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Bastion Arzi
Mortis Angelus The Kadeshi
197
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Posted - 2014.10.30 19:31:37 -
[1] - Quote
CCP why did you break RLML a few patches ago?
having only 20 shots and then a 40 second reload is a bit ridiculous. You can take out 1 frig then u'd better get off the field. and if ur tackled. well ur dead.
I just had a fight against a gila and several af's. In a 400 dps cerberus. now i know im not especially great at pvp yet but i shud think a hac using a weapon system designed to kill frigs should be able to come away with more than 1 kill in that sort of engagement.
im not ranting ior whining cos im bad, i honestly think this needs a change.
i propose that you please, kindly double the size of the clip. OR reduce the reload time by half.
thank you.
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Aerie Evingod
Midwest Miners LLC
86
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Posted - 2014.10.30 19:48:12 -
[2] - Quote
Bastion Arzi wrote:CCP why did you break RLML a few patches ago?
having only 20 shots and then a 40 second reload is a bit ridiculous. You can take out 1 frig then u'd better get off the field. and if ur tackled. well ur dead.
I just had a fight against a gila and several af's. In a 400 dps cerberus. now i know im not especially great at pvp yet but i shud think a hac using a weapon system designed to kill frigs should be able to come away with more than 1 kill in that sort of engagement.
im not ranting ior whining cos im bad, i honestly think this needs a change.
i propose that you please, kindly double the size of the clip. OR reduce the reload time by half.
thank you.
Except you are ranting.
RLML were nerfed because they were OP. They are no longer the go to system for medium sized launchers, but have avery effective niche use. Your problem is you didn't try to kill frigates, you went after multiple assault frigates and a Gila. It's no wonder you only got one AF. |
Bastion Arzi
Mortis Angelus The Kadeshi
197
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Posted - 2014.10.30 19:51:22 -
[3] - Quote
really? u dont think a 40 second reload timer is a little harsh?
im not saying return them to an op state. just fix them. |
Aerie Evingod
Midwest Miners LLC
86
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Posted - 2014.10.30 20:20:30 -
[4] - Quote
It's how you are using them that's the problem, not the weapons system. In a cerb with RLML you don't want to brawl or fully engage. Kite, keep range and once you kill an AF get out. You want to nuke one down before they can catch you. Try not to go against more ships than you can kill with one full load of missiles. As long as you are faster than the Gila and you don't get webbed and scram/kill web and scram you will be fine. |
Cephelange du'Krevviq
Senex Legio
255
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Posted - 2014.10.30 20:21:24 -
[5] - Quote
Bastion Arzi wrote:really? u dont think a 40 second reload timer is a little harsh?
im not saying return them to an op state. just fix them.
This change occurred several months ago; are you just returning to the game or did you ignore patch notes?
Regardless, no, 40 seconds is a way to balance out their damage output. You have a wonderful burst damage weapon with no legs.
"I am a leaf on the...ah, frak it!"
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Bastion Arzi
Mortis Angelus The Kadeshi
197
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Posted - 2014.10.30 20:25:45 -
[6] - Quote
Aerie Evingod wrote:It's how you are using them that's the problem, not the weapons system. In a cerb with RLML you don't want to brawl or fully engage. Kite, keep range and once you kill an AF get out. You want to nuke one down before they can catch you. Try not to go against more ships than you can kill with one full load of missiles. As long as you are faster than the Gila and you don't get webbed and scram/kill web and scram you will be fine.
and i would have done this but the guy i was roaming ith said reapproach the gate....just after telling me to pull rnage from the gate.
in the confusion i was scrammed and webbed and not going anywhere. |
Aerie Evingod
Midwest Miners LLC
86
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Posted - 2014.10.30 20:31:14 -
[7] - Quote
The best way to think of RLML fitted ships is like 1400mm tornados, 425mm nagas, or tachyon oracles: as soon as they get tackled they are dead. Edit: assuming the RLML are on reload or only have a couple volleys. |
Bastion Arzi
Mortis Angelus The Kadeshi
197
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Posted - 2014.10.30 20:41:16 -
[8] - Quote
this leads me to think that some orders shud just be ignored... |
Atomeon
The Scope Gallente Federation
10
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Posted - 2014.10.30 22:14:24 -
[9] - Quote
To be honest, RLML should have 2 types of reload time.
