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Bastion Arzi
Mortis Angelus The Kadeshi
172
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Posted - 2014.10.29 11:47:17 -
[1] - Quote
should be a viable profession but isnt.
how do u stop someone logging an alt podding themselves and collecting the bounty?
any ideas? |
Abrazzar
Vardaugas Family
5002
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Posted - 2014.10.29 12:01:21 -
[2] - Quote
Short version: Contracts that use killmail information to determine when it is filled. Whoever fills the contract first gets the bounty, while any number of people can have it accepted at any time.
Then you need to allow the contract to define who may and may not accept it, like security status, personal standings, individual/corporation/alliance, what kind of ship/object qualifies as a valid kill, attachment of killrights, requirement of a wardec (for mercenary contracts) or attachment to a current war (as a war wager) and of course definition of the bounty rewards in ISK and/or objects.
What would also help would be a improved intelligence system to track down and stalk targets and countermeasures to mislead or completely curb any location data, for a time, for a price. This would also be a step towards replacing local as a intelligence device.
Lots of work to do it right.
Sovereignty and Population
New Mining Mechanics
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Robert Caldera
Caldera Trading and Investment
759
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Posted - 2014.10.29 12:29:56 -
[3] - Quote
Bastion Arzi wrote:should be a viable profession but isnt.
how do u stop someone logging an alt podding themselves and collecting the bounty?
any ideas?
how is that working? since you get only 20% of KM value paid out, collecting bounty by an alt isnt a profitable activity. |
Bastion Arzi
Mortis Angelus The Kadeshi
172
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Posted - 2014.10.29 13:11:37 -
[4] - Quote
nono i mean the problem before they changed it to 20% bounty was that people would log an alt and pod themselves. Ofc now you only get the 20% which makes it not a viable profession. |
McChicken Combo HalfMayo
The Happy Meal
2
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Posted - 2014.10.30 08:11:42 -
[5] - Quote
Get rid of insurance. Make bounty pay out 75% of hull value. |
Robert Caldera
Caldera Trading and Investment
761
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Posted - 2014.10.30 09:32:35 -
[6] - Quote
bounty hunting in eve will be always useless. in highsec bounty doesnt legitimate agression, anywhere else you would shoot the guy anyways, besides of that I guess stalking a specific guy will never pay off as when he undocks in an ibis after you waited 8 hours for him to undock, in an interceptor or any other worthless or uncatchable ship. |
Donnachadh
United Allegiance of Undesirables
57
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Posted - 2014.10.30 13:42:18 -
[7] - Quote
Bastion Arzi wrote:should be a viable profession but isnt.
how do u stop someone logging an alt podding themselves and collecting the bounty?
any ideas? Never going to be able to stop this no matter what you try. If a player cannot use an alt they will have a friend do it for them.
Bounty hunting always was and always will be virtually worthless in this game. There is virtually no way to allow bounty hunting in a way that would make it a viable game play style that cannot and would not be abused or exploited. |
Jur Tissant
The TERRA Guardians of Serenity
262
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Posted - 2014.10.30 13:49:00 -
[8] - Quote
Contracts. A person can set a bounty as a % of ISK destroyed (with min/max values) or an absolute value of ISK, with certain parameters determining what qualifies as a bounty kill (min ISK to be destroyed, pods vs ships, etc.)
In order to accept the contract the bounty hunter must be approved by the contractor. Multiple hunters can pursue a contract at once. This would mean either the contractor sets the bounty up in a way that can't be exploited, or they have to use their judgment to determine who is and isn't a legitimate bounty hunter instead of an alt. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
356
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Posted - 2014.10.30 14:02:51 -
[9] - Quote
They should just eliminate it altogether.
Serves no purpose. New players confused, they think it actually has a purpose. It's like an unfinished part of the game, if it ever had an objective in the first place. |
Robert Caldera
Caldera Trading and Investment
761
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Posted - 2014.10.30 14:51:56 -
[10] - Quote
Jur Tissant wrote:Contracts. A person can set a bounty as a % of ISK destroyed (with min/max values) or an absolute value of ISK, with certain parameters determining what qualifies as a bounty kill (min ISK to be destroyed, pods vs ships, etc.)
In order to accept the contract the bounty hunter must be approved by the contractor. Multiple hunters can pursue a contract at once. This would mean either the contractor sets the bounty up in a way that can't be exploited, or they have to use their judgment to determine who is and isn't a legitimate bounty hunter instead of an alt.
bounties dont work in this game because the key element of bounty hunting namely having an advantage from a bounty contract, like in real world, is completely missing in eve. if it should ever work it certainly needs some way to catch an unsuspecting victim in a supposed to be safe environment (high sec), which in turn does not work with bounties of the current shape.
Which instance or authority would approve a license to destroy assets of a player in high sec without disrupting the concept of high sec too much and for what reason? In real world bounty hunting works in strict accordance to the law of a country (you capture a person and hand him over to police or authorities) while destroying a ship in eve clearly violates rules of high sec and leads to punishment by concord. |
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Ben Ishikela
Moira. Villore Accords
2
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Posted - 2014.10.30 15:19:34 -
[11] - Quote
only works in combination with permaDeath. have NPC-bounty-offices as service in some NPCstations. if you put in a corpse there, you get all the money out of the bounty pool. the bounty cant be collected and the victim is still playing because permadeath. that also fixed the alt-exploit-thingy.
make the "wanted" only show on perma-death characters, so noobs are less confused.
an interesting design can also be: make permaDeathPods scoopable and receive LP if you hand him in alive. which of course ends the game for this character. |
Arya Regnar
Darwins Right Hand
619
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Posted - 2014.10.30 15:22:44 -
[12] - Quote
How about 75% on uninsured ships? Just make a system that never pays out more than 85% and it becomes viable profession.
EvE-Mail me if you need anything.
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
650
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Posted - 2014.10.30 15:37:05 -
[13] - Quote
The current bounty system is nothing more than a way for angry players to throw away their money in hopes of feeling better and letting other players profit off of that anger. I'd wager that the vast majority of bounties paid out are paid out to people who would have destroyed the ship in question regardless of the bounty involved.
The real bounty hunters are mercs who get paid by their employers, not the in-game system. My understanding is that this form of bounty hunting is alive and well.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
18
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Posted - 2014.10.30 15:40:15 -
[14] - Quote
Ben Ishikela wrote:only works in combination with permaDeath.
This is the reason bounties in Eve don't work. There is no risk to the target. The only way it could work would be for the podded character to be removed permanently from the game, but that would unleash the bullies like the Goons on anyone and everyone. May as well remove it altogether. |
Robert Caldera
Caldera Trading and Investment
762
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Posted - 2014.10.30 19:42:49 -
[15] - Quote
another core issue is there is no way to catch the unsuspecting victim with pants down, you would have to suicide him. In lowsec/0.0/WH people are aware of the risk getting blown up at all times, bounty is irrelevant there. |
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