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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Logibro
C C P C C P Alliance
647
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Posted - 2014.10.30 16:46:58 -
[1] - Quote
Travel changes are coming in Phoebe. In this latest Dev Blog by CCP Greyscale you can find the final and complete list of changes that are on their way. See them all here.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Orkasm
Wildly Inappropriate Goonswarm Federation
141
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Posted - 2014.10.30 16:51:20 -
[2] - Quote
I'd love to but...... |
Mr Omniblivion
GoonWaffe Goonswarm Federation
184
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Posted - 2014.10.30 16:51:50 -
[3] - Quote
Welp |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
319
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Posted - 2014.10.30 17:04:56 -
[4] - Quote
I also think the rorq staying with the drone bonus is exceptionally silly, but at least we've got a clear answer we can plan on. |
Kismeteer
GoonWaffe Goonswarm Federation
745
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Posted - 2014.10.30 17:05:43 -
[5] - Quote
Rorqual known to be broken, releasing anyway.
Don't worry, CCP has an EXCELLENT record for fixing things after release. Only sometimes it takes a few years. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
949
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Posted - 2014.10.30 17:11:04 -
[6] - Quote
Yeah. I gotta be honest GÇö my fear of the Rorqual getting trampled in its balance pass is pretty high, now. The trade of drone damage for jump range was a no-brainer and had unilateral support.
I guess it could be worse GÇö I could still be running POS right now. Glad I divested that stuff months ago.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Arcos Vandymion
White Beast Inc.
72
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Posted - 2014.10.30 17:12:15 -
[7] - Quote
Changes in bold. Explanations in italics.
Plaintext is for loosers hu?
That devblog is terrible to read. Use more paragraphes and plaintext - seriously. Worst devblog ever not considering content. Which might or might not be bad. |
Sentient Blade
Crisis Atmosphere
1386
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Posted - 2014.10.30 17:18:44 -
[8] - Quote
The Rorqual - We didn't want that ship to have a purpose anyway. |
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CCP Greyscale
C C P C C P Alliance
3610
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Posted - 2014.10.30 17:23:43 -
[9] - Quote
Arcos Vandymion wrote: Changes in bold. Explanations in italics.
Plaintext is for loosers hu?
That devblog is terrible to read. Use more paragraphes and plaintext - seriously. Worst devblog ever not considering content. Which might or might not be bad.
Any more legible now? Logibro broke the text up a bit. |
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Morn Hylund
Center for Advanced Studies Gallente Federation
3
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Posted - 2014.10.30 17:30:25 -
[10] - Quote
If the usual gaggle of whiners can only come up with complaining about Rorqual drones, I would like to say the long needed projection nerf is a smashing success.
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Mr Omniblivion
GoonWaffe Goonswarm Federation
184
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Posted - 2014.10.30 17:32:06 -
[11] - Quote
CCP Greyscale wrote:Any more legible now? Logibro broke the text up a bit.
Are you able to at least comment on why the Rorq is being handicapped even further? Is there a plan or any information? These changes combined with how awful the Rorq is already really ruin it. If there was at least some sort of comment from CCP other than "we know it needs a rebalance at ??some point??", that would ease the frustration a bit.
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CCP Greyscale
C C P C C P Alliance
3610
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Posted - 2014.10.30 17:35:04 -
[12] - Quote
Mr Omniblivion wrote:CCP Greyscale wrote:Any more legible now? Logibro broke the text up a bit. Are you able to at least comment on why the Rorq is being handicapped even further? Is there a plan or any information? These changes combined with how awful the Rorq is already really ruin it. If there was at least some sort of comment from CCP other than "we know it needs a rebalance at ??some point??", that would ease the frustration a bit.
In the choice between "keep drone bonus" and "keep jump range", we landed marginally on the side of the former. We're very prepared to revisit that, we just didn't feel we'd had enough input on the matter one way or the other to sway the decision. |
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
58
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Posted - 2014.10.30 17:35:31 -
[13] - Quote
You really want the rorqual in belts don't you?
If you are intent on keeping the Rorqual a mining support ship than why even bother with the large generic cargo hold, or fleet hangar?
If you see the real need that exists for something between a freighter and a JF, than recognize that and give us something.
Honestly it seems the role of compression is being handled well by the pos arrays, and mining bonuses could be handled by something else smaller and more agile. With the buff to the holds on most the mining ships, I think the few minutes of lost productivity warping to a pos and dumping minerals in an array is an acceptable loss.
But the combat capable, smaller than a JF hauling role that many people are using the Rorqual for, seems like the obvious choice you should be making.
Free the whales.
