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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
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CCP BunnyVirus
C C P C C P Alliance
1273
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Posted - 2014.10.30 15:56:22 -
[31] - Quote
Mitsurugii wrote:I've often thought when they release a new model for an existing ship it should apply only to new builds onwards. That way old models would gain value and collectibility. When they remodel your ford car your old one doesn't automatically upgrade, and old models become sought after classics. I know 'databases etc yadda' .....would be cool though?
and it would be a performance nightmare if we would do that
3D Artist
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William Andersen
Andersen and Phelps Inc
0
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Posted - 2014.10.30 16:20:43 -
[32] - Quote
CCP BunnyVirus wrote:Mitsurugii wrote:I've often thought when they release a new model for an existing ship it should apply only to new builds onwards. That way old models would gain value and collectibility. When they remodel your ford car your old one doesn't automatically upgrade, and old models become sought after classics. I know 'databases etc yadda' .....would be cool though? and it would be a performance nightmare if we would do that
It would be a nightmare, but it would somehow also make the world a better place. Well for OCD people like me I guess ;)
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Notorious Fellon
348
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Posted - 2014.10.30 17:03:38 -
[33] - Quote
CCP BunnyVirus wrote:Mitsurugii wrote:I've often thought when they release a new model for an existing ship it should apply only to new builds onwards. That way old models would gain value and collectibility. When they remodel your ford car your old one doesn't automatically upgrade, and old models become sought after classics. I know 'databases etc yadda' .....would be cool though? and it would be a performance nightmare if we would do that
I am calling shennannigans here. If your rendering engine sucks that bad, maybe it needs some work.
Your scene polygon count can't possibly be very high. Textures? No.
Having a few more *potential* models and textures to load into the rendering pipeline for a given gate/jump doesn't change hardly anything. It would only increase video card and/or cpu load if both models were present on the screen. If this isn't true for your engine, fix the root of the issue.
Crime, it is not a "career", it is a lifestyle.
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JoveBishop
Bishop Enterprises
5
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Posted - 2014.10.30 17:10:49 -
[34] - Quote
Notorious Fellon wrote:CCP BunnyVirus wrote:Mitsurugii wrote:I've often thought when they release a new model for an existing ship it should apply only to new builds onwards. That way old models would gain value and collectibility. When they remodel your ford car your old one doesn't automatically upgrade, and old models become sought after classics. I know 'databases etc yadda' .....would be cool though? and it would be a performance nightmare if we would do that I am calling shennannigans here. If your rendering engine sucks that bad, maybe it needs some work. Your scene polygon count can't possibly be very high. Textures? No. Having a few more *potential* models and textures to load into the rendering pipeline for a given gate/jump doesn't change hardly anything. It would only increase video card and/or cpu load if both models were present on the screen. If this isn't true for your engine, fix the root of the issue.
Polycount isn't a issue these days. Drawcalls are and textures are a ***** in this matter. |
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CCP BunnyVirus
C C P C C P Alliance
1273
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Posted - 2014.10.30 17:21:08 -
[35] - Quote
JoveBishop wrote:Notorious Fellon wrote:CCP BunnyVirus wrote:Mitsurugii wrote:I've often thought when they release a new model for an existing ship it should apply only to new builds onwards. That way old models would gain value and collectibility. When they remodel your ford car your old one doesn't automatically upgrade, and old models become sought after classics. I know 'databases etc yadda' .....would be cool though? and it would be a performance nightmare if we would do that I am calling shennannigans here. If your rendering engine sucks that bad, maybe it needs some work. Your scene polygon count can't possibly be very high. Textures? No. Having a few more *potential* models and textures to load into the rendering pipeline for a given gate/jump doesn't change hardly anything. It would only increase video card and/or cpu load if both models were present on the screen. If this isn't true for your engine, fix the root of the issue. Polycount isn't a issue these days. Drawcalls are and textures are a ***** in this matter.
ping pong we have a winner but its not only that, it`s maintaining every asset what would eat our time too
3D Artist
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Trii Seo
Sabotage Incorporated Executive Outcomes
677
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Posted - 2014.10.30 20:01:07 -
[36] - Quote
Bullshit, bullshit I call! Draw calls shmaw calls, we want our pretty spaceships! And lights everywhere!