1) If you press R to reload it, should have around 20secs reload time. 2) If you click the launcher to change ammo, then it should have 40secs reload time.
It got nerfed dew to high damage as weapon and also you could change damage types in short time. |
Daniel Plain
Science and Trade Institute Caldari State
2155
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Posted - 2014.10.31 01:15:51 -
[10] - Quote
Bastion Arzi wrote:really? u dont think a 40 second reload timer is a little harsh? doomsdays have 15min reload.
I should buy an Ishtar.
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Bastion Arzi
Mortis Angelus The Kadeshi
198
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Posted - 2014.10.31 01:22:40 -
[11] - Quote
thanks for that |
Lloyd Roses
Blue-Fire
732
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Posted - 2014.10.31 08:18:10 -
[12] - Quote
Going into scramrange with 4 AFs and a Gila is guaranteed doom regardless of which cruiser you're flying. Given you had neither web nor scram, complaining that you only cleared one enyo is quite some high-level bitching.
"I honestly thought I was in lowsec"
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Scatim Helicon
Deep Core Mining Inc. Caldari State
3065
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Posted - 2014.10.31 08:38:50 -
[13] - Quote
Translation: "I got ganked"
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Bastion Arzi
Mortis Angelus The Kadeshi
199
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Posted - 2014.10.31 13:29:45 -
[14] - Quote
fine i will l2p |
Luwc
Confederation of Independent Contractors Swamphole
272
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Posted - 2014.10.31 13:37:12 -
[15] - Quote
> Doesnt know how to fly a ship > Blames CCP
the idea is to kite and gtfo when you run out of missiles or you bring enough tank to hold through the reload circle.
check out some cerb fits. they are really kick ass
http://hugelolcdn.com/i/267520.gif
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unslaught
Deep Core Mining Inc. Caldari State
1
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Posted - 2014.10.31 14:04:26 -
[16] - Quote
don't use rlml on a cerb imo. use a caracal for that, the cerb is a ham platform if anything. rlml are designed to have a short burst, killing ew frigs in a breeze (and t1 combat frigs ofc), warp to safespot, repeat :). but 4 af's and a gila will eat a lonely roaming bs, let alone a "40sec of agony" cerberus.
get a caracal, pick out t1 frigs or t2 exploration/ ew frigs. i believe there main purpose is this, not to be a brawler weapon... |
Goochan derp
Garoun Investment Bank Gallente Federation
12
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Posted - 2014.10.31 22:46:10 -
[17] - Quote
its really quite simple, the state of RLML= Hmm... pretty good. |
Caleb Seremshur
The Atomic Fallout Kids
393
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Posted - 2014.11.01 22:09:49 -
[18] - Quote
RLML definitely have a problem but the reload time isn't it. They could be just as effective as real burst weapons like an mrm20 and then have 60s cooldown. If the complaint is light missile ammp I provide you with this to chew on.
Lm 40sigR 300Ve Hm 90sigR 100Ve Cruiae 200sigR 100Ve
Hmm
https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance
https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
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Bastion Arzi
Mortis Angelus The Kadeshi
199
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Posted - 2014.11.01 22:11:14 -
[19] - Quote
what? |
Caleb Seremshur
The Atomic Fallout Kids
393
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Posted - 2014.11.01 22:15:57 -
[20] - Quote
The impression of lml being overpowered is because the ammo is overpowered. Compared to heavy missiles on a cerb you should just use lml because they have similar range and lml still do very respectable damage on a cerb with an effective 7.5 launchers base. 66 ammo per reload too and only 10s reload.
Heavy missiles really don't have a place anymore except for super long range. Most battles take place inside 30km. You do the math.
https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance
https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
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Bastion Arzi
Mortis Angelus The Kadeshi
199
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Posted - 2014.11.01 23:34:02 -
[21] - Quote
im no good at math, what about heavy assault missiles? thier range is like 30km in a sacrilege.
anyway yes rlml are good but a 40 second reload is harsh no?
u cant even switch ammo types without getting clear or leave the field and in pvp in eve things can change suddenly.
For want of a better wording things change 'in real time'
So say your fighting enyos but an vengeance or a hawk lands on field first. All of a sudden u need EM loaded and you are totally screwed if ur using RLML.
