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eliminator2
Red Federation RvB - RED Federation
16
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Posted - 2014.10.25 21:04:53 -
[31] - Quote
James Baboli wrote:eliminator2 wrote:the only thing i want to see is caldari getting a "decent" missiles t1 battleship that can hold its own in fights
not hybird and shield not projectile and shield not laser and shield missiles and shield thats good
Take a look at the cockatrice proposal. It ends up with slightly more DPS than a raven as well as tank similar to, if not better than a rokh, and is missiles and shields as a combat battleship.
6 med slots isnt really enough for a shield tanked missile ship to be ablt to fit a decent tank + point, webs/TP and prop mods etc etc
and id rather not fly a ship that people on other side shout "look guys a **** is on its way" |
baltec1
Bat Country Goonswarm Federation
13708
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Posted - 2014.10.25 21:23:14 -
[32] - Quote
eliminator2 wrote:James Baboli wrote:eliminator2 wrote:the only thing i want to see is caldari getting a "decent" missiles t1 battleship that can hold its own in fights
not hybird and shield not projectile and shield not laser and shield missiles and shield thats good
Take a look at the cockatrice proposal. It ends up with slightly more DPS than a raven as well as tank similar to, if not better than a rokh, and is missiles and shields as a combat battleship. 6 med slots isnt really enough for a shield tanked missile ship to be ablt to fit a decent tank + point, webs/TP and prop mods etc etc and id rather not fly a ship that people on other side shout "look guys a **** is on its way"
Plenty of ships use a three slot tank, if you want more then you are going to have to think about either making sacrifices or using the raven with a tackle buddy.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Daichi Yamato
Xero Security and Technologies
1950
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Posted - 2014.10.25 21:36:20 -
[33] - Quote
eliminator2 wrote:
6 med slots isnt really enough for a shield tanked missile ship to be ablt to fit a decent tank + point, webs/TP and prop mods etc etc
and id rather not fly a ship that people on other side shout "look guys a **** is on its way"
so you only flew rattlers before the raven got 7 slots?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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eliminator2
Red Federation RvB - RED Federation
16
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Posted - 2014.10.25 21:43:51 -
[34] - Quote
if im honest if i was to make a new shield and misile ship id like to make it RHML based rather than torp or cruise use
Cockatrice:
Caldari Battleship Skill Bonuses: -3 seconds to reload of rapid heavy missiles (making it 20 second reload at lv5) 10% bonus to kinetic and thermal missile damage
(if i where to make it faction id add this) Minmatar battleship Skill Bonuses: 7.5% bonus to shield rep amount
Slot layout: 7H, 7M, 4L (-1); 0 turrets , 6 launchers Fittings: 12,000 PGU / 850 CPU Defense (shields / armor / hull) : 8300 / 6000 / 7500 Capacitor (amount / recharge rate / recharge per second) : 5500 / 1087s / 5.06 Mobility (max velocity / agility / mass / align time): 102 / .152 / 105300000 / 19.85s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 90 / 7 Sensor strength: 24 Gravimetric Signature radius: 475
Background: This ship designed secretly by the caldari ship engineers was designed to be a anti-cruiser/frig battleship to help out the other battleships in a fleet. Its role was to hide among the other fleet memebers until the enemy forces got under the tracking of the battleships entering the battleships formation, the frigates and cruiser would then be met with a devastating volley from these support rolled battleship giving the friendly cruiser and frigates the chance to chase down other enemies on field. It was then halted as all research went to making the T3 cruisers and destroys.
Background 2 (for minmatar add on) : the minmatar and caldari engineers never worked together but a hint emerged that hidden defects of engineers from both caldari and minmatar started working together to design a powerful ship to combat the ever rising of the heavy assault cruisers and frigates changing the battleship into a truly frightening powerhouse. Sadly as the blueprints where finnished a space anomaly accorded destroying the outpost leaving a site that was banned entering and protected by hired merc's the site was named "natari anomaly" some say you can find them in low-security space as Data sites.
