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Mister Brutus Kanenald
4 Horseman
0
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Posted - 2011.11.26 22:29:00 -
[1] - Quote
Finally I ground my way to level 3's. I have been using a nice Hurricane setup that has served me well for a while. I am halfway into my first lvl 3 and have had to warp to safety 5 times already. My BC seems to be having serious shield problems, or should I say my setup is not up to par. I get aggro immediately from 10+ NPC BC's and my shield is down in 10 seconds or less. Basically been flying in , taking out one of their BC's and warp out. Well, there are over 20 more to go and I need some info from more experienced players before I move on. My question is should I redo my setup or go back into a BS?
Basic Info
Lows Radiosotope Magnetic Membrane Armor Explosive Hardener Armor Kinetic Hardener Energized Adaptive Nano Membrane
Med 3 Cap Rechargers AB
Any help is appreciated, thank you. |
Zhilia Mann
Tide Way Out Productions
121
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Posted - 2011.11.26 22:45:00 -
[2] - Quote
Not enough information. Which mission? What's the rest of your fit?
Shields melting isn't really an issue if you're armor tanked, but there could well be other problems somewhere in your fit or strategy. |
Handsome Hussein
126
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Posted - 2011.11.26 22:53:00 -
[3] - Quote
Mister Brutus Kanenald wrote:my shield is down in 10 seconds or less
Mister Brutus Kanenald wrote:Lows Radiosotope Magnetic Membrane Armor Explosive Hardener Armor Kinetic Hardener Energized Adaptive Nano Membrane You need an armor rep. This is more of a buffer tank (almost) whereas in missions you'll want an active tank when using armor. With an armor tank you don't give a **** about your shields, so seeing them go in 10 sec is usual.
Export the full fit for us. Leaves only the fresh scent of pine. |
Mister Brutus Kanenald
4 Horseman
0
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Posted - 2011.11.26 22:54:00 -
[4] - Quote
Mission is Blockade. I only listed my defenses as that was my problem. When I warp in I basically catch all aggro from the start. Only strat I have is to burn my AB and align to safe spot in hopes to only drag a few at a time into my target range and out of the theirs. Sorry, I just got to this point so I'm not up to date on most of this. |
Zhilia Mann
Tide Way Out Productions
121
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Posted - 2011.11.26 23:02:00 -
[5] - Quote
Mister Brutus Kanenald wrote:Mission is Blockade. I only listed my defenses as that was my problem. When I warp in I basically catch all aggro from the start. Only strat I have is to burn my AB and align to safe spot in hopes to only drag a few at a time into my target range and out of the theirs. Sorry, I just got to this point so I'm not up to date on most of this.
Well, Blockade tends to be a rough mission regardless, but it does sound like something else is going on. Who are you up against? What kind of weapons are you using? What kind of repper are you using?
Remember on that one you can choose what range to warp at. It might help you out. |
Handsome Hussein
126
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Posted - 2011.11.26 23:04:00 -
[6] - Quote
Here's a very basic fit that will get you through pretty much any L3, AFAIK. I've never used a 'Cane, but I've used some pretty failfit Myrms back in the day; this should be up to scratch as a 0-skill level character can run the tank for 3 and a half minutes.