In the engagment im talking about i had a good resist profile and high dps and the right ammo loaded . I feel cheated to not walk away with more than kill.
the cerberus is (supposed to be) a heavy assault cruiser. not a run away, run away cruiser.
Cant RLML have a little more ammo pls?
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Cephelange du'Krevviq
Senex Legio
262
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Posted - 2014.11.02 00:22:26 -
[22] - Quote
You are not understanding the balance of small ammo bin, but high burst damage (RLMLs) versus deeper ammo bin, more steadily applied damage (HAMs). It's also possible you simply want to have your cake and eat it, too.
"I am a leaf on the...ah, frak it!"
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Kalihira
Ultramar Independent Contracting
22
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Posted - 2014.11.02 09:00:40 -
[23] - Quote
The OP does have a point. Light missile damage was nerfed in the last patch ( so no more HAM lvl DPS for RLML). A reduction in the reload time of RLML is in place tbh. |
Caleb Seremshur
The Atomic Fallout Kids
395
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Posted - 2014.11.02 09:34:33 -
[24] - Quote
Light missile launchers were nerfed yes not rlml unless your patch notes said something mine don't.
https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance
https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
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W0lf Crendraven
Doctrine. FEARLESS.
255
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Posted - 2014.11.03 03:11:36 -
[25] - Quote
Rlmls should allow you to change ammo in 10 seconds without reloading and keep the reloading timer. (so if you chnage to another damage type while having 10 charges left you still have 10 charges but different ammo 10 secs later) |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
731
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Posted - 2014.11.03 03:46:17 -
[26] - Quote
Kalihira wrote:The OP does have a point. Light missile damage was nerfed in the last patch ( so no more HAM lvl DPS for RLML). A reduction in the reload time of RLML is in place tbh.
wasn't the damage reduction a -6% RoF change for light launchers? if so it would have no effect at all on RLMLs.
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
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Frostys Virpio
The Mjolnir Bloc The Bloc
1354
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Posted - 2014.11.03 13:56:43 -
[27] - Quote
Chainsaw Plankton wrote:Kalihira wrote:The OP does have a point. Light missile damage was nerfed in the last patch ( so no more HAM lvl DPS for RLML). A reduction in the reload time of RLML is in place tbh. wasn't the damage reduction a -6% RoF change for light launchers? if so it would have no effect at all on RLMLs.
This is true. The nerf on last patch was only on small size light missile launcher. The rapid ones were not affected. |
Gordin Brott
CTRL-Q Iron Oxide.
24
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Posted - 2014.11.05 07:50:51 -
[28] - Quote
Or CCP could introduce a new skill. Call it something like 'munitions handling', and have it reduce all reload times by 5% per level. For lasers, have faction and T2 crystals degrade 5% more slowly per level. |
Nick Starkey
Future Corps Sleeper Social Club
91
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Posted - 2014.11.05 21:20:33 -
[29] - Quote
They are 35 seconds reload actually. They were pidgeon holed into a hit and run weapon, try doing that instead of ramming into people and expecting everything to die. Ships with high damage bonus and high speed still greatly benefit from RLML (I'm looking at you, Orthrus). Ideally what you want to do with them is snipe people from far away while skirmishing around the field waiting for reloads. I wouldn't oppose to their cooldown going down to 30 seconds, though. I also think ships with application bonuses (like explosion velocity) should also apply to rapid launchers as well, but that's another topic.
..
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Kalihira
Ultramar Independent Contracting
23
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Posted - 2014.11.06 11:28:44 -
[30] - Quote
Frostys Virpio wrote:Chainsaw Plankton wrote:Kalihira wrote:The OP does have a point. Light missile damage was nerfed in the last patch ( so no more HAM lvl DPS for RLML). A reduction in the reload time of RLML is in place tbh. wasn't the damage reduction a -6% RoF change for light launchers? if so it would have no effect at all on RLMLs. This is true. The nerf on last patch was only on small size light missile launcher. The rapid ones were not affected.
Indeed my bad. Come to think of it, wouldnt a straight up nerf to light missile dmg be a more sensible change? That would fix LML and RLML at the same time not? provided that RLMLs do get a reduced reload timer... |
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