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Thread Statistics | Show CCP posts - 1 post(s) |
Xuixien
The Dark Space Initiative Scary Wormhole People
1845
|
Posted - 2014.10.19 12:22:00 -
[91] - Quote
Steve Ronuken wrote:The best way to think about the ships, is as if they had a built in seige/bastion module (or similar)
Hit a button, get one set of bonuses, hit another, get a different set. (I don't actually know how the UI will handle it. But conceptually, it's about what happens)
How about an actual module, which produces the button, and this module only creates 1 of the three proposed changes, and you can only fit one, and it only operates for X amount of time with Y amount of cooldown.
You know, in line with everything else in EVE. Epic Space Cat |
Jandice Ymladris
Aurora Arcology
955
|
Posted - 2014.10.19 12:55:00 -
[92] - Quote
Xuixien wrote:Steve Ronuken wrote:The best way to think about the ships, is as if they had a built in seige/bastion module (or similar)
Hit a button, get one set of bonuses, hit another, get a different set. (I don't actually know how the UI will handle it. But conceptually, it's about what happens)
How about an actual module, which produces the button, and this module only creates 1 of the three proposed changes, and you can only fit one, and it only operates for X amount of time with Y amount of cooldown. You know, in line with everything else in EVE.
Your module proposal sounds alot like a subsystem implementation, just with 1 slot instead of 3. I do think CCP doesn't really know how to balance the tech 3 cruisers properly without them losing their versatility too much. Might be that these tech 3 destroyers not only serve as new content/shipline, but also as a way to collect more data on flexible ship usage in order to get a better idea on how to do the tech 3 cruiser balancing properly. The result of the YC116 Sleeper data research race! A summary of the ancient civilizations of New Eden |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
346
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Posted - 2014.10.19 13:01:00 -
[93] - Quote
alenotna wrote:New ships are good. Anything that keeps the game fresh is very welcome!!
It will be entertaining for a few hours. |
La Nariz
GoonWaffe Goonswarm Federation
2705
|
Posted - 2014.10.19 13:39:00 -
[94] - Quote
This is probably a test so that they can have an easier time balancing the T3s we have now. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133 |
Xuixien
The Dark Space Initiative Scary Wormhole People
1851
|
Posted - 2014.10.19 14:17:00 -
[95] - Quote
Jandice Ymladris wrote:Xuixien wrote:Steve Ronuken wrote:The best way to think about the ships, is as if they had a built in seige/bastion module (or similar)
Hit a button, get one set of bonuses, hit another, get a different set. (I don't actually know how the UI will handle it. But conceptually, it's about what happens)
How about an actual module, which produces the button, and this module only creates 1 of the three proposed changes, and you can only fit one, and it only operates for X amount of time with Y amount of cooldown. You know, in line with everything else in EVE. Your module proposal sounds alot like a subsystem implementation, just with 1 slot instead of 3. I do think CCP doesn't really know how to balance the tech 3 cruisers properly without them losing their versatility too much. Might be that these tech 3 destroyers not only serve as new content/shipline, but also as a way to collect more data on flexible ship usage in order to get a better idea on how to do the tech 3 cruiser balancing properly.
No it's more inline with "bastion/seige/triage" or w/e. Epic Space Cat |
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
1972
|
Posted - 2014.10.19 15:03:00 -
[96] - Quote
I'm really looking forward to this.
Switchable bonuses are a real new gameplay element to experiment and have fun with.
Fozzie also mentioned a 'short cooldown'. Depending on the duration, I'd assume you'll be able to switch just once during a short skirmish. For example, start a fight in kiting mode (speed, agility), then switch to either sniping mode to engage from afar or defensive mode for brawling.
Also, there apparently is no 'offensive mode' with extra damage, which sounds good.
Just queued Amarr Destroyer V... Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter! |
Elyia Suze Nagala
Republic Military School Minmatar Republic
0
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Posted - 2014.10.19 15:14:00 -
[97] - Quote
Xuixien wrote:Garbage, absolute garbage.
They should balance the existing tech3's before introducing more wonky crap.
You, and all your previous arguements are worthless. You think that everything needs rebalanced probably because you are a horrible player. You're the same kinda person that thinks the cure to null stagnation is all this SOV/cap ship rebalancing.
Players are adaptive and will always go with what works the best, this doesn't mean every module every ship needs to be changed every two months because a new favorite tactic is adopted. THAT IS HOW ITS SUPPOSED TO WORK. The fact that certain ship aren't as favorable is fine, its called natural selection. Suck it up and train for something else or get inventive and make those under utilized hulls work.