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Mr Omniblivion
GoonWaffe Goonswarm Federation
184
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Posted - 2014.10.30 17:47:05 -
[14] - Quote
CCP Greyscale wrote: In the choice between "keep drone bonus" and "keep jump range", we landed marginally on the side of the former. We're very prepared to revisit that, we just didn't feel we'd had enough input on the matter one way or the other to sway the decision.
Thank you for some feedback.
This is a serious follow-up question: Was there anyone that actually wanted to keep the drone bonus over the jump range?
From the discussions in the other threads, it seemed pretty unanimous that the drone bonus was not worthwhile and most (if not everyone) preferred the jump range instead.
Even considering that Rorquals currently need a large fix, most of the intended functionality of the Rorqual becomes a moot point. Why have a ship hangar to store mining ships when you can just fly those ships through gates faster than the Rorq can jump there?
The actual use, aside from stationary boosting at a POS, is as a local logistics tool from a central hub. Jump Freighters are used to move goods to central locations, and rorquals are used to distribute from that hub. Forcing the secondary distribution on to Jump Freighters won't result in more PVP or destruction*, it will just make an already boring task even more tedious.
We're not asking for anything exceptional here, just to trade an offensive bonus - on a ship that really doesn't need or use it - for a range bonus so that the ship is not kneecapped.
*Note: I'm discounting bad decisions, because you can make a bad decision with any ship and get destroyed |
Altrue
Exploration Frontier inc Brave Collective
1361
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Posted - 2014.10.30 17:50:05 -
[15] - Quote
CCP Greyscale wrote:Mr Omniblivion wrote:CCP Greyscale wrote:Any more legible now? Logibro broke the text up a bit. Are you able to at least comment on why the Rorq is being handicapped even further? Is there a plan or any information? These changes combined with how awful the Rorq is already really ruin it. If there was at least some sort of comment from CCP other than "we know it needs a rebalance at ??some point??", that would ease the frustration a bit. In the choice between "keep drone bonus" and "keep jump range", we landed marginally on the side of the former. We're very prepared to revisit that, we just didn't feel we'd had enough input on the matter one way or the other to sway the decision.
Just query your user stats on the number of PvP kills involving a Rorqual dealing damages with drones. BAM. Input solved
Signature Tanking - Best Tanking
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TheButcherPete
Incompertus INC Fatal Ascension
514
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Posted - 2014.10.30 17:54:10 -
[16] - Quote
Welp, goodbye to the Rorqual being useful as a smaller, but cheaper and easier to fly JF for smaller jobs
Just remove the goddamned drone bonus, it's ******* useless anyway. I've been playing this game for 5 years and I've heard of ONE instance where a dude ratting with a Rorq on field. That was in 2011 just before you ****** over Drone Hordes. Btw he doesn't play now. He literally would rather play WoW.
[b]THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs?[/b]
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Meltur
Balanced Unity Fatal Ascension
1
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Posted - 2014.10.30 17:54:11 -
[17] - Quote
Rorqual -> capital mining ship
problem solved |
Kismeteer
GoonWaffe Goonswarm Federation
746
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Posted - 2014.10.30 17:55:35 -
[18] - Quote
Altrue wrote:Just query your user stats on the number of PvP kills involving a Rorqual dealing damages with drones. BAM. Input solved
I have a more comprehensive solution.
Count how many drones were launched by rorquals.
Compare to how many light years were jumped by Rorquals in the same period. |
Opner Dresden
Lugus Foundry The Explicit Alliance
20
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Posted - 2014.10.30 18:00:16 -
[19] - Quote
CCP Greyscale wrote:Mr Omniblivion wrote:CCP Greyscale wrote:Any more legible now? Logibro broke the text up a bit. Are you able to at least comment on why the Rorq is being handicapped even further? Is there a plan or any information? These changes combined with how awful the Rorq is already really ruin it. If there was at least some sort of comment from CCP other than "we know it needs a rebalance at ??some point??", that would ease the frustration a bit. In the choice between "keep drone bonus" and "keep jump range", we landed marginally on the side of the former. We're very prepared to revisit that, we just didn't feel we'd had enough input on the matter one way or the other to sway the decision.
Is the rorqual ever going to be a priority? Are you guys ever going to put out a real concept for feedback? Do you have one?
Short term, remove the velocity penalty for sieging... I'd be willing to risk it on field to replace a hauling toon since that's already risking a freighter. There is no combination of DPS/Tank siege can impart that won't be completely overpowered (of useless if not overpowered), and the only issue with it will be rorquals stuffed full of compressed ore being able to warp off (if they don't get caught).
