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Gyges Skyeye
Abraxsys Get Off My Lawn
4
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Posted - 2014.10.29 01:26:30 -
[1] - Quote
When reading some alliance stuff that tells me unironically to use agility fit hauler ships to traverse jump bridges post patch I came up with what I feel is a better idea. No one really uses shuttles much these days when they are outclassed as a quick transport vessel in every way by interceptors. Now with the new jump limitations we have a gameplay space where power and utility can be added to the shuttle ship class to make it more than the afterthought that it currently is.
Other people's thoughts? |
Rendiff
Funk Soul Brothers
92
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Posted - 2014.10.29 01:44:07 -
[2] - Quote
That's actually not a bad idea. |
iCappyi
Lucid Dreamers Get Off My Lawn
4
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Posted - 2014.10.29 01:53:35 -
[3] - Quote
+1 |
Hopelesshobo
Tactical Nuclear Penguin's
341
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Posted - 2014.10.29 01:59:16 -
[4] - Quote
100% reduction would basically undermine fatigue to begin with. At the very most, it should be 90% to be like jump freighters.
Lowering the average to make you look better since 2012.
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Kelli Anneto
Black Star Rising
0
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Posted - 2014.10.29 02:12:06 -
[5] - Quote
Not sure on what %, but I would agree that it would give a roll to a ship that currently has no role. |
Ralen Zateki
Void.Tech Get Off My Lawn
178
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Posted - 2014.10.29 02:26:58 -
[6] - Quote
This idea makes a bunch of sense. Maybe not 100%, but something to prevent systems full of sigils and badgers taxi-ing around.
Talk about short bus parade.... |
Salariel Azizora
Viziam Amarr Empire
1
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Posted - 2014.10.29 02:40:45 -
[7] - Quote
Gyges Skyeye wrote:When reading some alliance stuff that tells me unironically to use agility fit hauler ships to traverse jump bridges post patch I came up with what I feel is a better idea. No one really uses shuttles much these days when they are outclassed as a quick transport vessel in every way by interceptors. Now with the new jump limitations we have a gameplay space where power and utility can be added to the shuttle ship class to make it more than the afterthought that it currently is.
Other people's thoughts?
I think you might be onto something here.
here, we take a look at a shuttle. simple design, fairly decent speed and no cargo hold what so ever. not to mention no roles. and then we look at the jump bridge access from let's say.. a staging point system to a home system. the 5lightyear range on the jump bridges alone is enough to scare most away from using them (which could be as CCP intended) However, The shuttle itself could and probably should be used at a reduced fatigue rate of say, anywhere between 90-100% and here my friends is why.
Point 1. A shuttle cannot attack anything (this we know) but shuttles are an excellent means of "transport"ation throughout New eden, even if they are outclassed and easily out manouvered by interceptors and various other form's of space pest's.
point 2. it would allow a shuttle pilot to be able to go from 1 front to another in the same constellation and perhaps even region and take up the fight, with the phoebe patch coming out you are looking at a mainstream nightmare for nullsec and lowsec. I think we all agree that PVP is just as important as the logistics side of things for Nullsec. so the answer to everything could very well be that 25,000 isk ship that we all look past.
+1 on the idea good sir. :) |
Ganthrithor
GoonWaffe Goonswarm Federation
859
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Posted - 2014.10.29 03:27:59 -
[8] - Quote
Also it might give some people a reason to fly something other than an interceptor around (since correctly-fitted interceptors are LITERALLY impossible to catch, that would probably be for the best). |
Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
6537
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Posted - 2014.10.29 03:42:22 -
[9] - Quote
This is a really interesting suggestion- I agree 100%
+1, I would love to see this happen
"A City made of Wood is built in the forest;
A City made of Stone is built in the mountains;
But a City made of Dreams...is built in heaven."
GÖâ Jovian Proverb GÖâ
Project Galileo
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Imigo Montoya
Abraxsys Get Off My Lawn
118
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Posted - 2014.10.29 08:04:14 -
[10] - Quote
Makes a lot of sense. There's no reason for shuttles not getting at least the same reduction as industrial ships. |
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Caerbanog Walace
Void.Tech Get Off My Lawn
7
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Posted - 2014.10.29 12:22:00 -
[11] - Quote
I support this change. This makes shuttles actually useful. I disagree with 100% fatigue reduction, but 90% or even 95% would be acceptable.
Agility haulers will still have the benefit of stabs and cloak so you still have choices to make.
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Hakan MacTrew
MUTED VOID Takahashi Alliance
869
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Posted - 2014.10.29 12:57:28 -
[12] - Quote
I would probably go with a 50% reduction, rather than a 90%. Certainly not a 100%.
Friends
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Tappits
north eastern swat Pandemic Legion
64
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Posted - 2014.10.29 13:34:37 -
[13] - Quote
Gyges Skyeye wrote:When reading some alliance stuff that tells me unironically to use agility fit hauler ships to traverse jump bridges post patch I came up with what I feel is a better idea. No one really uses shuttles much these days when they are outclassed as a quick transport vessel in every way by interceptors. Now with the new jump limitations we have a gameplay space where power and utility can be added to the shuttle ship class to make it more than the afterthought that it currently is.
Other people's thoughts?
+1
90% makes sense. and it makes them useful again/useful at all |
afkalt
Republic Military School Minmatar Republic
433
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Posted - 2014.10.29 13:47:58 -
[14] - Quote
-1
There is a reason the fatigue is attached to the pilot and not the hull.
In fact I'd rather haulers got the full fatigue and only JF were the special case.
