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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Arronicus
Bitter Lemons Brothers of Tangra
1202
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Posted - 2014.10.29 09:31:07 -
[31] - Quote
Scheulagh Santorine wrote:I can see that I will want to add a section to my notes to make clear the effect on time-to-warp ( Ship Motion in EVE Online). In EVE, Mass and Inertia are interchangeable for purposes of bumping, but the increase in mass will deteriorate performance with any kind of MWD or AB modules. In a nutshell, this will make combat maneuvers ... difficult. For manual orbits, the maximum angular velocity that can be achieved when fitting this module compared to not fitting this module will be roughly half. On the other hand, time to warp will half what it would have been without the module. (note, I did this calculation asymptotically instead of solving for the inverse of the v(t) equation.) S. Santorine
You're a fat turd.
No really though I just wanted to say hi. Also, you sure about the getting into warp in half the time crap? I didn't think it'd be nearly that much faster, but that'd be sweet. Will have to hit the test server (once it is seeded...) |
Arronicus
Bitter Lemons Brothers of Tangra
1202
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Posted - 2014.10.29 09:36:42 -
[32] - Quote
Vulfen wrote:Is anyone able to explain, what is the net gain by using these to agility compared to a Low Friction T2 rig?
Low friction nozzle joint II: Agility increase 14% Armor amount decrease 10% reduced to 5% @ astro rigging 5 75 Calibration
Higgs-Boson GodRig I: Mass increase 100%
- Significantly less speed bonus for propulsion mods
- Less affect from being bumped
- Less Harassment from tumblr landwhales
Net agility increase 11% (3% less) -75% max velocity (get into warp in shorter distances, can align to warp speed at much slower speeds) Warp speed decrease 10%, reduced to 5% @ astro rigging 5 25 Calibration |
Amy Farrah FowIer
School of Applied Knowledge Caldari State
5
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Posted - 2014.10.29 09:42:43 -
[33] - Quote
1. This wont work! "bumping" will now be more effective, because you wont get back in rage with -75% Max Velocity! (for example: you will not be bumped 60km, you will be bumped 30-40km and need the x4 time back to the asteroid)
2. This Rig will be used for WH-cycling - I am sure it will.
But bumping miners is clearly harrasment and my suggestion is the following:
Give every Exhumer/Mining Barge ect. the possibility to anhor in space. 30s time to go in "anhor mode" (you cant activate modules while anchoring your ship, you cant warp after you anchored your ship, so you have to unanchor before you will warp out.
With this changes you cant use this rig for WH-cycle! |
Samsara Nolte
Sternenschauer AG Random Thinking
20
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Posted - 2014.10.29 09:43:36 -
[34] - Quote
CCP Fozzie wrote:Hey everyone. We announced this new rig at EVE Vegas but I haven't made an official feedback thread yet, so here it is.
Short version is: we're adding a rig that slows you down quite a lot, doubles your mass and improves your agility a bit. It will also decrease warp speed as a drawback that can be reduced through the Astronautics Rigging skill.
We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.
The rig will exist in all size variations, T1 only for now. It will have similar build costs to other T1 astronautics rigs. It will fall within the Astronautics Rigging section and use that skill.
It will be limited to one fitted per ship.
Stats are: 25 Calibration +100% Mass -55% Inertia -75% Max Velocity
Drawback of -10% Warp Speed (reduced by the Astronautics Rigging skill).
Looking at this from the perspective of a Wormhole-Resident - what i-¦m intrested to learn is, does this 100% mass addition stack with activated propulsion mods.
For example and 100MN Afterburner fitted on an Orca adds 50Million to the mass of the Orca resulting in a mass of 300Million - so with this rig fitted will an Orca with activated 100MN Afterburner have a mass of 250Million*2 +50Million = 550Million or will it be (250Million + 50Million)*2 = 600Million. |
SMT008
SnaiLs aNd FroGs
762
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Posted - 2014.10.29 09:49:20 -
[35] - Quote
Now that I'm thinking about it...
Mass is the main component when it comes to bumping efficiency, right ?
So an exhumer with an Anchor rig fitted will be more difficult to bump.
What if the bumper, instead of using a Machariel, uses a Machariel with an Anchor rig too ?
The effect is basically nullified if I'm not mistaken.