Quote:[Hurricane, Low Skill L3] 220mm Vulcan AutoCannon I 220mm Vulcan AutoCannon I 220mm Vulcan AutoCannon I 220mm Vulcan AutoCannon I 220mm Vulcan AutoCannon I 220mm Vulcan AutoCannon I [Empty High slot] [Empty High slot]
10MN Afterburner I Cap Recharger I Cap Recharger I Cap Recharger I
Damage Control I Armor Explosive Hardener I Armor Kinetic Hardener I Energized Adaptive Nano Membrane I Medium Armor Repairer I Gyrostabilizer I
Medium Anti-Explosive Pump I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Change out modules for better named stuff as desired, add drones if you can. Those two hardeners get changed based on the mission enemies. A couple of links to help:
Look up your mission here and find tips: EVE-Survival
Look up the enemy type to figure out what hardeners to run. Eve Online NPC Damage Types
Blockade could be any of several enemy types, so you'll have to adjust hardeners as needed. Leaves only the fresh scent of pine. |
Goose99
Republic Military School Minmatar Republic
237
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Posted - 2011.11.26 23:13:00 -
[7] - Quote
[Hurricane, New Setup 1] Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Medium Armor Repairer II Gyrostabilizer II Gyrostabilizer II
10MN Afterburner II Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range
425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M 425mm AutoCannon II, Republic Fleet Phased Plasma M Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile Assault Missile Launcher II, Caldari Navy Bloodclaw Light Missile
Medium Auxiliary Nano Pump I Medium Projectile Burst Aerator I Medium Nanobot Accelerator I
Hobgoblin II x5
700 dps, 25km |
Mister Brutus Kanenald
4 Horseman
0
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Posted - 2011.11.27 01:00:00 -
[8] - Quote
I'm at a loss. Even in my Tempest was getting same results, warp in and immediate barrage of missiles. I tried warping to 50-100 from site but it over shoots, sending me actually closer and gaining more aggro. Not even getting one BC down in my BS. I'm going to have to research and see what it is I'm not doing right. As I said, I go in and immediately align out, but the buggers are barraging me from 45m away and they all get aggro at once, over 10 of them, it's just to much. Sad because I worked my butt off to get to the 3's to make some good isk but hell, if it takes me 5 hours to do 1 mission seems better to just blitz lvl 2's. Back to researching. |
Kaanchana
Science and Trade Institute Caldari State
38
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Posted - 2011.11.27 02:17:00 -
[9] - Quote
Hold on a second. Read the above posts before posting.
You are in a armour tanking setup. You don't have to worry about shields. Next, u need a active fit for missions, not buffer fit. so use a medium rapper with appropriate hardeners.
Aim to complete t2 fit ur hurricane except for the guns before u go into battleships. Just because you are in a bigger ship doesn't mean you'll survive if you are flying it poorly fit.
You can easily do a lvl3 in a cane. Most do it in a passive cane which is one of the best tanks after drake imo.
ps: battleclinic is ur friend. |
Ikarus Gaul
Eiffel Integrated
54
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Posted - 2011.11.27 03:42:00 -
[10] - Quote
Mister Brutus Kanenald wrote:I'm at a loss. Even in my Tempest was getting same results, warp in and immediate barrage of missiles. I tried warping to 50-100 from site but it over shoots, sending me actually closer and gaining more aggro. Not even getting one BC down in my BS. I'm going to have to research and see what it is I'm not doing right. As I said, I go in and immediately align out, but the buggers are barraging me from 45m away and they all get aggro at once, over 10 of them, it's just to much. Sad because I worked my butt off to get to the 3's to make some good isk but hell, if it takes me 5 hours to do 1 mission seems better to just blitz lvl 2's. Back to researching.
Knowing who your opponent is in this mission will affect your strategy. This mission comes in several NPC flavours, and you have to fit for each different version... and not necessarily just your tanking. |
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Lysenko Alland
Directed Evolution Corp
0
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Posted - 2011.11.27 04:18:00 -
[11] - Quote
You should be able to do all the L3 missions in a T1-everything Hurricane with minimal skills. I did it for a while, then after that ran L4s in a couple T1-everything battleships.
Armor repair is absolutely essential. It's been a little while since I was doing this, but I think I may have even fitted two armor repair units before I completely got the hang of correctly swapping out my resists. Yes, if you do that you'll run out of cap and have to warp out a few times, but the truth is that's likely to happen anyway until you get your skills up.
