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Forest Archer
Pandora Sphere Disavowed.
166
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Posted - 2014.10.25 20:04:12 -
[31] - Quote
Ormand Yvorme wrote:Forest Archer wrote:Look some people like it some hate it but I know a guy who would use isboxer and run a fleet with logistics (not same ships with same fits) when he solo pvped it sucked because he had 10-12 toon with logistics not as easy as killing nados so please be aware what is multiplayer if you can run a solo roam and not everyone can afford that in some way it is pay to win. Im not bashing you for carebearing with it just that you should show some respect to those that can't pay to be at an advantage as you can. I can't pay :P (Not at the moment, anyway). That was the whole point of the thread, to get ideas for things that you can start with 1 character and eventually scale to 12+ so that you can run multiboxed fleets. Ok well I mainly meant hardware wise but how it making 12 bil a month easier then making 1 or 3 I mean I make several bil a month on 1 toon and have fun doing other things on my main I don't see how running 12 is even easier but to each thier own I guess.
Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up.
Pub Channel: Lost Souls Trading Post
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Ormand Yvorme
Federal Navy Academy Gallente Federation
4
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Posted - 2014.10.26 02:28:42 -
[32] - Quote
Forest Archer wrote:Ormand Yvorme wrote:Forest Archer wrote:Look some people like it some hate it but I know a guy who would use isboxer and run a fleet with logistics (not same ships with same fits) when he solo pvped it sucked because he had 10-12 toon with logistics not as easy as killing nados so please be aware what is multiplayer if you can run a solo roam and not everyone can afford that in some way it is pay to win. Im not bashing you for carebearing with it just that you should show some respect to those that can't pay to be at an advantage as you can. I can't pay :P (Not at the moment, anyway). That was the whole point of the thread, to get ideas for things that you can start with 1 character and eventually scale to 12+ so that you can run multiboxed fleets. Ok well I mainly meant hardware wise but how it making 12 bil a month easier then making 1 or 3 I mean I make several bil a month on 1 toon and have fun doing other things on my main I don't see how running 12 is even easier but to each thier own I guess. Oh yeah.. I don't think it's very hard to run 12 clients (on min settings) though. It's not necessarily "easier" (compared to flying 1 character), for example, incursions. You need to run dps and and logi yourself, so you need to figure out a good damage ship (nightmares are normally good for multiboxing, because of the range they have) and know what to shoot and when to shoot it, but yeah, after that it's just an easy isk generator, just repping from your basi/scimi. And more isk = more ships and the ability to buy more characters and fly more things and find out what you like flying. It's also nice to fund some corp SRP with all that isk you just have stagnant. |
Viktor Fel
Bat Country Goonswarm Federation
69
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Posted - 2014.10.26 03:50:01 -
[33] - Quote
Getting onto my kill board as an ISBoxer is highly scalable. Test have proven that you can do it endlessly
Who is Viktor Fel?
Killboard
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5509
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Posted - 2014.10.26 10:43:43 -
[34] - Quote
Ormand Yvorme wrote:Anyone know of a scalable (1-15 characters) ISK making activity wih ISBoxer? Mining is a no go, by the time you're at 13 miners (1 booster, 1 hauler), you would not be able to keep up with all the micro management.
The micromanagement of mining can be simplified by arranging all your miners' interfaces so that a mouse-drag from point A to point B will dump the ore in the Orca. You shouldn't need more micromanagement: broadcast targets, have the fleet lock the targets, activate mining lasers.
Mining is the most easily scalable multi boxing activity since there's so little micromanagement required. Just make sure you have enough haulers to cope with the output of all your miners.
Day 0 Advice for New Players
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Ormand Yvorme
Federal Navy Academy Gallente Federation
4
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Posted - 2014.10.26 11:23:51 -
[35] - Quote
Mara Rinn wrote:Ormand Yvorme wrote:Anyone know of a scalable (1-15 characters) ISK making activity wih ISBoxer? Mining is a no go, by the time you're at 13 miners (1 booster, 1 hauler), you would not be able to keep up with all the micro management. The micromanagement of mining can be simplified by arranging all your miners' interfaces so that a mouse-drag from point A to point B will dump the ore in the Orca. You shouldn't need more micromanagement: broadcast targets, have the fleet lock the targets, activate mining lasers. Mining is the most easily scalable multi boxing activity since there's so little micromanagement required. Just make sure you have enough haulers to cope with the output of all your miners. That's not the micromanagement bit of mining, the bit I'm talking about is the fact that a large majority of that group is wasted because the asteroid will be depleted in a single cycle of 2-3 miners, so 10-15 is a massive waste. |
Max Deveron
Deveron Shipyards and Technology
78
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Posted - 2014.10.27 07:03:18 -
[36] - Quote
Ormand Yvorme wrote:Mara Rinn wrote:Ormand Yvorme wrote:Anyone know of a scalable (1-15 characters) ISK making activity wih ISBoxer? Mining is a no go, by the time you're at 13 miners (1 booster, 1 hauler), you would not be able to keep up with all the micro management. The micromanagement of mining can be simplified by arranging all your miners' interfaces so that a mouse-drag from point A to point B will dump the ore in the Orca. You shouldn't need more micromanagement: broadcast targets, have the fleet lock the targets, activate mining lasers. Mining is the most easily scalable multi boxing activity since there's so little micromanagement required. Just make sure you have enough haulers to cope with the output of all your miners. That's not the micromanagement bit of mining, the bit I'm talking about is the fact that a large majority of that group is wasted because the asteroid will be depleted in a single cycle of 2-3 miners, so 10-15 is a massive waste.
