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Herzog Wolfhammer
Sigma Special Tactics Group
5588
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Posted - 2014.10.27 19:54:40 -
[91] - Quote
Vas Vadum wrote:Yep, just what I said. Only now I'll be a little more descriptive of it.
What would happen, if concord left 0.5, 0.6, and 0.7 space for exactly one month? Then returned slowly, 2 weeks at a time to each one (1 month, then concord would enter 0.7 again, 2 more weeks 0.6, 2 more weeks 0.5.) With a small modifier that concord will remain in all main market hubs, just lowering it to min security level (0.5).
This is just a thought is all, and would likely have some interesting effects on the game. I mean, the loss of many ships and the restricted access of miners for a short while would likely make prices for things go up, the loss of many ships would also cause ship prices to go up for a while. It would show us who our true allies are, and likely give everyone some interesting lessons here and there.
I just thought it might be interesting, if an event was called into the game where suddenly concord had to go deal with some massive crisis situation that required them to pull back for a while, then slowly slip back into the systems to re-protect them. Not saying it SHOULD happen, but, we never have any real events that effect all of eve online like this. I mean, why not have some random event once a year that would cause all of eve to be affected? Not always having to be bad either. I could come up with a great many events really that could happen all throughout the eve universe that would certainly make it more fun and random.
.5 to .7 would become just as dead as lowsec.
Eve becomes "that ***** nobody will date".
Bring back DEEEEP Space!
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Hasikan Miallok
Republic University Minmatar Republic
1166
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Posted - 2014.10.27 23:02:02 -
[92] - Quote
Lucien Visteen wrote:
What would be equally interresting is what the reaction would be if the concord protection came back without any warning aswell, and/or spread to .4 and .3 systems without notice too.
If the 0.3 and 0.4 where my PI alts trundle about in Blockade Runners is anything to go buy not much. The systems are relatively busy in local especially with a lot of passing traffic that pops up for a minute or so in local before jumping out of system again but the killstats for the system are only ever one or two ship/pod kills max over a 24 hour period.
Admittedly it is not a FW area so the majority of times you do catch a glimpse of something (rather than just seeing a char in chat) its covops capable, T3s, BRs, SOE ships, covops frigates and so forth. Though I did see a large fleet of freighters (the hisec sort not JF) and escort ships pass through a 0.3 gate once. That was rather unexpected. |
Square PI
Hedion University Amarr Empire
3
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Posted - 2014.10.28 12:47:46 -
[93] - Quote
Vas Vadum wrote:Yep, just what I said. Only now I'll be a little more descriptive of it.
What would happen, if concord left 0.5, 0.6, and 0.7 space for exactly one month? Then returned slowly, 2 weeks at a time to each one (1 month, then concord would enter 0.7 again, 2 more weeks 0.6, 2 more weeks 0.5.) With a small modifier that concord will remain in all main market hubs, just lowering it to min security level (0.5).
This is just a thought is all, and would likely have some interesting effects on the game. I mean, the loss of many ships and the restricted access of miners for a short while would likely make prices for things go up, the loss of many ships would also cause ship prices to go up for a while. It would show us who our true allies are, and likely give everyone some interesting lessons here and there.
I just thought it might be interesting, if an event was called into the game where suddenly concord had to go deal with some massive crisis situation that required them to pull back for a while, then slowly slip back into the systems to re-protect them. Not saying it SHOULD happen, but, we never have any real events that effect all of eve online like this. I mean, why not have some random event once a year that would cause all of eve to be affected? Not always having to be bad either. I could come up with a great many events really that could happen all throughout the eve universe that would certainly make it more fun and random.
Counter question. What would happen if Concord would suddenly be active in 0.3 and 0.4 space for a few days?
Tears can flow in both directions.
Or even better. How about make concord random in 0.3 to 0.6. Just let them sometimes come and sometimes not. What do you think would happen? Who would be more crying if there is not clear line anymore.
