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Suitonia
Corp 54 Curatores Veritatis Alliance
358
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Posted - 2014.10.22 21:58:55 -
[1] - Quote
Hello there, I intend to propose a change to Rapid Launchers, the change that I suggest is to give them the same stats as the missile launcher that they are based off. (i.e. Rapid Light Missile Launcher II would share identical stats with Light Missile Launcher II) However, it would have large bonuses to the overheat rate of fire bonus, and take less damage from heating.
The intention here is to keep the 'burst' gameplay from RLML, but without all the problems it involves (35 second timer for changing ammo types), being able to choose more freely when you burst, and the ability to burst in chunks should put RLML back into a better place in dedicated anti-support roles in fleets and add more micro-management aspects while retaining the current game-play (Sorry can't save you from that Jaguar m8 I have Mjolnir loaded).
Proposed RLML: Same stats as LML, Heat damage 1.4 (Same as current RLML), overheat Rate of Fire bonus from 15% to 60% (This is a 150% damage increase while heating, or 2.5x the damage). Proposed RHML: Same stats as HML, heat damage 1.2 (Slightly better than current RHML/HML), overheat Rate of Fire bonus from 15% to 65% (this is a 185% damage increase while heating, or 2.85x the damage)
Some In-Depth Numbers
Caracal with 3x t2 BCUs, CN Ammo used, numbers in parathesis are heated (). Second set of numbers in Brackets is reload time factored on []. RLML DPS current: 335 (394) [196 (215)] RLML DPS proposed: 162 (405) [158 (395)]
As you can see from the figures above, the Caracal would retain it's current OH Burst damage. The non-heated figures with reload times included here may seem to show that my new proposed launchers are weaker, but this is over an infinite time span, remember that compared to current RLML's, you will be doing the same DPS, and then applying 162 (158) DPS when you're unable to heat, you will be able to heat for approx 40~ seconds with Thermodynamics 5. (It takes the current RLML Caracal 41~ seconds with heat, t2 BCUs to dump it's load before reloading) So the result is that you will be unable to heat at a similar time that the current RLML Caracal has to reload, where-in he does 0 DPS, while you do 160~
Raven with 3x t2 BCU, CN Ammo used, numbers in parathesis are heated (). Second set of numbers in Brackets is reload time factored on []. RHML DPS Current: 789 (929) [469 (515)] RHML DPS Proposed: 340 (969) [327 (931)]
Numbers are a bit weaker here (Mostly because HMLs are pretty terrible) But you have similar story to the above
A Common Situation
You are part of a small gang roaming in 0.0, your role is Anti-Support, you are 70km off a station, there is a small defence gang forming up and chilling on the undock, there is 2 crows, a maulus, a cruiser, and a Hurricane, the Hurricane starts to burn for your gang.
Current RLML: You cannot help your gang shoot the cane without risking not having your Anti-Support DPS needed if you fire, and then not be able to perform your duty if the Crows or the Maulus' decide to commit to the fight with your gang
New RLML: You shoot the Hurricane with your 160 DPS, if the Crows or Maulus come in you can heat to shoot them if needed.
You decide to hold fire on the cane, 1 of the Crows shows an interest in coming in, and the second Crow warps to a bounce, another hostile BC undocks, and then a Jaguar undocks, you currently have Mjolnir loaded as it was the best ammo type for what was previously on the field.
Current RLML: You are now in a tough spot, the hostiles are about to come in and you will need to clear Crows off the field for your gang, however, with Mjolnir loaded, you will not be able to kill the Jaguar at all if he is able to get on top of your gang
Mew RLML: You can heat to deal with the Crows, once the Crows are down, you can reload to Scourge (10s) and use your remaining heat on the Jaguar
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Viribus
Love Squad Confederation of xXPIZZAXx
303
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Posted - 2014.11.19 21:54:08 -
[2] - Quote
gonna necro this cuz I was thinking about this the other day after watching some link-using cheater using RHMLs on a Barghest
I like this idea
Awhile ago I had the idea that reload time would be inversely proportional to the remaining charges loaded; IE your reload would be like 5s if you were switching missile types on a loaded launcher, but the full 35s for a full reload. You'd be less penalized for switching damagetypes or doing a quick "top up" reload mid-right yada yada yada
But your idea is better, heat is a criminally under-utilized aspect of module balance, especially in obligate PVP modules like the Rapid launchers.