And if the bumper uses a Machariel with an anchor rig against a miner without an anchor rig...that will get funny very fast |
Amy Farrah FowIer
School of Applied Knowledge Caldari State
5
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Posted - 2014.10.29 09:51:27 -
[36] - Quote
@SMT008
... -75% Max Velocity (if rig is fitted) |
Galphii
Caldari Provisions Caldari State
286
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Posted - 2014.10.29 10:05:27 -
[37] - Quote
Amy Farrah FowIer wrote:1. This wont work! "bumping" will now be more effective, because you wont get back in rage with -75% Max Velocity! (for example: you will not be bumped 60km, you will be bumped 30-40km and need the x4 time back to the asteroid)
2. This Rig will be used for WH-cycling - I am sure it will.
But bumping miners is clearly harrasment and my suggestion is the following:
Give every Exhumer/Mining Barge ect. the possibility to anhor in space. 30s time to go in "anhor mode" (you cant activate modules while anchoring your ship, you cant warp after you anchored your ship, so you have to unanchor before you will warp out.
With this changes you cant use this rig for WH-cycle! If the point of this is to reduce bumping then this is a much better idea than a rig. Then we just need to come up with a solution for freighter bumping.
X
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McChicken Combo HalfMayo
The Happy Meal
0
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Posted - 2014.10.29 10:06:31 -
[38] - Quote
First thought: Why you nerf my playstyle CCP? Second thought: Procurer & Skiff pilots using these rigs and actually ruining their ability to be difficult to bump. |
Altrue
Exploration Frontier inc Brave Collective
1354
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Posted - 2014.10.29 10:15:06 -
[39] - Quote
Nice rig
Signature Tanking - Best Tanking
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Arronicus
Bitter Lemons Brothers of Tangra
1202
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Posted - 2014.10.29 10:15:51 -
[40] - Quote
SMT008 wrote:Now that I'm thinking about it... Mass is the main component when it comes to bumping efficiency, right ? So an exhumer with an Anchor rig fitted will be more difficult to bump. What if the bumper, instead of using a Machariel, uses a Machariel with an Anchor rig too ? The effect is basically nullified if I'm not mistaken. And if the bumper uses a Machariel with an anchor rig against a miner without an anchor rig...that will get funny very fast
Bumping machariel would have to be mentally challenged to use the anchor rig. Sure, it increases your mass, but it cuts your velocity by 75%. So, you have double the mass, but less effect from your MWD given the higher mass, that alone, would mean the effect isn't nullified, but stack the 75% speed penalty on, and all of a sudden the mach is bumping for something like 1/5 of his original effect. |
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Reppyk
The Black Shell
696
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Posted - 2014.10.29 10:24:46 -
[41] - Quote
What a terrible idea.
It's already extremely hard to catch the growing invasion that are supercarriers assigning fighters from the edge of a forcefield. Now you can't really bump them.
I AM SPACE CAPTAIN REPPYK.
I AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER.
Welcome to, welcome to, welcome to my scramble. GÖÑ
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Yana Hendar
Republic Military School Minmatar Republic
0
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Posted - 2014.10.29 11:10:59 -
[42] - Quote
So, an anti bumping rig... surely this should be a lowslot module, like the other hull stuff (or maybe just a cap-sized rig). If miners don't want to be bumped, or they want to avoid PVP outside of hisec, make them lose an MLU or stabs.
CCP Fozzie wrote: +100% Mass -55% Inertia
^ Science was never my strong point, but that makes zero sense. |
Galphii
Caldari Provisions Caldari State
286
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Posted - 2014.10.29 11:19:15 -
[43] - Quote
Yana Hendar wrote:So, an anti bumping rig... surely this should be a lowslot module, like the other hull stuff (or maybe just a cap-sized rig). If miners don't want to be bumped, or they want to avoid PVP outside of hisec, make them lose an MLU or stabs.
Definitely makes more sense for it to be a low slot module than a rig. Freighter rigs went through the same process
X
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Anthar Thebess
780
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Posted - 2014.10.29 12:13:24 -
[44] - Quote
Nice stuff for : - ship closing WH ( Full plates + MWD 100 + 100% mass yeah! ) - 'Shuttle' Interceptors ( They fly gate to gate after all ) - Dedicated T1 Haulers ( they don't need speed to much if not on AFK mode) - T2 Transport Ships ( even faster align time) - T3 Nullified and Stabbed Transport Cruisers ( zuummm! between gate camps) - Capitals using gates for travel - faster align time! , one rig will be mandatory!