My low slots would typically be a 400mm plate, two armor reps, a fitting module like a reactor control unit, and a couple of resist modules or a resist and a damage control. There wasn't that much in level 3s that really bothered me much, though as I say I did have to keep an eye on my cap level when running both armor reps.
That's one way to do it -- I'm sure it's not the best way but it worked for me. |
JitaJane
Science and Trade Institute Caldari State
126
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Posted - 2011.11.27 05:10:00 -
[12] - Quote
From the extensive use of meta I deduce you have not invested much into armor tank skills. This does leave shield as an option. Give it a shot: DCII 3SPR 3gyro 2LSE Invul AB 6 425s 2 assault launcher. Even without good fitting and shield skills that should paste 3s. If you do have skills drop some SPRs and put on TEs.
90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed. |
MadMuppet
Jarts
0
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Posted - 2011.11.27 05:45:00 -
[13] - Quote
Mister Brutus Kanenald wrote:I'm at a loss. Even in my Tempest was getting same results, warp in and immediate barrage of missiles. I tried warping to 50-100 from site but it over shoots, sending me actually closer and gaining more aggro. Not even getting one BC down in my BS. I'm going to have to research and see what it is I'm not doing right. As I said, I go in and immediately align out, but the buggers are barraging me from 45m away and they all get aggro at once, over 10 of them, it's just to much. Sad because I worked my butt off to get to the 3's to make some good isk but hell, if it takes me 5 hours to do 1 mission seems better to just blitz lvl 2's. Back to researching.
Sometimes with a Blockade mission you can agro the entire room on top of you and you'll be in pain for the rest of the mission. If you warp out they all stay more or less where they were when you left. Coming back in it literally jumping back in to the fire. Until the downtime reset the position you are in a dangerous position.
Don't get mad about it though. You'll just need to sort out what you need to rig your ship with. I tended to use a passive shield hurricane setup myself and I would kill the stasis tower then fly away from the mission area, popping the fast ships that came after me first. If need be, align to an object and be ready to warp to it if it all goes wrong. By flying away you drag the fleet away from the warp in point, so if you leave and come back they need to cover that distance as well. If you do leave and come back, don't fly in the opposite direction, but 90 degrees to it if possible. (so if you went straight up the first time, go left the second time) The reason for this is to avoid dragging the enemy fleet back on to the warp in point by accident.
The downside of this method is added time to clean up the wrecks, but once you get in a Noctis it won't really matter anymore.
-Mad
Never trust a soldier wearing velcroed insignia |
quasarabyss
HelpMyMissioners Epsilon Shimmy Alliance
0
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Posted - 2011.11.27 11:40:00 -
[14] - Quote
You could try using 'Help My Mission' channel if you are still stuck, it is a player owned channel. You can open the channel list by clicking the small speech bubble in the chat window. Fly Safe I read and post to forums because of DT. That is all. If my comments are discombobulated that might be because it is 11pm here. If you don't like it feel free to shoot me down in game, everyone else has. |
Gorki Andropov
Kerensky Initiatives
59
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Posted - 2011.11.27 12:31:00 -
[15] - Quote
I think perhaps you should just give me all of your stuff because you're obviously not putting it to good use! |
Ezee Monee
Fratenal Order of Mall Cops
0
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Posted - 2011.11.27 16:50:00 -
[16] - Quote
Don't think I have seen a worse collection of starter fits ever.
That said, here's what I believe are the missing pieces:
1. As mentioned, you need a Medium Armor Repairer. (if you can't fit a MAR II, then look for highest Meta value)
2. Second, I bet good ISK that you did not review the mission first at a site (as given above) like L3 Mission Report You more than likely tripped more than 1 trigger and now you have an angry hornets nest to contend with. Know your enemy and win a 100 of 100 battles - in EVE, that means know your triggers!
