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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
FT Diomedes
The Graduates Forged of Fire
598
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Posted - 2014.10.30 16:07:18 -
[91] - Quote
NEONOVUS wrote:MJD sniper boats will be fun with this Jump, screw up, run away, and have the jump on target more consistently
I was thinking it might also be useful for Tornados- where being aligned at all times is important and you are frequently waiting for folks to undock or jump through.
This is my signature. There are many like it, but this one is mine.
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Daichi Yamato
Xero Security and Technologies
1958
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Posted - 2014.10.30 16:23:52 -
[92] - Quote
viverxia wrote:
This is why we can't have nice things
I'm sure the industrial core of new Eden would love to have words :p
FFS!
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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King Fu Hostile
Imperial Collective Unsettled.
199
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Posted - 2014.10.30 17:42:13 -
[93] - Quote
Nolak Ataru wrote:Translation for WH: "Sorry we didn't listen to y'all when you said it'd kill 90% of the smaller corps because rolling is too dangerous. Have this rig that *might* help you close a hole, except when it wont.... and we still wont release data about how empty WH space is. Oh by the way, on a totally unrelated subject to WHs emptying out, we're increasing the buy orders of blue loot."
Because it didnt kill any corps. The data on wh population is also already out, and wormholes arent emptier than they used to. Lowclass income was below hisec lvl 3 missions, and had to be buffed.
I wish CCP could fix whiny babies in Rhea. |
Serendipity Lost
Repo Industries Chelonaphobia
610
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Posted - 2014.10.30 18:02:24 -
[94] - Quote
King Fu Hostile wrote:Nolak Ataru wrote:Translation for WH: "Sorry we didn't listen to y'all when you said it'd kill 90% of the smaller corps because rolling is too dangerous. Have this rig that *might* help you close a hole, except when it wont.... and we still wont release data about how empty WH space is. Oh by the way, on a totally unrelated subject to WHs emptying out, we're increasing the buy orders of blue loot." Because it didnt kill any corps. The data on wh population is also already out, and wormholes arent emptier than they used to. Lowclass income was below hisec lvl 3 missions, and had to be buffed. I wish CCP could fix whiny babies in Rhea.
I would love a link to your data. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
241
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Posted - 2014.10.31 00:22:57 -
[95] - Quote
King Fu Hostile wrote:Because it didnt kill any corps. The data on wh population is also already out,
[CITATION NEEDED] else obvious CCP alt detected. |
Rob Cobb
Caldari Provisions Caldari State
35
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Posted - 2014.10.31 05:19:18 -
[96] - Quote
King Fu Hostile wrote:Nolak Ataru wrote:Translation for WH: "Sorry we didn't listen to y'all when you said it'd kill 90% of the smaller corps because rolling is too dangerous. Have this rig that *might* help you close a hole, except when it wont.... and we still wont release data about how empty WH space is. Oh by the way, on a totally unrelated subject to WHs emptying out, we're increasing the buy orders of blue loot." Because it didnt kill any corps. The data on wh population is also already out, and wormholes arent emptier than they used to. Lowclass income was below hisec lvl 3 missions, and had to be buffed. I wish CCP could fix whiny babies in Rhea.
Ummm w-space is certainly getting smaller and losing residents...
On the bright side, CCP are trying to draw people back by increasing the value of lower tier loot (t3 dessies) and making it easier to roll holes (these rigs). They made a mistake, rather than going back they seem to be saving face and fixing it another way...
Happy to see they havent forgot about wormholers and am happy to see these changes + cant wait to see how many 600m mass orcas get trapped closing holes that have had unknown mass put on them :)
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Dalron
Infinite Holdings Ltd
9
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Posted - 2014.10.31 06:49:26 -
[97] - Quote
King Fu Hostile wrote:Nolak Ataru wrote:Translation for WH: "Sorry we didn't listen to y'all when you said it'd kill 90% of the smaller corps because rolling is too dangerous. Have this rig that *might* help you close a hole, except when it wont.... and we still wont release data about how empty WH space is. Oh by the way, on a totally unrelated subject to WHs emptying out, we're increasing the buy orders of blue loot." Because it didnt kill any corps. The data on wh population is also already out, and wormholes arent emptier than they used to. Lowclass income was below hisec lvl 3 missions, and had to be buffed. I wish CCP could fix whiny babies in Rhea.
