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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Phlummi
Star-Destroying-Warlords Codex Aevum
0
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Posted - 2014.11.08 20:26:42 -
[301] - Quote
Jump fatigue,
damn folks, Devs and Game designer. wtf is with you?
This is the bad thing ever. It slows the Game down. The JB-¦s are Important for the Game Dynamic and are Strategic valuable. After a few Days i have now a 4 hours Delay.
That kills the Dynamic for fleet events, supply and so one...
sry this is lame |
Credacom
Aperture Harmonics No Holes Barred
19
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Posted - 2014.11.09 04:25:04 -
[302] - Quote
Draahk Chimera wrote:I would like to point to the fact that the Data Site rebalance was a complete failure, no offence.
Exploration is my bread and butter. During my corp's off hours I hunt various sites in my wh or in ns around it. Before Phoebe I did not even bother with fitting a Data Analyzer. Having some hope I have subsequently fitted one and ran about 10-15 sites so far. The average value of the entire site, in nullsec, was around 500-1000 isk as seen in the cargo window + around 1-2 million in items that can only be contracted. This is not a joke 500 isk! from nullsec sites. The entire site! This is in sharp comparrison to the poorest relic site I ever found witch netted around 12 million.
Exactly this - its even worse after clearing a C6/C5 data site for nothing of value in the cans.....LITERALLY the only items in the data site cans are datacores, and...........carbon.
Please....I really hate playing other games.... |
Abrazzar
Vardaugas Family
5110
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Posted - 2014.11.09 11:39:18 -
[303] - Quote
Credacom wrote:Draahk Chimera wrote:I would like to point to the fact that the Data Site rebalance was a complete failure, no offence.
Exploration is my bread and butter. During my corp's off hours I hunt various sites in my wh or in ns around it. Before Phoebe I did not even bother with fitting a Data Analyzer. Having some hope I have subsequently fitted one and ran about 10-15 sites so far. The average value of the entire site, in nullsec, was around 500-1000 isk as seen in the cargo window + around 1-2 million in items that can only be contracted. This is not a joke 500 isk! from nullsec sites. The entire site! This is in sharp comparrison to the poorest relic site I ever found witch netted around 12 million. Exactly this - its even worse after clearing a C6/C5 data site for nothing of value in the cans.....LITERALLY the only items in the data site cans are datacores, and...........carbon. Please....I really hate playing other games.... Do you go by the estimated value in your cargo? Because the new decryptors have no market value yet.
Sovereignty and Population
New Mining Mechanics
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Draahk Chimera
0ne Percent. Odin's Call
36
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Posted - 2014.11.09 12:51:46 -
[304] - Quote
Abrazzar wrote:Credacom wrote:Draahk Chimera wrote:I would like to point to the fact that the Data Site rebalance was a complete failure, no offence.
Exploration is my bread and butter. During my corp's off hours I hunt various sites in my wh or in ns around it. Before Phoebe I did not even bother with fitting a Data Analyzer. Having some hope I have subsequently fitted one and ran about 10-15 sites so far. The average value of the entire site, in nullsec, was around 500-1000 isk as seen in the cargo window + around 1-2 million in items that can only be contracted. This is not a joke 500 isk! from nullsec sites. The entire site! This is in sharp comparrison to the poorest relic site I ever found witch netted around 12 million. Exactly this - its even worse after clearing a C6/C5 data site for nothing of value in the cans.....LITERALLY the only items in the data site cans are datacores, and...........carbon. Please....I really hate playing other games.... Do you go by the estimated value in your cargo? Because the new decryptors have no market value yet.
*Facepalm* Yes of course. Please ignore my previous statement. Empire war since patch so havent actually sold anything.
I will go be quiet in a corner now.
404 - Image not found
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Rocky Eyebrow
Alastorcorp
7
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Posted - 2014.11.09 14:53:42 -
[305] - Quote
Sam Spock wrote:Not sure if the change to Expeditions to decrease the number of jumps between sites is working right. Did the Sooth Sayer one last night. The first site was 7 jumps away. Second was 8 from there. Third, 8 more, fourth still 8 more. All of them were in Amarr space which is odd since this is a Guristas expedition. Not too worried about what region since I have been send there before for this one.
Previous to Phoebe I was seeing 4-5 jumps between sites as typical.