Sheesh at this rate in 6 months fatigue avoidance posts will rival afk cloaking ones |
Tappits
north eastern swat Pandemic Legion
64
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Posted - 2014.10.29 13:56:50 -
[15] - Quote
afkalt wrote:-1
There is a reason the fatigue is attached to the pilot and not the hull.
In fact I'd rather haulers got the full fatigue and only JF were the special case.
Sheesh at this rate in 6 months fatigue avoidance posts will rival afk cloaking ones
You can all ready totally avoid Fatigue. but been able to use the things we all ready have in the game (jump bridges,titan bridges) in a way that does not totally kill you for the rest of the week are nice.... Maybe you would like it so you can only jump 3 gates a day if you feel moving around eve is easy.
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1580
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Posted - 2014.10.29 14:00:48 -
[16] - Quote
No!!!
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
649
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Posted - 2014.10.29 14:01:00 -
[17] - Quote
I support the idea of giving Shuttles a reduction to jump fatigue, but not 100%. 90% (or whatever other ships with the "hauler" role get) should apply. It fits with their intended purpose, and would actually make them more useful than Interceptors for travel.
+1 (conditionally).
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Vadeim Rizen
Origin. Black Legion.
93
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Posted - 2014.10.29 15:56:48 -
[18] - Quote
Repeating the same sentiment that everyone else already has. YES but not 100% reduction. Good idea IMO. |
Swiftstrike1
Swiftstrike Incorporated
794
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Posted - 2014.10.29 20:25:34 -
[19] - Quote
Great idea for a role bonus to shuttles.
I also can't wait to see fleets of 200 shuttles swarming around a titan :)
Targeting, Sensors and ECM Overhaul
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Frostys Virpio
The Mjolnir Bloc The Bloc
1344
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Posted - 2014.10.29 20:36:23 -
[20] - Quote
Tappits wrote:afkalt wrote:-1
There is a reason the fatigue is attached to the pilot and not the hull.
In fact I'd rather haulers got the full fatigue and only JF were the special case.
Sheesh at this rate in 6 months fatigue avoidance posts will rival afk cloaking ones You can all ready totally avoid Fatigue. but been able to use the things we all ready have in the game (jump bridges,titan bridges) in a way that does not totally kill you for the rest of the week are nice.... Maybe you would like it so you can only jump 3 gates a day if you feel moving around eve is easy.
Having the cool down does not kill you, it only prevent you from using a jump drive/jump bridge. It's like they want to make strategic assets a strategic implication to use... |
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Tappits
north eastern swat Pandemic Legion
64
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Posted - 2014.10.29 20:39:10 -
[21] - Quote
Frostys Virpio wrote: Having the cool down does not kill you, it only prevent you from using a jump drive/jump bridge. It's like they want to make strategic assets a strategic implication to use...
Hay ho... I don't mind the whole fatigue thing (give me a month to see if i am still saying that) I just think its cool idea for loads of random shuttles been used in eve and how easy they will be to blap when they do. |
Gaan Cathal
Angry Mustellid The Periphery
13
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Posted - 2014.10.29 20:55:16 -
[22] - Quote
Wouldn't this basically undermine the whole purpose behind applying jump fatigue to JB use? |
Tappits
north eastern swat Pandemic Legion
64
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Posted - 2014.10.29 21:01:04 -
[23] - Quote
Gaan Cathal wrote:Wouldn't this basically undermine the whole purpose behind applying jump fatigue to JB use?
Not really as you can all ready get round it by using a T1 indi to do the same thing. This whole thing was about giving the useless shuttles the same bonus. |
Hopelesshobo
Tactical Nuclear Penguin's
342
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Posted - 2014.10.29 21:04:15 -
[24] - Quote
Tappits wrote:Gaan Cathal wrote:Wouldn't this basically undermine the whole purpose behind applying jump fatigue to JB use? Not really as you can all ready get round it by using a T1 indi to do the same thing. This whole thing was about giving the useless shuttles the same bonus.
But it would, since your title still says 100% reduction. Industrials only have a 90% reduction in fatigue. Yes, it does take a bit to build up from industrial ships, but it still adds up, especially if your goal is to get to your carrier and jump that afterwards.
Lowering the average to make you look better since 2012.
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Tappits
north eastern swat Pandemic Legion
65
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Posted - 2014.10.29 22:38:03 -
[25] - Quote
Hopelesshobo wrote:Tappits wrote:Gaan Cathal wrote:Wouldn't this basically undermine the whole purpose behind applying jump fatigue to JB use? Not really as you can all ready get round it by using a T1 indi to do the same thing. This whole thing was about giving the useless shuttles the same bonus. But it would, since your title still says 100% reduction. Industrials only have a 90% reduction in fatigue. Yes, it does take a bit to build up from industrial ships, but it still adds up, especially if your goal is to get to your carrier and jump that afterwards.
Yer well the OP was dumb to say 100% and should of said 50-90% like every one else has. |
The Hamilton
Outer Ring Sleeper Collective Illusion of Solitude
71
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Posted - 2014.10.30 02:07:09 -
[26] - Quote
I'm with the opinion that something more like 90% would be better. But absolutely, it would provide a very interesting aspect to the currently unused ship.
Even allow CCP to design shuttles with a variation of jump fatigue effects. |
Nadia Charne
Blueprint Haus Get Off My Lawn
1
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Posted - 2014.10.30 09:22:35 -
[27] - Quote
+1 I like the idea for all the aforementioned reasons. |
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