The data on Wormhole space from the CSM Minutes was so far out of date as to be useless. It was only 2-3 weeks after the changes to wormhole space so before the exodus of people started.
Also the reason this cant be a module and has to be a rig is that otherwise you could take it off/turn it off. |
Fluffi Flaffi
Royal Amarr Institute Amarr Empire
114
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Posted - 2014.10.31 11:52:12 -
[98] - Quote
Gay Pornstar wrote: You may not be aware, but theres this new mechanic called fleet warping.
And Fleet warping activates the web for all fleet members automatically at the same time? This mechanic is completely new to me, but have try it or I missunderstood something with the the warp-web-concept?!?
Oh sorry. You are an ISBoxer or something like that, correct? Now I understan how that may work for you. |
Serendipity Lost
Repo Industries Chelonaphobia
612
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Posted - 2014.10.31 12:03:57 -
[99] - Quote
Rob Cobb wrote:King Fu Hostile wrote:Nolak Ataru wrote:Translation for WH: "Sorry we didn't listen to y'all when you said it'd kill 90% of the smaller corps because rolling is too dangerous. Have this rig that *might* help you close a hole, except when it wont.... and we still wont release data about how empty WH space is. Oh by the way, on a totally unrelated subject to WHs emptying out, we're increasing the buy orders of blue loot." Because it didnt kill any corps. The data on wh population is also already out, and wormholes arent emptier than they used to. Lowclass income was below hisec lvl 3 missions, and had to be buffed. I wish CCP could fix whiny babies in Rhea. Ummm w-space is certainly getting smaller and losing residents... On the bright side, CCP are trying to draw people back by increasing the value of lower tier loot (t3 dessies) and making it easier to roll holes (these rigs). They made a mistake, rather than going back they seem to be saving face and fixing it another way... Happy to see they havent forgot about wormholers and am happy to see these changes + cant wait to see how many 600m mass orcas get trapped closing holes that have had unknown mass put on them :)
So other than the Fozzinator implying it has a niche use for rolling wh, can someone actually explain to me how this rig will make rolling wh better? I get the mass doubles, but the velocity goes to 25%. I see the mass being an interesting tool, but I see the 75% velocity reduction more than erasing any value the mass manipulation would have had.
Pretend I'm as obtuse as Baltec and explain how this will work. |
Salpun
Global Telstar Federation Offices
796
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Posted - 2014.10.31 13:22:00 -
[100] - Quote
Fluffi Flaffi wrote:Gay Pornstar wrote: You may not be aware, but theres this new mechanic called fleet warping.
And Fleet warping activates the web for all fleet members automatically at the same time? This mechanic is completely new to me, but have try it or I missunderstood something with the the warp-web-concept?!? Oh sorry. You are an ISBoxer or something like that, correct? Now I understan how that may work for you. Like the fact that cycling your afterburner on and off helps put the ship's speed over the speed required for warp on heavy ships faster. A web also speeds up the situation where a ship alines to the correct destination. Situations that demonstrated this in the past are when a ship webs and scrams but the web hits and the scram does not on the server tic because of this a ship you think you caught gets a boost to escape from being webbed before he scram becomes effective. The de cloak insta warp trick is also a version of this if I am getting my facts straight.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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FT Diomedes
The Graduates Forged of Fire
601
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Posted - 2014.10.31 14:36:24 -
[101] - Quote
Fluffi Flaffi wrote:Gay Pornstar wrote: You may not be aware, but theres this new mechanic called fleet warping.