Kaarous Aldurald wrote:No, because that's what EVE is. I can't count how many Dev statements I have seen that state unequivocally that EVE is a PvP game first, last, and always. You people seem to think that Super Mario is a spelunking game. It's not, but you're welcome to play it like that. What you aren't welcome to is to demand that Nintendo change Super Mario to cater to your specific misuse of the game. Quote: Seems to me someone just wants their fun at the expense of someone else's fun.
That's what non consensual PvP is, after all. It's a cornerstone of EVE Online, as stated by the developers many times. You seem to think that it should stop existing. You're wrong.
You dont mean PVP in general, you mean pewpew PVP. EVE has a lot of PVP that does not require to fire a gun. Dont get me wrong, i am happy about the pewpew pvp. You are paying my bills (accounts). I would not sell this much without the destruction of so many ships.
But there is one you have to get into your head. You are always asking for player to do PVP, but dont accept anyhting but pewpew as PVP. This is an arrogant attitude. But there is one you really have to understand. You can not force player into stuff they dont want to do. If there is someone who is doing missions and love doing missions you can not come over and tell him this this is wrong or that they should do something else. I guess you dont want to hear as well, that you should stop to shoot your guns and instead do some market stuff. Even if you dont accept this as PVP, it is.
But without pewpew PVP there would be no market PVP. Because you cant sell anything if nothing get destroyed. Same via versa. If no one is building the ships, there is nothing you can destroy.
I find that EVE has a nice fine balance between different ways of PVP and PVE. And there is even a good ISK sink in the way of perma loss of items. And it is a good sandbox game. But you destroy the sandbox when you remove special parts of the game.
Change is good, but to much change can ruin the game. CCP had learned it the hard way with captains quarter. Even though it was not a balance problem but a management one. But i guess they would think twice now about such radical changes (in both directions).
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Mike Adoulin
Adolescent Radioactive Pirate Hamsters
961
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Posted - 2014.10.28 12:48:16 -
[94] - Quote
I like the idea of 'dynamic security status'.
Trade hubs would fluctuate wildly (Jita becomes nullsec in under 5 minutes, the trade goes somewhere else, that system goes null in under 5 minutes, etc.)
History lesson :
Once upon a time CONCORD was about as powerful as FacPo.......you could tank them, fight them, and avoid them. Avoiding CONCORD back then was a skill, not an exploit. Yes, you could gank away and if you were good you would never lose a ship.
One day a bunch of diptards called MoO (Masters of Oblivion) camped the main trade hub (back then it wasn't Jita, and back then the game had something like 3000 players. If that. I think.)
They killed EVERYTHING. Including CONCORD. Repeatedly.
CCP noticed a dip in subs. As in 'these guys are seriously going to kill our game' dip.
CCP politely asked MoO to stop. MoO said 'come at us broski's' or words to that effect.
Back then CCP was an ingame corp and you could wardec them, etc. CCP mounted up on their space horses and went off to fight MoO.
CCP got spanked. Badly.
Shortly thereafter CONCORD became the unkillable space gods we all loathe and despise.
Thus endeth the lesson.
Everything in EVE is a trap.
And if it isn't, it's your job to make it a trap...:)
You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
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Nevil Oscillator
43
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Posted - 2014.10.28 13:37:05 -
[95] - Quote
Mike Adoulin wrote:I like the idea of 'dynamic security status'.
Trade hubs would fluctuate wildly (Jita becomes nullsec in under 5 minutes, the trade goes somewhere else, that system goes null in under 5 minutes, etc.)
History lesson :
Once upon a time CONCORD was about as powerful as FacPo.......you could tank them, fight them, and avoid them. Avoiding CONCORD back then was a skill, not an exploit. Yes, you could gank away and if you were good you would never lose a ship.
One day a bunch of diptards called MoO (Masters of Oblivion) camped the main trade hub (back then it wasn't Jita, and back then the game had something like 3000 players. If that. I think.)
They killed EVERYTHING. Including CONCORD. Repeatedly.
CCP noticed a dip in subs. As in 'these guys are seriously going to kill our game' dip.
CCP politely asked MoO to stop. MoO said 'come at us broski's' or words to that effect.