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eliminator2
Red Federation RvB - RED Federation
16
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Posted - 2014.10.25 21:45:51 -
[35] - Quote
Daichi Yamato wrote:eliminator2 wrote:
6 med slots isnt really enough for a shield tanked missile ship to be ablt to fit a decent tank + point, webs/TP and prop mods etc etc
and id rather not fly a ship that people on other side shout "look guys a **** is on its way"
so you only flew rattlers before the raven got 7 slots?
didnt fly either of them actually :D
but i tryed the raven a few times and seemed to be lacking i couldnt fit propulosion TP and scrams etc with a good tank but if i wanted a good point id have to sacrafice alot of EWAR meaning my missiles wouldnt hit anything really :/ |
Daichi Yamato
Xero Security and Technologies
1951
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Posted - 2014.10.25 22:00:58 -
[36] - Quote
well i said it because the entire rest of the community has been managing with 5 and 6 slots for about 10 years...that was all really lol.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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eliminator2
Red Federation RvB - RED Federation
16
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Posted - 2014.10.25 22:02:29 -
[37] - Quote
Daichi Yamato wrote:well i said it because the entire rest of the community has been managing with 5 and 6 slots for about 10 years...that was all really lol.
rest as in PVE for PVP it isnt that great and for managing with them for PVP its more like they ignored them and went to other shield ships
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Daichi Yamato
Xero Security and Technologies
1951
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Posted - 2014.10.25 22:04:28 -
[38] - Quote
no dude, but never mind kinda de-railing.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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eliminator2
Red Federation RvB - RED Federation
16
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Posted - 2014.10.25 22:12:21 -
[39] - Quote
Daichi Yamato wrote:no dude, but never mind kinda de-railing.
yeah i true i apoligize for de-railing threahd |
Viribus
Love Squad Confederation of xXPIZZAXx
269
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Posted - 2014.10.25 23:44:02 -
[40] - Quote
how about we make the current battleships viable first
watch me be a scurb and get owned
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James Baboli
Ferrous Infernum
167
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Posted - 2014.10.26 00:56:03 -
[41] - Quote
Viribus wrote:how about we make the current battleships viable first
I am actually using this, and the T3 battleship thread I am running to build up feedback on what people want in battleships (besides 3.0 au/s warp speed) and am working in parallel, on a proposal to bring the existing t1 battleships up 10-12% in performance on grid, and then move the t2, faction, and pirate ships up a corresponding amount.
Yes, I do incursions. Find out more here
Tech 3 battleships.
Moar battleships
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James Baboli
Ferrous Infernum
167
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Posted - 2014.10.26 01:07:15 -
[42] - Quote
eliminator2 wrote:if im honest if i was to make a new shield and misile ship id like to make it RHML based rather than torp or cruise use *ship snipped*
The issue I have is more that such a boat is entirely PvP focused, and has a set of bonuses which make it scarily out of balance. Also, I am not sure that they have a way to modifiy the reload times, so I avoided that. It looks like the sort of thing I would want as a pirate faction hull, although I wouldn't give it a shield boost amount but rather a second damage application bonus such as explosion radius, a 5th low (as faction ships can have 20) and a moderate increase in buffer, 2-3 s off the align time and a snazzier name.
Yes, I do incursions. Find out more here
Tech 3 battleships.
Moar battleships
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eliminator2
Red Federation RvB - RED Federation
16
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Posted - 2014.10.26 10:48:46 -
[43] - Quote
James Baboli wrote:eliminator2 wrote:if im honest if i was to make a new shield and misile ship id like to make it RHML based rather than torp or cruise use *ship snipped*
The issue I have is more that such a boat is entirely PvP focused, and has a set of bonuses which make it scarily out of balance. Also, I am not sure that they have a way to modifiy the reload times, so I avoided that. It looks like the sort of thing I would want as a pirate faction hull, although I wouldn't give it a shield boost amount but rather a second damage application bonus such as explosion radius, a 5th low (as faction ships can have 20) and a moderate increase in buffer, 2-3 s off the align time and a snazzier name.
