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Black Pedro
Yammerschooner
115
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Posted - 2014.10.30 09:35:44 -
[751] - Quote
Veers Belvar wrote:Bastion Arzi wrote:Veers Belvar wrote:I don't think you are getting it. My point is that the highsec ganking economy has a minimal impact on global gameplay. Therefore tweaks to it, or removing it entirely, would not materially affect the game or its "brand."
Yes it would becuase as u said the influx of cheap commodities would drive the isk price of plex up. so people who plex thier accounts will no longer be able to play becuase they will not make enough isk per month any more for that to be viable. Those poeple who do that are probably at thier computers playing the game trying hard to earn that isk. but your in support of people who are AFK not really playing the game and whose activities are making playing the game unviable for people who use isk to plex thier accounts. is that corrrect? Miscommunication. THIS IS HAPPENING ALREADY. Plex prices are already shooting up, and everything else is deflating. All suicide ganking is doing is hurting and driving off the new/casual players. As far as the isboxers/isbotters are concerned it's just a minor cost of doing business. In fact, CODE has essentially given up on ganking miners because they realize that they have no hope of actually curtailing mining....now they are focused on haulers and incursion runners, though in both cases they will once again hit the casual players while not impeding the boxers/botters.
Mr. Belvar is on to something, although his prescription would be fatal to Eve. There is currently a serious imbalance in the risk vs. reward balance in highsec. Miners, haulers, and mission/incursion runners are able to operate with practically no risk, and print ISK/gather resources with the same or even higher income that equivalent activities in non-highsec. CCP has indicated that ganking is at an all time low despite the best efforts of groups like the New Order to bring some risk back into highsec. Highsec is plagued by AFK and multiboxing mining fleets, serial mission runners, AFK haulers all which operate under the free and absolute protection that CONCORD provide, effectively shunting the risk vs. reward original design of the game.
How can this be fixed? Changing either parameter is an option. Reducing reward would be one way. Dramatically reduce the amount of ore available (or only allow Venture mining) or introduce a new tier with a less valuable use, slashing the payout or remove L4 missions and incursions from highsec and the like would be options. This would force people to move out of highsec if they want to maintain their income and assume the risk that comes with this. Of course, many players might also decide to just quit, but if they truly just liked mining or missioning, they could keep at it with reduced rewards. After all, if they are not taking much risk, why do they even need a significant income? They would have their desired safe space and it would have little impact on the overall economy of Eve.
Alternatively, highsec can be made more dynamic through the addition of risk. Things like making CONCORD response time a little longer and more variable, changing wardecs to no longer be so easily dodged like they were before, perhaps removing CONCORD completely from incursion systems, add some dangerous NPCs that spawn infrequently but are deadly to AFK players. Basically anything to encourage conflict and make it impossible to be 100% safe (99% safe is ok). A player who actively takes all precautions should be near 100% safe, but players who autopilot blockade runners or AFK-run Skiff fleets should be much less safe. This option will cause the truly risk-adverse to quit as there will no longer be anywhere safe, but I think it is the better option to make Eve the game it was designed to be.
Eve is a competitive single-universe game. Player who are able to generate ISK or mine ore with no risk distort the economy and end up staying/returning to highsec, and this serves as positive feedback to make highsec the most important income-generating region of the game because more players are there. If highsec was left as is profit-wise, but all risk removed like Mr. Belvar and the other carebears wish, the economy would collapse in months as no significant amount of ships would be lost and ore and ISK would keep appearing in the game. Botters, AFKers and multiboxers would flood into highsec even more, and the importance of the space outside highsec would be diminished even further.
Increasing risk is my preferred option as it disincentivizes lazy and multibox play, but the economy could be stabilized by decreasing rewards and making highsec more of a "kiddie pool" where resource-neutral activities like trading and industry (the building part anyway) can go on, and new players can splash around in relative safety but with little reward, so as to not distort the greater Eve economy by the generation of resources/ISK risk-free.
Maybe the best solution is somewhere in the middle, but something needs to be done as this current imbalance in risk vs. reward is already having noticeable effects which will only intensify unless something changes.
TL;DR: In simplest terms the biggest problem of Eve is the imbalance of risk vs. reward in high security space.
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Bastion Arzi
Mortis Angelus The Kadeshi
192
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Posted - 2014.10.30 09:48:56 -
[752] - Quote
some nice ideas and good reasoning +1.
i like the one about spawning a dangerous rat every so often that miners will have to run from. this will reduce afk mining and make it a bit more dangerous. The miners would have actually pay attention as they should be doing.