Back then CCP was an ingame corp and you could wardec them, etc. CCP mounted up on their space horses and went off to fight MoO.
CCP got spanked. Badly.
Shortly thereafter CONCORD became the unkillable space gods we all loathe and despise.
Thus endeth the lesson.
Is that true ? lol .. it would explain a lot. So many responses seem to think I shouldn't question stuff like this because it has been that way since the beginning of time and has always been perfect.
Another devious suggestion
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Square PI
Hedion University Amarr Empire
3
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Posted - 2014.10.28 14:36:21 -
[96] - Quote
Mike Adoulin wrote:I like the idea of 'dynamic security status'.
Trade hubs would fluctuate wildly (Jita becomes nullsec in under 5 minutes, the trade goes somewhere else, that system goes null in under 5 minutes, etc.)
History lesson :
Once upon a time CONCORD was about as powerful as FacPo.......you could tank them, fight them, and avoid them. Avoiding CONCORD back then was a skill, not an exploit. Yes, you could gank away and if you were good you would never lose a ship.
One day a bunch of diptards called MoO (Masters of Oblivion) camped the main trade hub (back then it wasn't Jita, and back then the game had something like 3000 players. If that. I think.)
They killed EVERYTHING. Including CONCORD. Repeatedly.
CCP noticed a dip in subs. As in 'these guys are seriously going to kill our game' dip.
CCP politely asked MoO to stop. MoO said 'come at us broski's' or words to that effect.
Back then CCP was an ingame corp and you could wardec them, etc. CCP mounted up on their space horses and went off to fight MoO.
CCP got spanked. Badly.
Shortly thereafter CONCORD became the unkillable space gods we all loathe and despise.
Thus endeth the lesson.
https://wiki.eveonline.com/en/wiki/M0o_corp_%28Player_corporation%29
Or do you mean another MoO? I was not playing at this time (was before my time). But it seems it was a little bit different (IF the wiki entry is correct). |
WhyYouHeffToBeMad IsOnlyGame
Republic Military School Minmatar Republic
1152
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Posted - 2014.10.28 14:38:32 -
[97] - Quote
Posting in an interdiction nullified "kill hisec" thread.
A.K.A Hodor Von Grootenberg
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Danks
Fat Angry Toe Tappin Inbreds
146
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Posted - 2014.10.28 14:47:09 -
[98] - Quote
Nevil Oscillator wrote: Is that true ? lol .. it would explain a lot. So many responses seem to think I shouldn't question stuff like this because it has been that way since the beginning of time and has always been perfect.
Actually it was Zombies not, m0o. Video can be found here in all it's 360p goodness.
Zombie attack Yulai! |
Nevil Oscillator
43
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Posted - 2014.10.28 15:56:59 -
[99] - Quote
I think players are right to be cautious about changing the sec level and Concord response, avoiding Concord is apparently considered an exploit against the game rules currently. I can see some of the reasoning behind that because it is computer generated response that is common to the whole of empire, it varies only in the number of seconds it takes. If there is an exploit, players will find it. Changes might achieve the thing you are aiming for but set in motion a whole lot of series of unexpected stuff that you haven't thought about.
Another devious suggestion
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Vas Vadum
Viziam Amarr Empire
95
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Posted - 2014.10.29 09:57:11 -
[100] - Quote
Max Deveron wrote: You do realize competing to get rocks or ice before someone else does is PvP? You realize geting the better sell/buy orders is PvP? You realize infiltration even for simple Intel on business practices is PvP? Having a better transport service than someone else is PvP?
You are awesome. Why can't people assume that everything is PVP in this game?
Jonah Gravenstein wrote:The point stands, 99.99% of the activities available to you in Eve are either PvP or there to facilitate PvP. Sitting there, doing absolutely nothing whatsoever, send an eve mail to someone else saying "hi", they reply with "hi". Is that PVP?