And Fleet warping activates the web for all fleet members automatically at the same time? This mechanic is completely new to me, but have try it or I missunderstood something with the the warp-web-concept?!? Oh sorry. You are an ISBoxer or something like that, correct? Now I understan how that may work for you.
If you are both aligned and at speed, then fleet warp will warp you at the same time.
This is my signature. There are many like it, but this one is mine.
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Falin Whalen
GoonWaffe Goonswarm Federation
744
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Posted - 2014.10.31 23:49:04 -
[102] - Quote
Galphii wrote:Is the limit on one per ship necessary? Could the bonuses be roughly divided to allow three to be fitted with improvements over the current stats (say, 150% mass increase)? Arbitrary restrictions like 'limit of 1 per ship' make my brain itch A pity freighters can't use these too because bumping 'mechanics' are ridiculous and archaic. Freighters don't have RIG SLOTS you numb skull.
"it's only because of their stupidity that they're able to be so sure of themselves."
The Trial - Franz Kafka-á
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Mharius Skjem
Opacity Circles
37
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Posted - 2014.11.01 00:19:29 -
[103] - Quote
CCP Fozzie wrote:Hey everyone. We announced this new rig at EVE Vegas but I haven't made an official feedback thread yet, so here it is.
Short version is: we're adding a rig that slows you down quite a lot, doubles your mass and improves your agility a bit. It will also decrease warp speed as a drawback that can be reduced through the Astronautics Rigging skill.
We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.
The rig will exist in all size variations, T1 only for now. It will have similar build costs to other T1 astronautics rigs. It will fall within the Astronautics Rigging section and use that skill.
It will be limited to one fitted per ship.
Stats are: 25 Calibration +100% Mass -55% Inertia -75% Max Velocity
Drawback of -10% Warp Speed (reduced by the Astronautics Rigging skill).
If you double the mass shouldn't this translate into extra hp, at least for hull and armour.
*awaits incoming hate from other players.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
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Rowells
Unknown Soldiers Fidelas Constans
1587
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Posted - 2014.11.01 00:25:18 -
[104] - Quote
Falin Whalen wrote:Galphii wrote:Is the limit on one per ship necessary? Could the bonuses be roughly divided to allow three to be fitted with improvements over the current stats (say, 150% mass increase)? Arbitrary restrictions like 'limit of 1 per ship' make my brain itch A pity freighters can't use these too because bumping 'mechanics' are ridiculous and archaic. Freighters don't have RIG SLOTS you numb skull. Thats what he said. |
Mharius Skjem
Opacity Circles
37
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Posted - 2014.11.01 00:25:30 -
[105] - Quote
Kromarx wrote:CCP Fozzie wrote:Stats are: +100% Mass -55% Inertia From some physics site: Quote:Mass is that quantity that is solely dependent upon the inertia of an object. The more inertia that an object has, the more mass that it has.
Inertia and mass are one and the same thing. Inertia is just mass in motion.
CCP Should do their best to make the physics consistent though.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
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Mharius Skjem
Opacity Circles
38
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Posted - 2014.11.01 00:35:29 -
[106] - Quote
Celthric Kanerian wrote:Unbumpable mining barge anyone?
I'm thinking of unbumpable ships outside jita 4-4 if I understand this right that is...
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
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Jason Ozran
Screaming Hayabusa Neo-Bushido Movement
26
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Posted - 2014.11.01 11:20:16 -
[107] - Quote
Yet another attempt from CCP to allow people to run away from fights. Up to now they were only stabbed, but you still had a slight chance to lock them and get them, now they will be stabbed and warp instantly <3
This is literally becoming a no-risk game. Not a single improvement has been made on PVP side for a long time now apart from ship rebalancing, and a whole lot of things made to help people stay safe. Just go in low sec and looking for a fight those days is a crusade (when people didn't already left the game).
