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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Ab'del Abu
Atlantis Ascendant
95
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Posted - 2014.10.28 16:11:22 -
[31] - Quote
I like it. Though I would like to be able to inject skills for which I still lack other required skills. |
Sir Livingston
Club Deadspace
267
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Posted - 2014.10.28 16:12:13 -
[32] - Quote
i'm looking forward to it
EVE Online. Is there a game more worthwhile to play? Nope.
http://www.youtube.com/JonnyPew
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Bienator II
madmen of the skies
2929
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Posted - 2014.10.28 16:17:16 -
[33] - Quote
extended downtimes - we no longer fear you!
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Axena Vulvar
Warp to 100
0
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Posted - 2014.10.28 16:28:44 -
[34] - Quote
Nice job ...
what i still miss is the capability to rearrange the queue by drag and drop.
You still have to remove all skills > put the one in you want > readd all removed ones.
And now imagine you have to do it with 50 skills |
Ashlar Maidstone
ImaNicePirate.com
121
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Posted - 2014.10.28 16:34:25 -
[35] - Quote
While I applaud the work that's gone into this I see several problems already of one was already addressed in regards to a lapse subscription. The other really big problem is, say for example you set a que for say a year, you find out you going to die within that year because of a noncurable disease, or you set one for five years, none of us don't even know if we'll be here in the next hour or day and the point I'm making is this whole thing is silly and a waste of resources.
I don't even know from one month to next next if I'll even maintain my subscription and therefore not buying into an otherwise decent feature. |
stoicfaux
5360
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Posted - 2014.10.28 16:39:51 -
[36] - Quote
Bah, we need ~1,000 entries in the queue so I won't have to login for 12 years (at which point I will need to login to buy more skill books.)
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Daedra Blue
Atomic Biohazard
64
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Posted - 2014.10.28 16:41:51 -
[37] - Quote
im mrmessy wrote:I'd much rather the removal of skill clones or attribute implants. Remove skill clones cost, so i can PvP again. |
Chichax
ExoGen Foundation The DEAD Alliance
1
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Posted - 2014.10.28 16:41:52 -
[38] - Quote
This is certantly a move to the right direction. I do fear that in practice the skill que system is still limited by not being able to inject skills that you do not currently have the requirements.
This is kind of weird since the Drag&Dropping (that is currently in the game btw) does the required checks already. |
Indahmawar Fazmarai
3155
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Posted - 2014.10.28 16:42:21 -
[39] - Quote
Very nice QOL improvement. I recall the pre-queue times as I started playing with Dominion and back then the queue was a godsend. This improvement is a very nice one as the queue was unfortunately inadequate to dealing with skills that run over a day (like, every skill to 4), but probably back in the days it made sense to force people to log in and play each now and then.
Now, we can just pay, queue and forget, with only the minor hindrance of prerrequisites. Isn't CCP spoiling us?
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Ereshgikal
Pigs and Sows Tactical Narcotics Team
46
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Posted - 2014.10.28 16:50:05 -
[40] - Quote
im mrmessy wrote:I'd much rather the removal of skill clones or attribute implants.
Rain6637 wrote:med clone costs...
..and I like some chocolate ice-cream, since we are obviously not talking about the changes presented in the devblog.
On-topic: I like the new queue a lot, but come on, 10 years? I am planning my retirement gank character here! ;) |
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Vireck
Octopoda
6
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Posted - 2014.10.28 16:50:39 -
[41] - Quote
Vincent Athena wrote:Let us inject any skill, but block training of that skill until the pre-reqs are fulfilled.
This please for the next iteration of work on this topic
In the case where the pre-reqs are not already trained, allow the skill to be inserted in a position after the pre-req skills in the queue |
Sulindra
Zervas Aeronautics The Bastion
23
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Posted - 2014.10.28 16:54:29 -
[42] - Quote
Yay! Awesome! Now if we can just get rid of pausing our training queue to JC! |
Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
143
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Posted - 2014.10.28 16:58:31 -
[43] - Quote
I remember some time ago if someone posted in GD asking to have the skill queue extended he would get drowned out immediately (mostly by bittervets) with replies along the lines of "NOOOO heathen! Thou shalt be happy with what you got! Iiii remember the DAAAAHK times - befooooah the queue! Log in, infidel!"