Can confirm, done about 6 expeditions since patch, I'm getting jumps of 5-9 between all sites. |
Aineko Macx
316
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Posted - 2014.11.09 15:14:14 -
[306] - Quote
So after my first couple of post Phoebe fleets I must say that in usual CCP fashion, after many years of not addressing force projection it has been over-nerfed. I think in it's current state it will just cause fewer 0.0 people to login. It became much more difficult for fleets to achieve meaningful things in just 1-2h, hurting more casual players and increases the strain on enablers and FCs.
- The jump fatigue cap needs to be reduced significantly to something like 12-16h so that players can actually use their caps on the next day no matter what they did the day before. - Use of dreads and triage was hurt beyond what was necessary - Warping caps to gates causes problems when there is a Titan in the warp bubble, as all other ships don't land at 0. - Severe bumping occurs when warping caps to gates and not immediately jumping.
Now that force projection is practically dead, all the nerfs to supers and titans, which were originally done in the name of reducing force projection, should be looked at and undone. Comitting a char to a space coffin was bad enough and now the pain of using them was greatly upped so unless CCP wants to lose a lot of super accounts, something good needs to come out of this for them too.
CCP Greyscale wrote:Making something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it Exactly this is happening, as now there is the option of putting in EVEN MORE preparatory effort to get an edge. This means that the proportion of non-fun things to fun things an alliance has to do to be successful just became worse.
iveeCore: PHP library for calculation of industrial activities, now with Phoebe support.
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Sam Spock
The Scope Gallente Federation
16
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Posted - 2014.11.09 17:19:37 -
[307] - Quote
Was the restriction on T3 cruisers in High Sec DED sites removed? I saw a Tengu running a Guristas Scout Outpost in a .5 system.
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Ragnar STS
Minmatar Ship Construction Services Ushra'Khan
70
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Posted - 2014.11.09 18:30:53 -
[308] - Quote
After being redirected to the proper forum by ISD Ezwal, I repost my issue with very slight tweaks:
I have systematically worked my way through potential dillweeds on comms, failing speakers, failing audio chip onboard computer, cell phone emanations into the amplifier of speakers, and not found the problem until just now.
Anomaly sounds when the mouse passes over them in space. These sounds either need to go away completely, add a volume slider to the advanced sound panel, or -- the most obvious solution: Put a 2 second delay on it to differentiate between intentional mouse overs and unintentional mouse overs.
Grabbing a point in space and dragging to move the camera around should not induce craptastic 1/10 of a second sound clips of anomaly pirate buzz. Moving my mouse from the overview to my modules should not make sound. This is not a user interface enhancement.
CCP please fix.
Also...I originally dumped my complaint in 'general' since I wasn't quite sure what to do with Phoebe Issues and Phoebe Feedback. This isn't a failure of a feature not working the way it was designed. It is working exactly as it was supposed to and therefore not an 'issue'. It isn't plain trolling 'Feedback' about how I hate jump changes. Under other topics it is most similar to a feature request. Unfortunately there are 9000 stickied feature request topics...so this UI tweak probably wouldn't get much notice. |
Credacom
Aperture Harmonics No Holes Barred
19
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Posted - 2014.11.09 22:56:00 -
[309] - Quote
Abrazzar wrote:Credacom wrote:Draahk Chimera wrote:I would like to point to the fact that the Data Site rebalance was a complete failure, no offence.
Exploration is my bread and butter. During my corp's off hours I hunt various sites in my wh or in ns around it. Before Phoebe I did not even bother with fitting a Data Analyzer. Having some hope I have subsequently fitted one and ran about 10-15 sites so far. The average value of the entire site, in nullsec, was around 500-1000 isk as seen in the cargo window + around 1-2 million in items that can only be contracted. This is not a joke 500 isk! from nullsec sites. The entire site! This is in sharp comparrison to the poorest relic site I ever found witch netted around 12 million. Exactly this - its even worse after clearing a C6/C5 data site for nothing of value in the cans.....LITERALLY the only items in the data site cans are datacores, and...........carbon. Please....I really hate playing other games.... Do you go by the estimated value in your cargo? Because the new decryptors have no market value yet.
Those don't drop in the c4-5-6 data sites. Literally the only thing in the cans is datacores and carbon. So yea somthing needs to be done. |
Sam Spock
The Scope Gallente Federation
16
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Posted - 2014.11.10 01:02:13 -
[310] - Quote
Just got the escalation for the Guristas Scout Outpost from a Refuge site. It was 8 jumps away and two deep in low sec. Not. Gonna. Happen.