Despite anything else said here.....its funny you have a NO/CODE thing in your BIo....yet your what....aspiring to be a BOT?!?
That is hilarious. |
Ormand Yvorme
Federal Navy Academy Gallente Federation
4
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Posted - 2014.10.27 07:10:24 -
[37] - Quote
Max Deveron wrote:Ormand Yvorme wrote:Mara Rinn wrote:Ormand Yvorme wrote:Anyone know of a scalable (1-15 characters) ISK making activity wih ISBoxer? Mining is a no go, by the time you're at 13 miners (1 booster, 1 hauler), you would not be able to keep up with all the micro management. The micromanagement of mining can be simplified by arranging all your miners' interfaces so that a mouse-drag from point A to point B will dump the ore in the Orca. You shouldn't need more micromanagement: broadcast targets, have the fleet lock the targets, activate mining lasers. Mining is the most easily scalable multi boxing activity since there's so little micromanagement required. Just make sure you have enough haulers to cope with the output of all your miners. That's not the micromanagement bit of mining, the bit I'm talking about is the fact that a large majority of that group is wasted because the asteroid will be depleted in a single cycle of 2-3 miners, so 10-15 is a massive waste. Despite anything else said here.....its funny you have a NO/CODE thing in your BIo....yet your what....aspiring to be a BOT?!? That is hilarious. Uh.. Pretty sure CODE. doesn't count multiboxing as bot aspirancy since they multibox gank ships.. Edit; Just searched and it turns out that apparently as long as you're killing bot aspirancy it isn't bot aspirancy. |
Max Deveron
Deveron Shipyards and Technology
78
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Posted - 2014.10.27 07:49:48 -
[38] - Quote
Ormand Yvorme wrote:Max Deveron wrote:
Despite anything else said here.....its funny you have a NO/CODE thing in your BIo....yet your what....aspiring to be a BOT?!?
That is hilarious.
Uh.. Pretty sure CODE. doesn't count multiboxing as bot aspirancy since they multibox gank ships.. Edit; Just searched and it turns out that apparently as long as you're killing bot aspirancy it isn't bot aspirancy. Anyway, I'm going to be multiboxing Skiffs and I doubt they're going to waste the amount of ships they would on killing me.
See i look at mutliboxing as in 2+ monitors, andor alt-tabbing....because doing so takes skill and I know several eve players that are quite good at it.
ISB is simply using software for purely an advantage to destroy/steal content from those that do not multibox or to simulate, compete, or surpass the skill of a true multiboxer in EvE.
Now your reply here.....hmmm so what you are saying is that CODE. positively Bot-aspirants? That you advocate for the ways of Sansah to be the only way allowed to run rampant over all of EvE.
Either way.....i guess your just someone that needs to be destroyed when you go over to the Sansaha.....im willing to supply those that would do so at that time. I am against ISB.....anyone for it is an enemy of EvE. |
Inxentas Ultramar
Ultramar Independent Contracting
1570
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Posted - 2014.10.28 12:01:31 -
[39] - Quote
ISBoxer is allowed by CCP so I can complain all I want, it will not help. The solution is simple though. Do not facilitate ISBoxers, no not consort with ISBoxers, and flat-out destroy ISBoxers when you happen to come across them. Form up a counter fleet, spread points and force them into a situation requiring rapid target switching and micromanagement. |
J'Poll
CDG Playgrounds
4748
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Posted - 2014.10.28 14:35:32 -
[40] - Quote
Ormand Yvorme wrote:Mara Rinn wrote:Ormand Yvorme wrote:Anyone know of a scalable (1-15 characters) ISK making activity wih ISBoxer? Mining is a no go, by the time you're at 13 miners (1 booster, 1 hauler), you would not be able to keep up with all the micro management. The micromanagement of mining can be simplified by arranging all your miners' interfaces so that a mouse-drag from point A to point B will dump the ore in the Orca. You shouldn't need more micromanagement: broadcast targets, have the fleet lock the targets, activate mining lasers. Mining is the most easily scalable multi boxing activity since there's so little micromanagement required. Just make sure you have enough haulers to cope with the output of all your miners. That's not the micromanagement bit of mining, the bit I'm talking about is the fact that a large majority of that group is wasted because the asteroid will be depleted in a single cycle of 2-3 miners, so 10-15 is a massive waste.
And as said, that is easily overcome by setting up your overview differently.
So that the top target in your overview, is different from client to client (or from 2 clients to other 2 clients).
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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