I for one also support the idea of a concord response to awoxing. I should be able to trust my corpmates... |
Black Pedro
Yammerschooner
115
|
Posted - 2014.10.30 10:59:36 -
[753] - Quote
Bastion Arzi wrote:some nice ideas and good reasoning +1.
i like the one about spawning a dangerous rat every so often that miners will have to run from. this will reduce afk mining and make it a bit more dangerous. The miners would have actually pay attention as they should be doing.
I for one also support the idea of a concord response to awoxing. I should be able to trust my corpmates...
I think awoxing has driven much conflict and generated much content/stories, but I would agree that there are other ways to bring down a corporation from the inside then just blowing up your corp mates. If this is actually the first part of some effort to get people out of NPC corps and into meaningful, persistent player corps that will be able to be wardecced, then I am all for the change. If it is just pandering to the risk-adverse with no greater plan in mind, then all you have done is reduced the avenues of non-consensual PvP (i.e. risk) in highsec to just the current neutered version of wardeccing and suicide ganking, with no benefit to show.
Couple it with some nerfs on NPC corp income (increased tax, ban on running L4's/incursions, or mining in anything other than a Venture while in an NPC corp), and limitations on corp jumping to shed wardecs, then it will serve to generate more conflict by getting players into corps and encouraging group PvP play. Otherwise, removing awoxing will just result in less ships exploding and the economic problems will be even worse.
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Bastion Arzi
Mortis Angelus The Kadeshi
192
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Posted - 2014.10.30 11:03:39 -
[754] - Quote
but its only a concord response, its not a total ban on awoxing. so it is still possible however 2 ships will be lost instead of 1. |
MiA Jamus
Deep Core Mining Inc. Caldari State
1
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Posted - 2014.10.30 11:14:58 -
[755] - Quote
/tears
Love it. |
Westmarch
28
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Posted - 2014.10.30 11:33:40 -
[756] - Quote
You joined EVE. Trust No one. KILL EVERYTHING. |
La Nariz
GoonWaffe Goonswarm Federation
2913
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Posted - 2014.10.30 12:17:49 -
[757] - Quote
Enable awoxing for NPC corporations only, and make CONCORD not respond to violence against <10 man corporations. All of EVE' problems solved in two changes.
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Black Pedro
Yammerschooner
115
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Posted - 2014.10.30 12:32:35 -
[758] - Quote
Bastion Arzi wrote:but its only a concord response, its not a total ban on awoxing. so it is still possible however 2 ships will be lost instead of 1. I don't understand your point. If CCP removes awoxing, that is the legal ability to shoot corp mates in highsec, by adding a CONCORD response (although the exact change is probably still under discussion), then shooting a corp mate is exactly the same as suicide ganking. This will severely limit the types of ships that can be destroyed by an awoxer before CONCORD arrives, and makes the whole endeavour (sneaking into a corp to damage it) moot as the attacker will loose their ship exactly the same way as if they did not join the corp in the first place. |
Veers Belvar
Swordmasters of New Eden
206
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Posted - 2014.10.30 13:54:06 -
[759] - Quote
La Nariz wrote:Enable awoxing for NPC corporations only, and make CONCORD not respond to violence against <10 man corporations. All of EVE' problems solved in two changes.
Oh yes because nothing would be better for Eve than the creation of 10 man alt corps or forcing everyone into the blue donut. The playerbase has spoken - their response to awoxxing is to stay in NPC corps...they don't like the mechanic. That is what is motivating CCP, not the fact that awoxxing is claiming victims, but the fact that highsecers are responding en masse by just avoiding the entire corporation system because of it. |
Kamahl Daikun
Hounds of War. Hashashin Cartel
0
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Posted - 2014.10.30 14:05:10 -
[760] - Quote
Veers Belvar wrote:La Nariz wrote:Enable awoxing for NPC corporations only, and make CONCORD not respond to violence against <10 man corporations. All of EVE' problems solved in two changes. Oh yes because nothing would be better for Eve than the creation of 10 man alt corps or forcing everyone into the blue donut. The playerbase has spoken - their response to awoxxing is to stay in NPC corps...they don't like the mechanic. That is what is motivating CCP, not the fact that awoxxing is claiming victims, but the fact that highsecers are responding en masse by just avoiding the entire corporation system because of it.