3. A note on fittings, AC's are great when you have some skills - but it's like a ship, just 'cause you can fit 'em doesn't mean you should. New players will have abysmal performance with AC's in missions. Poor gunnery skills early on, means AC's lack punch, optimal & fall off - big fail. Use of Arty (esp. in ranged missions like blockade) will keep you from tearing your hair out and work decent enough with lower skills (big alpha helps reduce dps early on). As added bonus, esp. in a fast mover like a 'cane, range can add significantly to your overall tank.
4. Reduce hard hitting dps first, that means ignore frigs and cruisers, go for BC's first (unless they are a trigger), alternatively watch the damage reports and kill things that use weapon systems against your lowest resists. |
Nalha Saldana
Eternity INC. Goonswarm Federation
31
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Posted - 2011.11.28 01:30:00 -
[17] - Quote
As for the title of the post, use BC when you are facing BCs and cruisers, use BS when you are facing BSs because you dont wanna use guns of the wrong size, you will never hit. |
Amelia Shortcake
The Right Hand of Beadle
0
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Posted - 2011.11.28 02:59:00 -
[18] - Quote
1. Why are you worrying about shields if you're armor tanked? 2. Active tanking is required. Active hardeners and a repper. T2 pls. Remember to swap hardeners as required. 3. Goto 1. |
Flurk Hellbron
Science and Trade Institute Caldari State
6
|
Posted - 2011.11.28 17:09:00 -
[19] - Quote
I guess OP's skills ain't great. If you can't do LVL III's in a BC ur skills ain't trained well enough. I do IV's in a BC................... |
Steve Ronuken
Fuzzwork Enterprises
59
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Posted - 2011.11.28 17:34:00 -
[20] - Quote
+1 for passive shield Arty cane.
I've left mine behind, but it served me well for L3s. The DPS wasn't so hot, which meant I had trouble in one or two serpentis l3s due to repair, but other than those few, it pretty much walked them. Mission specific hardeners are a must. and you really want to train up to the T2 versions. those few percent make a huge difference. Invulns are nice, but if you know that you're going to be taking mostly explosive, an explosive hardener beats it hands down.
For armour, EANMs are a very different case. as you can boost them up with skills. Get those skills, as a few percent makes a difference. And get the T2 version.
Ignore the shield comp skills for now. you're not going to be using amplifiers (probably), so they'll not give you any significant bonus. |
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Oylmpia
Oylmpia Holdings Ltd
0
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Posted - 2011.12.02 01:12:00 -
[21] - Quote
Since I don't know how to play the game I googled a fit from battleclinic: http://eve.battleclinic.com/loadout/25797-Hurricane-Dark-Fusion-Terror-L3-Mission-Runner.html
It worked pretty fine with crap skills and zero risk. BS might not be a good idea at L3's because the ships are so small.
AC's are faster when you have skills but for example the fit Goose99 linked requires all V skills to even fit. With meta4 guns & ab etc. it is easier but you still need to get 10km closer than with arty fit.
Republic fleet ammo is like 14x more expensive than normal ammo. When you get a few mil from a mission I don't think it's worth to spray crazily expensive low damage shells around. |
Kariel Lateef
Space Meanies Inc.
6
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Posted - 2011.12.02 15:12:00 -
[22] - Quote
Blockade can be a ***** of a mission. I fly level 3's in an AF and that is one mission I would give a pass on in that ship. I have completed it, but you have to have the right fit, the right resists and WATCH YOUR TRIGGERS. Once you agro the whole room it's very very tough with lower skills. I did that once, yelled for help, and got a hi skilled BS mate to come help, even with both of us we were unable to complete with the whole room aggroed. |
Gronn
Offensive Logistics Inc Excessum Gaming
6
|
Posted - 2011.12.02 15:48:00 -
[23] - Quote
Oylmpia wrote:Since I don't know how to play the game I googled a fit from battleclinic: http://eve.battleclinic.com/loadout/25797-Hurricane-Dark-Fusion-Terror-L3-Mission-Runner.htmlIt worked pretty fine with crap skills and zero risk. BS might not be a good idea at L3's because the ships are so small. AC's are faster when you have skills but for example the fit Goose99 linked requires all V skills to even fit. With meta4 guns & ab etc. it is easier but you still need to get 10km closer than with arty fit. Republic fleet ammo is like 14x more expensive than normal ammo. When you get a few mil from a mission I don't think it's worth to spray crazily expensive low damage shells around.
