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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Almethea
Trans Stellar Express
176
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Posted - 2014.11.04 18:13:34 -
[121] - Quote
Shinya Shazih wrote:Remove the Jump Fatigue from Jump Bridges. It's absolutely ridiculous and stops good fights.
that's the plan
there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !
CCP Fozzie
> AFK cloaking, however, is an entirely social form of power
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Juff Lumsk
Worms Coalition The Volition Cult
2
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Posted - 2014.11.04 18:14:23 -
[122] - Quote
After jumping through a Jump Bridge the Jump Fatique timer and the Reactivation timer comes up. When hovering over Jump Fatique timer - a text box comes up. It states the time of reactivation in the bottom of the text, that doesn't match up with the separate Reactivation Icon.
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Angie Chatter
22
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Posted - 2014.11.04 18:39:49 -
[123] - Quote
1) The "ask" price field in the new sell window is way to small and even cuts the last digits of? WTF ! 2) The new little arrows are annoying as hell in those fields? 3) Multisell to list items does not work, since we miss a easy way to see the lowest or better 5% pct of current sell orders, to be able to enter a valid price for multiple items.
I still need the exact same amount of clicks to list my items in the market... yay |
Bienator II
madmen of the skies
2948
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Posted - 2014.11.04 18:40:34 -
[124] - Quote
selected item window for planets if broken (kinda a big deal) http://i.imgur.com/ie95Zxe.png
i just podded someone because he could not warp in time due to missing button:( i hope he gets his pod back via petition since i feel a little bad
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Sable Moran
Moran Light Industries
421
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Posted - 2014.11.04 18:43:57 -
[125] - Quote
Like I said in the feedback thread the space where you are supposed to put the amount of stuff to sell is too narrow. I regularly set up sell orders for 100000+ units and it is really a pain to only be able to see four characters at a time in that field.
Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.
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CCP Greyscale
C C P C C P Alliance
3622
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Posted - 2014.11.04 18:44:37 -
[126] - Quote
Juff Lumsk wrote:After jumping through a Jump Bridge the Jump Fatique timer and the Reactivation timer comes up. When hovering over Jump Fatique timer - a text box comes up. It states the time of reactivation in the bottom of the text, that doesn't match up with the separate Reactivation Icon.
The text *should* say "Your next jump reactivation timer will be:"; this is the length that your *next* timer will be if you jump right now, not the length of the current timer (which is visible in the other tooltip).
CCP Greyscale wrote:Makkuro Tatsu wrote:CCP Claymore wrote:This was a defect we fixed for Phoebe. Input materials should be required when increasing the number of 'JOB RUNS' or increasing the number of 'RUNS PER COPY'. So you are saying it now works as designed while it did not work as designed before Phoebe? That the immense number of reports required (and the cost for them) is deliberate? The functionality is working as intended; we're looking into the balance right now :)
Following up on this, does anyone see a problem with just stripping reports as a required material for copying Construction Component Blueprints and Advanced Capital Construction Component Blueprints? (Note that this does NOT include Capital Construction Component Blueprints, which anyway don't require them.)
Obviously the requirements are too high right now, but when we started asking "why are they there at all?", we couldn't see a significant justification for them, and given that they're sold by NPCs for less than 30 ISK a unit, it doesn't seem like a significant impact on costs either way. This fix would roll out on Thursday unless there are major objections. |
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CCP Punkturis
C C P C C P Alliance
5489
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Posted - 2014.11.04 18:47:03 -
[127] - Quote
Soden Rah wrote:CCP Punkturis wrote:Soden Rah wrote:Max Kolonko wrote:CCP Punkturis wrote:Shiloh Templeton wrote:New Sell Interface:
1) The dollar amount field is not big enough to display a 7 digit price (the cents are hidden on the right). This may be affected because I have my font size set to display at 1.05% in Windows 7 to make small numbers more readable.