Not ashamed to admit I used to be one of those guys (well - not me, but... you know). Now it all seems to make sense and I'm quite looking forward to this feature.
No point to this post, really. Just a random reflection on how times change. And with it habits, priorities and so on. |
Darirol
Origin. Black Legion.
11
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Posted - 2014.10.28 16:58:45 -
[44] - Quote
it has probably been posted here already, but some way to auto inject skillbooks would be nice, or allow skillbook injection without requirements.
i once lost cyno 4 and electronic upgrades 5 on one of my cyno alts, i couldnt train cyno back to 4 without having electronic upgrades on lv5. so injection without requirements doesnt even require new back ground mechanics. |
Grismar
Vertigo Corp
0
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Posted - 2014.10.28 17:06:43 -
[45] - Quote
Ah, great,
And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past?
No? That's a shame...
Don't get me wrong, this change should have been in 10 years ago. But putting it in now somewhat devalues skill points accrued over the years by players who logged in often. Would be nice to offer some compensation. |
Dominique Vasilkovsky
BFG Tech
25
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Posted - 2014.10.28 17:09:27 -
[46] - Quote
50 entries is a good start but 100-200 would be a better limit.
As has been stated a workaround for skill injection would be welcome. However something I would love to have is to queue up attribute remaps in the queue as well.
Oh btw, I'm subbed until January 2020 so this feature will be maxed out from my point of view.
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
-áDominique Vasilkovsky
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
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Lady Zarrina
Republic Military School Minmatar Republic
162
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Posted - 2014.10.28 17:22:08 -
[47] - Quote
Many more smiling faces. Keep it up.
EVE: All about Flying Frisky and Making Iskie
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Milla Goodpussy
Federal Navy Academy
71
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Posted - 2014.10.28 17:43:01 -
[48] - Quote
how many times must this even be discussed.. they should cut it short and simple.
not create another debate thread on the goods vs the bads. get over yourself ccp and just get to work god darnit!. I see no reason for this thread to even be created yet to just raise up another stupid debate over a good valid change.. eve online = debate online. everything is debated, everything.. get on with your job and do your work dev's.. ffs! |
flaming phantom
T.R.I.A.D Ushra'Khan
42
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Posted - 2014.10.28 17:51:06 -
[49] - Quote
Awesome. Now i don't have to fret about my skill queue ending
Although I hate to be the one nay sayer, but I am against preinjecting skills. That would make it so that anyone living in null or WH could buy all the skills they need. Part of the current challenge is having to move in higher end skill books and sometimes seeding markets with them. |
Sentient Blade
Crisis Atmosphere
1384
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Posted - 2014.10.28 18:13:54 -
[50] - Quote
This is good news.
I'd like to see the trial period have a slightly longer restriction on it though; I think 2 or 3 days of training would be more appropriate. After all, remembering to update a bunch of skills is not exactly beneficial to the new player experience.
Now what we need is in-game suggested skills that mix certificates (i.e. some defence, some nav, some fitting etc) that can be added single-click. |
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Altrue
Exploration Frontier inc Brave Collective
1353
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Posted - 2014.10.28 18:14:15 -
[51] - Quote
Good changes indeed !
Now that CCP is rightfully aknowledging that paid subscription desserve its skillpoints... Is there any plan to give us unallocated skillpoints in relation to the amount of time spend on a subscribed account without any skill training ?
Not only would it be fair, but I'm pretty sure that it could bring up a whole lot more customers. You have no idea how many people paid for three months and left the game after two weeks, in the past, say, 6 years... If you were to tell these people "hey look, since you paid your subscription and didn't put skills in the skillqueue, we decided to give you free sp!", a good portion would probably come back to try EVE again
You could pick a rate like 2 000sp/hour, which is very very low I believe.
