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Paula Myok
Greyhawk LLC The Methodical Alliance
2
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Posted - 2014.10.26 08:53:01 -
[1] - Quote
Is there a statistics graph or info for the number of players online over time for the Tranquility server?? |
Rowells
Unknown Soldiers Fidelas Constans
1557
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Posted - 2014.10.26 08:53:56 -
[2] - Quote
http://eve-offline.net/?server=tranquility |
Paula Myok
Greyhawk LLC The Methodical Alliance
2
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Posted - 2014.10.26 09:12:17 -
[3] - Quote
Thanks for the info.......Know of any others? I guess CCP doesn't have this info available themselves. |
Noriko Mai
1577
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Posted - 2014.10.26 09:27:10 -
[4] - Quote
Paula Myok wrote:Thanks for the info.......Know of any others? I guess CCP doesn't have this info available themselves. A company, living from subscribers, doesn't have a data about subscriber numbers themselve?
Chribba is pulling it from CCP's API and to make this graphs. |
Primary This Rifter
4S Corporation Goonswarm Federation
101
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Posted - 2014.10.26 09:58:38 -
[5] - Quote
That graph gives accounts online, not players.
CCP has the information but they don't make it available.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Chribba
Otherworld Enterprises Otherworld Empire
13062
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Posted - 2014.10.26 10:21:24 -
[6] - Quote
Primary This Rifter wrote:That graph gives accounts online, not players.
CCP has the information but they don't make it available. Seeing as you cannot be online on the same account with two characters, isn't that the same? Account/Players?
Perhaps we should rather refer to the graphs as characters/pilots online at a given time.
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Samsara Toldya
Pator Tech School Minmatar Republic
86
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Posted - 2014.10.26 10:25:35 -
[7] - Quote
Chribba wrote:Seeing as you cannot be online on the same account with two characters, isn't that the same? Account/Players?
Yes and no.
Your graph doesn't show the "number of human beeings" online. Guess that's what's asked for. 5.000 humans with 6 accounts each or 30.000 humans with 1 account each.
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Indahmawar Fazmarai
3146
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Posted - 2014.10.26 10:28:53 -
[8] - Quote
Paula Myok wrote:Is there a statistics graph or info for the number of players online over time for the Tranquility server??
Yes there is, as was pointed above. Server population has stuck at 2008 levels after dropping 25% compared to last year, but the good news are that it is holding there rather than keep shrinking.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Prince Kobol
2320
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Posted - 2014.10.26 10:40:41 -
[9] - Quote
kind off.
The PCU count does not show server population, it just shows the average of how many of the server population are logging in on that day.
What we do not know because CCP no longer releases the information is how many subscribers there are and what the ratio of alts per account is. |
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Chribba
Otherworld Enterprises Otherworld Empire
13062
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Posted - 2014.10.26 10:48:36 -
[10] - Quote
Samsara Toldya wrote:Chribba wrote:Seeing as you cannot be online on the same account with two characters, isn't that the same? Account/Players?
Yes and no. Your graph doesn't show the "number of human beeings" online. Guess that's what's asked for. 5.000 humans with 6 accounts each or 30.000 humans with 1 account each. Ok for that, although even CCP would have a bit of problem making an accurate graph for that as well, thinking about people behind NAT firewalls, ISboxers and the likes. But it would indeed be highly interesting to just get whatever number they could provide, which is most likely also the reason they don't, since 5000 humans with 6 accounts each is pretty terrible compared to the 30000 with one
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Indahmawar Fazmarai
3147
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Posted - 2014.10.26 11:29:58 -
[11] - Quote
Chribba wrote:Samsara Toldya wrote:Chribba wrote:Seeing as you cannot be online on the same account with two characters, isn't that the same? Account/Players?
Yes and no. Your graph doesn't show the "number of human beeings" online. Guess that's what's asked for. 5.000 humans with 6 accounts each or 30.000 humans with 1 account each. Ok for that, although even CCP would have a bit of problem making an accurate graph for that as well, thinking about people behind NAT firewalls, ISboxers and the likes. But it would indeed be highly interesting to just get whatever number they could provide, which is most likely also the reason they don't, since 5000 humans with 6 accounts each is pretty terrible compared to the 30000 with one
They didn't in the past when it was skyrocketing... certainly won't now when they're laying the groundworks for F2P, hinting about permadeath-for-SP and other freak ideas.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Mharius Skjem
Republic University Minmatar Republic
30
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Posted - 2014.10.26 11:47:46 -
[12] - Quote
Indahmawar Fazmarai wrote:Paula Myok wrote:Is there a statistics graph or info for the number of players online over time for the Tranquility server?? Yes there is, as was pointed above. Server population has stuck at 2008 levels after dropping 25% compared to last year, but the good news are that it is holding there rather than keep shrinking.
