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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Catherine Laartii
Providence Guard Templis CALSF
320
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Posted - 2014.10.17 00:33:00 -
[181] - Quote
Can we also get it so the focused interdiction script disables mwd? I know it might be a little too much to ask for, but it DOES have very specific limitations to the ship; It would be an extremely useful thing to have in lowsec pvp. |
Sigras
Conglomo
954
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Posted - 2014.10.17 00:42:00 -
[182] - Quote
Catherine Laartii wrote:Can we also get it so the focused interdiction script disables mwd? I know it might be a little too much to ask for, but it DOES have very specific limitations to the ship; It would be an extremely useful thing to have in lowsec pvp. as long as the script which does it also lowers the range to 10km that would be fine |
MJ Incognito
Macabre Votum Northern Coalition.
26
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Posted - 2014.10.17 01:27:00 -
[183] - Quote
The offensive changes make it appear like you've made these better than HAC's at being HACS. A ship with more tank, a high slot point, and nearly the same offensive ability.... WTF. |
nospet
Not going Away Get Off My Lawn
5
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Posted - 2014.10.17 01:29:00 -
[184] - Quote
I don't see how this is a re-balance throwing a few hp here and there where was the re-balance I think I missed it. Cycle reduction is barely going to help hic pilots still going to die just as quick. As it stands now I don't see them being used at a greater capacity even with these changes then they are now. I feel as though this is just throwing the final nail into hic's. Sorry CCP but this is not a change its throwing 2 new descriptions and keeping them just as useless. |
Cade Windstalker
Donohue Enterprises Ad-Astra
306
|
Posted - 2014.10.17 02:08:00 -
[185] - Quote
CCP Fozzie wrote: When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
Would it be possible to extend this to ships of all sizes? Also does it apply to stations as well as gates or just gates?
If it only applies to the listed ships I'd like to make a case for applying the 'bonus' to all ships, not just capitals.
- It's a more consistent application of mechanics. Not as much of a concern at the capital level (only experienced players will generally have capitals) but still a concern.
- It makes fighting on gates less 'safe' at least when there are Interdictors on the field. I'd also like you and the design team to consider expanding this or a similar mechanic to docking at Stations so it's harder for people to play docking games.
- It creates a significant incentive to bring Interdictors on roams even in High Security space since if you can point something on a gate you're guaranteed that they can't disengage and flee through the gate.
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Iv d'Este
Caldari Special Forces OLD MAN GANG
97
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Posted - 2014.10.17 02:37:00 -
[186] - Quote
Quote:Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3.
:-\ If the superheat will be included in the next cycle, it is easier to turn off the device.
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Phoenix Jones
Isogen 5
775
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Posted - 2014.10.17 03:01:00 -
[187] - Quote
nospet wrote:I don't see how this is a re-balance throwing a few hp here and there where was the re-balance I think I missed it. Cycle reduction is barely going to help hic pilots still going to die just as quick. As it stands now I don't see them being used at a greater capacity even with these changes then they are now. I feel as though this is just throwing the final nail into hic's. Sorry CCP but this is not a change its throwing 2 new descriptions and keeping them just as useless.
They need a total role review. There combat should be relegated to what they are attacking. They aren't rehashed HAC's.
Make them a capital assault platform (heck they have the unique ability of actually tackling them, might as well give them the capability of taking them out (or at least doing a substantial amount of damage to them)).
Yaay!!!! |
Quesa
D00M. Northern Coalition.
42
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Posted - 2014.10.17 04:24:00 -
[188] - Quote
Vol Arm'OOO wrote:can the focused point script at least act as a scram to counter mjd? that would certainly make hics more useful again outside of its anti-capital role.
MJDs were added to increase BS mobility and they can currently be shut down by scrams or neuted prior to initiating. MJDs are pretty balanced right now and adding focus point as one of the ways to stop them might make the problem worse rather than better. |
Onslaughtor
Occult National Security
100
|
Posted - 2014.10.17 04:57:00 -
[189] - Quote
So can they all become a tad faster and get drones? not to many like, 4 lights or something. |
Onslaughtor
Occult National Security
100
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Posted - 2014.10.17 04:59:00 -
[190] - Quote
Iv d'Este wrote:Quote:Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. :-\ If the superheat will be included in the next cycle, it is easier to turn off the device.
