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DaReaper
Net 7 The Last Brigade
1150
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Posted - 2014.10.24 16:29:43 -
[1] - Quote
Well kids, we have had 4 of these already with the 5th one coming soon. A lot of people thought going to this new model would be stupid and lots thought it would be good. At Eve Vegas CCP said they are getting their feet under them and are actually enjoying the new model. I'm curious as to what the players think, and has your feeling changed?
I.e. if you hated the idea at fan fest do you like it now? or if you loved the idea do you now hate it?
My thoughts are I thought it was a brilliant idea, and I still hold that to be true. We had a few mixed items come, but in general I think this is very good for the health of the cluster.
OMG Comet Mining idea!!! Comet Mining!
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Unsuccessful At Everything
The Troll Bridge
17331
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Posted - 2014.10.24 16:31:00 -
[2] - Quote
I usually don't have feelings when it comes to models, but when I do, theyre mostly tingly.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
123
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Posted - 2014.10.24 16:32:39 -
[3] - Quote
I like it.
It allows CCP to be more agile, and more feature focused (as opposed to release date focused). Problems in mechanics don't have to sit around for months (or years) before they're addressed. My personal opiinion is that it's been a huge hit.
Of course, your opinion may vary if you live in an area where you pay for bandwidth consumption, and have to download the updated client every 6 weeks.
A bitter vet trying to start anew.
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Doc Fury
Furious Enterprises
6932
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Posted - 2014.10.24 16:34:58 -
[4] - Quote
I think the more unpredictable CCP can make the game, and their changes to it, the better.
This has the added benefit of increased tear emissions from those involved in "easy mode" play-styles.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'.
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6070
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Posted - 2014.10.24 16:35:44 -
[5] - Quote
love it, its great. more little things hitting the ui and being iterated upon much faster.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Jenn aSide
Smokin Aces.
8714
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Posted - 2014.10.24 16:36:02 -
[6] - Quote
DaReaper wrote:Well kids, we have had 4 of these already with the 5th one coming soon. A lot of people thought going to this new model would be stupid and lots thought it would be good. At Eve Vegas CCP said they are getting their feet under them and are actually enjoying the new model. I'm curious as to what the players think, and has your feeling changed?
I.e. if you hated the idea at fan fest do you like it now? or if you loved the idea do you now hate it?
My thoughts are I thought it was a brilliant idea, and I still hold that to be true. We had a few mixed items come, but in general I think this is very good for the health of the cluster.
I was in favor of them doing it that way and I'm more than pleased with the results.
They could do a bit better job of explaining to some people that the RELEASE schedule is the only thing that has changed, not the development schedule. Some people already think that things CCP release are started and finished in just 6 weeks when the truth is the new schedule lets CCP release stuff when it's done rather than having to wait another 6 months. |
Inxentas Ultramar
Ultramar Independent Contracting
1567
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Posted - 2014.10.24 16:46:21 -
[7] - Quote
To me it's clear cut: CCP has chosen a release cycle more in line with agile development. Not saying agile is better then any other form but in todays market, it is one of the better models to choose from. I vastly prefer this model over waterfall or big plan releases. But that's just me as a developer speaking... stability > jesus features. |
DaReaper
Net 7 The Last Brigade
1150
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Posted - 2014.10.24 16:46:32 -
[8] - Quote
Jenn aSide wrote:DaReaper wrote:Well kids, we have had 4 of these already with the 5th one coming soon. A lot of people thought going to this new model would be stupid and lots thought it would be good. At Eve Vegas CCP said they are getting their feet under them and are actually enjoying the new model. I'm curious as to what the players think, and has your feeling changed?
I.e. if you hated the idea at fan fest do you like it now? or if you loved the idea do you now hate it?
My thoughts are I thought it was a brilliant idea, and I still hold that to be true. We had a few mixed items come, but in general I think this is very good for the health of the cluster. I was in favor of them doing it that way and I'm more than pleased with the results. They could do a bit better job of explaining to some people that the RELEASE schedule is the only thing that has changed, not the development schedule. Some people already think that things CCP release are started and finished in just 6 weeks when the truth is the new schedule lets CCP release stuff when it's done rather than having to wait another 6 months.
Yea I've noticed this trend. "Well they made wormhole changes in 6 weeks... then that means pos' should take 4 right?'
OMG Comet Mining idea!!! Comet Mining!
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Saisin
State War Academy Caldari State
160
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Posted - 2014.10.24 16:47:01 -
[9] - Quote
+1 for agile
"surrender your ego, be free". innuendo.
solo? There is a new hope
http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html
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Novemis
Blue Republic RvB - BLUE Republic
0
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Posted - 2014.10.24 16:50:35 -
[10] - Quote
Best thing ever... |
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Desimus Maximus
Deep Core Mining Inc. Caldari State
109
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Posted - 2014.10.24 16:53:15 -
[11] - Quote
I prefer reverting back to the 2/yr model.
You had time to actually dive in and experience the expansion, feel it out and come to logical conclusions and slide into a new niche..
