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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Ranger 1
Ranger Corp
5954
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Posted - 2014.10.28 19:42:28 -
[61] - Quote
Something that will come up (if it hasn't already) will be requests to be able to drag and drop to be able to reorder in what sequence the skills are trained.
Lets face it, over several weeks (month/years) people WILL change their minds about what they want prioritize training for. It would be very nice to be able to just drag the skills around to reorder them (invalid order would of course be not allowed) instead of removing and starting from scratch.
Of course, as others have mentioned, the ability to inject a skill in advance needs to be reworked from it's current state. To be able to inject anything, but not train until the prerequisites are met would be ideal. I realize the mechanics under the hood would have to change, so making it a later iteration is completely understandable... but it really would be ideal if that could happen.
I can't think of anything other than these two components that need be considered.
View the latest EVE Online developments and War Thunder game play by visiting Ranger 1 Presents.
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Dunkle Lars
Lemon Half Moon
55
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Posted - 2014.10.28 19:43:51 -
[62] - Quote
So what made you go from "we'll never expand the skill-queue beyond 24 hours because we fear people won't log-in" to this?
I think it's a good change, but I'm wondering if there's an economic reason for it too.. Maybe to allow people to easily train accounts for selling or some stuff |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2869
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Posted - 2014.10.28 19:45:07 -
[63] - Quote
Goddammit, Eve supposed to be all about pain and suffering not fancy shmancy quality of life improvements.
Stop making me enjoying myself!
Invalid signature format
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stoicfaux
5363
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Posted - 2014.10.28 20:01:12 -
[64] - Quote
Grismar wrote:Ah, great,
And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past?
No? That's a shame...
Don't get me wrong, this change should have been in 10 years ago. But putting it in now somewhat devalues skill points accrued over the years by players who logged in often. Would be nice to offer some compensation. You are that person, aren't you?
I know there must always be one, but seriously...
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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TheSmokingHertog
TALIBAN EXPRESS
255
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Posted - 2014.10.28 20:08:09 -
[65] - Quote
Dunkle Lars wrote:So what made you go from "we'll never expand the skill-queue beyond 24 hours because we fear people won't log-in" to this?
I think it's a good change, but I'm wondering if there's an economic reason for it too.. Maybe to allow people to easily train accounts for selling or some stuff
On fanfest we were told the average EVE player logs in more as 340 days a year, I dont think its a real problem then, is it? |
Rammix
TheMurk
312
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Posted - 2014.10.28 20:16:28 -
[66] - Quote
Vireck wrote:Vincent Athena wrote:Let us inject any skill, but block training of that skill until the pre-reqs are fulfilled. This please for the next iteration of work on this topic In the case where the pre-reqs are not already trained, allow the skill to be inserted in a position after the pre-req skills in the queue Yes to this. /me is nodding.
Lady Rift wrote:if its injected you can train it even if you are missing the prerequisite for it, that is how it works now. Needs to be fixed. It can be done by putting strong distinction between lvl 0 and lvl 1-5 skills:
- If after some skill requirement changes you have a skill trained to lvl >0 with some prerequesites missing - you can continue training it;
- If you have a skill at lvl 0 then you can't train it until you train the missing skills.
This would solve the problem.
OpenSUSE 13.1, wine 1.7.29
Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread
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Bones Outten
Council of Economic Advisors Liga Hanseatica
6
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Posted - 2014.10.28 20:24:27 -
[67] - Quote
I see some sensible suggestions for injecting skills; that would affect skill book marketing & sec game play mechanics, but I am not here to suggest.
I remember before the queue & have let accounts go stale because of the effort in RL to update so many of them.
I am just here to pay compliment & raise a glass to whomever managed to get this into active development, for us long term subscribes it makes a big difference & eases the constraints put on our RL's
*cheers* |
Tau Cabalander
Retirement Retreat Working Stiffs
4285
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Posted - 2014.10.28 20:30:35 -
[68] - Quote
Axena Vulvar wrote:Nice job ... what i still miss is the capability to rearrange the queue by drag and drop. You still have to remove all skills > put the one in you want > readd all removed ones. And now imagine you have to do it with 50 skills Erm... huh?