I wonder how much of the present population of eve are long term players that had emotionally invested themselves in the game before 2008 which is roughly when I joined.
In other words has the game churned the newer players that have been attracted by all of the gimmicks of recent years, or if not what proportion of them have stuck around.
Eve does feel like it has a very old fan base in terms of player retention (not chronological age).
I guess what I am asking is, has ccps marketing efforts been a complete waste since 2008 as my perception is that they've tried to change the nature of the game but the players have resisted change or newer players have been co-opted into the player style and attitudes of the older player base in order to survive, whilst others have churned out of the system.
If people don't stick around I'm glad as this mmo isn't for everyone, the day that it is, it won't be worth playing.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
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Almethea
Trans Stellar Express
172
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Posted - 2014.10.26 11:55:08 -
[13] - Quote
i know this one : http://www.eveger.de/page_serverstatus.php i like the curve on the second one
there's so many thing to fix in eve.... and they fix forum ! GJ!
but ok i like it !
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Paula Myok
Greyhawk LLC The Methodical Alliance
2
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Posted - 2014.10.26 12:07:31 -
[14] - Quote
Noriko Mai wrote:Paula Myok wrote:Thanks for the info.......Know of any others? I guess CCP doesn't have this info available themselves. A company, living from subscribers, doesn't have data about subscriber numbers themselve? Chribba is pulling it from CCP's API and to make this graphs.
Should have said, "I guess CCP doesn't have this info available themselves anywhere for us to see."
The graphs on EVE-Offline are good but I wish you could re-size them, make a custom time frame or make them bigger.
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Indahmawar Fazmarai
3147
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Posted - 2014.10.26 15:07:29 -
[15] - Quote
Mharius Skjem wrote:Indahmawar Fazmarai wrote:Paula Myok wrote:Is there a statistics graph or info for the number of players online over time for the Tranquility server?? Yes there is, as was pointed above. Server population has stuck at 2008 levels after dropping 25% compared to last year, but the good news are that it is holding there rather than keep shrinking. I wonder how much of the present population of eve are long term players that had emotionally invested themselves in the game before 2008 which is roughly when I joined. In other words has the game churned the newer players that have been attracted by all of the gimmicks of recent years, or if not what proportion of them have stuck around. Eve does feel like it has a very old fan base in terms of player retention (not chronological age). I guess what I am asking is, has ccps marketing efforts been a complete waste since 2008 as my perception is that they've tried to change the nature of the game but the players have resisted change or newer players have been co-opted into the player style and attitudes of the older player base in order to survive, whilst others have churned out of the system. If people don't stick around I'm glad as this mmo isn't for everyone, the day that it is, it won't be worth playing.
Well, I'm a 2008 veteran who's been playing on and off, and my view is that EVE only appeals to a small minority of people who try it, and of those who feel the appeal, they tend to become long time payaers unless something goes wrong at the beginning.
My experience is that some people will do everything not-PvP for 2-3 years and then they will go away rather than dive into PvP. The last time those people where called to the game was in 2011, and now they are just going away, taking their subscriptions and their new PLEXes with them (less population consuming the same amount of resource for a higher price points to dwindling supply)
CCP's response has been going full speed ahead with PvP ("giving players opportunites" in CCP lingo) which is great for the people who stays for 10 years because they engaged into PvP, but in the process CCP is losing both noobs and PvErs, and CCP is likely to miss that people in the middle term.
It would be sensible to retain the people who pay the game, rather than the people who make CCP so proud, but alas!, CCP is not exactly a competent company, and even competent human beings are prone to cater to what is emotionally loaded rather than agree to unpleasant facts.
Go figure: adding a hundred new Level 4 missions would kick the PCU back to 36,000... but CCP would not feel very proud about it, would them? This game is not WoW! How dare people pay for PvE...!
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Doc Fury
Furious Enterprises
6955
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Posted - 2014.10.26 15:08:59 -
[16] - Quote
Poasting in a stealth "EVE is dying" thread.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'.
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Veers Belvar
Swordmasters of New Eden
190
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Posted - 2014.10.26 15:32:11 -
[17] - Quote
Chribba wrote:Samsara Toldya wrote:Chribba wrote:Seeing as you cannot be online on the same account with two characters, isn't that the same? Account/Players?