Now you don't have time to settle in before you are being blasted with another list of major changes and you don't know if this or that has already been released or if it is coming or whatnot.. There just isn't time to absorb or adapt.
If you ask me it is being used as a tactic to prevent meaningful player response (Jita riots anyone?). |
Doc Fury
Furious Enterprises
6935
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Posted - 2014.10.24 16:56:58 -
[12] - Quote
Desimus Maximus wrote:I prefer reverting back to the 2/yr model.
You had time to actually dive in and experience the expansion after having time to understand upcoming changes and feel it out and come to logical conclusions and slide into a new niche..
Now you don't have time to settle in before you are being blasted with another list of major changes and you don't know if this or that has already been released or if it is coming or whatnot.. There just isn't time to absorb or adapt.
It's like buying an iPhone. Why buy one now, in a few months it will be outdated... But then, that will be outdated virtually overnight.
If you ask me it is being used as a tactic to prevent meaningful player response (Jita riots anyone?).
:18 months:
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'.
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Abrazzar
Vardaugas Family
4980
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Posted - 2014.10.24 17:16:54 -
[13] - Quote
I like how the SoonGäó has shrunk from 6 month to six week intervals.
Sovereignty and Population
New Mining Mechanics
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Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
64
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Posted - 2014.10.24 18:19:50 -
[14] - Quote
With the old System you could say you had six releases per Year (two big ones, and the two point-releases after the big ones). So technicly, nothing changed that much, it just got a little bit more.
I don-¦t think they that they need a new SubName every six weeks. I liked it more like Odyssey 1.0, Odyssey 1.1 and Odyssey 1.2. Now we have so many expansion-names that I already don-¦t remember what was new in the the first one since the change, or what the Name was... |
DaReaper
Net 7 The Last Brigade
1150
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Posted - 2014.10.24 18:34:15 -
[15] - Quote
Gosti Kahanid wrote:With the old System you could say you had six releases per Year (two big ones, and the two point-releases after the big ones). So technicly, nothing changed that much, it just got a little bit more.
I don-¦t think they that they need a new SubName every six weeks. I liked it more like Odyssey 1.0, Odyssey 1.1 and Odyssey 1.2. Now we have so many expansion-names that I already don-¦t remember what was new in the the first one since the change, or what the Name was...
The issue with doing a, for example, Kronos 1.0, Kronos 1.1, Kronos 1.2.. is that he stuff coming was not really attached to Kronos. Most of the time a code name followed by a version usually means that is the stuff being added that was designed for that code name. Like...
In Kronos the industry stuff was suppose to happen, but they pushed that back to Crius, so you could say Crius was Kronos 1.1. Hyperion was heavy wormholes, it would not make a lick of sens to link it with Kronos from a logical stand point. Hence the different names. Just think of the names as code names. Then you can call it whatever you want
Like the Exodus expansion was codenamed Shiva. And crap I get my expansions mixed up... either Cold War, or Revilations, or RMR was code named kali. I think they were all codenamed kali actually.
OMG Comet Mining idea!!! Comet Mining!
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Almethea
Trans Stellar Express
172
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Posted - 2014.10.24 19:10:53 -
[16] - Quote
i found the problem
Desimus Maximus wrote: ... It's like buying an iPhone. ...
there's so many thing to fix in eve.... and they fix forum ! GJ!
but ok i like it !
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Max Greed
Science and Trade Institute Caldari State
2
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Posted - 2014.10.24 20:05:16 -
[17] - Quote
While its probably more convenient to break everything up into smaller patchspansions, I feel we lost something with the old twice-a-year format. Before we had major expansions that most people either looked forward to (or feared) with names like Quantum Rise, Exodus, Dominion, Inferno, Red Moon Rising, etc. These large expansions were accompanied by cool trailers, and hundred page long discussions. Now we have these smaller patches that roll through only carrying minor adjustments like a new module, new cloak graphic, indy tweaks, and so on. No real fanfare other than a small speculation thread that gets trolled straight to lockville. They've all been followed with daily patches/fixes for the first few days, so it's not like they have the advantage in that regard either.
Tl;Dr. Smaller patches are better for ADD crowd, while larger patches were better for those of us that had patience to wait for something good.
. |
voetius
Quiet Days in Clichy
284
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Posted - 2014.10.24 21:36:47 -
[18] - Quote
I like it. From the development point of view they can do more with the same amount of resources, simply because the number of dependencies are reduced.
I can see the point that 6-monthly releases were more likely to have a "wow-factor" in that they had more stuff, but everyrthing seems to point to the fact that short term PCU surges due to that weren't being sustained. |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
414
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Posted - 2014.10.24 21:42:12 -
[19] - Quote
I would still like to see a properly big Expansion (the one that gets the capital letter style) every so often, with the following release points adding additional content for that expansion as well as putting in extra content for the game itself.
Blessed are those that carry the Empress' Light; with it they destroy the shadows
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Oberine Noriepa
1554
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Posted - 2014.10.24 21:45:09 -
[20] - Quote
I've been expecting CCP to accommodate this type of release model ever since Incarna and the backlash it produced. I like how things are going now. Releases feel substantial and consistent. It gives the developers more leeway overall as well.