Uh... At that point, there's nothing inherently wrong with the system. The problem lies with the players. Everything, for the most part, in Eve has a risk associated with it. The risk associated with the Corporation system isn't "too high", the players are just too scared to take the risk. That doesn't justify changing it. In fact, it's empirical evidence that your players are crybabies.
Just because people cry about it doesn't make it a good reason. |
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Veers Belvar
Swordmasters of New Eden
207
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Posted - 2014.10.30 14:09:36 -
[761] - Quote
Kamahl Daikun wrote:Veers Belvar wrote:La Nariz wrote:Enable awoxing for NPC corporations only, and make CONCORD not respond to violence against <10 man corporations. All of EVE' problems solved in two changes. Oh yes because nothing would be better for Eve than the creation of 10 man alt corps or forcing everyone into the blue donut. The playerbase has spoken - their response to awoxxing is to stay in NPC corps...they don't like the mechanic. That is what is motivating CCP, not the fact that awoxxing is claiming victims, but the fact that highsecers are responding en masse by just avoiding the entire corporation system because of it. Uh... At that point, there's nothing inherently wrong with the system. The problem lies with the players. Everything, for the most part, in Eve has a risk associated with it. The risk associated with the Corporation system isn't "too high", the players are just too scared to take the risk. That doesn't justify changing it. In fact, it's empirical evidence that your players are crybabies. Just because people cry about it doesn't make it a good reason.
True enough. What worries CCP is that solo mission runners who avoid the corp system and stick with solo play are less likely to remain paying accounts. They feel (probably correctly) that getting more people involved in the social fabric of Eve will lead to a higher retention rate and a broader subscriber base. So to the extent players are responding to current game mechanics by engaging in corpless solo play, CCP has an interest in adjusting those mechanics to encourage otherwise. |
Bastion Arzi
Mortis Angelus The Kadeshi
193
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Posted - 2014.10.30 14:36:10 -
[762] - Quote
Black Pedro wrote:Bastion Arzi wrote:but its only a concord response, its not a total ban on awoxing. so it is still possible however 2 ships will be lost instead of 1. I don't understand your point. If CCP removes awoxing, that is the legal ability to shoot corp mates in highsec, by adding a CONCORD response (although the exact change is probably still under discussion), then shooting a corp mate is exactly the same as suicide ganking. This will severely limit the types of ships that can be destroyed by an awoxer before CONCORD arrives, and makes the whole endeavour (sneaking into a corp to damage it) moot as the attacker will loose their ship exactly the same way as if they did not join the corp in the first place.
yeah i agree |
La Nariz
GoonWaffe Goonswarm Federation
2915
|
Posted - 2014.10.30 14:54:53 -
[763] - Quote
Veers Belvar wrote:La Nariz wrote:Enable awoxing for NPC corporations only, and make CONCORD not respond to violence against <10 man corporations. All of EVE' problems solved in two changes. Oh yes because nothing would be better for Eve than the creation of 10 man alt corps or forcing everyone into the blue donut. The playerbase has spoken - their response to awoxxing is to stay in NPC corps...they don't like the mechanic. That is what is motivating CCP, not the fact that awoxxing is claiming victims, but the fact that highsecers are responding en masse by just avoiding the entire corporation system because of it.
It would improve a lot of things and give an incentive to get out of npc corps. It adds easily mitigated risk. You also need to provide proof that people stay in npc corps because of awoxing.
CCP is repeating history right now and we know how popular incarna was.
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Fabio Suave
University of Caille Gallente Federation
0
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Posted - 2014.10.30 14:57:57 -
[764] - Quote
I don't like the time-based skill system. Instead I wish we all got X number of skill points, and we could drop 1-5 points into any skills we wanted.
Maybe it's an idea for EVE 2? I just hate waiting weeks or months for a skill to train. I love everything else about EVE. |
La Nariz
GoonWaffe Goonswarm Federation
2915
|
Posted - 2014.10.30 15:13:09 -
[765] - Quote
Fabio Suave wrote:I don't like the time-based skill system. Instead I wish we all got X number of skill points, and we could drop 1-5 points into any skills we wanted.
Maybe it's an idea for EVE 2? I just hate waiting weeks or months for a skill to train. I love everything else about EVE.
This and remove learning implants.
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Jonah Gravenstein
Machiavellian Space Bastards
21299
|
Posted - 2014.10.30 15:15:27 -
[766] - Quote
Fabio Suave wrote:I don't like the time-based skill system. Instead I wish we all got X number of skill points, and we could drop 1-5 points into any skills we wanted.