Signature Tanking - Best Tanking
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Lady Rift
What Shall We Call It
92
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Posted - 2014.10.28 18:14:37 -
[52] - Quote
Darirol wrote:it has probably been posted here already, but some way to auto inject skillbooks would be nice, or allow skillbook injection without requirements.
i once lost cyno 4 and electronic upgrades 5 on one of my cyno alts, i couldnt train cyno back to 4 without having electronic upgrades on lv5. so injection without requirements doesnt even require new back ground mechanics.
if its injected you can train it even if you are missing the prerequisite for it, that is how it works now. |
TheSmokingHertog
TALIBAN EXPRESS
254
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Posted - 2014.10.28 18:39:49 -
[53] - Quote
Please revisit this part of the skill queue; "skills that fit within the queues time-frame" > http://puu.sh/cumbv/b5f7f83205.jpg
Make a filter option to filter skills on 24h / 48h / wk / 2wk / month to set a skill that fits with the time you go on holiday, to your mom, etc. Would be appreciated.
*
Btw, I never made a long-term skill-plan on new chars, I just used certificated and a container with stuff in it and show-info to make sure to be able to fit all stuff I wanted. The 24h tick-box helped to train all stuff up afterwards. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
904
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Posted - 2014.10.28 18:55:16 -
[54] - Quote
Grismar wrote:Ah, great,
And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past?
No? That's a shame...
Don't get me wrong, this change should have been in 10 years ago. But putting it in now somewhat devalues skill points accrued over the years by players who logged in often. Would be nice to offer some compensation.
You're trolling, right? Honestly, no-one is THIS dense.
My YouTube Channel - EVE Tutorials & other game related things!
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etstoo
Reprisal Assured Reprisal Assured Alliance
0
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Posted - 2014.10.28 18:56:35 -
[55] - Quote
fantastic step in the right direction, thank you :)
Consider allowing skill books to be injected even if the pre-req skills have not yet been met. And allowing skills to be added to the queue even though the prerequisite skill has not yet been trained but is in the queue (or even better just auto add pre-req skills to the queue (as is the case in evemon)
I think this will help your subs - I have previously suspended my account when I was not playing because I kept forgetting to skill. I'd be happy to keep it subbed if I were not playing but knew it was skilling.
Another one -- while we're on skills ... let me PLEX to get skills for the times I wasn't subbed. Net effect is that my char would be no further along in skills than if I had kept subbing. Perhaps wrap some limits around this, max time, add a premium cost etc. It's a good $ generator and would make us happy too :)
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Tarpedo
Incursionista
1397
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Posted - 2014.10.28 19:03:48 -
[56] - Quote
Good. I'm looking forward for ability to inject any skillboks at will without pre-requisites and construct unlimited queues. |
Yuri Thorpe
Jump Drive Appreciation Society Test Alliance Please Ignore
37
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Posted - 2014.10.28 19:10:41 -
[57] - Quote
I am limited to 10 years, CCP this is not unlimited D: |
Bienator II
madmen of the skies
2930
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Posted - 2014.10.28 19:11:48 -
[58] - Quote
Grismar wrote:Ah, great,
And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past?
No? That's a shame...
Don't get me wrong, this change should have been in 10 years ago. But putting it in now somewhat devalues skill points accrued over the years by players who logged in often. Would be nice to offer some compensation. as protest i would recommend to load your queue only 24h max even after phoebe
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
Ranger 1
Ranger Corp
5954
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Posted - 2014.10.28 19:34:02 -
[59] - Quote
Milla Goodpussy wrote:how many times must this even be discussed.. they should cut it short and simple.
not create another debate thread on the goods vs the bads. get over yourself ccp and just get to work god darnit!. I see no reason for this thread to even be created yet to just raise up another stupid debate over a good valid change.. eve online = debate online. everything is debated, everything.. get on with your job and do your work dev's.. ffs! ... so that you can have more ammunition to complain that the devs never listen or ask for player input. Clever girl....
View the latest EVE Online developments and War Thunder game play by visiting Ranger 1 Presents.
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Ranger 1
Ranger Corp
5954
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Posted - 2014.10.28 19:35:21 -
[60] - Quote
TigerXtrm wrote:Grismar wrote:Ah, great,
And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past?
No? That's a shame...
Don't get me wrong, this change should have been in 10 years ago. But putting it in now somewhat devalues skill points accrued over the years by players who logged in often. Would be nice to offer some compensation. You're trolling, right? Honestly, no-one is THIS dense. It's okay, I'll send him a quarter. That should just about cover it.
View the latest EVE Online developments and War Thunder game play by visiting Ranger 1 Presents.
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