yea true would be nice to have a pure rlml pirate faction ship :D |
Corraidhin Farsaidh
Farsaidh's Freeborn
722
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Posted - 2014.10.26 11:13:27 -
[44] - Quote
It may be an idea to wait and see how the t3 destroyers pan out. Should the inflight config methods work well this may be a way to introduce tech 3 BC/BS to allow for better travel/anti frig/pure combat roles. Balance would still be the issue though and each config should be slightly less efficient than a dedicated BS for the same role. |
James Baboli
Ferrous Infernum
169
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Posted - 2014.10.26 16:33:56 -
[45] - Quote
Corraidhin Farsaidh wrote:It may be an idea to wait and see how the t3 destroyers pan out. Should the inflight config methods work well this may be a way to introduce tech 3 BC/BS to allow for better travel/anti frig/pure combat roles. Balance would still be the issue though and each config should be slightly less efficient than a dedicated BS for the same role.
As you may see in the OP, while I vastly prefer a modular approach, and am working on that first, I am also willing to work on and with anyone crunching even preliminary numbers or suggesting modes for mode based ships.
Yes, I do incursions. Find out more here
Tech 3 battleships.
Moar battleships
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James Baboli
Ferrous Infernum
177
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Posted - 2014.10.28 06:20:08 -
[46] - Quote
Gallente Ewar boat added to OP.
Yes, I do incursions. Find out more here
Tech 3 battleships.
Moar battleships
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James Baboli
Ferrous Infernum
180
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Posted - 2014.10.28 20:19:57 -
[47] - Quote
Hoping for some feedback, or other concepts to work with/on.
Yes, I do incursions. Find out more here
Tech 3 battleships.
Moar battleships
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elitatwo
Eve Minions Poopstain Removal Team
407
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Posted - 2014.10.28 22:36:21 -
[48] - Quote
James Baboli wrote:Hoping for some feedback, or other concepts to work with/on.
A big(ger) Celestice, Bellicose, Augruor?
Though to be honest, I would like the Scorpion to be turret boat again.
signature
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James Baboli
Ferrous Infernum
182
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Posted - 2014.10.28 22:39:06 -
[49] - Quote
elitatwo wrote:James Baboli wrote:Hoping for some feedback, or other concepts to work with/on. A big(ger) Celestice, Bellicose, Augruor? Though to be honest, I would like the Scorpion to be turret boat again. The Dervish and Coeus proposals resemble a larger Bellicose and Celestice respectively, although with some changes, as simply making bigger versions to put more mods on would be bad.
*Edit: I may just do up a set of t1 logi battleships later, but these are currently not what I am after. And having only 1 faction with a logi battleship would be quite imbalanced.
Yes, I do incursions. Find out more here
Tech 3 battleships.
Moar battleships
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Robert Eisenwulf
Brutor Tribe Minmatar Republic
0
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Posted - 2014.10.29 18:46:58 -
[50] - Quote
< sarc> I would like a strongly Khanid influenced t1 Amarr hull. Because everyone needs missile. < /sarc> Everything looks decent, but do we really want to encourage a proliferation of battleships almost to the point of cruisers in terms of number of hulls? It seems stupid to me to create |
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James Baboli
Ferrous Infernum
195
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Posted - 2014.11.02 21:56:51 -
[51] - Quote
Robert Eisenwulf wrote:< sarc> I would like a strongly Khanid influenced t1 Amarr hull. Because everyone needs missile. < /sarc> Everything looks decent, but do we really want to encourage a proliferation of battleships almost to the point of cruisers in terms of number of hulls? It seems stupid to me to create Looking at doing smaller faction battleships, at least one for each of the major sub empire factions, as well as other sizes of ships. Current ideas are a khanid line of faction ships frig>BS, a line of thukker ships Frig > BS and a line of syndicate ships. Still looking for an interesting caldari sub-faction, maybe templis.