2) If I right tab from the quantity field the amount is not automatically selected. This makes for more key/mouse strokes if I want to change the default 'buy' price to just under 'sell' price.
thanks, those are very valid points! confirming that anything costing more than 999 milions will not fit in the field. interface set to 90% scale. ofc the .xx isk does not fit 3 digits before (9 999 999) This was highlighted in testing... I'd got to thinking it was a feature. the box has been made bigger since it was mentioned in testing. You can keep making the box larger and it's not going to fix for even larger numbers. But I'll look into making it a bit bigger. I don't think we're selling many items for over billion ISK, or what? I said I got to thinking it was a 'feature' because you [appear to] have prioritised ease of coding and aesthetics [in having a 'narrow' fixed width box] over the increased functionality but more complicated plastic or user sizeable box. I don't agree with that choice... But then I'm not the one trying to code it.
that's not a very nice thing to assume about my work
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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Kym Sorenson
Lone Wolf Union Yulai Federation
21
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Posted - 2014.11.04 18:49:23 -
[128] - Quote
The new "Sell" window is absolutely terrible. There's no longer an option to "View Market Details" and the font size looks ridiculous on the screen. What was wrong with the old screen? |
Varchesse
Xoth Inc Usurper.
2
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Posted - 2014.11.04 18:58:22 -
[129] - Quote
Kym Sorenson wrote:The new "Sell" window is absolutely terrible. There's no longer an option to "View Market Details" and the font size looks ridiculous on the screen. What was wrong with the old screen?
View market details is obtained by clicking on the right side up/down arrows (instead of hovering over them) |
Querns
GBS Logistics and Fives Support Goonswarm Federation
961
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Posted - 2014.11.04 18:58:37 -
[130] - Quote
CCP Greyscale wrote: Following up on this, does anyone see a problem with just stripping reports as a required material for copying Construction Component Blueprints and Advanced Capital Construction Component Blueprints? (Note that this does NOT include Capital Construction Component Blueprints, which anyway don't require them.)
Obviously the requirements are too high right now, but when we started asking "why are they there at all?", we couldn't see a significant justification for them, and given that they're sold by NPCs for less than 30 ISK a unit, it doesn't seem like a significant impact on costs either way. This fix would roll out on Thursday unless there are major objections.
Sounds good to me.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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thowlimer
Roprocor Ltd
16
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Posted - 2014.11.04 18:58:42 -
[131] - Quote
Hayden Oakenshield wrote:This may have been added but i CBA to trawl through so...
OK..so it says I have no reaction items to manufacture parts yet I have 100k of each?
Also invention jobs are saying I dont have the required datacores even though my hangar has plenty??
Basically any job I try apparently I don't have all I need when I clearly do!
Are you by any chance doing it from corp hangars ?, if so check the input hangar cause it has a nasty tendency to default to the first one regardless of the location of the blueprint |
TheSmokingHertog
TALIBAN EXPRESS
257
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Posted - 2014.11.04 19:08:36 -
[132] - Quote
Will read the feedback thread after this... but really, a sell window where you cant decently see how much items you are selling? Is this 78 million pieces, or a thousand? |
Aineko Macx
316
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Posted - 2014.11.04 19:10:02 -
[133] - Quote
While you're at it fixing the too small sell price box, can you make the font larger on that whole screen? This is clearly a usability regression.
iveeCore: PHP library for calculation of industrial activities
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Roxina
Bohrium Industries WO'S HO'S
2
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Posted - 2014.11.04 19:10:18 -
[134] - Quote
The new multi sell window doesnt go back on top when you choose to view market details on a item. Please fix this :) |
SFM Hobb3s
Wrecking Shots Black Legion.
211
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Posted - 2014.11.04 19:12:35 -
[135] - Quote
Almethea wrote:Shinya Shazih wrote:Remove the Jump Fatigue from Jump Bridges. It's absolutely ridiculous and stops good fights. that's the plan
If jump bridge fatigue is preventing you from getting to the 'good fites' I guess that would mean that you are part of something that currently has too much space.
The solution to this has been implemented in Phoebe, its now just up to the other players to help fix that for ya...by shrinking your foot print if you know what I mean.
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Pete Butcher
Kiss My Shiny Metal Ass
245
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Posted - 2014.11.04 19:14:55 -
[136] - Quote
I noticed the new market window is somewhat slow. There's a noticeable delay before the window opens and after confirming the prices. It really gets annoying when selling tons of stuff
http://evernus.com - the ultimate multiplatform EVE trade tool + nullsec Alliance Market tool + Trade Advisor
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Guttripper
State War Academy Caldari State
565
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Posted - 2014.11.04 19:15:08 -
[137] - Quote
Rena Monachica wrote:I noticed that the skill history was changed again .. now its only 10 entrys
Working as intended? Didn-¦t see it mentioned in the patch notes After training a skill, the history extended to its 50 entry version (which was extended from its original 20 entry version). |
SFM Hobb3s
Wrecking Shots Black Legion.