Maybe it's an idea for EVE 2? I just hate waiting weeks or months for a skill to train. I love everything else about EVE. We passed version 2 a long time ago, we're currently on Version: 8 and a bit.
The fact that skills train in real time is a draw for many, not a deterrent. Unlike pretty much every other game out there your skills still improve when you're not logged in.
Nil mortifi sine lucre.
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Bastion Arzi
Mortis Angelus The Kadeshi
193
|
Posted - 2014.10.30 15:20:43 -
[767] - Quote
Fabio Suave wrote:I don't like the time-based skill system. Instead I wish we all got X number of skill points, and we could drop 1-5 points into any skills we wanted.
Maybe it's an idea for EVE 2? I just hate waiting weeks or months for a skill to train. I love everything else about EVE.
No |
La Nariz
GoonWaffe Goonswarm Federation
2915
|
Posted - 2014.10.30 15:27:41 -
[768] - Quote
Wait with unlimited skill queue all we need to do is remove learning implants.
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Fabio Suave
University of Caille Gallente Federation
0
|
Posted - 2014.10.30 15:49:22 -
[769] - Quote
Jonah Gravenstein wrote:Fabio Suave wrote:I don't like the time-based skill system. Instead I wish we all got X number of skill points, and we could drop 1-5 points into any skills we wanted.
Maybe it's an idea for EVE 2? I just hate waiting weeks or months for a skill to train. I love everything else about EVE. We passed version 2 a long time ago, we're currently on Version: 8 and a bit. The fact that skills train in real time is a draw for many, not a deterrent. Unlike pretty much every other game out there your skills still improve when you're not logged in.
Your skills train while your logged off, sure. But it's like the exercise wheel in a hamster cage - it doesn't take you where you want to go. My main character is years old and still can't fly ships I want. With a point-based system like I described you could just respec your skills and instantly be able to fly a new ship. It's a better system, IMO. They could even charge a small fee for extra respec points and get extra money from people like me that want to jump around and try out new setups all the time.
I started shortly before Incarna and now that I am sitting on all these skill points I can't look back and say "Yeah. All those years were worth it. I sure did a good job waiting all that time." The hamster wheel just keeps turning. I would rather grind the ISK for my new ships and have the instant satisfaction of being able to drop my skill points intodifferent skills. The current system where you grind skill points and can get instant ISK from plex is completely back-asswards.
Anyways, rant over. I don't want to start an argument, I'm just venting. |
R0mparkin
Caldari Provisions Caldari State
5
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Posted - 2014.10.30 15:54:36 -
[770] - Quote
simplest terms whats wrong? EvE hasn't gone F2P yet!!!!! Once EvE goes F2P ccp will see cash rev go up 100% |
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R0mparkin
Caldari Provisions Caldari State
6
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Posted - 2014.10.30 15:59:35 -
[771] - Quote
La Nariz wrote:Veers Belvar wrote:La Nariz wrote:Enable awoxing for NPC corporations only, and make CONCORD not respond to violence against <10 man corporations. All of EVE' problems solved in two changes. Oh yes because nothing would be better for Eve than the creation of 10 man alt corps or forcing everyone into the blue donut. The playerbase has spoken - their response to awoxxing is to stay in NPC corps...they don't like the mechanic. That is what is motivating CCP, not the fact that awoxxing is claiming victims, but the fact that highsecers are responding en masse by just avoiding the entire corporation system because of it. It would improve a lot of things and give an incentive to get out of npc corps. It adds easily mitigated risk. You also need to provide proof that people stay in npc corps because of awoxing. CCP is repeating history right now and we know how popular incarna was.
i will confirm it. i stay out of corps because of it. |
La Nariz
GoonWaffe Goonswarm Federation
2917
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Posted - 2014.10.30 16:10:01 -
[772] - Quote
R0mparkin wrote:La Nariz wrote:Veers Belvar wrote:La Nariz wrote:Enable awoxing for NPC corporations only, and make CONCORD not respond to violence against <10 man corporations. All of EVE' problems solved in two changes. Oh yes because nothing would be better for Eve than the creation of 10 man alt corps or forcing everyone into the blue donut. The playerbase has spoken - their response to awoxxing is to stay in NPC corps...they don't like the mechanic. That is what is motivating CCP, not the fact that awoxxing is claiming victims, but the fact that highsecers are responding en masse by just avoiding the entire corporation system because of it. It would improve a lot of things and give an incentive to get out of npc corps. It adds easily mitigated risk. You also need to provide proof that people stay in npc corps because of awoxing. CCP is repeating history right now and we know how popular incarna was. i will confirm it. i stay out of corps because of it.
