to devoter! |
Vicar2008
Mindstar Technology Get Off My Lawn
127
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Posted - 2014.10.16 17:44:00 -
[148] - Quote
HIC V pilot reporting in, currently training up the Graviton Physics to V also for the T2 Warp Disruption Field Generator II as well. Could you make the T1 the Version that stops larger mass ship using gates such as capitals as suggested already and make T2 version stop ships with lower mass using gate's also?
Just a thought!
Vic |
Aqriue
Center for Advanced Studies Gallente Federation
697
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Posted - 2014.10.16 17:44:00 -
[149] - Quote
lol let the carebear silhouette forum alt school you "pr0s" on some points of thought
1. why cap ships are unable to jump while hit with a focused point. CCP is assuming cap ships will be escorted. Unescorted cap ship, dead cap ship. Goodbye majority of carrier solo level 5 mission runners unless they have friends nearby, not even alts will help that much against a well organized lowsec gang. Anyone running for the gate, was either ordered to jump sacrificing their cap ship as rear guard and earning a lot of respect points or the entire corp just voted to boot a few who broke for the gate early.
2. Catch and prevent all ships from jumping, might as well allow Tengus to be 110% impossible to be caught and unscannable. Can you say "I-Win" buttom and order a t-shirt for yourself online that says "Awesome sauce" . Yup, less people in lowsec and more gate camping leading to more people heading to high sec. Everybody, EVERYBODY, says there has to be at least one counter to something....here is a counter to a HIC. Once the target is webbed after its scramed/disrupted/bubbled/pointed (pick you favorite vernacular), it isn't really going anywhere anyway and you have about 15kms worth of time to kill it. Can't have everything, otherwise might as well remove PVP from highsec cause that's where a good portion will go to grind their isk to go back to lowsec without the hassle of station and gate camps when they want to PVP.
3. Brick tank, with guns. You don't need high DPS, but think about the Maller Cyno bait. Ok, now imagine it with a 36 km point range when focused in lowsec. Yes, HACs and T1 can get high hitpoints/resist...but now you have a ship to stop a carrier from gating out should you come across one....while still having higherr tank that isn't huge amounts of plates and extenders while carrying cloak and probe launcher...have a corp mate fly a recon for FFS for that and you catch the target when he finds it. Might catch solo caps and kill them that way, I predict less solo level 5 carrier mission running.
4. Wormhole jumping. Try not to fight it on a worm hole, period. They are leaving themselves an escape route. EVERYBODY knows this in their most basic, deepest thought....how to escape. Your thought should be to "How do I cut off their escape" and "Ehh, not worth the time to fight them" cause nothing says you have to fight everything you see. Give yourself a margin of error and gut instinct before you act.
All I read is old one dimensional thinking, of "This is what the HIC is used and how its fitted" instead of "Now, how can I use a HIC in a new way." HAC might be better, but lowsec is small gang combat anyway, why fly a HAC when a T1 cruiser works well...HAC has more advantages then a T1, now find the advantages of a HIC instead of being unable to "HTFU...adapt or die" cause someone will find a way to make a HIC work well. |
Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
169
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Posted - 2014.10.16 17:49:00 -
[150] - Quote
More fire power or a set of small drones for all Heavy dictors and a set of medium for Galente and Amarr.
Give the bubble of the Heavy dictor the capacity to stop Inties and nullfied T3 .
Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all. |
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