Point 2: new content is always good, because that is, in fact, what prevents this game and others from stagnation. It also is the cure to perferred ships type/fits. If something better is introduced then people will gravitate towards it. Problem solved.
Quit being a whiner and take your rebalancing talk to your psych. |
Syn Shi
School of Applied Knowledge Caldari State
9
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Posted - 2014.10.19 15:54:00 -
[98] - Quote
Elyia Suze Nagala wrote:Xuixien wrote:Garbage, absolute garbage.
They should balance the existing tech3's before introducing more wonky crap. You, and all your previous arguements are worthless. You think that everything needs rebalanced probably because you are a horrible player. You're the same kinda person that thinks the cure to null stagnation is all this SOV/cap ship rebalancing. Players are adaptive and will always go with what works the best, this doesn't mean every module every ship needs to be changed every two months because a new favorite tactic is adopted. THAT IS HOW ITS SUPPOSED TO WORK. The fact that certain ship aren't as favorable is fine, its called natural selection. Suck it up and train for something else or get inventive and make those under utilized hulls work. Point 2: new content is always good, because that is, in fact, what prevents this game and others from stagnation. It also is the cure to perferred ships type/fits. If something better is introduced then people will gravitate towards it. Problem solved. Quit being a whiner and take your rebalancing talk to your psych.
The devs are constantly looking at balance. This game has more effort into balancing the existing mechanics than any other game. One of the selling points about the new dev cycle is they can now balance and make the changes needed more quickly.
The fact that you see new shinies as more important than balance makes everything you have to say irrelevant.
New content.....you are still flying around in a ship doing what you were doing before. The content stays the same. Now instead of having to buy multiple ships for specific roles, now you will just buy one. |
Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
2080
|
Posted - 2014.10.19 16:07:00 -
[99] - Quote
Stop complaining. This is gonna be awesome. That moment when you realize the crazy lady with all the cats was right... |
Owen Levanth
Sagittarius Unlimited Exploration
313
|
Posted - 2014.10.19 16:09:00 -
[100] - Quote
Oxide Ammar wrote:T3 destroyers will melt burner missions...just a thought.
Because of their hidden fourth mode: Transforming into a frigate.
Wait no there is no such mode, your thought is stupid. |
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Jenn aSide
Smokin Aces.
8613
|
Posted - 2014.10.19 16:10:00 -
[101] - Quote
I honestly can't wait for these things, I've always loved destroyers and ever since they Added more Battlecruisers (the other forgotten ship class lol) I've been waiting for somehting like this. |
Celise Katelo
State War Academy Caldari State
25
|
Posted - 2014.10.19 16:45:00 -
[102] - Quote
Sounds interesting, Destroyer with some sexy abilities
Does a "wiggle" & "Teke Teke" What more could you ask for?
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Terranid Meester
Tactical Assault and Recon Unit
240
|
Posted - 2014.10.19 17:12:00 -
[103] - Quote
I personally think your argument [the one about only having balance only] is garbage and not well thought out.
I believe there is room for T3 destroyers and rebalance of existing tech 3's too. You are just a negative nancy. Lot of assumptions in this thread. |
Jenn aSide
Smokin Aces.
8616
|
Posted - 2014.10.19 18:20:00 -
[104] - Quote
Terranid Meester wrote:I personally think your argument [the one about only having balance only] is garbage and not well thought out. I believe there is room for T3 destroyers and rebalance of existing tech 3's too. You are just a negative nancy. Lot of assumptions in this thread.
I understand where people are coming from, for YEARS we had CCP adding new stuff while letting existing stuff languish.
But I don't think that applies anymore. CCP has been doign wonderful things the last few years fixing things and rebalancing things (teircide). Truthfully, even for a super conservative type like myself (who prefers the core game be fixed rather than adding new nice looking 'fluff'), these new Tactical Destroyers are good addition, and right on time for a game that does from time to time need something truly 'new'.
If they work out, maybe CCP will get rid of the clunky current Tech 3 cruiser mechanics (which are supposed to be 'versitile' but that aren't because of rigs). These Tac Dessies sound like what Tech3s should have been in the 1st place. |
Ranger 1
Ranger Corp
5926
|
Posted - 2014.10.19 18:41:00 -
[105] - Quote
Mag's wrote:Any link for info on this? Mags, and anyone else that missed the EVE Vegas Keynote, I am sectioning out the various presentations on my YouTube site for the sake of convenience.