You can drag-and-drop to re-arrange the queue right now. Always have been.
CCP Punkturis - Skill queue improved wrote:No worries, you can still drag skills around in the skill queue to reorder them.
Original queue devblog: CCP Eris Discordia - More Queue Queue |
Ranger 1
Ranger Corp
5954
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Posted - 2014.10.28 20:47:09 -
[69] - Quote
Well now I've learned something... I thought you could only drag them over to the skill queue, not inside it. Shame on me.
View the latest EVE Online developments and War Thunder game play by visiting Ranger 1 Presents.
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Dominique Vasilkovsky
BFG Tech
25
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Posted - 2014.10.28 22:14:43 -
[70] - Quote
Yuri Thorpe wrote:I am limited to 10 years, CCP this is not unlimited D: With a queue limit of only 50 skills I have no idea how you would make the queue last 10 years unless you aim to train everything with the worst attribute combination possible and no implants. And even that may be a push.
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
-áDominique Vasilkovsky
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
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Knug LiDi
Quafe Commandos The Obsidian Front
76
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Posted - 2014.10.28 22:28:32 -
[71] - Quote
Queueing.
Only word in the English language with five consecutive vowels.
If only we could fall into a woman's arms
without falling into her hands
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Tau Cabalander
Retirement Retreat Working Stiffs
4285
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Posted - 2014.10.28 22:32:48 -
[72] - Quote
Knug LiDi wrote:Queueing.
Only word in the English language with five consecutive vowels. Eieio?
Personally, I'd just use "queue" as a verb. |
Khem
Colossus Technologies Project Wildfire
0
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Posted - 2014.10.28 22:48:09 -
[73] - Quote
I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game. |
Milla Goodpussy
Federal Navy Academy
71
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Posted - 2014.10.28 22:57:48 -
[74] - Quote
Khem wrote:I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game.
who benefits from it.. persons that decide to get started and actually play for awhile why should it even matter to you.. it matters to the person that's paying up money to play this very long game.. stop whinning about what others enjoy besides yourself.. I have never understood how come so many players in this game is always wondering and worrying about someone's elses game..
mind yo business |
Khem
Colossus Technologies Project Wildfire
0
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Posted - 2014.10.28 23:08:10 -
[75] - Quote
Milla Goodpussy wrote:Khem wrote:I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game. who benefits from it.. persons that decide to get started and actually play for awhile why should it even matter to you.. it matters to the person that's paying up money to play this very long game.. stop whinning about what others enjoy besides yourself.. I have never understood how come so many players in this game is always wondering and worrying about someone's elses game.. mind yo business
I think this is the first time I've been Trolled. If trolling means reacting while not replying to the content? |
Milla Goodpussy
Federal Navy Academy
71
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Posted - 2014.10.28 23:16:44 -
[76] - Quote
Khem wrote:Milla Goodpussy wrote:Khem wrote:I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game. who benefits from it.. persons that decide to get started and actually play for awhile why should it even matter to you.. it matters to the person that's paying up money to play this very long game.. stop whinning about what others enjoy besides yourself.. I have never understood how come so many players in this game is always wondering and worrying about someone's elses game.. mind yo business I think this is the first time I've been Trolled. If trolling means reacting while not replying to the content?
when this feature becomes usuable as of next week.. you're still going to use it right? then stfu about it. |
Khem
Colossus Technologies Project Wildfire
0
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Posted - 2014.10.28 23:21:42 -
[77] - Quote
Milla Goodpussy wrote:Khem wrote:Milla Goodpussy wrote:Khem wrote:I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game. who benefits from it.. persons that decide to get started and actually play for awhile why should it even matter to you.. it matters to the person that's paying up money to play this very long game.. stop whinning about what others enjoy besides yourself.. I have never understood how come so many players in this game is always wondering and worrying about someone's elses game.. mind yo business I think this is the first time I've been Trolled. If trolling means reacting while not replying to the content? when this feature becomes usuable as of next week.. you're still going to use it right? then stfu about it.