watch me be a scurb and get owned
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Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
209
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Posted - 2014.11.19 23:19:42 -
[3] - Quote
Heat? That's actually clever. I think it deserves a more in-depth analysis by more people. |
Iain Cariaba
629
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Posted - 2014.11.19 23:39:34 -
[4] - Quote
RLML Tengus would be even more overpowered with this. The Tengu's reduction in heat combined with thermodynamic's reduction in heat would setup an ability to almost permanent-OH. Say bye-bye to your frigate fleet if you encounter one.
EvE is hard. It's harder if you're stupid.
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elitatwo
Eve Minions Poopstain Removal Team
458
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Posted - 2014.11.20 00:16:22 -
[5] - Quote
Iain Cariaba wrote:RLML Tengus would be even more overpowered with this. The Tengu's reduction in heat combined with thermodynamic's reduction in heat would setup an ability to almost permanent-OH. Say bye-bye to your frigate fleet if you encounter one.
Yes arguably but you would need some more than just one tengu since overheating gives a rof bonus and the second the launchers are empty, they go into reload.
Edit:
Dear Suitonia, may I raise you to a removal of the launchers and making the medium long and short range missiles work fitting again?
signature
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Viribus
Love Squad Confederation of xXPIZZAXx
304
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Posted - 2014.11.20 01:23:04 -
[6] - Quote
RLML tengus are OP? news to me
watch me be a scurb and get owned
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Adrie Atticus
Shadows of Rebellion The Bastion
560
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Posted - 2014.11.21 10:35:33 -
[7] - Quote
So RLML's which fit on frigates?
You said identical stats to normal LML's except for the heat damage, this includes fitting costs. I'm not sure why would anyone use normal LML's after this for any purpose on the planet and destroyers like Talwars would become even more powerful compared to their short-range friends. |
Ix Method
Brutor Tribe Minmatar Republic
320
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Posted - 2014.11.21 11:33:02 -
[8] - Quote
This is pretty genius. Don't quite agree with your numbers but sensible people can work that out, the fundamental idea is solid and far more practical than what we've got atm.
+1
Travelling at the speed of love.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1372
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Posted - 2014.11.21 13:56:53 -
[9] - Quote
So RLML ship would have to burnout their launcher to throw meaningfull (for their class size) dps and then be gimped? This remove their usage for any long engagement since you would end up burned out or have to stock up more and more paste. |
Omega Crendraven
Brave Newbies Inc. Brave Collective
218
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Posted - 2014.11.21 15:44:42 -
[10] - Quote
DO YOU HEAR ME RISE?????????????????????!!!!!
Suitonia 10x better than Gonrin ask for his feedback
" REMOVE RLML remove rlml you are worst light missile, you are the missile idiot you are the missile smell. return to rubicon. to our hml cousins you may come our fitting. you may live in the hangarGǪ.ahahahaha" CCP Rise
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Harvey James
The Sengoku Legacy
970
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Posted - 2014.11.21 16:16:50 -
[11] - Quote
or what would make more sense is if they changed RLML's into MML's
so MML being medium missile launcher . - medium missiles would be a hybrid of light missiles and HAM's (range,tracking and damage being inbetween the 2) - reduce ROF - normal reload time - increase clip sizes (50 ish)
- reduce HAM clip sizes (40ish) - buff HAM damage slightly and rockets - half HAM range and rockets
so point being they can track better than HAM's and have a ROF advantage aswell in exchange for less volley damage and overall dps with the lower fittings of the current RLML's , whilst having a normal reload timer. but won't have the OP small ship killing ability that using frig ammo on cruisers allow.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Ix Method
Brutor Tribe Minmatar Republic
320
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Posted - 2014.11.21 16:18:41 -
[12] - Quote
Frostys Virpio wrote:So RLML ship would have to burnout their launcher to throw meaningfull (for their class size) dps and then be gimped? This remove their usage for any long engagement since you would end up burned out or have to stock up more and more paste. That assumes rather a lot. If its decided to be a problem let them overheat longer, tweak stats and T3s to compensate. Mind blown.
Travelling at the speed of love.
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