In fact, we demand lasers light up the firing ship. And have lens flares. Because everything is better with lens flares, and you may just top J. J. Abrams in terms of lens flares per second during a blob battle.
Jokes about lens flares and lighting (...I'm a big sucker for lighting) - what held the Domi model? From the EVE Vegas presentation we've seen that there's more new models coming up soon (like the Blackbird, T3 dessies which are in early concept stage). Were you guys waiting for the new object factory to be implemented so that you don't make matters worse?
Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents!
https://forums.eveonline.com/default.aspx?g=posts&t=258986
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Xeluc Zorleck
State War Academy Caldari State
0
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Posted - 2014.10.30 20:08:47 -
[37] - Quote
JoveBishop wrote:CCP Vertex wrote:It's still coming in a future update, don't worry!
We have a few graphic updates in the coming releases that will more than make up for the wait! Fix current lags before you add more graphics because my GTX 770 is struggling while not having any problems when playing BF4 on ultra...
I have the 780 and had issues also until I turned vsync on for the GFX. You should be able to run Eve fine full spec. |
Rain6637
GoonWaffe Goonswarm Federation
23451
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Posted - 2014.10.30 23:13:25 -
[38] - Quote
Bunnyvirus, what are the popular opinions among the art team(s) regarding ship symmetry, and station symmetry?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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JoveBishop
Bishop Enterprises
5
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Posted - 2014.10.30 23:15:13 -
[39] - Quote
Xeluc Zorleck wrote:JoveBishop wrote:CCP Vertex wrote:It's still coming in a future update, don't worry!
We have a few graphic updates in the coming releases that will more than make up for the wait! Fix current lags before you add more graphics because my GTX 770 is struggling while not having any problems when playing BF4 on ultra... I have the 780 and had issues also until I turned vsync on for the GFX. You should be able to run Eve fine full spec.
I downlaoded new drivers today and it helped a bit. Gonna keep testimg more before I turn vsync on for good. |
JoveBishop
Bishop Enterprises
5
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Posted - 2014.10.30 23:22:09 -
[40] - Quote
Rain6637 wrote:Bunnyvirus, what are the popular opinions among the art team(s) regarding ship symmetry, and station symmetry?
Take a look at Aeon and ask that question again... |
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Rain6637
GoonWaffe Goonswarm Federation
23471
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Posted - 2014.10.30 23:28:44 -
[41] - Quote
historically, asymmetry has been one thing. but current opinions can be something totally different. or the same.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Christopher AET
hirr Northern Coalition.
823
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Posted - 2014.10.31 00:18:46 -
[42] - Quote
Hands off my space potato!
I drain ducks of their moisture for sustenance.
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Pestilen Ratte
Artimus Ratte
0
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Posted - 2014.10.31 02:46:51 -
[43] - Quote
CCP BunnyVirus wrote:JoveBishop wrote:Notorious Fellon wrote:CCP BunnyVirus wrote:Mitsurugii wrote:I've often thought ... cool stuff. and it would be a performance nightmare (leadership miracle) if we would do that I am calling shennannigans here. If .... technical stuff. Technical retort. ping pong we have a winner but its not only that, it`s maintaining every asset what would eat our time too
Another CCP post striking fear into the hearts of the enemy.
I'm really naff at my job too, and hate doing work. But I refrain from saying so on public forums with paying customers.
Right?
Be positive, for heavens sake. We don't want to watch you steal pens from the stationary office and tell your buddies that, god, you just can't take the stress of it all.
Have some dignity, please.
Furthermore, you poor dears, if you cannot maintain the assets you have and expand them...... maybe it is time for you to step aside and let someone have a go who believes they can? You know, someone with solutions instead of a cherished list of problems they like to share.
The ease and frequency with which some CCP employees tell customers "We can't do it!" is some shameful leadership on display. It must be a a real pain for the good eggs at your firm. |
Bagrat Skalski
Poseidaon
5446
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Posted - 2014.10.31 06:39:39 -
[44] - Quote
Pestilen Ratte wrote: Another CCP post striking fear into the hearts of the enemy.
I'm really naff at my job too, and hate doing work. But I refrain from saying so on public forums with paying customers.
Right?
Be positive, for heavens sake. We don't want to watch you steal pens from the stationary office and tell your buddies that, god, you just can't take the stress of it all.