Gêâ
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Serene Repose
1569
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Posted - 2014.10.24 21:48:03 -
[21] - Quote
I feel with my hands.
I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á
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Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
95
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Posted - 2014.10.24 21:59:10 -
[22] - Quote
I was pretty lukewarm on the idea and had pretty low expectations. Now I think it's working really well. CCP is actually delivering, and players have more influence than they've ever had before over the direction of the game now. Previously, we didn't know anything about the next expansion for most of it's development. By the time we heard about it, there were so many things in it that feedback was diluted, and in like kind CCPs attention to that feedback. Often it was 'too late' to make changes. Now each feature set has the entire communities undivided attention, and the Devs.
Also of note though is what I think has been a big change to CCPs approach to the game as a whole. They aren't just kicking the can down the road anymore. Problems are being addressed. The Devs are taking bold action on things. That has nothing to do with the development model, and I think it's making a hugely positive impact on everything. ...just my 2isk.
tl;dr; I'm pleasantly surprised.
I am a meat popsicle.-á
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Kousaka Otsu Shigure
10
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Posted - 2014.10.25 10:00:06 -
[23] - Quote
So what do people think of EVE's new release schedule?
Still open, 5 pages. Just sayin'
OnTo: Its great, the guys who adapt survive, ppl who cant die. Survival of the fittest yada yada..
Archiver, Software Developer and Data Slave
Current Project Status: Harvesting Killmails
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Mixu Paatelainen
Eve Refinery
171
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Posted - 2014.10.25 10:10:14 -
[24] - Quote
Level of engagement between devs and community has gone through the roof. This is a good thing. |
Xercodo
Vector Galactic The Big Dirty
3812
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Posted - 2014.10.25 11:06:50 -
[25] - Quote
I think it was a double whammy of good stuff.
The release schedule let the developers become more agile and confident in their projects and less pressured to cram **** in even if it doesn't quite fit.
At the same time Seagull appears to have made their lives easier from an administrative, management, and political standpoint. She's giving them more freedom to be creative and has loosened the grip on secrecy so that meaningful feedback can be had at earlier stages.
The Drake is a Lie
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Ursula Thrace
Red Federation RvB - RED Federation
276
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Posted - 2014.10.25 11:49:51 -
[26] - Quote
i think the new model is a more efficient way of shoring up more of the little things that needed fixing/tweaking. so far, all of these smaller changes have made eve a better game (e.g., unlimited skill queue).
eve online original intro
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Thanatos Marathon
Phoibe Enterprises
333
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Posted - 2014.10.25 14:38:17 -
[27] - Quote
So far so good imo.
BLFOX is currently recruiting
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Eternus8lux8lucis
Journies End
288
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Posted - 2014.10.25 16:59:41 -
[28] - Quote
I just find it quick now. Almost too quick really from one to the other. But thats from a players perspective trying to sort through the changes and having a new one already on your lap before youve thought through the first one. Other than that I like it as like others have said your not forced into a timetable for development and can release when its actually ready. That I like a lot.
The new vision CCP has yet remains to be seen whether itll have the umph and staying power to put the game where it needs to be for the long term. And for that I sit and wait and see.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace
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DaReaper
Net 7
1154
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Posted - 2014.10.25 16:59:42 -
[29] - Quote
Xercodo wrote:I think it was a double whammy of good stuff.
The release schedule let the developers become more agile and confident in their projects and less pressured to cram **** in even if it doesn't quite fit.
At the same time Seagull appears to have made their lives easier from an administrative, management, and political standpoint. She's giving them more freedom to be creative and has loosened the grip on secrecy so that meaningful feedback can be had at earlier stages.
Not wanting to knock CCP Oveur, cause i liked the guy, but the difference in communication styles between hm and Seagull are epic. Oveur was more about being secret and talking for the team. Its one of the things that i like about seagull is that often if you ask her a design question she will quickly say that she is not going to talk for her team, and wants them to have a voice. Thats kinda nice to hear.
and if you ask a direct question, you might get a vague answer, but they seem to be more solid answer then before. For example at the 2007 fan fest i asked about comet mining, and iirc it was vaguely answered with 'we have mining changes in the works, so... soon' But i asked the same question at the design round table at eve Vegas this year and got a 'we have thought about it a lot, and i have even been working on a prototype.. so we will see, but i'm not promising anything' which was surprising to hear.
OMG Comet Mining idea!!! Comet Mining!
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Foxtrot Ace
D3LTA FORC3 Drop the Hammer
0
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Posted - 2014.10.25 17:08:35 -
[30] - Quote
I wish CCP would fix obvious exploits in the game. The changes are nice and all but preventing cheating should be prioritized. Like this little example, this is NC today cyno'ing a fleet inside of a POS, http://puu.sh/cq4vP/d66cf40cbf.jpg
This happens despite the recent changes to Cynos around any POS.
I demand they fix these issues and ban players using the exploits, then work on new changes to the game. |
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