Yes, I do incursions. Find out more here
Tech 3 battleships.
Moar battleships
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Summer Isle
Autumn Industrial Enterprises
133
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Posted - 2014.11.02 22:13:22 -
[52] - Quote
We need the battleships we have to be useful before adding more. In most cases, there are better ships to fly than a battleship, so why add more?
-áTalk is cheap, but Void S and Quake L are cheaper.
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James Baboli
Ferrous Infernum
196
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Posted - 2014.11.03 00:36:38 -
[53] - Quote
Summer Isle wrote:We need the battleships we have to be useful before adding more. In most cases, there are better ships to fly than a battleship, so why add more? Also looking at proposals to buff battleships on grid performance overall upwards by 10-15% now.
Yes, I do incursions. Find out more here
Tech 3 battleships.
Moar battleships
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James Baboli
Ferrous Infernum
221
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Posted - 2014.11.06 02:04:27 -
[54] - Quote
Added link to comprehensive rebalance post. May have to edit ships as I go to make actual numbers happen in the other thread to retain balance.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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James Baboli
Ferrous Infernum
270
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Posted - 2014.11.18 19:24:51 -
[55] - Quote
Will have to redo numbers to keep competative if comprehensive rebalance happens
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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CW Itovuo
The Executioners Capital Punishment.
45
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Posted - 2014.11.19 03:50:02 -
[56] - Quote
I'd like to see a Battleship equivalent of the Gnosis, but only if warp speeds get un-nerfed.
Low skill requirements, omni resistances, bonuses to all primary weapons classes. |
James Baboli
Ferrous Infernum
272
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Posted - 2014.11.19 04:36:47 -
[57] - Quote
CW Itovuo wrote:I'd like to see a Battleship equivalent of the Gnosis, but only if warp speeds get un-nerfed.
Low skill requirements, omni resistances, bonuses to all primary weapons classes. That would be a cool thing for SoCT to release to us at some point. maybe a 7/6/6 layout, and stuff.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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James Baboli
Ferrous Infernum
279
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Posted - 2014.11.21 10:09:45 -
[58] - Quote
Demiurge
SoCT Battleship
Role Bonuses: +25% to Large Energy Turret Optimal range +25% to Large Projectile Turret Optimal range +25% Large Hybrid Turret Fall off +25% to Cruise and torpedo explosion velocity +25% RHML missile flight time +20% warp speed
Slot layout: 7H, 6M, 6L; 6 turrets, 6 launchers Fittings: 19000 PWG, 670 CPU Defense (shields / armor / hull) : 7250 / 7500 / 7000 Capacitor (amount / recharge rate / recharge per second) : 6200 / 1100s / Mobility (max velocity / agility / mass / align time): 124 / .14 / 97100000 / 16.02s Drones (bandwidth / bay): 100 / 200 Targeting (max targeting range / Scan Resolution / Max Locked targets): 83km / 90 / 6 Sensor strength: 20 Radar Sensor Strength Signature radius: 400
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Debora Tsung
The Investment Bankers Guild
1337
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Posted - 2014.11.21 11:27:08 -
[59] - Quote
James Baboli wrote:Gunrunner1775 wrote:yea, i used tritanium, but fact still remains i can build 500+ kestrel for what takes to build 1 raven And with the right fit, I can kill all 500 of them at once. Price is not the only balancing factor. AoE Doomsday?
I saw a Titan once, the owner called it Raven for reasons unkown to me.
Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance.
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Debora Tsung
The Investment Bankers Guild
1337
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Posted - 2014.11.21 11:37:46 -
[60] - Quote
IMO the Scorpion wouldn't be as bad if it's lock times weren't as abysmal as those of the other Battleships.
Alle the ECM power and range in the world won't do you a thing when You can't get a lock on anything before something with a big gun or even just a frigate with some sensor dampeners can get a lock on you.
Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance.
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