Call it tears if you like, for me it is just an observation :) |
FT Diomedes
The Graduates Forged of Fire
601
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Posted - 2014.11.01 15:57:44 -
[108] - Quote
Jason Ozran wrote:Yet another attempt from CCP to allow people to run away from fights. Up to now they were only stabbed, but you still had a slight chance to lock them and get them, now they will be stabbed and warp instantly <3
You should look at the actual stats on the module before you start whining. There are existing rigs in the game that will get them into warp faster than this one.
This is my signature. There are many like it, but this one is mine.
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Hopelesshobo
Tactical Nuclear Penguin's
345
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Posted - 2014.11.02 02:31:27 -
[109] - Quote
FT Diomedes wrote:Jason Ozran wrote:Yet another attempt from CCP to allow people to run away from fights. Up to now they were only stabbed, but you still had a slight chance to lock them and get them, now they will be stabbed and warp instantly <3
You should look at the actual stats on the module before you start whining. There are existing rigs in the game that will get them into warp faster than this one.
The funny part is, if the person manages to get away, it's still Player vs Player content. Just the other players goal was to run away.
Lowering the average to make you look better since 2012.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1871
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Posted - 2014.11.02 03:50:23 -
[110] - Quote
Primary This Rifter wrote:Ships in EVE have this really wacky sci-fi ability called antigravity which can alter inertia independently of mass. The inertia modifier of a ship is basically a multiplier that expresses how much of a ship's mass still resists acceleration in response to a force. That's the attribute which he's expressing simply as inertia. So those big battleships with their tiny "inertia modifier" really have only slightly more inertia than a frigate, and the same power engines, and those giant glowing pads in the back are just for looks?
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Primary This Rifter
4S Corporation Goonswarm Federation
142
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Posted - 2014.11.02 04:26:45 -
[111] - Quote
Nobody even understands why gravitational mass and inertial mass happen to always be the same value for anything in our universe. It's not completely inconceivable in a science fiction setting that they could be decoupled somehow.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1871
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Posted - 2014.11.02 05:21:40 -
[112] - Quote
Perhaps they are the same thing in entirety and we merely choose to give them a different name when viewing from a different angle. Perhaps decoupling them would be akin to decoupling gravity from gravity.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Andre Coeurl
Embers Children TOHA Conglomerate
29
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Posted - 2014.11.03 00:28:17 -
[113] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=5170994#post5170994
Looks like this thread is an indirect aknowledgement to the issues expressed by countless players in that 103 pages' thread linked above... a direct answer (with actual data) would be much appreciated though :D |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
244
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Posted - 2014.11.03 04:13:11 -
[114] - Quote
Andre Coeurl wrote:https://forums.eveonline.com/default.aspx?g=posts&m=5170994#post5170994
Looks like this thread is an indirect aknowledgement to the issues expressed by countless players in that 103 pages' thread linked above... a direct answer (with actual data) would be much appreciated though :D
If the data supported Fozzie, he'd have released it ages ago instead of taking a much bigger interest in new "special" events for WH. |
Vrynia
Imhotep inc.
4
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Posted - 2014.11.04 09:36:42 -
[115] - Quote
I am a bit curious, since the BPO for the rigg are currently available on singularity does that mean it will be shipped in phoebe today ? |
James Baboli
Ferrous Infernum
208
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Posted - 2014.11.04 09:48:26 -
[116] - Quote
Vrynia wrote:I am a bit curious, since the BPO for the rigg are currently available on singularity does that mean it will be shipped in phoebe today ? yep.
Yes, I do incursions. Find out more here
Tech 3 battleships.
Moar battleships
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Lugh Crow-Slave
192
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Posted - 2014.11.04 13:09:59 -
[117] - Quote
Amy Farrah FowIer wrote:1. This wont work! "bumping" will now be more effective, because you wont get back in rage with -75% Max Velocity! (for example: you will not be bumped 60km, you will be bumped 30-40km and need the x4 time back to the asteroid)
2. This Rig will be used for WH-cycling - I am sure it will.
But bumping miners is clearly harrasment and my suggestion is the following:
Give every Exhumer/Mining Barge ect. the possibility to anhor in space. 30s time to go in "anhor mode" (you cant activate modules while anchoring your ship, you cant warp after you anchored your ship, so you have to unanchor before you will warp out.