211
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Posted - 2014.11.04 19:17:24 -
[138] - Quote
Shinya Shazih wrote:Remove the Jump Fatigue from Jump Bridges. It's absolutely ridiculous and stops good fights.
Relying on jump bridges to get to the 'good fites' is a clear indicator your group has too much space. Fortunately Phoebe has now been released, giving the player base the meaningful opportunity to bring those fights much closer to you by relieving you of all that extra space you can't defend.
o7 |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
23
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Posted - 2014.11.04 19:17:50 -
[139] - Quote
CCP Greyscale wrote:Following up on this, does anyone see a problem with just stripping reports as a required material for copying Construction Component Blueprints and Advanced Capital Construction Component Blueprints? That would do nicely. |
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CCP Punkturis
C C P C C P Alliance
5490
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Posted - 2014.11.04 19:18:20 -
[140] - Quote
Roxina wrote:The new multi sell window doesnt go back on top when you choose to view market details on a item. Please fix this :)
will do, thank you!
GÖÑ EVE Brogrammer
GÖÑ Team Banana Stand GÖÑ
@CCP_Punkturis GÖÑ
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Siri Kr
Sturmgrenadier Inc Dirt Nap Squad.
0
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Posted - 2014.11.04 19:19:22 -
[141] - Quote
As of a week ago I have two separate clean installations of EVE. One for low resolution client launches (when I'm trying to multibox), and one for fullscreen all-the-bells-and-whistles launches.
Neither installation, when using the launcher to enter the game, allows me to successfully connect to the NEX store. It reports as unavailable regardless of installation used.
The NEX store is unavailable regardless if I attempt to enter it from the character selection screen or after I've loaded into a character and am sitting in a station. NEX store is unavailable regardless of account.
I connect via Comcast from Chicago, Illinois, US.
An alliance member reported it as working for him, his location and service provider are unknown.
The store was available three days ago when I tried it using the new / fresh client installations.
Is anyone else experiencing NEX store unavailability since the Phoebe patch?
-Siri |
probag Bear
Xiong Offices
62
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Posted - 2014.11.04 19:26:43 -
[142] - Quote
CCP Greyscale wrote: Following up on this, does anyone see a problem with just stripping reports as a required material for copying Construction Component Blueprints and Advanced Capital Construction Component Blueprints? (Note that this does NOT include Capital Construction Component Blueprints, which anyway don't require them.)
Obviously the requirements are too high right now, but when we started asking "why are they there at all?", we couldn't see a significant justification for them, and given that they're sold by NPCs for less than 30 ISK a unit, it doesn't seem like a significant impact on costs either way. This fix would roll out on Thursday unless there are major objections.
Why not just strip them from required materials altogether then, rather than just for components? Not that they're a serious problem in other places, especially if their volume has been reduced to 0.1m^3 like I hear. Just that there doesn't seem to be very much of a point to them. |
Nam Dnilb
Universal Frog
202
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Posted - 2014.11.04 19:30:27 -
[143] - Quote
Siri Kr wrote:As of a week ago I have two separate clean installations of EVE. One for low resolution client launches (when I'm trying to multibox), and one for fullscreen all-the-bells-and-whistles launches.
Neither installation, when using the launcher to enter the game, allows me to successfully connect to the NEX store. It reports as unavailable regardless of installation used.
The NEX store is unavailable regardless if I attempt to enter it from the character selection screen or after I've loaded into a character and am sitting in a station. NEX store is unavailable regardless of account.
I connect via Comcast from Chicago, Illinois, US.
An alliance member reported it as working for him, his location and service provider are unknown.
The store was available three days ago when I tried it using the new / fresh client installations.
Is anyone else experiencing NEX store unavailability since the Phoebe patch?
-Siri
The store needs the security token from the launcher. Don't launch the client from the exefile.exe if you want to access the store.
They really should introduce settings profiles to the client launcher, for the reasons you described. Sadly it has fallen on deaf ears so far.