Got another one using my alt from a Hideaway and it was also 8 jumps away but at least it was in high sec. Going to be odd running that in Amarr space but I guess I can deal.
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Shon Anzomi
Science and Trade Institute Caldari State
0
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Posted - 2014.11.10 08:03:15 -
[311] - Quote
Those data sites. I have been doing like 5-10 sites each evening pre-patch and now with the decryptor prices plummeting they are not worth doing. I thought: Hell, it must be balance thing, they added nullsec sites to w-space, so it makes sense the loot is lower value.
Well, I found J152941 yesterday and that system had loads of anomalies an only nullsec sites = 1 relic and three data.
I ran them all and the total loot I've got is valued at 16 million - thats mostly power circuts from the one relic site. I've done my maths on decryptors, and they add 5 million on top at most.
Also the loot is still the same things as before plus a lot of high-tech crap. Still the same useless blueprints for jump drives, shield and armor repairers and thats it.
Majority of my income comes from exploration. If the sites continue to give out worhtless crap, I will stop playing. This patch looks and feels like something coming from Wargaming.net
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marly cortez
Mercurialis Inc. RAZOR Alliance
56
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Posted - 2014.11.10 14:24:24 -
[312] - Quote
CCP Greyscale wrote:Making something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it
Sorry to cherry pick one line of a comment made by a senior Dev at CCP but I do feel it needs highlighting.
To take issue with this premise, 'What best option' are you making here because I see a number of options open to players not least of which as we have recently found out is the '**** that factor', which is what most Cap pilots did at the time, simply looked at these so called options and said screw that idea and logged off.
Crippling force projection for Combat Capitals was a laudable idea in many ways but to the extent that players find there use so tedious and as you put it, hateful, they feel little or no enthusiasm to even log in there accounts let alone use them, so in essence your idea falls at the first hurdle, that of player choice, they had one, looked at the options available and simply choose not to engage with this new idea from CCP, one wonders how many will still be subbed in three months time, was this your intention??.
The use of Jump bridges, normally a localized function of travel around an owned region also nerfed almost to extinction making simple movements from system to system so tedious that for the most part as we saw last time you touched this subject, people are choosing to remain in there current locations rather than undergo the problems of gate travel, Risk Aversion + Player choice = even less movement., again was this your intended goal??.
Game development gave a prediction that CCP was to return EVE to a sandbox environment, instead all indications are there efforts are creating a Desert, The incentive has to be worth consideration, the risk involved in achieving goals managable, but not to the extent that tedium forces players to consider there subscriptions worthless. Player choice you wanted, I predict that is exactly what your going to achieve if you keep on this road.
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Sorgenbinder
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.11.10 17:13:34 -
[313] - Quote
TLDR, but to change market selling parameters from Immediate to three months now takes three clicks instead of one. Bravo on that piece of genius. What next? Are you going to try adding to the clickfest that is PI? |
Leonard Nimoy II
Dark Force Protectorate Special Operators Federation Alliance
80
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Posted - 2014.11.10 18:38:09 -
[314] - Quote
Rocky Eyebrow wrote:Sam Spock wrote:Not sure if the change to Expeditions to decrease the number of jumps between sites is working right. Did the Sooth Sayer one last night. The first site was 7 jumps away. Second was 8 from there. Third, 8 more, fourth still 8 more. All of them were in Amarr space which is odd since this is a Guristas expedition. Not too worried about what region since I have been send there before for this one.
Previous to Phoebe I was seeing 4-5 jumps between sites as typical. Can confirm, done about 6 expeditions since patch, I'm getting jumps of 5-9 between all sites.
Also can confirm, the average number of jumps for expeditions has increased substantially. Not so much fun going 9 jumps every time. |
Kasia Kash
Landeschutzen
0
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Posted - 2014.11.11 00:26:37 -
[315] - Quote
You want to nerf bombers? Lets delete them from the game!! You wanto to nerf capitals? Lets prevent every kind of jump out there!!