This of course could be fixed if you could perma pre heat specific modules... |
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Max Bonus
4
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Posted - 2014.10.17 06:35:00 -
[191] - Quote
Dear CCP Fozzie and developers, recent changes dramatically reduced the role of class ships HD to address the deficiencies must be at least: 1) Remove immunity interceptors to the field of HD 2) When capturing the beam cut off MWD and MJD
ps: I look forward to rebalance recon class |
Tau Cabalander
Retirement Retreat Working Stiffs
4264
|
Posted - 2014.10.17 06:45:00 -
[192] - Quote
CCP Fozzie wrote:Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried. I really can't see the advantage of this. The module can't be overheated until the current cycle ends. If you are primaried, you still can't end the current cycle. |
Dave Stark
7061
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Posted - 2014.10.17 07:12:00 -
[193] - Quote
Tau Cabalander wrote:CCP Fozzie wrote:Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried. I really can't see the advantage of this. The module can't be overheated until the current cycle ends. If you are primaried, you still can't end the current cycle.
this was my first thought, too... |
Sira Fiinikkusu
Jaded.
2
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Posted - 2014.10.17 07:19:00 -
[194] - Quote
why not have the ability to cut it off early and still be on cool down before you can turn it on again, thus completing its normal cycle.
overheating a bubble because your tank is breaking is moot anyways because when the overheat actually takes place you could simply have just turned off the bubble before hand.
also going to bring this up again
drones -> phobos
additionally inderdictors warp a full 1 au faster than their T1 counterparts, why is it that the heavy interdictors only warp .3 au faster than their T1 counterparts?
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Luscius Uta
108
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Posted - 2014.10.17 07:55:00 -
[195] - Quote
I'm not impressed with the changes, which is kinda expected, knowing who is responsible for them. First, HICs are not about DPS - so drone bays on them are next to useless, as well as weapon bonuses (I would leave one weapon bonus matching the racial weapon type and replace others with something more useful when you fight a super, like bonus to sensor strength or reduction to neuted capacitor amount).
I also say no to Focused points preventing gate jumps. Have another HIC on the other side as we don't want for every lowsec slumlord group being able to tackle supers long enough so they can batphone anyone they can think of. To prevent caps from cynoing out after they jump through, have the gate cloak stop cap regeneration on a Rorqual, Dreadnaught, Carrier, Supercarrier and Titan.
But being able to overheat Warp Disruption Field Generators is probably the most unsensible change herel - if you want to save primaried HICs, halve both their duration and capacitor need (you did that with Target Painter some time ago IIRC). Overheating is not a concept that can be realistically applicable to some modules, Warp Disruption Field Generators being one of them. People hate highsec for various reasons. Mine is the terrible metallic music that plays on and on. |
Adrie Atticus
Shadows of Rebellion The Bastion
438
|
Posted - 2014.10.17 08:03:00 -
[196] - Quote
Luscius Uta wrote:I'm not impressed with the changes, which is kinda expected, knowing who is responsible for them. First, HICs are not about DPS - so drone bays on them are next to useless, as well as weapon bonuses (I would leave one weapon bonus matching the racial weapon type and replace others with something more useful when you fight a super, like bonus to sensor strength or reduction to neuted capacitor amount).
I also say no to Focused points preventing gate jumps. Have another HIC on the other side as we don't want for every lowsec slumlord group being able to tackle supers long enough so they can batphone anyone they can think of. To prevent caps from cynoing out after they jump through, have the gate cloak stop cap regeneration on a Rorqual, Dreadnaught, Carrier, Supercarrier and Titan.
But being able to overheat Warp Disruption Field Generators is probably the most unsensible change herel - if you want to save primaried HICs, halve both their duration and capacitor need (you did that with Target Painter some time ago IIRC). Overheating is not a concept that can be realistically applicable to some modules, Warp Disruption Field Generators being one of them.
If you can hold down caps down long enough for you batphone to get the gank squad 50 jumps through gates then I think you deserve the kill in any case. |
Shivanthar
Sebiestor Tribe Minmatar Republic
120
|
Posted - 2014.10.17 08:04:00 -
[197] - Quote
Edward Olmops wrote:Ficti0n wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? This is a fantastic idea. No, it's not. It would just make gate camps/station camps more powerful. This is not good gameplay, because ppl have to undock/jump blindly and are then faced with inevitable death. In the short run, lazy campers will cheer, in the long run, people will avoid jumping and undocking - which is a bad thing.