[hr] (CCP should really add HRs to this forum. :P
In other news, we all drifted off topic. :P
I think mini events could be good for the game, not as major as concord leaving all lowish highsec for a while, but certain random events. Maybe solar radiation from the sun's current cycle happens in a random system in eve that causes all ships to have thermal weakness in their shields and armor. Making thermal weapons stronger. Or an electromagnetic storm effecting an entire system, causing electromagnetic weakness for shields and armor. Perhaps a random anomaly happens that slows ship warp drives in that system to deal with the sudden change in the gravitational field. Or an anomaly that effects our impulse drives, causing us to go slower.
Not all events have to be bad. A moving asteroid that miners have to keep up with that contains all sorts of stuff in it, you have to scan it down, then keep up with it to mine it. Ships fast enough to stay with it would be able to take the special ores, maybe even include nullsec ores. Object stays in system for 3 days before it disappears, or leaves a certain range of the star before it disappears off scanners.
Anyhow, random events is really what I wanted this topic to be more about, what do you think about random events such as these? THough, I'm guessing with all likelyness someone else already came up with the idea and posted in features and ideas section. I see no reason to suggest ideas for the game anymore, they won't happen. |
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Yolandar
Estrogen Industrial Enterprises
26
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Posted - 2014.10.29 14:18:39 -
[101] - Quote
Vas Vadum wrote:
I think mini events could be good for the game, not as major as concord leaving all lowish highsec for a while, but certain random events. Maybe solar radiation from the sun's current cycle happens in a random system in eve that causes all ships to have thermal weakness in their shields and armor. Making thermal weapons stronger. Or an electromagnetic storm effecting an entire system, causing electromagnetic weakness for shields and armor. Perhaps a random anomaly happens that slows ship warp drives in that system to deal with the sudden change in the gravitational field. Or an anomaly that effects our impulse drives, causing us to go slower.
Not all events have to be bad. A moving asteroid that miners have to keep up with that contains all sorts of stuff in it, you have to scan it down, then keep up with it to mine it. Ships fast enough to stay with it would be able to take the special ores, maybe even include nullsec ores. Object stays in system for 3 days before it disappears, or leaves a certain range of the star before it disappears off scanners.
Anyhow, random events is really what I wanted this topic to be more about, what do you think about random events such as these? THough, I'm guessing with all likelyness someone else already came up with the idea and posted in features and ideas section. I see no reason to suggest ideas for the game anymore, they won't happen.
Sansha incursion for example...
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Terranid Meester
Tactical Assault and Recon Unit
241
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Posted - 2014.10.29 16:00:16 -
[102] - Quote
Interesting times would happen. |
Karl Jerr
Herzack Unit
39
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Posted - 2014.10.29 18:44:36 -
[103] - Quote
They should do something more dynamic like in ED where a system can slide toward anarchy if you attack the sov/npc spacecrafts.
We should be able to fight and destroy sov and Concord ship, and the HS people be able to fight with them. That should create dynamic content and give an intensive to people to fight for their security. A sort of mix of Pve-PVP, that would be fun.
My 2 cents. |
Dirk Decibel
Pator Tech School Minmatar Republic
71
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Posted - 2014.10.29 18:46:02 -
[104] - Quote
It would get really crowded in 0.8-1.0.... |
Adela Talvanen
School of Applied Knowledge Caldari State
113
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Posted - 2014.10.29 19:03:12 -
[105] - Quote
Can't speak for my fellow pilots, but I would simply sit tight in a station and not come out to play till Concord was back and had restored order, and cleaned out hi sec of all the invading low and null sec fleets. I'd then go out and salvage salvage salvage.
As for the game itself, you do not have to engage in pvp or join corps no matter what CCP says, you play Eve in what ever way you want. If you just want to sit in a station in 1.0 buying and selling with your rookie ship in the dock, and nothing else then that is how you play the game.
And Concord is there to keep all the lowsec and nullsec pilots in their place, and to prevent them from spoiling high sec for the rest of the players who do not want to go into low and null sec yet. |
Demerius Xenocratus
Federal Defense Union Gallente Federation
16
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Posted - 2014.10.29 19:35:28 -
[106] - Quote
ITT: People who are unsatisfied with the current great number of opportunities this game gives them to shoot things that can't fight back effectively.