EVE Online Playlist
The section where Fozzie discusses the new T3 Tactical Destroyers (and shows concept art) is in the Keynote located here:
EVE Vegas Keynote If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents https://www.youtube.com/user/Ranger1Presents |
Silverdaddy
Ourapheh Holdings
27
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Posted - 2014.10.19 18:49:00 -
[106] - Quote
Owen Levanth wrote: Because of their hidden fourth mode: Transforming into a frigate.
This made me LOL so hard... The problem with slavery is that only half of the manacles are visible. The Holder, supposed master, is equally bound by the gilded chains of privilege and wealth. Sorrowful is the state of humanity, which shall never be free until all share equally in Liberty.
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5895
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Posted - 2014.10.19 18:53:00 -
[107] - Quote
Ranger 1 wrote:Mag's wrote:Any link for info on this? Mags, and anyone else that missed the EVE Vegas Keynote, I am sectioning out the various presentations on my YouTube site for the sake of convenience. EVE Online PlaylistThe section where Fozzie discusses the new T3 Tactical Destroyers (and shows concept art) is in the Keynote located here: EVE Vegas Keynote Thank you ranger. "I'm also quite confident that you are laughing and it's the kind of laugh that gives normal people shivers."-á -á=]I[= |
Opertone
Deep Core Mining Inc. Caldari State
308
|
Posted - 2014.10.19 19:10:00 -
[108] - Quote
there is something called cost effectiveness and then man hours required to obtain certain level of quality.
To get a Cruiser fitted for action, you may need 30 mill isk. You can make 30 mill within 3 hours quite comfortably. You can replace the cruiser every 3 hours.
To get a HAC, you may need 300 mill. Aprox. 30 hours, or a week of 5 hour isk making session. You need a whole week to get a new one.
You may need upwards of 1 bill isk to properly fit a tech 3 cruiser. Sleeper tech ship requires that you harvest isk 90 hours, up to 3-4 weeks, 5 hours a day.
Then tech 3 performs marginally better than tech 1, but costs 30 times as much.
It is also extremely easy to loose a tech 3 ship in a PvP situation. TECH 3 becomes super risky, expensive toy, not a tool.
STOP complaining. Tech 3 is balanced. And do not bot for ISK. Then it will be alright. Also getting cheap ISK from selling PLEXes does not make game unbalanced for everyone. |
IIshira
School of Applied Knowledge Caldari State
1281
|
Posted - 2014.10.19 19:46:00 -
[109] - Quote
I think they might be interesting but without any similarities to current T3 ships I don't understand why CCP gave them the T3 tag. Perhaps just to shut up those that kept asking for other T3's?
The only stretch you could make is they are made from "Sleeper technology" with some sort of RP lore argument but I could do the same with Marauders or any other ship I guess. Lore is just something someone writes. |
Nevyn Auscent
Broke Sauce
1610
|
Posted - 2014.10.19 21:54:00 -
[110] - Quote
IIshira wrote:I think they might be interesting but without any similarities to current T3 ships I don't understand why CCP gave them the T3 tag. Perhaps just to shut up those that kept asking for other T3's?
The only stretch you could make is they are made from "Sleeper technology" with some sort of RP lore argument but I could do the same with Marauders or any other ship I guess. Lore is just something someone writes. Or possibly as others have theorised, this is the test bed for how to fix the balance of T3 cruisers. Personally I'd have much rather they balanced T3 Cruisers first, which are so obviously out of balance it's not funny. But if they needed to test bed it first, Destroyers are a good place as there are only Interdictors for T2 Destroyers, so T3 destroyers aren't stepping on many toes at all. |
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Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
197
|
Posted - 2014.10.19 22:18:00 -
[111] - Quote
Woah woah woah. Now that's interesting! So my favourite ship class is going to get T3 variants, reconfigurable on the way? Holy mother of f*****g fruit baskets!!
I understand those who say the current T3 should be rebalanced before, but I think these destroyers could be a great opportunity for CCP to test rebalances and new stuff for the current T3. Let's give them this opportunity!
