Pages: [1] 2 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
|
CCP Phantom
C C P C C P Alliance
4852
|
Posted - 2014.10.28 14:16:36 -
[1] - Quote
Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted).
Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours!
CCP Phantom - Senior Community Representative - Volunteer Manager
|
|
Jeremiah Saken
The Fall of Leviathan
101
|
Posted - 2014.10.28 14:24:24 -
[2] - Quote
Finally!!!
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
|
im mrmessy
SUNDERING Goonswarm Federation
28
|
Posted - 2014.10.28 14:26:35 -
[3] - Quote
I'd much rather the removal of skill clones or attribute implants. |
|
CCP FoxFour
C C P C C P Alliance
3591
|
Posted - 2014.10.28 14:26:53 -
[4] - Quote
YAY! Phoebe cannot come fast enough! :D
CCP FoxFour // Game Designer // @CCP_FoxFour
|
|
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
296
|
Posted - 2014.10.28 14:29:30 -
[5] - Quote
(Nod of approval) |
Oh Takashawa
Body Count Inc. Pandemic Legion
77
|
Posted - 2014.10.28 14:30:07 -
[6] - Quote
Good start, but please expand it soon to let us queue up skills that aren't yet injected and have them auto-inject from our hangar. |
Greygal
Redemption Road Affirmative.
251
|
Posted - 2014.10.28 14:30:57 -
[7] - Quote
Love this! GÖÑ GÖÑ GÖÑ GÖÑ
I'm finding myself more excited for Phoebe than just about any other release in the past three or four years, so much awesome!
Hope you can eventually add the ability to inject skills that we don't have the prerequisites completed for SoonGäó but in the meantime, this is spectacular!
Thanks for all that you do! GÖÑ
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams and monthly NewBro new player roams!
Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information
|
Marcus Coban
Brave Newbies Inc. Brave Collective
1
|
Posted - 2014.10.28 14:31:22 -
[8] - Quote
Please add EVEmon skill plan import :D |
|
CCP Guard
C C P C C P Alliance
4926
|
Posted - 2014.10.28 14:32:22 -
[9] - Quote
Queueueueueueueueueueueueueueueueueue...etc.
\o/
CCP Guard | EVE Community Developer |-á@CCP_Guard
|
|
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
296
|
Posted - 2014.10.28 14:32:41 -
[10] - Quote
Marcus Coban wrote:Please add EVEmon skill plan import :D
BRILLIANT! |
|
tgl3
Wormhole Engineers Greater Realms
523
|
Posted - 2014.10.28 14:34:58 -
[11] - Quote
Cue the queues. A good change!
Twitter - TG_3
|
Lyta Jhonson
Science and Trade Institute Caldari State
64
|
Posted - 2014.10.28 14:38:41 -
[12] - Quote
CCP Delegate Zero wrote:... look forward to your feedback and ideas about the skill-training system and related gameplay. Ability to train Level 6 please. You now, you will have to add it sooner or later. |
Quintessen
Messengers of Judah Socius Inter Nos
416
|
Posted - 2014.10.28 14:40:25 -
[13] - Quote
Very nice addition.
I would like to see improvement and a modernization effort in the skill queue UI. Also creating a skill plan import format or supporting read/write from CREST so tools could be used to manage it would be nice. Though, frankly, I prefer in-game tools to external tools because it makes the game easier to get into. The simple requirement for having to tell someone that they need to install 3-4 tools from one-off sources makes it a harder sell.
I would love to see a skill requirement graph. And choose skills to train from there. I did like some of the version of the DUST skill trees. EVE is pretty much the only game I know of that requires you to keep all this information in your head for what leads to what and what is required for what. It makes the whole thing that much harder without adding any real gameplay decisions.
I hope you all come back to the UI sooner rather than later -- because it's so important. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1554
|
Posted - 2014.10.28 14:40:46 -
[14] - Quote
yay \o/
lost so many hours due to work, RL and other things. very much appreciated !
Build your empire !
Start today ! Rent Space in Perrigen Falls and Feythabolis
Contact me for details :)
|
Rain6637
GoonWaffe Goonswarm Federation
23270
|
Posted - 2014.10.28 14:45:41 -
[15] - Quote
med clone costs...
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Daenna Chrysi
Omega Foundry Unit The Ditanian Alliance
108
|
Posted - 2014.10.28 14:45:53 -
[16] - Quote
only 10 years? sheesh... it should atleast be 20...
anyways, usually my plans are about a year long anyways, now I can blop the whole thing in, the EVEmon skill plan import would be cool.
most likely I will use it for training themes, like sorting jumping skills, or gunnery skills and so on, instead of just having a massive 10 year long queue. I could imagine some alts having a 10 year long queue, so one never needs to worry about them again, mains need more agility in their skill planning.
Two next things you should look into, making it possible to have all 3 chars training at the same time for the 10 years, and programming injections of bought skill books, so the training doesnt need to stop because one forgot to log on to inject piles of books. |
|
Chribba
Otherworld Enterprises Otherworld Empire
13075
|
Posted - 2014.10.28 14:56:37 -
[17] - Quote
Soooooo long!