Yes and no. Your graph doesn't show the "number of human beeings" online. Guess that's what's asked for. 5.000 humans with 6 accounts each or 30.000 humans with 1 account each. Ok for that, although even CCP would have a bit of problem making an accurate graph for that as well, thinking about people behind NAT firewalls, ISboxers and the likes. But it would indeed be highly interesting to just get whatever number they could provide, which is most likely also the reason they don't, since 5000 humans with 6 accounts each is pretty terrible compared to the 30000 with one
+1 |
Caviar Liberta
Moira. Villore Accords
730
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Posted - 2014.10.26 17:26:06 -
[18] - Quote
Primary This Rifter wrote:That graph gives accounts online, not players.
CCP has the information but they don't make it available.
CCP just looks at the accounts logged in whether the account is paid directly or via plex. |
Ranger 1
Ranger Corp
5946
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Posted - 2014.10.26 17:34:43 -
[19] - Quote
Chribba wrote:Samsara Toldya wrote:Chribba wrote:Seeing as you cannot be online on the same account with two characters, isn't that the same? Account/Players?
Yes and no. Your graph doesn't show the "number of human beeings" online. Guess that's what's asked for. 5.000 humans with 6 accounts each or 30.000 humans with 1 account each. Ok for that, although even CCP would have a bit of problem making an accurate graph for that as well, thinking about people behind NAT firewalls, ISboxers and the likes. But it would indeed be highly interesting to just get whatever number they could provide, which is most likely also the reason they don't, since 5000 humans with 6 accounts each is pretty terrible compared to the 30000 with one Not to CCP's bottom line. From that point of view it's all the same, except that if you lose 1 person it hurts a lot more if they have 6 accounts. Of course, if you pick up one more hard core subscriber it helps a lot more (if they end up with 6 accounts) as well.
If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents
https://www.youtube.com/user/Ranger1Presents
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Ranger 1
Ranger Corp
5946
|
Posted - 2014.10.26 17:42:33 -
[20] - Quote
Indahmawar Fazmarai wrote:Mharius Skjem wrote:Indahmawar Fazmarai wrote:Paula Myok wrote:Is there a statistics graph or info for the number of players online over time for the Tranquility server?? Yes there is, as was pointed above. Server population has stuck at 2008 levels after dropping 25% compared to last year, but the good news are that it is holding there rather than keep shrinking. I wonder how much of the present population of eve are long term players that had emotionally invested themselves in the game before 2008 which is roughly when I joined. In other words has the game churned the newer players that have been attracted by all of the gimmicks of recent years, or if not what proportion of them have stuck around. Eve does feel like it has a very old fan base in terms of player retention (not chronological age). I guess what I am asking is, has ccps marketing efforts been a complete waste since 2008 as my perception is that they've tried to change the nature of the game but the players have resisted change or newer players have been co-opted into the player style and attitudes of the older player base in order to survive, whilst others have churned out of the system. If people don't stick around I'm glad as this mmo isn't for everyone, the day that it is, it won't be worth playing. Well, I'm a 2008 veteran who's been playing on and off, and my view is that EVE only appeals to a small minority of people who try it, and of those who feel the appeal, they tend to become long time payaers unless something goes wrong at the beginning. My experience is that some people will do everything not-PvP for 2-3 years and then they will go away rather than dive into PvP. The last time those people where called to the game was in 2011, and now they are just going away, taking their subscriptions and their new PLEXes with them (less population consuming the same amount of resource for a higher price points to dwindling supply) CCP's response has been going full speed ahead with PvP ("giving players opportunites" in CCP lingo) which is great for the people who stays for 10 years because they engaged into PvP, but in the process CCP is losing both noobs and PvErs, and CCP is likely to miss that people in the middle term. It would be sensible to retain the people who pay the game, rather than the people who make CCP so proud, but alas!, CCP is not exactly a competent company, and even competent human beings are prone to cater to what is emotionally loaded rather than agree to unpleasant facts. Go figure: adding a hundred new Level 4 missions would kick the PCU back to 36,000... but CCP would not feel very proud about it, would them? This game is not WoW! How dare people pay for PvE...! This is likely the reason why CCP is revamping how they play test in relation to how they need to rework the new player experience.
That has always been the weakest part of EVE, and is quite likely the largest single negative factor in new player retention.
While new content of any type (including PVE) is most welcome, from a new players perspective there is plenty to do in EVE. The problem is they have a hard time figuring out how exactly to go about doing it. I have little doubt that were the numbers to be shown, most people that leave EVE after trying it do so within the first few days.
I'm sure everyone can relate to getting a friend to try EVE and having them admit they gave it up after the first attempt or two, because the mechanics didn't make sense to them compared to other games that they enjoy... which can be frustrating to us as well when we KNOW the new guy would have been great at the game.
Fortunately CCP has finally decided the way to work the bugs out of the new player experience is to actually study the issue using people "gasp" that have never played EVE before.
What a concept.
Hopefully this will bear some fruit.