Seriously, if you are that lacking in pvp opportunities, you need only wander on over to FW space. Why, I saw Crosi creating all sorts of content in his boosted garmur in kedama last night.
Of course to get kills in FW space (or lo-sec in general) you actually have to risk your ship, so there's that. |
Nevil Oscillator
44
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Posted - 2014.10.29 22:05:51 -
[107] - Quote
Demerius Xenocratus wrote:ITT: People who are unsatisfied with the current great number of opportunities this game gives them to shoot things that can't fight back effectively.
Seriously, if you are that lacking in pvp opportunities, you need only wander on over to FW space. Why, I saw Crosi creating all sorts of content in his boosted garmur in kedama last night.
Of course to get kills in FW space (or lo-sec in general) you actually have to risk your ship, so there's that.
Nah, I just send someone else
So your saying that isn't a graphics related issue ?
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Samir Duran Xadi
Imperial Academy Amarr Empire
3
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Posted - 2014.10.29 23:58:18 -
[108] - Quote
The real question is what would happen if concord suddenly entered 0.0 to -1.0 |
Vas Vadum
Viziam Amarr Empire
95
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Posted - 2014.10.30 09:03:41 -
[109] - Quote
Adela Talvanen wrote:And Concord is there to keep all the lowsec and nullsec pilots in their place, and to prevent them from spoiling high sec for the rest of the players who do not want to go into low and null sec yet. Haha, what? I lived in nullsec for 2 years, and am in highsec. Concord isn't touching me at all.
Samir Duran Xadi wrote:The real question is what would happen if concord suddenly entered 0.0 to -1.0 Concord is invulnerable, therefor it wouldn't be fair. :P They have 100% resistance modules and such. Maybe if they'd give concord realistic ship stats, like all level 5 skills and real ships made with modules you can currently find on the game market. |
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
149
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Posted - 2014.10.30 14:36:29 -
[110] - Quote
Low sec would be a lot bigger and emptier. High sec would be smaller and more crowded. People living in 0.5-0.7 systems would either play something else for a month, or forever. |
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R0mparkin
Caldari Provisions Caldari State
7
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Posted - 2014.10.30 17:46:36 -
[111] - Quote
if eve was a full pvp zone with no "safe" areas. 1 subs would plummet 2 supply would decrease and demand would increase 3no miners or production would get done
30 days with no concord support would in essence end eve |
Vas Vadum
Viziam Amarr Empire
95
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Posted - 2014.10.31 13:31:51 -
[112] - Quote
R0mparkin wrote:if eve was a full pvp zone with no "safe" areas. 1 subs would plummet 2 supply would decrease and demand would increase 3no miners or production would get done
30 days with no concord support would in essence end eve
Quite obviously you didn't read the topic.
Lemme point out one thing I said, even in title. "Only in 0.5 to 0.7" would concord leave for a short period of time. |
Adela Talvanen
School of Applied Knowledge Caldari State
114
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Posted - 2014.10.31 13:48:34 -
[113] - Quote
Vas Vadum wrote:Adela Talvanen wrote:And Concord is there to keep all the lowsec and nullsec pilots in their place, and to prevent them from spoiling high sec for the rest of the players who do not want to go into low and null sec yet. Haha, what? I lived in nullsec for 2 years, and am in highsec. Concord isn't touching me at all.
Take a shot at someone in hi sec and see how fast that situation changes. |
Desimus Maximus
Embargo.
134
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Posted - 2014.10.31 14:10:28 -
[114] - Quote
You would then find CODE. and Marmite only in .8-1.0 systems. |
Galphii
Caldari Provisions Caldari State
289
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Posted - 2014.11.01 00:05:54 -
[115] - Quote
I like the idea of incursion forces stepping up their assault, camping HS gates and with reduced or absent concord presence (have the faction police take over their role with obviously reduced power). Just once a year or something to shake up HS a bit
X
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