With this changes you cant use this rig for WH-cycle! When this was announced they brought up rolling with these so I think it's intended |
Tiger Tesla
Periphery Bound Dominatus Atrum Mortis
50
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Posted - 2014.11.04 13:33:40 -
[118] - Quote
Lugh Crow-Slave wrote:Amy Farrah FowIer wrote:1. This wont work! "bumping" will now be more effective, because you wont get back in rage with -75% Max Velocity! (for example: you will not be bumped 60km, you will be bumped 30-40km and need the x4 time back to the asteroid)
2. This Rig will be used for WH-cycling - I am sure it will.
But bumping miners is clearly harrasment and my suggestion is the following:
Give every Exhumer/Mining Barge ect. the possibility to anhor in space. 30s time to go in "anhor mode" (you cant activate modules while anchoring your ship, you cant warp after you anchored your ship, so you have to unanchor before you will warp out.
With this changes you cant use this rig for WH-cycle! When this was announced they brought up rolling with these so I think it's intended
Exactly this.
These are rigs that help deal with both "miner bumping" and the increasing trend of players using battleships to roll wormholes. Because Orcas are completely helpless it makes more sense to roll with battleships, but what that does is limit you only by the polarization timer. By making these battleships faster at rolling holes, but more vulnerable for ganking, it "adds content" for both sides of the engagement. |
Darek Castigatus
Immortalis Inc. Shadow Cartel
629
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Posted - 2014.11.04 13:51:25 -
[119] - Quote
Primary This Rifter wrote:Kromarx wrote:CCP Fozzie wrote:Stats are: +100% Mass -55% Inertia From some physics site: Quote:Mass is that quantity that is solely dependent upon the inertia of an object. The more inertia that an object has, the more mass that it has. Ships in EVE have this really wacky sci-fi ability called antigravity which can alter inertia independently of mass. The inertia modifier of a ship is basically a multiplier that expresses how much of a ship's mass still resists acceleration in response to a force. That's the attribute which he's expressing simply as inertia.
In other words this is CCPs universe, physics is their *****.
Pirates - The Invisible Fist of Darwin
you're welcome
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Nolak Ataru
Incursion Osprey Replacement Fund LLC
248
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Posted - 2014.11.05 07:56:26 -
[120] - Quote
Tiger Tesla wrote:Lugh Crow-Slave wrote:Amy Farrah FowIer wrote:1. This wont work! "bumping" will now be more effective, because you wont get back in rage with -75% Max Velocity! (for example: you will not be bumped 60km, you will be bumped 30-40km and need the x4 time back to the asteroid)
2. This Rig will be used for WH-cycling - I am sure it will.
But bumping miners is clearly harrasment and my suggestion is the following:
Give every Exhumer/Mining Barge ect. the possibility to anhor in space. 30s time to go in "anhor mode" (you cant activate modules while anchoring your ship, you cant warp after you anchored your ship, so you have to unanchor before you will warp out.
With this changes you cant use this rig for WH-cycle! When this was announced they brought up rolling with these so I think it's intended Exactly this. These are rigs that help deal with both "miner bumping" and the increasing trend of players using battleships to roll wormholes. Because Orcas are completely helpless it makes more sense to roll with battleships, but what that does is limit you only by the polarization timer. By making these battleships faster at rolling holes, but more vulnerable for ganking, it "adds content" for both sides of the engagement.
The problem is, CCP is trying to FORCE pvp onto the player, and that is never a good thing. It made more sense to roll with capitals because of the massive amount carved out of the mass limit. Orcas, BS, and HICs were used after a capital passed through. |
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