The solution is simple as decreasing signal resolution like 1/20 when focus point script is loaded. This will ensure they'll get small targets rather very hard even if you feed hics with rsb's. Half the lies they tell about me aren't true. |
Valleria Darkmoon
Convicts and Savages Shadow Cartel
337
|
Posted - 2014.10.17 08:53:00 -
[198] - Quote
AspiB'elt wrote:why not but pls Remove this false bonus on the devoter Quote: Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use NOOOOOOOOOOOOOOOOOOOOOOOOOOOO 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers Fittings: 1265 PWG, 368 CPU Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112) Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85 Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07) Drones (bandwidth / bay): 25(+25) / 50(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1) Sensor strength: 15 Signature radius: 140 Cargo Capacity: 375(+95)
You have already remove this false bonus and a lot of ship, pls make the same on the devoter. Also about your resistance bonus, if you give to much bonus resistance, We can make some fleet with only heavy interdictor. The best way will be to put the bonus only when you have your warp disruption field generator active. Also the warp diruptor must can stop the capital or subcapital to use wormhole, with the script active. TBH I'd rather see the Devoter able to fit HAMs, that capacitor use bonus is actually good on this ship as a laser ship because if you are pointing a capital with your HIC you will be primary for neuts from any support ships he has to let him get out. If a capital shows up during a fight it will be nice to have your cap kept as high as possible. I'm ballparking the Devoter's dps to be around 370 with zero heat sinks as it stands and it's not worth burning cap yourself to get that dps if you have your point running and may get neuted.
HAMs would be my personal preference but barring that I'd settle for just the drones or more likely simply use a Phobos in armor comps. Reality has an almost infinite capacity to resist oversimplification. |
fazeley
Empire Assault Corp Dead Terrorists
2
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Posted - 2014.10.17 08:53:00 -
[199] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking?
This would be awesome. |
Harvey James
The Sengoku Legacy
916
|
Posted - 2014.10.17 09:36:00 -
[200] - Quote
Tau Cabalander wrote:CCP Fozzie wrote:Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried. I really can't see the advantage of this. The module can't be overheated until the current cycle ends. If you are primaried, you still can't end the current cycle.
i think overheat should be applied instantly rather than having too wait for the cycle too end ... also the overheat button should be larger Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1811
|
Posted - 2014.10.17 10:30:00 -
[201] - Quote
Monumental Inscriptionist wrote:Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec Just my 2 cents Liking the Onyx ideas btw
Because removes tactical element from combat? Simple as that. If you are unable to deal with simple gate jumping you do not deserve a kill. On capitals that effect is needed because they can jump, and then CYNO out before anyoen can re tackle them. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
elitatwo
Congregatio
359
|
Posted - 2014.10.17 10:45:00 -
[202] - Quote
Catherine Laartii wrote:Can we also get it so the focused interdiction script disables mwd? I know it might be a little too much to ask for, but it DOES have very specific limitations to the ship; It would be an extremely useful thing to have in lowsec pvp.
Remember when we were all young and angry teenagers??
Every shooter game was fair game and sometines still is. So there I am young and angry fighting hormones and murdering virtual folks or aliens or zombies and there comes along that game that was so cool and introduced a new kind of death-match.
What am I babbleing about again? Unreal Tournament
And that new death-match thing? Instagib-match.
So you spawn somewhere on the map and only have one rifle and kills someone immediatly with one shot.
And what's that having to do with EVE?
I will leave that up to your imagination..
Thing is, if you are so desperate for killmails we should make stasis webbifiers only have 100% effect on speed, ditch all scrams and make long point stop any propulsion, be it and afterburner or microwarpdrive.
One point so rule them all and one web so that tracking isn't so hard anymore. Dreads have a hard time as it is, I know and I almost feel for you.
Just let us ditch all that fighting and piloting and make EVE only about killmails. Killmails will determine who stays and who leaves to play world of daftcraft.
Piloting a ship on your lawn is an initiative to stagnation. Fleet Commanders all over EVE rejoice that our bumblebees no long have to stay up all night with tidy and the legion that let to this pandemic is finally over.
Hmm, I think there was a pun somewhere.. If there is, I am sorry wasn't meant to be.. signature |
zar dada
Future Corps Sleeper Social Club
29
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Posted - 2014.10.17 11:05:00 -
[203] - Quote
CCP Fozzie wrote:...
Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
...
Interesting, but a new cycle has to start before the overheating kicks in, so at that point I would just turn off the bubble to get reps. Unless there is going to be a new CREST protocol to Minority Report the incoming damage. |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
307
|
Posted - 2014.10.17 11:18:00 -
[204] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking?