Just few holes....
oh , and yes , super stuff for miners....
New Gate Connections in EVE!
Support idea for new gates that will make some more places to thrive.
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Nyalnara
AdAstra. Beach Club Red Whines.
3
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Posted - 2014.10.29 12:19:46 -
[45] - Quote
Samsara Nolte wrote:Looking at this from the perspective of a Wormhole-Resident - what i-¦m intrested to learn is, does this 100% mass addition stack with activated propulsion mods.
That. Usually i use a Maller with a 100MN MWD, and i'd like to know if that would allow me to reduce low-class Wh faster.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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CCP Fozzie
C C P C C P Alliance
11862
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Posted - 2014.10.29 12:38:37 -
[46] - Quote
The mass multiplier is applied after additive effects such as plates and prop modules.
It's also worth noting that if all you care about is align time, Low Friction Nozzle Joints will be more effective. However if you want align time combined with lower speed or higher mass, these are the rigs for you.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Syrias Bizniz
Zebra Corp The Bastion
362
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Posted - 2014.10.29 13:31:25 -
[47] - Quote
Not sure on this one:
How exactly does Mass manipulate Isotope-Consumption? I remember to NOT FCKING HAVE MY PROPMOD TURNED ON WHEN ON BRIDGES! |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
297
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Posted - 2014.10.29 13:42:06 -
[48] - Quote
OK this completely went over my head.
a 100% increase in mass per each rig. What will this do about forcing wormholes to collapse? Sure it removed a ships ability to slow-boat it to the wormhole, but with the recent changes, most caps will warp off and back again. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
649
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Posted - 2014.10.29 13:54:07 -
[49] - Quote
These will be great for rage-rolling wormholes.
I could see hauler Orcas using these for the bump resistance. Couple the additional mass from the rig plus the 10 second align you can get from a MWD and they'd be pretty hard to bump.
I'm not sure how useful these would be for miners in a belt through. The bump resistance comes at a heavy cost to maneuverability. "Slowboating" will be redefined, and if you do managed to get bumped you're pretty well hosed.
There are some other potential uses rolling around in my head as well. Could be...interesting....
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
649
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Posted - 2014.10.29 13:54:53 -
[50] - Quote
TheMercenaryKing wrote:OK this completely went over my head.
a 100% increase in mass per each rig. What will this do about forcing wormholes to collapse? Sure it removed a ships ability to slow-boat it to the wormhole, but with the recent changes, most caps will warp off and back again. Limit one rig per ship.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Soldarius
Deadman W0nderland The 99 Percent
857
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Posted - 2014.10.29 14:08:25 -
[51] - Quote
Syrias Bizniz wrote:Not sure on this one:
How exactly does Mass manipulate Isotope-Consumption? I remember to NOT FCKING HAVE MY PROPMOD TURNED ON WHEN ON BRIDGES!
Correct me if I'm wrong, but iirc only jump portals consider mass of teleported ship when determining fuel consumption. So jump bridges, titan bridges, and blops portals. Jump drive capable ships would simply use their own jump drive which only considers distance into fuel consumption calculations.
The ships one would take through a bridge are not typically those that would benefit from having this rig, but they certainly aren't limited in that regard.
tl;dr: Higgs-rigged freighters will use twice the LO/stront if they take a jump/titan bridge. Blockade Runners certainly don't need them. Caps will simply jump to destination and not care.
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
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Scheulagh Santorine
The Math Department
19
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Posted - 2014.10.29 14:11:19 -
[52] - Quote
Yana Hendar wrote:So, an anti bumping rig... surely this should be a lowslot module, like the other hull stuff (or maybe just a cap-sized rig). If miners don't want to be bumped, or they want to avoid PVP outside of hisec, make them lose an MLU or stabs. CCP Fozzie wrote: +100% Mass -55% Inertia
^ Science was never my strong point, but that makes zero sense.
You are right about 'inertia' making no sense. The use of the term 'inertia' by CCP is not consistent with a physical model of ship motion. If you describe the motion of ships in the game according to physical rules for objects in the real world, inertia is better described as the reciprocal of drag!
I'll add a section to Chapter I on the impact of this module (if/when) I have time.
S. Santorine
============================== I used to shoot things, now I do math.