Sigh.
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Rain6637
GoonWaffe Goonswarm Federation
23280
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Posted - 2014.10.28 23:41:31 -
[78] - Quote
TheSmokingHertog wrote:Dunkle Lars wrote:So what made you go from "we'll never expand the skill-queue beyond 24 hours because we fear people won't log-in" to this?
I think it's a good change, but I'm wondering if there's an economic reason for it too.. Maybe to allow people to easily train accounts for selling or some stuff On fanfest we were told the average EVE player logs in more as 340 days a year, I dont think its a real problem then, is it? what do you want to bet this year's statistics are even more impressive due to closed sockets
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Nosum Hseebnrido
Interregnum.
5
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Posted - 2014.10.29 00:06:31 -
[79] - Quote
CCP Phantom wrote:Exciting times! With the Phoebe release (to be deployed on November 4th) the 24 hour limit on the skill queue will be removed. With Phoebe you will be able to add further skill training to the queue even if the queue is already filled up to 24 hours (trial accounts excepted). Read more about those exciting changes in CCP Delegate Zero's latest blog Longer Queues Expected: Skill Training Above and Beyond 24 Hours! Now all you have to do is to change "inject skill" mechanic so player may inject it always but can not skill it to level 1 without having requirement skills on requirement levels.
http://eveboard.com/pilot/Nosum_Hseebnrido
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Nosum Hseebnrido
Interregnum.
5
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Posted - 2014.10.29 00:27:18 -
[80] - Quote
..one more thing..
It have sense to implement "radial widow" to skill sheet now, just right click on skill lvl1 and from radial window choose for with level you want to skill up that skill(instead of 4x "add to skill que").
http://eveboard.com/pilot/Nosum_Hseebnrido
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Deepfried DesireHelmet
Nostalgia. Sugar.
0
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Posted - 2014.10.29 00:36:58 -
[81] - Quote
i do know your exact plans for it, but if i could right click on ex. talwar mastery 3 and have the option add all available to skill that would be soo great!!!!! |
Primary This Rifter
4S Corporation Goonswarm Federation
114
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Posted - 2014.10.29 01:32:41 -
[82] - Quote
Ashlar Maidstone wrote:While I applaud the work that's gone into this I see several problems already of one was already addressed in regards to a lapse subscription. The other really big problem is, say for example you set a que for say a year, you find out you going to die within that year because of a noncurable disease, or you set one for five years, none of us don't even know if we'll be here in the next hour or day and the point I'm making is this whole thing is silly and a waste of resources.
I don't even know from one month to next next if I'll even maintain my subscription and therefore not buying into an otherwise decent feature. This is really dumb and it looks like you're just trying to invent problems that don't exist.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Primary This Rifter
4S Corporation Goonswarm Federation
114
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Posted - 2014.10.29 01:38:53 -
[83] - Quote
Khem wrote:it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game. Since when did you have to interact with anyone in order to set a skill queue?
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Starden Arnolles
Phoibe Enterprises
19
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Posted - 2014.10.29 01:50:56 -
[84] - Quote
This is one of the changes that I applaud. It promotes planning and efficiency, shows concern for our real life demands and uncertainties, and is imo all win. |
Starden Arnolles
Phoibe Enterprises
19
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Posted - 2014.10.29 01:57:00 -
[85] - Quote
Khem wrote:I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial. Ok Maybe not trivial. But if you are a multi account holder you already have a time commitment above most.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game.
Is there a a bad side to this change. I'm not sure. It will help me. But I will log in less often. Is that good for EVE?