A group of Neanderthals would have been less rude, really. The best thing is CCP couldnt have done all of this alone, they needed CSM for their great counseling work
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Shon Anzomi
Science and Trade Institute Caldari State
0
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Posted - 2014.11.11 09:05:52 -
[316] - Quote
I had couple of escalations yesterday and they were 3-4 jumps away. |
Kasia Kash
Landeschutzen
0
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Posted - 2014.11.11 12:24:57 -
[317] - Quote
Apart from joking, PLEASE put back a shortcut (like the magnifier glass) in the window that opens when you right click an item and select sell.
http://vvcap.net/db/q77EEpeFbXMBQ1xvSazu.htp
Thanks God you resized the price space but its still a pain without the shortcut there |
thowlimer
Roprocor Ltd
17
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Posted - 2014.11.11 15:20:41 -
[318] - Quote
Kasia Kash wrote:Apart from joking, PLEASE put back a shortcut (like the magnifier glass) in the window that opens when you right click an item and select sell. http://vvcap.net/db/q77EEpeFbXMBQ1xvSazu.htp Thanks God you resized the price space but its still a pain without the shortcut there
Try clicking on the red/green arrow to the right of the price |
Kasia Kash
Landeschutzen
0
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Posted - 2014.11.11 18:02:29 -
[319] - Quote
thowlimer wrote:Try clicking on the red/green arrow to the right of the price
Thanks mate still it needs visibility, give us back the magnifier! |
William Ruben
The Greater Goon Clockwork Pineapple
66
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Posted - 2014.11.12 22:08:40 -
[320] - Quote
William Ruben wrote:CCP Greyscale wrote:William Ruben wrote:CCP Greyscale wrote: I don't believe this is an intended feature of Phoebe. If they're still missing after a relog, I'd suggest filing a petition.
Thanks for the reply. It might be an API issue with EVEMon; I'm on the road at present but will check when I get home. Oh, right. Yeah, that's probably broken, we changed the implant API format so everything that's not been updated won't read implants properly. I thought you meant they were actually missing ingame, rather than in a 3rd party app :) I can see how I was misleading in that. I jumped to conclusions when I didn't see the attributes in EVEMon, nor my spares in my cargo. I blame the mai tais. Speaking of which...its after noon now Just wanted to touch base on this. Got back in game and all implants, including those mysteriously not showing in my inventory, were present. All is well on this front. |
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SFM Hobb3s
Wrecking Shots Black Legion.
226
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Posted - 2014.11.13 15:01:28 -
[321] - Quote
Have to say I'm loving Phoebe so far. Haven't gotten an opportunity to really try out sov warfware, but in the last few 'big' ops I haven't seen an archon blob, so that is definitely a huge improvement.
Roaming is still good, with the added benefit of all kinds of expensive AFK scrubs sitting decloaked off gates in enemy space (free kills!!!). I'm suspecting this is due to getting decloaked by the huge cap ships that now warp to gates. Another bonus. |
Jenny Lou
Fleur Adamantique
0
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Posted - 2014.11.14 22:16:39 -
[322] - Quote
I do a bit of buying & selling in the marktplace.
Overall I like the changes with the window, including multisell.
Except - every time I want to change from creating a sell order with duration to selling immediate, or back to a duration, I have to choose the option off that little dropdown menu. For me this is quite often and annoying. And, I've lost millions when I accidentally immediate-sell stuff for pennies. Sometimes I pay an unnecessary brokerage fee when intending an immediate sale by leaving a duration in but selling at immediate price.