Ranger 1 wrote:Mag's wrote:Any link for info on this? Mags, and anyone else that missed the EVE Vegas Keynote, I am sectioning out the various presentations on my YouTube site for the sake of convenience. EVE Vegas PlaylistThe section where Fozzie discusses the new T3 Tactical Destroyers (and shows concept art) is in the Keynote located here: EVE Vegas Keynote
Thankie! |
Valkin Mordirc
307
|
Posted - 2014.10.20 03:21:00 -
[112] - Quote
Ranger 1 wrote:Mag's wrote:Any link for info on this? Mags, and anyone else that missed the EVE Vegas Keynote, I am sectioning out the various presentations on my YouTube site for the sake of convenience. EVE Vegas PlaylistThe section where Fozzie discusses the new T3 Tactical Destroyers (and shows concept art) is in the Keynote located here: EVE Vegas Keynote
THANKIES DOOOOD! =D #DeleteTheWeak |
Luwc
Brodozers Inc.
248
|
Posted - 2014.10.20 06:30:00 -
[113] - Quote
As a FW scrub I like them.
pls make them fit into smalls so I can play with all those totally OP worms and garmurs :p http://hugelolcdn.com/i/267520.gif |
HiddenPorpoise
Under Dark Sins of our Fathers
275
|
Posted - 2014.10.20 07:12:00 -
[114] - Quote
Opertone wrote:there is something called cost effectiveness and then man hours required to obtain certain level of quality.
To get a Cruiser fitted for action, you may need 30 mill isk. You can make 30 mill within 3 hours quite comfortably. You can replace the cruiser every 3 hours.
To get a HAC, you may need 300 mill. Aprox. 30 hours, or a week of 5 hour isk making session. You need a whole week to get a new one.
You may need upwards of 1 bill isk to properly fit a tech 3 cruiser. Sleeper tech ship requires that you harvest isk 90 hours, up to 3-4 weeks, 5 hours a day.
Then tech 3 performs marginally better than tech 1, but costs 30 times as much.
It is also extremely easy to loose a tech 3 ship in a PvP situation. TECH 3 becomes super risky, expensive toy, not a tool.
STOP complaining. Tech 3 is balanced. And do not bot for ISK. Then it will be alright. Also getting cheap ISK from selling PLEXes does not make game unbalanced for everyone. Where are you buying these things? Yes, a T1 fitted right is 20-40mil, but a HAC is 170-230mil after fitting, and a T3 work horse is only 400mil for most setups. I can say from living in low sec income I can replace a cruiser in half an hour, a HAC in a few hours, and a T3 in a few days of pretty relaxed play.
Even pretending that cost is a balance factor (and to a very small degree it is), balancing the game for 10mil an hour (1/3 a lax marauder) is a bad idea. |
Herzog Wolfhammer
Sigma Special Tactics Group
5570
|
Posted - 2014.10.20 07:46:00 -
[115] - Quote
And I'll bet the Tech 3 destroyers will also be made of glass. Bring back DEEEEP Space! |
Zappity
SUPREME MATHEMATICS A Band Apart.
1459
|
Posted - 2014.10.20 09:25:00 -
[116] - Quote
They will fit through the new small wormholes. Zappity's Adventures for a taste of lowsec. |
Kousaka Otsu Shigure
9
|
Posted - 2014.10.20 09:46:00 -
[117] - Quote
Very nice, considering that the destroyer line had only 2 ships from back then, now we're looking at 4 hulls :)
Would like to see new T1 destroyers like, a ROF bonused one, a T2 blackops dessy, or a AOE ping destroyer-only module that will make bombers and whatnot appear in your scan or overview for a moment. |
Mag's
the united
18068
|
Posted - 2014.10.20 13:08:00 -
[118] - Quote
Ranger 1 wrote:Mag's wrote:Any link for info on this? Mags, and anyone else that missed the EVE Vegas Keynote, I am sectioning out the various presentations on my YouTube site for the sake of convenience. EVE Vegas PlaylistThe section where Fozzie discusses the new T3 Tactical Destroyers (and shows concept art) is in the Keynote located here: EVE Vegas Keynote Thanks Ranger. Top man.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Solecist Project
I'm So Meta Even This Acronym
11094
|
Posted - 2014.10.20 13:47:00 -
[119] - Quote
They should name the ship Dia ............ I am Sol. I cook my bacon naked, with sparkles of cinnamon on my skin. You are my content, my shiny content - you make me haaappy, when skies are greeeeyyy - you'll never know dear, how much I loooooove you - don't you take my content away! |
Tahm Cruise
School of Applied Knowledge Caldari State
5
|
Posted - 2014.10.20 13:54:00 -
[120] - Quote
Solecist Project wrote:They should name the ship Dia ............
You should change your name to hure. |
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