I would say that if someone needs something like forced repetitive logging into a skill queue to have contact with others, the root problem lies not with the skill queue. |
Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
156
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Posted - 2014.10.29 03:43:26 -
[86] - Quote
Dont know if anyone else has suggested (thread TLDR and it's 3am here atm) but can the ability to import and export skill plans be added, as well as having remap break points added into said skill plans as well, break point being where you need to remap from percept/will to int/mem etc.
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Dalilus
Federal Navy Academy Gallente Federation
89
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Posted - 2014.10.29 04:45:11 -
[87] - Quote
Great update.....for those that have yearlong subscriptions. I guess CCP finally decided to throw constant customers a bone.....first good step in that direction - if there are more bones coming our way. |
Indahmawar Fazmarai
3156
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Posted - 2014.10.29 09:29:03 -
[88] - Quote
Khem wrote:I do not understand who really benefits from this change:
Players: If you play then you are paying attention. That is the point of the game. The 24 hour window is sufficient.
Multi Account holders: Relative to EVE's multitude of mind numbing detail, managing skill queues is trivial. Ok Maybe not trivial. But if you are a multi account holder you already have a time commitment above most.
CCP: Account holders who do not play do not need to log in often or barely at all. This probably keeps those early players who are loath to leave onboard.
I fit into the last category. A player since 2003. But I do not see the need for this and it will reduce the need for player interaction. Surely a bad thing in a Multiplayer game.
Is there a a bad side to this change. I'm not sure. It will help me. But I will log in less often. Is that good for EVE?
Who really benefits from the change?
Free clue: Now players can queue, pay and forget!
Paying subs >> actually playing the game, when population is down to 2008 levels.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Ancient Soule
The Space Core Reckoning Star Alliance
0
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Posted - 2014.10.29 11:40:22 -
[89] - Quote
Take this from a new player/CEO perspective and maybe it will make sense to people who have 10,000 hours of experience demolishing new players and new corps.
As this game is steadily losing subs, I feel it's a chance to grab a few new players who have paid for a year to set up their skill queue, for a very long period, pay for that period, then return at a much later date hoping that the game will have improved.
This is a feature that should have been obviously implemented ages ago, if they originally upgraded the skill queue to 24 hours, why did they have that restriction and not make the unlimited skill queue then?
From my perspective which experienced players would not understand, since they learned when EVE was in a different game state, experienced players bunch up into large networks through huge coalitions that are blue to each other and take on easy targets such as new players and corps. I have been recruiting constantly since I started in January, and have a total of 9 players including myself, 3 of us know each other as friends, so 6 real new recruits. ALL of these people are inactive. The other 50 or so people that have been in this corp were the following:
1) New players that quit EVE (the majority) 2) A few older players that quit EVE 3) Awoxers that gank and cause disruption internally 4) Spys that cause paranoia internally 5) Thieves
I would just like to say that this game is not difficult, it's actually the opposite. There are very few options as in how to play the game compared to other massive online games. It would be nice to have more than a few options as to how to play the game.
I played this game for a little while in 2009 and have some good memories from that. However 2014 I have been constantly targeted by large groups of experienced players like I killed their cat.
Are there any experienced alliances/corps that actually destroy each other instead of new players/corps? Maybe I'm just unlucky and everyone decided to target me because they don't like how my portrait looks.
Great feature, but at this point seems to be a way to try and trick people into sticking with the game.
I probably am going to stick with the game, but instead of trying to do something that's remotely interesting (wormhole space), I will use the game option that is currently available to me for a few years until I learn my lesson. Stare at rocks in high sec except for the other 99% of the time I will be at war because our scoreboards scream "easy targets, easy kills!!! MOAR!!!".
*end rant*
Yes I suck and am a noob, and I'm thinking about playing WoW instead. However I have tried to coexist in this game with the community and they reject us and instead use me as meat for easy kills (the more tempting option). |
Maul555
Enso Corp
419
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Posted - 2014.10.29 12:03:34 -
[90] - Quote
As someone who keeps a training plan that is years long, I applaud and eagerly await this glorious new feature! |
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