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
|
|
Mike Azariah
DemSal Corporation DemSal Unlimited
1733
|
Posted - 2014.10.28 14:56:45 -
[18] - Quote
I am happy for people whose careers deploy them a distance from the net. Now they can still at least train without having to risk censure from acct sharing or loss due to training time not used.
m
Mike Azariah-á CSM8 and now CSM9
|
Sam Spock
The Scope Gallente Federation
6
|
Posted - 2014.10.28 14:58:01 -
[19] - Quote
Even as a newer player I think this is awesome! I have four accounts and hate it when I realize I forgot to check the queue on one of them and it sits there for hours not training.
One idea to add to the ability to schedule the automatic injection of skill books would be to allow you to select an item like a ship and click a button to add all prerequisites to the queue. Perhaps also be able to select a mastery level of a ship you already have and set the queue to train to that.
|
Vincent Athena
V.I.C.E.
2927
|
Posted - 2014.10.28 15:10:07 -
[20] - Quote
Oh Takashawa wrote:Good start, but please expand it soon to let us queue up skills that aren't yet injected and have them auto-inject from our hangar. Or: Let us inject any skill, but block training of that skill until the pre-reqs are fulfilled.
http://vincentoneve.wordpress.com/
|
|
Arronicus
Bitter Lemons Brothers of Tangra
1202
|
Posted - 2014.10.28 15:28:11 -
[21] - Quote
yessss. finally I can que 48 hour of skill |
Arronicus
Bitter Lemons Brothers of Tangra
1202
|
Posted - 2014.10.28 15:31:01 -
[22] - Quote
Mike Azariah wrote:I am happy for people whose careers deploy them a distance from the net. Now they can still at least train without having to risk censure from acct sharing or loss due to training time not used.
m
Thankyou =P
I'm overseas in Japan till hopefully next August, and without knowing if I will have access for a few days or even a week sometimes, this means that I wont have to save long skills for uncertain times. |
Scarlet Bear
Alliance Mining Operations Command Space Warriors
3
|
Posted - 2014.10.28 15:31:55 -
[23] - Quote
CCP Phantom wrote:Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted). Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours!
Will this long queue even still run if you run out of sub and have a 300day queue as you could sub for 1 month set a year queue and resub to game end of year will loose money if people do this or would the queue just stop dead till you resub game time |
Vincent Athena
V.I.C.E.
2928
|
Posted - 2014.10.28 15:33:36 -
[24] - Quote
Scarlet Bear wrote:CCP Phantom wrote:Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted). Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours! Will this long queue even still run if you run out of sub and have a 300day queue as you could sub for 1 month set a year queue and resub to game end of year will loose money if people do this or would the queue just stop dead till you resub game time Right now training stops when your sub expires. I expect that rule will continue to be true.
http://vincentoneve.wordpress.com/
|
|
CCP Turtlepower
C C P C C P Alliance
197
|
Posted - 2014.10.28 15:40:07 -
[25] - Quote
Vincent Athena wrote:Scarlet Bear wrote:CCP Phantom wrote:Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted). Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours! Will this long queue even still run if you run out of sub and have a 300day queue as you could sub for 1 month set a year queue and resub to game end of year will loose money if people do this or would the queue just stop dead till you resub game time Right now training stops when your sub expires. I expect that rule will continue to be true.
That is correct. |
|
Maruk Ihnati
V I R I I Ineluctable.
31
|
Posted - 2014.10.28 15:45:39 -
[26] - Quote
Now we need to link the queues of two Characters on the same account, so we don't have to log out / log in / log out / log in. That 40 seconds it takes to log in the other Character is crucial.
|
Kossaw
Body Count Inc. Pandemic Legion
102
|
Posted - 2014.10.28 15:47:39 -
[27] - Quote
For such a "little thing" this change speaks volumes about the new development strategy at CCP. Thankyou CCP Seagul.
WTB : An image in my signature
|
Cor'len
Remnant of an Empire
7
|
Posted - 2014.10.28 15:57:41 -
[28] - Quote
Bestest change in Phoebe. |
BAJRAN BALI
Rabid Ninja Space Monkey Inc. Monkeys with Guns.
55
|
Posted - 2014.10.28 15:58:30 -
[29] - Quote
DARN! Now there is no reason to update skills at work... Beyond that I'm happy to see this change.
YouTube: kds119
Twitter: @realkds119
Blog: derptw.blogspot.com
|
ugh zug
100
|
Posted - 2014.10.28 16:08:08 -
[30] - Quote
Excellent, now I'll have something to play with while waiting for my month long jump fatigue timer~!
Want me to shut up?
Remove content from my post, 15 bil.
Remove my content from a thread I have started 30bil.
|
|
|
|
|
Pages: [1] 2 3 4 5 :: one page |
First page | Previous page | Next page | Last page |