If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents
https://www.youtube.com/user/Ranger1Presents
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Mike Azariah
DemSal Corporation DemSal Unlimited
1725
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Posted - 2014.10.26 17:44:47 -
[21] - Quote
I don't see this as an Eve is Dying thread
Just a request to 'see the medical records'
m
Mike Azariah-á CSM8 and now CSM9
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Jenn aSide
Smokin Aces.
8738
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Posted - 2014.10.26 18:00:50 -
[22] - Quote
The subject of this discussion demonstrates how willing people are to believe information they think supports their preconceived notions. The "EVE is dying/in trouble" crowd (people who for the most part don't like significant parts of EVE and/or it's community in the 1st place) preached for years that EVE was dying , even in the fact of rising subscriptions and higher PCU counts. Now that CCP isn't saying anything and that graph exists, the same people are pumped into overdrive (perhaps some see this as their chance to convince CCP to implement the changes they want to see...or think they want to see lol)
They totally discount mitigating factors that could explain what they are seeing, such as multiple character training (which eliminates some of the need to maintain multiple accounts) and people consolidating characters on fewer accounts in response to rising in game PLEX prices.
CCP partially set the stage for this by trumpeting their growth numbers and basically allowing folks to think that the EVE "player base" (rather than just it's number of subscriptions) was growing. The fact is, their is no proof one way or the other of any decline (or rise) in the number of human players, and there never has been.
None of the above will stop those with an agenda from thinking otherwise of course. |
Ama Scelesta
68
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Posted - 2014.10.26 18:06:29 -
[23] - Quote
Mike Azariah wrote:I don't see this as an Eve is Dying thread
Just a request to 'see the medical records'
m
I'm sure they're already available to the proper medical professionals. I'm not sure what would be gained by letting the general public access to them. Other than having a lot of internet doctors chiming in with their diagnosis on the situation and generating ample amounts of high quality forum threads.
* |
Primary This Rifter
4S Corporation Goonswarm Federation
103
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Posted - 2014.10.26 19:22:52 -
[24] - Quote
Chribba wrote:Primary This Rifter wrote:That graph gives accounts online, not players.
CCP has the information but they don't make it available. Seeing as you cannot be online on the same account with two characters, isn't that the same? Account/Players? What? No. By player, I mean the specific person that's logged into their account(s), not characters and not accounts themselves.
So even Replicator xxxx and oodell and all of your highsec multiboxing ice miners still only count as one player online, each, even if they may be controlling upwards of 10 accounts at a time.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
103
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Posted - 2014.10.26 19:23:54 -
[25] - Quote
Caviar Liberta wrote:Primary This Rifter wrote:That graph gives accounts online, not players.
CCP has the information but they don't make it available. CCP just looks at the accounts logged in whether the account is paid directly or via plex. That really doesn't matter, though...
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Prince Kobol
2321
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Posted - 2014.10.26 19:32:57 -
[26] - Quote
Jenn aSide wrote:The subject of this discussion demonstrates how willing people are to believe information they think supports their preconceived notions. The "EVE is dying/in trouble" crowd (people who for the most part don't like significant parts of EVE and/or it's community in the 1st place) preached for years that EVE was dying , even in the fact of rising subscriptions and higher PCU counts. Now that CCP isn't saying anything and that graph exists, the same people are pumped into overdrive (perhaps some see this as their chance to convince CCP to implement the changes they want to see...or think they want to see lol)
They totally discount mitigating factors that could explain what they are seeing, such as multiple character training (which eliminates some of the need to maintain multiple accounts) and people consolidating characters on fewer accounts in response to rising in game PLEX prices.
CCP partially set the stage for this by trumpeting their growth numbers and basically allowing folks to think that the EVE "player base" (rather than just it's number of subscriptions) was growing. The fact is, their is no proof one way or the other of any decline (or rise) in the number of human players, and there never has been.
None of the above will stop those with an agenda from thinking otherwise of course.
Whilst ever you say is true, I do believe that subscription numbers have dropped.
Every developer loves to tell everybody and anybody when their subscription numbers are growing as its a great advertising tool. Its easier to sell your game when you can claim x number of people are joining.
That usually changes when numbers drop as it puts people off. Not many people want to invest time nad money in a game when people are leaving, so they stop giving out numbers.
Also whilst the PCU is not a interdictive of falling subs, it still doesn't look good when numbers are at their lowest for what, 6 years?
No matter how you might explain it, it does not give the impression that all is well.
Yes you can say nobody has any concrete proof, but it works both ways. All you can do is take what evidence we have and make our own judgements. My own personal judgement is that more people are leaving then joining and people have cut the number of active accounts they have. |
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