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JimmieTwoTimes
Federal Navy Academy Gallente Federation
25
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Posted - 2014.11.04 19:43:45 -
[144] - Quote
SFM Hobb3s wrote:Almethea wrote:Shinya Shazih wrote:Remove the Jump Fatigue from Jump Bridges. It's absolutely ridiculous and stops good fights. that's the plan If jump bridge fatigue is preventing you from getting to the 'good fites' I guess that would mean that you are part of something that currently has too much space. The solution to this has been implemented in Phoebe, its now just up to the other players to help fix that for ya...by shrinking your foot print if you know what I mean. That is the worst response in defense of a poor game mechanic that I have ever heard. Reduce your footprint....while a sound idea in the new patch, still not one that people should have to be making in the first place. Why should jump bridges be any different than jump gates.
I have no problem with ending force projection, but so many convoluted rules and exceptions to each one are turning this game to crap. CCP doesn't even know which way is forward anymore...stuck in permanent reverse. |
soomon
Deathly without Tactics Independent Stars Allied Forces
2
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Posted - 2014.11.04 19:55:04 -
[145] - Quote
When you got many bookmarks in a bright area the overlay is almost unreadable :/
Screenshot |
Soden Rah
Rapier Industry and Technology Second Sun Rising
17
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Posted - 2014.11.04 20:02:56 -
[146] - Quote
CCP Punkturis wrote:that's not a very nice thing to assume about my work
Aghhh... Um, no, I was assuming things about your workload, as in what was possible with the time available...
External factors and stuff....
Not, you know, the other thing.......
Did I mention I think the multi-sell thing is awesome...
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Bora Vyvorant
EVE University Ivy League
0
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Posted - 2014.11.04 20:21:04 -
[147] - Quote
CCP Greyscale wrote:Following up on this, does anyone see a problem with just stripping reports as a required material for copying Construction Component Blueprints and Advanced Capital Construction Component Blueprints? (Note that this does NOT include Capital Construction Component Blueprints, which anyway don't require them.)
Obviously the requirements are too high right now, but when we started asking "why are they there at all?", we couldn't see a significant justification for them, and given that they're sold by NPCs for less than 30 ISK a unit, it doesn't seem like a significant impact on costs either way. This fix would roll out on Thursday unless there are major objections. Any chance you can take a look at the requirement for Data Sheets in blueprint copies for small rigs at the same time? The way things are today, you need three of these things per run. As well as the cost and inconvenience of acquiring large numbers of these, given that a Data Sheet is 1m3, three of them are 60% the volume of the item you're going to produce. |
Saulvin
Merkabah Industries Invisible Exchequer
3
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Posted - 2014.11.04 20:28:04 -
[148] - Quote
CCP Greyscale wrote:
Following up on this, does anyone see a problem with just stripping reports as a required material for copying Construction Component Blueprints and Advanced Capital Construction Component Blueprints? (Note that this does NOT include Capital Construction Component Blueprints, which anyway don't require them.)
Obviously the requirements are too high right now, but when we started asking "why are they there at all?", we couldn't see a significant justification for them, and given that they're sold by NPCs for less than 30 ISK a unit, it doesn't seem like a significant impact on costs either way. This fix would roll out on Thursday unless there are major objections.
May I recommend while you are on it, remove Data Sheets as required material from Rig BPO's or would you see them as making sense in that regard.
1x Small Hybrid Burst Aerator BPO 125k NPC price. 1x Max run copy consuming 300 Data Sheets 42.3k isk (141 npc price).
so after just 3 max run copies one wasted credits for another BPO.
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Samsara Toldya
Pator Tech School Minmatar Republic
95
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Posted - 2014.11.04 20:51:20 -
[149] - Quote
probag Bear wrote:especially if their volume has been reduced to 0.1m^3 like I hear.
Guess you are refering to my post... my bad... they are 1m-¦ each Right now I do own 110,000 Reports, worth 17M ISK but I'll need a max-cargo fitted Orca or even a Freighter to move them. So yes, those Reports will be annoying if needed in larger quantities.
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Torx Sigma
Out-of-Space Fidelas Constans
3
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Posted - 2014.11.04 20:52:37 -
[150] - Quote
CCP developers... lol
CCP haha |
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