Have some dignity, please.
Furthermore, you poor dears, if you cannot maintain the assets you have and expand them...... maybe it is time for you to step aside and let someone have a go who believes they can? You know, someone with solutions instead of a cherished list of problems they like to share.
The ease and frequency with which some CCP employees tell customers "We can't do it!" is some shameful leadership on display. It must be a a real pain for the good eggs at your firm.
Larger database means more work for the same amount of people, and that means less frequent graphic updates in the future, and categorization problems. Its not about slacking in the work, its about being overwhelmed by it in a long run.
But, they are making database bigger already, they are doing that only because of new ships for us, not the old ones that are ugly or look like a wheelchair on steroids with a mutated potato as a legless passenger.
Recon makes them stronger
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Rain6637
GoonWaffe Goonswarm Federation
23516
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Posted - 2014.10.31 07:51:39 -
[45] - Quote
Pestilen, your ire is misdirected. The issues are ones that are endemic to computing. not EVE art teams' skill or work ethic.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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CCP BunnyVirus
C C P C C P Alliance
1274
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Posted - 2014.10.31 09:49:25 -
[46] - Quote
Rain6637 wrote:Bunnyvirus, what are the popular opinions among the art team(s) regarding ship symmetry, and station symmetry?
we don't have a popular opinion
3D Artist
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Rain6637
GoonWaffe Goonswarm Federation
23518
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Posted - 2014.10.31 09:57:14 -
[47] - Quote
lel.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6322
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Posted - 2014.10.31 10:00:54 -
[48] - Quote
CCP BunnyVirus wrote:Rain6637 wrote:Bunnyvirus, what are the popular opinions among the art team(s) regarding ship symmetry, and station symmetry? we don't have a popular opinion Good.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Rain6637
GoonWaffe Goonswarm Federation
23518
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Posted - 2014.10.31 10:05:47 -
[49] - Quote
I agree with asymmetry of onboard systems, like telemetry and sensors... antennae and cameras.
a good example of tasteful asymmetry is the nose of the Apache. The Aeon, especially next to the Nyx... i dunno. but changes like the scorpion and the condor are reassuring..
hoping the blackbird is nice and sexy too.
the pontoons on the wings of the moa were a little off-putting.
2c.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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War Kitten
Panda McLegion
5411
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Posted - 2014.10.31 12:54:20 -
[50] - Quote
CCP BunnyVirus wrote:Rain6637 wrote:Bunnyvirus, what are the popular opinions among the art team(s) regarding ship symmetry, and station symmetry? we don't have a popular opinion
What about unpopular opinions?
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Phoenix Jones
Isogen 5
809
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Posted - 2014.10.31 13:13:00 -
[51] - Quote
War Kitten wrote:CCP BunnyVirus wrote:Rain6637 wrote:Bunnyvirus, what are the popular opinions among the art team(s) regarding ship symmetry, and station symmetry? we don't have a popular opinion What about unpopular opinions?
I think they tried making it an actual potato but got sued by the great state of Idaho.
Yaay!!!!
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Notorious Fellon
348
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Posted - 2014.10.31 14:42:39 -
[52] - Quote
CCP BunnyVirus wrote:JoveBishop wrote:Notorious Fellon wrote:CCP BunnyVirus wrote:Mitsurugii wrote:I've often thought when they release a new model for an existing ship it should apply only to new builds onwards. That way old models would gain value and collectibility. When they remodel your ford car your old one doesn't automatically upgrade, and old models become sought after classics. I know 'databases etc yadda' .....would be cool though? and it would be a performance nightmare if we would do that I am calling shennannigans here. If your rendering engine sucks that bad, maybe it needs some work. Your scene polygon count can't possibly be very high. Textures? No. Having a few more *potential* models and textures to load into the rendering pipeline for a given gate/jump doesn't change hardly anything. It would only increase video card and/or cpu load if both models were present on the screen. If this isn't true for your engine, fix the root of the issue. Polycount isn't a issue these days. Drawcalls are and textures are a ***** in this matter. ping pong we have a winner but its not only that, it`s maintaining every asset what would eat our time too
I would believe this *IF* other products on the market were not displaying 10X the graphics complexity right now.