This is a good fit, I've used it in 3's. I personally like the Drake for 3's though, easy mode with passive shield. |
Flakey Foont
Republic University Minmatar Republic
6
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Posted - 2011.12.02 15:54:00 -
[24] - Quote
Oylmpia wrote:Since I don't know how to play the game I googled a fit from battleclinic: http://eve.battleclinic.com/loadout/25797-Hurricane-Dark-Fusion-Terror-L3-Mission-Runner.htmlIt worked pretty fine with crap skills and zero risk. BS might not be a good idea at L3's because the ships are so small. AC's are faster when you have skills but for example the fit Goose99 linked requires all V skills to even fit. With meta4 guns & ab etc. it is easier but you still need to get 10km closer than with arty fit. Republic fleet ammo is like 14x more expensive than normal ammo. When you get a few mil from a mission I don't think it's worth to spray crazily expensive low damage shells around.
I agree that 'Dark Fusion' is a great fit or at least a starting point. Got me through plenty of level 3s in the day. Also, put The Blockade to the side while you get used to armor doing easier missions.
And don't even go near a BS until Level 3s get too easy.... |
Alaric Faelen
Huge Midget Gynocology Research Bureau
13
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Posted - 2011.12.03 07:24:00 -
[25] - Quote
I think you're all over-thinking it. I have been doing level 3 Brutor missions in a generic, onmi-tank Drake forever, and rarely saw armor melted with all T1 (mostly mission loot) modules. Once I slapped on a couple T2 modules for tank, getting to 50% shields is rare. Only use T1 launchers and heavy missiles with a meta 3 TP I looted long ago, and weak T1 drone skills for frigates. Decent missile skills (4s and 5s mostly). Even the multi-room, multi-mob Extraveganza missions see maybe a lost drone if I'm careless. Missions that have me against the other race's navies fare no better. I'm not freshly able to fly BC's, but all during my time running Lvl 3's and skilling up to this point- I've had to warp out of a mission room maybe twice, again with ALL T1 modules and a comically spread out skill build (certainly not uber at anything) . Maybe it's the Drake, but the standard agent missions are ridiculously easy in a tier 2 BC. I can't speak to using a BS for a level 3, but given the make up of the NPC's- mostly frigs and a few cruisers/BCs - the BC is probably the better option. BS sized weapons would be wasted on virtually all the NPC ship types, if you hit the little ones at all. If I spent the money on T2 launchers and ammo, it might use a few less heavy missiles per mission, but really isn't remotely needed and the T1's are cheap. That's just my experience, but I've been running level 3's too long already and am saving for a move up to BS hulls, so I'm just a touch ahead of where the OP is at.
I found that running level III missions was a good place to pause at while I went back and trained up the more basic skills to the 4 and 5 level and start fitting T2 modules. Just a natural place to stop doing new things to fill out support skills to those multi-day investments to 4 or 5.
In the past couple days of actually putting a couple hours into missions, I made a 6mil isk wallet read 41mil (salvaging after missions) and lost two drones doing it. Usually while watching something on TV or eating lunch, so I'd say minimal stress in doing it too.
I've got an Invuln Field I and a DC II along with two LSE and need to start swapping my T1 low slot powergrid and CPU modules now that my skills are better. YMMV, but a Drake with even half decent skills will walk over pretty much any standard mission. And again, I stress that I never fit specifically for the NPC's. It's LSE, IF I and DC II for every mission as well as standard heavies out of T1 launchers (I think I finally looted enough Malkuths to have an entire set to group now).