Now get a couple thousand more people's opinion and do some statistics and we might have something.
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IIshira
School of Applied Knowledge Caldari State
1309
|
Posted - 2014.10.31 05:05:14 -
[773] - Quote
Fabio Suave wrote:I don't like the time-based skill system. Instead I wish we all got X number of skill points, and we could drop 1-5 points into any skills we wanted.
Maybe it's an idea for EVE 2? I just hate waiting weeks or months for a skill to train. I love everything else about EVE.
What you want is a space game based on the WoW system... I'm not saying it wouldn't be popular but this isn't Eve. |
Shizuken
Venerated Stars
304
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Posted - 2014.10.31 19:34:36 -
[774] - Quote
Aeon Plex wrote: Ask yourself though, when the majority of people that come into this game as newbies get treated like crap, (I have been treated like crap plenty more times than this in EVE) and for no reason, and leave, can you blame them? And can you see any future in a game like that? Any real value?
Whatever, I'll buy another ship, but how much longer can a game like this really last? I've talked with ppl on TS about this, and they are just as worried about the serious lack of new blood in EVE.
Amen to this. There really should be severe consequences to all fighting in highsec, more than just a loss of a ship. and an insignificant sec status drop. Wardecs need to go bye bye too. They are the equivalent to the government allowing criminal activity against others for no reason at all. In either context it is an affront to fundamental fairness and civility. If you want to fight people take your bullshit to low/null sec. Allowing that boorishness in highsec to go unpunshed is what turns people off from this game. |
La Nariz
GoonWaffe Goonswarm Federation
2972
|
Posted - 2014.10.31 19:39:36 -
[775] - Quote
Shizuken wrote:Aeon Plex wrote: Ask yourself though, when the majority of people that come into this game as newbies get treated like crap, (I have been treated like crap plenty more times than this in EVE) and for no reason, and leave, can you blame them? And can you see any future in a game like that? Any real value?
Whatever, I'll buy another ship, but how much longer can a game like this really last? I've talked with ppl on TS about this, and they are just as worried about the serious lack of new blood in EVE.
Amen to this. There really should be severe consequences to all fighting in highsec, more than just a loss of a ship. and an insignificant sec status drop. Wardecs need to go bye bye too. They are the equivalent to the government allowing criminal activity against others for no reason at all. In either context it is an affront to fundamental fairness and civility. If you want to fight people take your bullshit to low/null sec. Allowing that boorishness in highsec to go unpunshed is what turns people off from this game.
There is a reason, capsuleers bribe the government to ignore the crime that's going to happen. Removing pvp from highsec should only happen if all activities are also removed from highsec.
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Max Deveron
Deveron Shipyards and Technology
82
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Posted - 2014.11.01 01:25:59 -
[776] - Quote
Shizuken wrote:
Amen to this. There really should be severe consequences to all fighting in highsec, more than just a loss of a ship. and an insignificant sec status drop. Wardecs need to go bye bye too. They are the equivalent to the government allowing criminal activity against others for no reason at all. In either context it is an affront to fundamental fairness and civility. If you want to fight people take your bullshit to low/null sec. Allowing that boorishness in highsec to go unpunshed is what turns people off from this game.
Are you daft???
Ok fine I love industry, i like missioning at times. I enjjoy the ability to get rid of competitors if i so choose to in what ever way i like, gank or dec. I am not a carebear....because that is a state of mentality. So i must say, if PEW PEW PVP is removed from highsec and i have no way to curtail botters, competitors or what not....then yes if gunboat PvP is removed from highsec then all missions, mining, PI, incursions....everything must be moved into Losec and Nullsec...anything worth to the game of EvE being played...so all those worthless rocks with no usebale mins can stay in highsec, and if must have missions...they must be lowkey with no loot drops, and a maximum of 5 ISK bounty paid per kill, and the wrecks must not give not give up salvage.