Crime, it is not a "career", it is a lifestyle.
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Bagrat Skalski
Poseidaon
5465
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Posted - 2014.10.31 15:20:36 -
[53] - Quote
Notorious Fellon wrote: I would believe this *IF* other products on the market were not displaying 10X the graphics complexity right now.
I have a great channel for you: there you will see how games are made.
Recon makes them stronger
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Unezka Turigahl
Det Som Engang Var
392
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Posted - 2014.10.31 16:31:54 -
[54] - Quote
Millennium Falcon is asymmetrical, and it looks awesome. The Basilisk and old Moa... not so much. I was hoping for the Moa/Gila to retain a little bit of it's asymmetrical junkyness though. So I could still feel like I'm flying a bit of an old heap, like the Millennium Falcon. It turned out rather sleek. And too bird-like. EVE already has way too many ships that resemble birds too much. bok bok
There is also symmetry along a different axis, like the catalyst or B-Wing. I wouldn't mind seeing more of that.
Overall I think asymmetry can be very attractive, but it is also harder to pull off compared to symmetrical designs. Asymmetrical designs in EVE either go too funky with it like the Basilisk, or are too restrained with it. You can hardly notice the asymmetry on the Vexor for example, so it kind of looks like a mistake, they might as well make it totally symmetrical. |
Rain6637
GoonWaffe Goonswarm Federation
23547
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Posted - 2014.10.31 19:19:00 -
[55] - Quote
Millennium Falcon is only slightly asymmetrical, and mainly for the cockpit, like steering wheels on the left side (which is the right side).
MFW the Millennium Falcon is euro spec.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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JoveBishop
Bishop Enterprises
7
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Posted - 2014.10.31 23:36:08 -
[56] - Quote
Rain6637 wrote:Millennium Falcon is only slightly asymmetrical, and mainly for the cockpit, like steering wheels on the left side (which is the right side).
MFW the Millennium Falcon is euro spec.
Bunnyvirus, do you lot use the foundry suite of things... Nuke, Mari, etc. I've started an introductory Maya course, among other art courses. This is you know, the best I got right now for space ships, posting for your amusement. I made pew pew noises and imagined it was an updated cormorant. http://i.imgur.com/h0blagt.jpg it's not great, but swords were last week, and primitives was just a couple weeks before that. I have a habit of using Tri's and I'm sure I've missed an Ngon or two.
Subdivide it / add edge loops or crease edges and will look ok.
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Rain6637
GoonWaffe Goonswarm Federation
23555
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Posted - 2014.10.31 23:48:29 -
[57] - Quote
crease edges... is that like replacing edges with a surface (thin face)? edges strike me as harsh, and something tells me edges are a bit sloppy.
and subdividing, is that just for more control over the forms?
I'll keep an eye out for those terms, I'm about to attempt a sentinel from The Matrix as my 5 week project. the prof showed us how to repeat geometry along a curve, both with the extrude tool and also using animation snapshots. I'm excited.
I'm totally in love with 3D at the moment, actually. professionals in the field are pretty much my heroes right now.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
911
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Posted - 2014.11.01 00:02:26 -
[58] - Quote
DingieSan wrote:Where is the gfx update for the Dominix. Seriously CCP, one of the more popular ships deserves your proposed graphics updates a long time ago. Honestly I think CCP is not able to pull it of.GǪ
Seriously, what is with the constant and open bashing of CCP around here? You ask a legitimate question which a lot of us have been wondering, only to follow it up by some sort of insult or lack of faith or whatever you want to call it. Not very nice in any case.
Try being nice and understanding instead of acting like a spoiled little brat. As a gaming community we are blessed with an involved developer like CCP. But only very few people seem to actually appreciate this. Cut them some slack, it's not like they are withholding this content for the sake of being evil...
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Rain6637
GoonWaffe Goonswarm Federation
23556
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Posted - 2014.11.01 00:41:30 -
[59] - Quote
that's an easy one. some people see negativity over certain things, and assume it means that's the popular thing to do.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Commissar Kate
GoonWaffe Goonswarm Federation
84189
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Posted - 2014.11.01 00:45:46 -
[60] - Quote
Still waiting for my shiny chrome flying saucer with death rays and abduction beams.
Why can't I wear that? || My Fanclub
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