And yeah, I'm past the point where lvl 3's are too easy, and my skills are far from a focused build. So you certainly don't need to spend that long in BC's if you want to go to BS hulls. |
Mavnas
The Scope Gallente Federation
5
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Posted - 2011.12.03 07:41:00 -
[26] - Quote
Mister Brutus Kanenald wrote:Finally I ground my way to level 3's. I have been using a nice Hurricane setup that has served me well for a while. I am halfway into my first lvl 3 and have had to warp to safety 5 times already. My BC seems to be having serious shield problems, or should I say my setup is not up to par. I get aggro immediately from 10+ NPC BC's and my shield is down in 10 seconds or less. Basically been flying in , taking out one of their BC's and warp out. Well, there are over 20 more to go and I need some info from more experienced players before I move on. My question is should I redo my setup or go back into a BS?
Basic Info
Lows Radiosotope Magnetic Membrane Armor Explosive Hardener Armor Kinetic Hardener Energized Adaptive Nano Membrane
Med 3 Cap Rechargers AB
Any help is appreciated, thank you.
Uhh... you're missing a tank there. There's no repairs happening in that setup. If you want to go that direction, you should put some LSEs in the mid slots, SPRs and damage mods in the lows.
Your shield goes down because nothing in that setup improves it. |
Kira Deschain
Minmatar Death Squad Broken Chains Alliance
5
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Posted - 2011.12.03 19:26:00 -
[27] - Quote
This is what I use for L3s and I never, ever have a problem. I rarely get down to 50% shields unless I'm just messing around.
Adjust down to what you can fit but this will serve you extremely well. I use rat-specific T2 light drones sometimes but mostly Hobgoblin IIs. I use the light missiles for frigs and drones when necessary. Sometimes I swap out the missiles for a neut. I put the guns into two groups of three and stagger their cycle times. It is rare for ships to get close to me when using the AB to keep range.
I also need a PG4 implant to fit this, but it's worth it. Replacing a SPR II for a PDU II will work as well but you lose some tank.
Tanks 160 DPS against Angels, IF they even get in range...
[Hurricane, ArtiCane]
6x 720mm Howitzer Artillery II (Phased Plasma M) - 20k/32.9k + 329 DPS 2x 'Arbalest' Assault Missile Launcher (Bloodclaw Light Missile) - 20.5k + 19.97 DPS
10MN Afterburner II 2x Invulnerability Field II Large Shield Extender II
2x Tracking Enhancer II 2x Gyrostabilizer II 2x Shield Power Relay II
Medium Ancillary Current Router I 2x Medium Core Defence Field Purger I
5x Hobgoblin II - 66 DPS |
Tau Cabalander
Retirement Retreat Working Stiffs
169
|
Posted - 2011.12.05 06:59:00 -
[28] - Quote
My Hurricane that I'm sleeping through level 3 missions in, because it is too easy:
[Hurricane, Level 3] Energized Adaptive Nano Membrane II Reactive Plating II Magnetic Plating II Gyrostabilizer II Gyrostabilizer II Medium Armor Repairer II
Cap Recharger II Cap Recharger II Tracking Computer II, Tracking Speed 10MN Afterburner II
650mm Medium 'Scout' Artillery I, Depleted Uranium M 650mm Medium 'Scout' Artillery I, Depleted Uranium M 650mm Medium 'Scout' Artillery I, Depleted Uranium M 650mm Medium 'Scout' Artillery I, Depleted Uranium M 650mm Medium 'Scout' Artillery I, Depleted Uranium M 650mm Medium 'Scout' Artillery I, Depleted Uranium M 'Arbalest' Assault Missile Launcher, Flameburst Light Missile 'Arbalest' Assault Missile Launcher, Flameburst Light Missile
Medium Auxiliary Nano Pump I Medium Nanobot Accelerator I Medium Projectile Collision Accelerator I
Hobgoblin II x6
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