That is how it should be if combat PVP is 100% taken away from highsec.....so yeha keep preaching. Matter in fact I think you deserve to be ganked or dec'd for what you said |
Remiel Pollard
Layman's Terms. Don't Tell Me The Odds
5821
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Posted - 2014.11.01 01:37:34 -
[777] - Quote
Shizuken wrote:Aeon Plex wrote: Ask yourself though, when the majority of people that come into this game as newbies get treated like crap, (I have been treated like crap plenty more times than this in EVE) and for no reason, and leave, can you blame them? And can you see any future in a game like that? Any real value?
Whatever, I'll buy another ship, but how much longer can a game like this really last? I've talked with ppl on TS about this, and they are just as worried about the serious lack of new blood in EVE.
Amen to this. There really should be severe consequences to all fighting in highsec, more than just a loss of a ship. and an insignificant sec status drop. Wardecs need to go bye bye too. They are the equivalent to the government allowing criminal activity against others for no reason at all. In either context it is an affront to fundamental fairness and civility. If you want to fight people take your bullshit to low/null sec. Allowing that boorishness in highsec to go unpunshed is what turns people off from this game.
No, this is simply wrong, nobody gets 'turned off' EVE that wasn't already going to get turned off. Allowing PVP to continue in highsec is what filters out the weak from this game, the slackjawed carebears that can't handle a little competition from intelligent people instead of AI. It's because of that that EVE as it is may fail, because the console generation it's attracting these days is basically bred weak by virtue of the easiness of today's games. It may have to become something else if CCP wishes to keep making money from it, but without PVP in highsec, EVE will be EVE in name only. The EVE I subscribed for will be long gone.
But every person that quits EVE because of PVP is EVE working exactly as intended. EVE is a PVP game, after all, and whether you subscribe to it knowing that, or not knowing that, is entirely on you. When you play a game of chess, do you change the rules to make it easier on you, or do you play it as intended? You don't change the game, you learn it, and adapt to it, or you weren't really playing the game to begin with.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10443
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Posted - 2014.11.01 01:45:00 -
[778] - Quote
Shizuken wrote:Wardecs need to go bye bye too. They are the equivalent to the government allowing criminal activity against others for no reason at all.
It's not "no reason", we're paying them the equivalent of the gross domestic product of two dozen industrialized planets to be able to shoot each other.
That's as good of a reason as a government could ask for.
Quote: In either context it is an affront to fundamental fairness and civility.
This is a PvP videogame, you silly ****. There is no "civility".
Quote: If you want to fight people take your bullshit to low/null sec.
No. PvP belongs everywhere, that includes highsec. If you don't want to PvP in this PvP game, take your bullshit to Star Trek Online with the rest of the losers.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Jonah Gravenstein
Machiavellian Space Bastards
21369
|
Posted - 2014.11.01 01:46:15 -
[779] - Quote
Max Deveron wrote:
Ok fine I love industry, i like missioning at times. I enjjoy the ability to get rid of competitors if i so choose to in what ever way i like, gank or dec. I am not a carebear....because that is a state of mentality.
Bang on the money, carebearism is an attitude not a playstyle. I mainly mission and dabble in industry, and I actively take steps to minimise the risk from other players. I don't expect CCP to do it for me.
Quote:So i must say, if PEW PEW PVP is removed from highsec and i have no way to curtail botters, competitors or what not....then yes if gunboat PvP is removed from highsec then all missions, mining, PI, incursions....everything must be moved into Losec and Nullsec...anything worth to the game of EvE being played...so all those worthless rocks with no usebale mins can stay in highsec, and if must have missions...they must be lowkey with no loot drops, and a maximum of 5 ISK bounty paid per kill, and the wrecks must not give not give up salvage. Agreed, and sadly it would turn Eve into just another MMO with highsec essentially being a separate shard.
Quote:That is how it should be if combat PVP is 100% taken away from highsec.....so yeha keep preaching. Matter in fact I think you deserve to be ganked or dec'd for what you said Agreed, in fact I think Shizuken deserves to be be relentlessly hounded until he or she quits entirely.
"Remember, as a non-combatant, your best tank is being elsewhere." ~ Abrazzar
Nil mortifi sine lucre.
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Remiel Pollard
Layman's Terms. Don't Tell Me The Odds
5822
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Posted - 2014.11.01 01:48:58 -
[780] - Quote
In light of my last post, I have an answer for the OP's title question.
In simplest terms, what is wrong with EVE?
The players, most notably, the players who want to turn EVE into a themepark ride. CCP needs to stop catering to them and remember the foundations upon which EVE was conceived. The game itself is a great game, and has been for over a decade.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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