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The Pied Shadow
Federal Defense Union Gallente Federation
0
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Posted - 2014.10.22 13:57:53 -
[1] - Quote
Do NPCs run out of ammo eventually? And what is with their ability to stay locked on you from hundreds of meters away? |
Daniel Plain
Science and Trade Institute Caldari State
2140
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Posted - 2014.10.22 14:50:37 -
[2] - Quote
NPCs do not run out of ammo. their lock ranges are sometimes a little on the long side, but they are also generally pretty squishy, slow and harmless (compared to actual players).
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings." -MXZF
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The Pied Shadow
Federal Defense Union Gallente Federation
0
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Posted - 2014.10.22 19:22:17 -
[3] - Quote
makes sense, thank you |
Kosetzu
S1lver Flame
128
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Posted - 2014.10.22 21:29:11 -
[4] - Quote
The Pied Shadow wrote:stay locked on you from hundreds of meters away? Hundreds of meters indeed, what a range
On a more serious note, a lot of the NPCs can lock out past the normal 250km player limit, but they can't attack outside of that range. Most NPCs AI and ship setups are from a long time ago where eve was a very different game. Some of them have a total of 10 guns/missiles even. |
Jacob Holland
Weyland-Vulcan Industries
323
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Posted - 2014.10.22 23:12:43 -
[5] - Quote
Kosetzu wrote:Some of them have a total of 10 guns/missiles even. As I recall, some Guristas rats fit more than that (based on turret models from the days when each turret had two models). I can't remember which (but I would guess that it was Rachen Mysuna) but I recall counting 12 turrets (24 models) on at least one Guristas Raven (which was also lobbing out missiles). |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
145
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Posted - 2014.10.23 15:49:12 -
[6] - Quote
Jacob Holland wrote:Kosetzu wrote:Some of them have a total of 10 guns/missiles even. As I recall, some Guristas rats fit more than that (based on turret models from the days when each turret had two models). I can't remember which (but I would guess that it was Rachen Mysuna) but I recall counting 12 turrets (24 models) on at least one Guristas Raven (which was also lobbing out missiles).
indeed i see the excess guns all the time, like machs have 8 guns, launch several offensive missiles, plus defenders. i warped into a storyline for a lvl 3 last night and was pointed by a merlin model 62 kilometers away
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Voxinian
74
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Posted - 2014.10.23 22:46:43 -
[7] - Quote
Besides for not running out of ammo they also don't run out of cap. You can neut them silly, but they will always have cap. Lame, I know. |
Ria Nieyli
21915
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Posted - 2014.10.24 13:54:02 -
[8] - Quote
Kosetzu wrote:The Pied Shadow wrote:stay locked on you from hundreds of meters away? Hundreds of meters indeed, what a range On a more serious note, a lot of the NPCs can lock out past the normal 250km player limit, but they can't attack outside of that range. Most NPCs AI and ship setups are from a long time ago where eve was a very different game. Some of them have a total of 10 guns/missiles even.
I've had a Gurista jam me from 550km away. It was... interesting.
Mirrored eyes
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Nolak Ataru
Incursion Osprey Replacement Fund LLC
236
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Posted - 2014.10.26 18:25:28 -
[9] - Quote
Voxinian wrote:Besides for not running out of ammo they also don't run out of cap. You can neut them silly, but they will always have cap. Lame, I know.
Applying neuts and nos has a percentage chance to disrupt their active tank, IIRC. |
elitatwo
Eve Minions Poopstain Removal Team
396
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Posted - 2014.10.26 23:49:32 -
[10] - Quote
Jacob Holland wrote:Kosetzu wrote:Some of them have a total of 10 guns/missiles even. As I recall, some Guristas rats fit more than that (based on turret models from the days when each turret had two models). I can't remember which (but I would guess that it was Rachen Mysuna) but I recall counting 12 turrets (24 models) on at least one Guristas Raven (which was also lobbing out missiles).
Jacob,
Rachen Mysuna is the 'boss' NPC of the level 4 'Gurista Vengeance' mission with an almost insane active tank, hence the 2.5million bounty on him.
signature
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
724
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Posted - 2014.10.27 19:30:30 -
[11] - Quote
Nolak Ataru wrote:Voxinian wrote:Besides for not running out of ammo they also don't run out of cap. You can neut them silly, but they will always have cap. Lame, I know. Applying neuts and nos has a percentage chance to disrupt their active tank, IIRC.
I find applying damage works far better to disrupt their active tank. When they die in the time that it takes fro them to boost one or two times, applying a neut/nos is just an annoyance button that I will probably forget to hit. As for the whole does it actually work bit, well I don't think anyone really knows at this point. Probably so buried in the code and possibly modified at some point, that no one at CCP even knows. and I'm not sure players even have a reliable metric to test it.
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
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Voxinian
77
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Posted - 2014.10.27 20:05:20 -
[12] - Quote
Chainsaw Plankton wrote:Nolak Ataru wrote:Voxinian wrote:Besides for not running out of ammo they also don't run out of cap. You can neut them silly, but they will always have cap. Lame, I know. Applying neuts and nos has a percentage chance to disrupt their active tank, IIRC. I find applying damage works far better to disrupt their active tank. When they die in the time that it takes fro them to boost one or two times, applying a neut/nos is just an annoyance button that I will probably forget to hit. As for the whole does it actually work bit, well I don't think anyone really knows at this point. Probably so buried in the code and possibly modified at some point, that no one at CCP even knows. and I'm not sure players even have a reliable metric to test it. A neut would work swell on NPC's if it would actually work. Doing a L4 security mission (for example) you could then instantly drain the cap of frigs and cruisers when you have one or more heavy neuts fitted on your BS (buhbye ewar frigs). |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6219
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Posted - 2014.10.27 20:32:39 -
[13] - Quote
Voxinian wrote: A neut would work swell on NPC's if it would actually work. Doing a L4 security mission (for example) you could then instantly drain the cap of frigs and cruisers when you have one or more heavy neuts fitted on your BS (buhbye ewar frigs).
yeah but then you dont have that hilarious scenario of nubeis without drones being stuck in place indefinitely
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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