Make the capital shield reps, tractor beam, and drone bonus useful... let the whale warp!!! I'll have a rorqual on field in Rhea if it's not pre-tackled by being useful. |
Sentenced 1989
Quantum Anomaly Corporation
118
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Posted - 2014.10.30 18:03:00 -
[20] - Quote
Can we get updated excel spreadsheet on various jump ranges and fatigues and what not, wanna know how this exactly affects my blops and to lazy to do math on my own :)
The Incursion Guild
QA Combat Analyze
Incursion Layout Builder
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Ix Method
Brutor Tribe Minmatar Republic
228
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Posted - 2014.10.30 18:08:31 -
[21] - Quote
Little Bobby Tables
Travelling at the speed of love.
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Soldarius
Deadman W0nderland The 99 Percent
858
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Posted - 2014.10.30 18:13:39 -
[22] - Quote
Ok so specific case clarification: My alt in her Blockade Runner (90% reduction to effective jump distance fatigue) uses a Blops covert portal (50% reduction). Is the effective fatigue distance reduced by 50%, 90%, or both (50%*90% = 95% reduction)?
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
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MeBiatch
GRR GOONS
2012
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Posted - 2014.10.30 18:17:11 -
[23] - Quote
what about the new tug boat does it also get the 90% reduction treatment. it was not mentioned in the dev blog.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2012
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Posted - 2014.10.30 18:18:08 -
[24] - Quote
Soldarius wrote:Ok so specific case clarification: My alt in her Blockade Runner (90% reduction to effective jump distance fatigue) uses a Blops covert portal (50% reduction). Is the effective fatigue distance reduced by 50%, 90%, or both (50%*90% = 95% reduction)?
I am thinking 95%...
though to be certain jump on SISI
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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MeBiatch
GRR GOONS
2012
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Posted - 2014.10.30 18:23:28 -
[25] - Quote
Querns wrote:Yeah. I gotta be honest GÇö my fear of the Rorqual getting trampled in its balance pass is pretty high, now. The trade of drone damage for jump range was a no-brainer and had unilateral support.
I guess it could be worse GÇö I could still be running POS right now. Glad I divested that stuff months ago.
indeed i would have been happy with the removal of the drone damage and have the distance up to 10ly and have the SMA restirctions lifted... that would have made me super stoked.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
58
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Posted - 2014.10.30 18:23:53 -
[26] - Quote
Kismeteer wrote:Altrue wrote:Just query your user stats on the number of PvP kills involving a Rorqual dealing damages with drones. BAM. Input solved I have a more comprehensive solution. Count how many drones were launched by rorquals. Compare to how many light years were jumped by Rorquals in the same period.
Or how many rorquals actually have the industrial core or clone vat bay fit.
If you legitimately are looking for feedback than start a Rorqual feedback thread and commit to making changes in the release after phoebe. |
Mordecai Heller
Dreddit Test Alliance Please Ignore
5
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Posted - 2014.10.30 18:28:50 -
[27] - Quote
Woah, even titans?
Casual capital losses ahoy! |
Mr Omniblivion
GoonWaffe Goonswarm Federation
184
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Posted - 2014.10.30 18:30:59 -
[28] - Quote
Greyscale- Seriously, please look at this thread related to CCP's Rorqual Comments at Fanfest/on Twitter:
https://forums.eveonline.com/default.aspx?g=posts&m=4539226#post4539226
This is from the beginning of May- nearly 6 months ago.
How many more months will pass before major changes are made to the Rorqual? Even if it takes several more years to balance, there is still a function for the ship in the logistical role it provides. Without the jump distance, the multi billion isk ship turns into purely a POS ornament for mining teams.
Run any poll or report on Rorquals- you will see that the drones are hardly ever used in comparison to the jump distance.
CCP Greyscale wrote:we landed marginally on the side of [drone bonus].
Please realize that this "landing marginally" on the drone bonus instead of jump range only hurts the players and provides no added benefit whatsoever. |
Katrina Bekers
Rim Collection RC Sorry We're In Your Space Eh
227
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Posted - 2014.10.30 18:36:40 -
[29] - Quote
Ix Method wrote:Little Bobby Tables
http://xkcd.com/327/
In case someone didn't get the quote.
<< THE RABBLE BRIGADE >>
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Dentia Caecus
Pator Tech School Minmatar Republic
0
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Posted - 2014.10.30 18:41:10 -
[30] - Quote
Maybe I am an idiot, but I am having a difficult time understanding precisely what fatigue does. (Cooldown is self evident - a player cannot jump until that timer expires, right?) Can someone use really small words and better explain precisely what fatigue does?
Thanks. |
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