This Is what we really need If you don't keep up to date on the upcoming changes, you may as well be living under a Rokh. I would even Venture to say that was a good pun on my part. Stay beautiful o7. |
Anthar Thebess
772
|
Posted - 2014.10.17 11:19:00 -
[205] - Quote
Why Jump/Freighters are not on the list. Make this for all capital ships.
I know this will make logistic even bigger nightmare - but thats the point to heal current situation. You cannot put gate bubbles in lowsec , so this is possible solution.
Can we get "ultra focused script" for hictor ? When this script is applied - you have twice the range of focused point , but it will only work against capital ships.
New Gate Connections in EVE! Support idea for new gates that will make some more places to thrive. |
Schluffi Schluffelsen
State War Academy Caldari State
10
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Posted - 2014.10.17 11:24:00 -
[206] - Quote
Hey Fozzie,
Here's a quick idea. Why not give the HICs a "bastion mode"-like feature item. Interdiction mode - this will allow you to have a greater bubble range, higher resists but it stops your ship, decreases sensor strength, damage or rof
On the other hand you could make the HIC itself a bit more dps-ish and agile for smaller fleets.
That would probably help more than the current features and might be good thing considering the soonTM changes and upcoming more frequent cap battles. |
Anthar Thebess
772
|
Posted - 2014.10.17 11:35:00 -
[207] - Quote
Schluffi Schluffelsen wrote:Hey Fozzie,
Here's a quick idea. Why not give the HICs a "bastion mode"-like feature item. Interdiction mode - this will allow you to have a greater bubble range, higher resists but it stops your ship, decreases sensor strength, damage or rof
On the other hand you could make the HIC itself a bit more dps-ish and agile for smaller fleets.
That would probably help more than the current features and might be good thing considering the soonTM changes and upcoming more frequent cap battles.
Adapting current Bastion Module for hictors could be nice. Even in current module form, just tie it to bubble.
Bastion on = bubble UP. Bastion off = focused point.
New Gate Connections in EVE! Support idea for new gates that will make some more places to thrive. |
Serendipity Lost
Repo Industries Chelonaphobia
582
|
Posted - 2014.10.17 11:48:00 -
[208] - Quote
Anthar Thebess wrote:Why Jump/Freighters are not on the list. Make this for all capital ships.
I know this will make logistic even bigger nightmare - but thats the point to heal current situation. You cannot put gate bubbles in lowsec , so this is possible solution.
Can we get "ultra focused script" for hictor ? When this script is applied - you have twice the range of focused point , but it will only work against capital ships.
The ability to keep a jump freighter from jumping through seems reasonable based on the jump and cyno escape scenario. If this ability is to wonk up on that escape route, then I'd like to point out you've already given JF one free pass. If they get a second free pass I would like to hear the reasoning behind it.
For the guys complaining about the dps role on a HIC - I'd like to point out that they have uses other than pointing supers in epic battles. They are used in wh space a great deal, LS pirate gate camps and a good deal in HS warfare. I'm not advocating any particular use of the HIC over the other, but I think a lot of folks are only seeing it from their personal use point of view.
I'll throw this out there for thought.... the HICs primary role isn't pointing supers at this point in the game. There aren't that many battles that involve supers right now. They are pirmarily used in LS/HS gate camps. If you want to say pointing supers is the major role of the HIC then I suggest you undock your supers and put your ships where your mouth is, until then I would prefer CCP to focus HIC attributes on the way it is currently being used. |
Archetype 66
Epsilon Lyr Nulli Secunda
173
|
Posted - 2014.10.17 11:51:00 -
[209] - Quote
CCP Fozzie wrote:
Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Broadsword
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Projectile Turret falloff 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Let us know what you think!
Hey Fozzie,
Why setting the second dmg bonus on the Cruiser skill ? Why not set it the same way most other TII (CSs, HACs for example).
That would make more sense to have first dmg bonus + range on Cruiser skill so that every HIC pilot would have the same range, and to switch the second dmg bonus on HIC skill, to reward HIC IV -> HIC V.
HIV lvl V need a better reward (RoF would be cool since it's the bigger).
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Archetype 66
Epsilon Lyr Nulli Secunda
173
|
Posted - 2014.10.17 11:54:00 -
[210] - Quote
zar dada wrote:CCP Fozzie wrote:...
Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
... Interesting, but a new cycle has to start before the overheating kicks in, so at that point I would just turn off the bubble to get reps. Unless there is going to be a new CREST protocol to Minority Report the incoming damage.
Or you can overheat it before activation when the situation tells you that you may have to deagro in emergency. |
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