S. Santorine
Writings on some formal methods in EvE-Online: Ship Motion in EVE Online
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Syrias Bizniz
Zebra Corp The Bastion
362
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Posted - 2014.10.29 14:20:47 -
[53] - Quote
Basically: It's an agility rig that also enhances your bump-resilience. |
Rosewalker
Khumaak Flying Circus
64
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Posted - 2014.10.29 14:26:07 -
[54] - Quote
Yana Hendar wrote:So, an anti bumping rig... surely this should be a lowslot module, like the other hull stuff (or maybe just a cap-sized rig). If miners don't want to be bumped, or they want to avoid PVP outside of hisec, make them lose an MLU or stabs. CCP Fozzie wrote: +100% Mass -55% Inertia
^ Science was never my strong point, but that makes zero sense.
No, not an anti-bumping rig. In Kronos, the Procurer received a nerf to its ability to mine while aligned in order to buff the ability of high sec miners flying Procurers to avoid getting bumped. This rig not only eliminates the nerf, but offers the same benefit to all mining ships. I currently fit a low friction rig on all my mining ships. I'll just replace that with this rig, even if my align time winds up going up a second.
The Nosy Gamer - Free Wollari!-á Buy your EVE time codes through Dotlan maps!
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Nolak Ataru
Incursion Osprey Replacement Fund LLC
239
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Posted - 2014.10.29 14:29:27 -
[55] - Quote
Apparently it's very hard for people to pair up with a mining buddy, web each other down, and mine aligned at 20m/s.... |
Daichi Yamato
Xero Security and Technologies
1957
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Posted - 2014.10.29 15:18:01 -
[56] - Quote
Nolak Ataru wrote:Apparently it's very hard for people to pair up with a mining buddy, web each other down, and mine aligned at 20m/s....
well now they dont have to.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Rowells
Unknown Soldiers Fidelas Constans
1574
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Posted - 2014.10.29 15:18:24 -
[57] - Quote
Soldarius wrote:tl;dr: Higgs-rigged freighters will use twice the LO/stront if they take a jump/titan bridge. Blockade Runners certainly don't need them. Caps will simply jump to destination and not care.
um...ill give you the benefit of doubt and assume derp moment |
Red Teufel
Mafia Redux Irresponsible Use of Capital.
388
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Posted - 2014.10.29 15:20:14 -
[58] - Quote
I'm not a fan of giving botters even more of a chance to warp away. |
Jack Branigan
Deadspace Knights Galactic Skyfleet Empire
7
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Posted - 2014.10.29 15:39:17 -
[59] - Quote
Amy Farrah FowIer wrote:1. This wont work! "bumping" will now be more effective, because you wont get back in rage with -75% Max Velocity! (for example: you will not be bumped 60km, you will be bumped 30-40km and need the x4 time back to the asteroid)
2. This Rig will be used for WH-cycling - I am sure it will.
But bumping miners is clearly harrasment and my suggestion is the following:
Give every Exhumer/Mining Barge ect. the possibility to anhor in space. 30s time to go in "anhor mode" (you cant activate modules while anchoring your ship, you cant warp after you anchored your ship, so you have to unanchor before you will warp out.
With this changes you cant use this rig for WH-cycle!
Are you serious? 75% of this rig even being created is for WH cycling... It's been needed ever since they destroyed the ability to actually close wh's for the smaller wh corps. don't believe me? take a trip through c4's and look at all the abandoned towers from people who just up and left.
The miner bumping aspect is just a side bonus |
Jack Branigan
Deadspace Knights Galactic Skyfleet Empire
7
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Posted - 2014.10.29 15:44:11 -
[60] - Quote
TheMercenaryKing wrote:OK this completely went over my head.
a 100% increase in mass per each rig. What will this do about forcing wormholes to collapse? Sure it removed a ships ability to slow-boat it to the wormhole, but with the recent changes, most caps will warp off and back again.
As stated in the dev post........."We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time. " It's primarily going to be used by smaller corps in the lower class wormholes so that a bs (usual way to kill a wh currently..) will be over 200 mil kg. Putting it just shy of the orca. Put a prop mod on and now a domi will basically equal a non prop modded orca mass. Which was the prefered method before to close wormholes in the lower classes. (except C1's with their stupid low wh mass restrictions cause AIN'T NOBODY GOT TIME FOR DAT!) |
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