Possible solution? An "Immediate Sell" button next to the "Sell" button which makes the distinction between the two sell modes very apparent. The "Immediate Sell" button would override all contractual parameters and execute the sale at highest bid. The "Sell" button would remain unchanged. |
Utremi Fasolasi
La Dolce Vita
434
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Posted - 2014.11.15 05:20:52 -
[323] - Quote
Can we get Notifications for Industry and Science job completions? |
Akira Sulu
Oberon Incorporated Forged of Fire
0
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Posted - 2014.11.15 10:37:27 -
[324] - Quote
Never have I seen so much damage done in one patch. Members are dropping corps in nul-sec by the hundreds now. I wonder how many old time cap pilots will quit eve over this. The players who pay the developers salaries should have been given the choice. You really don't care about us at all I think. |
Berianck Buch
ICE is Coming to EVE Goonswarm Federation
3
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Posted - 2014.11.16 08:26:32 -
[325] - Quote
marly cortez wrote:CCP Greyscale wrote:Making something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it Sorry to cherry pick one line of a comment made by a senior Dev at CCP but I do feel it needs highlighting. To take issue with this premise, 'What best option' are you making here because I see a number of options open to players not least of which as we have recently found out is the '**** that factor', which is what most Cap pilots did at the time, simply looked at these so called options and said screw that idea and logged off. Crippling force projection for Combat Capitals was a laudable idea in many ways but to the extent that players find there use so tedious and as you put it, hateful, they feel little or no enthusiasm to even log in there accounts let alone use them, so in essence your idea falls at the first hurdle, that of player choice, they had one, looked at the options available and simply choose not to engage with this new idea from CCP, one wonders how many will still be subbed in three months time, was this your intention??. The use of Jump bridges, normally a localized function of travel around an owned region also nerfed almost to extinction making simple movements from system to system so tedious that for the most part as we saw last time you touched this subject, people are choosing to remain in there current locations rather than undergo the problems of gate travel, Risk Aversion + Player choice = even less movement., again was this your intended goal??. Game development gave a prediction that CCP was to return EVE to a sandbox environment, instead all indications are there efforts are creating a Desert, The incentive has to be worth consideration, the risk involved in achieving goals managable, but not to the extent that tedium forces players to consider there subscriptions worthless. Player choice you wanted, I predict that is exactly what your going to achieve if you keep on this road.
+1
At first, i though everyone was complaining just because they had to change their habits. Then i experienced that fatigue by myself...
First of all, the fatigue timer is way too big making intra-region moves fastidious, this combined with the light-years jump capabilities nerf is really too much. The timer on jump bridges should decrease with the strategic level of sovereignty, having to move in industrial ships is just ridiculous. Many players who trained carrier only for the ability of moving stuff and **** are disappointed and regret such investment.
Stuff have to be done here, you can't just frak all null-sec just to give new-players the possibility to take sov. |
Miaw Ow
ICE is Coming to EVE Goonswarm Federation
0
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Posted - 2014.11.16 23:04:57 -
[326] - Quote
IlIIlIIIlllIlIllIIIIll wrote:Jump fatigue is the worst idea ever since this game exist. Nerfing cap power projection is one thing, but having a blue timer of 5day after a few JB in tengu is another. You mix everything up and **** thing up even more than WIS.
+1 |
Saga Grimhildr
Serious Errors Wonder Kids
4
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Posted - 2014.11.17 00:39:14 -
[327] - Quote
Question.... Where are the +6 and +7 implants for training time that we see now but cannot get at the moment? They would be nice for some of us to make it easier to get into some of the ships and modules a lot easier. Thank you! |
DUBLYUR
G0P-ST0P P I R A T
36
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Posted - 2014.11.17 13:13:27 -
[328] - Quote
Why the Russian-language topic patched appeared a week later.
https://forums.eveonline.com/default.aspx?g=posts&t=384698
Why am I being harassed by CCP Leeloo for this post.
I ask for help from Senor GM because of this. |
Mamma Mia Magnifico
Ma'am Mia Vice PVC
0
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Posted - 2014.11.18 13:14:55 -
[329] - Quote
Ok, it's been two weeks. You've had your fun. Can we please have the brightness put back to normal. I'm tired of having to constantly spin the starfield around just to try and find a darkish bit of space where I can see the UI properly. Knowing stuff like 'is my cloak on or off?' is quite useful a lot of the time, but currently a massive pita.
When I saw there was a patch today, I hoped this would be the end of the matter, but I'm disappointed again. I know it must be difficult to admit this mistake, since you made exactly the same mistake on a previous expansion, but it needs to happen. Fix this please CCP. |
Foxfire 0031
Repercussus Goonswarm Federation
5
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Posted - 2014.11.18 19:35:44 -
[330] - Quote
Since Phoebe's release I find myself staring at loading screens constantly... Gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects, then gate effects, then warp effects then gate effects again... okay now i have to go back. Is this fun? I'd rather pay for a game that I can actually play not stare at a monitor for half an hour before being able to click a dock button. Maybe next time i'll just take a jumpbridge.
Jump fatigue could have been applied to several other game mechanics, ie Ships, bridges, clones, implementing it to your character is the worst possible way of going about trying to achieve the force projection issues ccp is trying to address. I still have 7 days fatigue cool down from the initial night of the release, I used a jumpbridge 3 times in a covops. Get your hands out of my sandbox I'M PAYING FOR CCP Greyscale. As a result, i and several others I know have reduced there subs to one account from several, good call ccp you fixed force projection alright. |
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