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Dominique Vasilkovsky
BFG Tech
41
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Posted - 2014.11.04 23:21:20 -
[61] - Quote
Remove the jump bridges, problem solved.
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
-áDominique Vasilkovsky
GòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉGòÉ
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Random VX9
VX9 Intergalactic Gaming Inc. Sanctuary Pact
0
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Posted - 2014.11.05 00:26:49 -
[62] - Quote
I also agree, while i do not like but can understand my ship getting fatigue when i warp. i just dont see how a jump bridge can make me fatigue'd.+1 |
Lucius Avenus
Bene Gesserit ChapterHouse Sanctuary Pact
3
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Posted - 2014.11.05 00:35:03 -
[63] - Quote
Dwissi wrote:Come on - seriously? You started a thread for just that - after we had a several 100 postings for this already in the announcement threads? And you dont even try to get adjusted? Just - wow. CCP you obviously really did the right thing
Someone actually making a good point! wow!!
I guess I liked the big fights thing, and we'll see less of that. Could've paid attention earlier, (as though it would have mattered hahahaha) but is that input precluded as of now? And I find it hard to believe that noone in Providence had no idea it was coming and didn't participate in announcement forums? Might be worth a snoop? ^ TBH I personally missed the fatigue thing. So tuff :)
But, Providence is a bit different, and so what if we're kind of inbred about JBs? We provide content. :) and we did that via JBs :) And yes, how else could we be everywhere ganking or dying? I mean srsly... You know why u come. try find somewhere like it... hopefully, we will in what next year? I can see CCP's direction, and that looks pretty good to me, but I know I won't be in fleet as much. Bugger being stranded cos I'm fatigued.
In the end, I really would like to see the rest of null a bit like Providence, dynamic, alive, hands on for everyone, instead of idk "dead"? And the new space race might not get so full of itself with the larger alliances coalitions etc.. especially if they get stripped down a bit in the meantime - looks like a plan. he.he.he.
blablablablablalupblahTLDRblablahblablaupblahblah thanks for the entertaining snipes, really quite funny xD "Saduary Pact" I lold
For Goats 7o
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Senn Denroth
Lazerhawks
229
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Posted - 2014.11.05 01:21:26 -
[64] - Quote
Came to read the tears. Was not disappointed. |
DuQuense
Sunrise Social Club Sanctuary Pact
0
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Posted - 2014.11.05 01:32:07 -
[65] - Quote
+1 for Thorn's comment. Jump Fatigue only inhibits game enjoyment. |
dalgard
Do not disturb Sanctuary Pact
0
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Posted - 2014.11.05 01:34:00 -
[66] - Quote
i could be wrong ,and i could be paranoid ,but i have seen ccp make decisions that make no sence ,unless!!! you are willing to accept the possibility that ccp wants to make cap fleets more vlaunrablr to ganking ,and delay incomming reenforcements ,in whitch case jump fatigue makes sence but i feel it will chase away players who will come to believe that eve has become a killer game with no way to win ,in whitch case put the game devs on kos,if they keep getting ganked maby it will wake some up ,in the event some game devs are reading this i say if it aint broke don't fix it!!! |
Sugar Kyle
Snuff Box
754
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Posted - 2014.11.05 01:50:04 -
[67] - Quote
dalgard wrote:i could be wrong ,and i could be paranoid ,but i have seen ccp make decisions that make no sence ,unless!!! you are willing to accept the possibility that ccp wants to make cap fleets more vlaunrablr to ganking ,and delay incomming reenforcements ,in whitch case jump fatigue makes sence but i feel it will chase away players who will come to believe that eve has become a killer game with no way to win ,in whitch case put the game devs on kos,if they keep getting ganked maby it will wake some up ,in the event some game devs are reading this i say if it aint broke don't fix it!!!
I am glad you understand. Teleportation was broken. That is why it has been fixed. In fact, CCP does want to create new vulnerabilities and limit the distance that people can cross in a blink of an eye. Above, I linked the relevant dev blogs. If you are a resident of Provi, I am sure that Core can sit down with you and explain to ad nauseum the reasons these chances have come to the game as well as some of the potential changes that may come to sov null in the foreseeable future.
Member of CSM9
CSM9 Weekly Updates
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Marlona Sky
D00M. Northern Coalition.
5525
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Posted - 2014.11.05 02:32:30 -
[68] - Quote
I get this feeling that some Provi FC accidentally had the entire coalition max out their jump fatigue chasing a three man battlecruiser gang across the entire region using their jump bridges.
The Paradox
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Jin So
Sev3rance
18
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Posted - 2014.11.05 03:02:59 -
[69] - Quote
I, for one support CCP's idea of the jump fatigue. |
Senn Denroth
Lazerhawks
229
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Posted - 2014.11.05 03:32:16 -
[70] - Quote
Marlona Sky wrote:I get this feeling that some Provi FC accidentally had the entire coalition max out their jump fatigue chasing a three man battlecruiser gang across the entire region using their jump bridges. Pretty much this. All null became was a capblobfest, it just makes sense that they should be limited in some way, rather than unlimited jump properties. |
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Blackfin Arbosa
Blackstone Holdings Sev3rance
26
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Posted - 2014.11.05 03:34:28 -
[71] - Quote
Holy crap not even 24 hours in and you are crying like a baby. Also there were dev blogs, threads and the test server weeks in advance to the changes. Adapt or die. |
Blackfin Arbosa
Blackstone Holdings Sev3rance
26
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Posted - 2014.11.05 03:41:32 -
[72] - Quote
Lucius Avenus wrote: Bugger being stranded cos I'm fatigued.
Don't jump so much...
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Blackfin Arbosa
Blackstone Holdings Sev3rance
26
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Posted - 2014.11.05 03:45:21 -
[73] - Quote
Thorn Galen wrote: It is pointless, irritating and there are more would-be pilots spinning ships in stations now than ever before.
Can I get your evidence in the form of a graph or table? I am sure you have some to long term statistical data to back up this statement.
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Mike Azariah
DemSal Corporation DemSal Unlimited
1834
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Posted - 2014.11.05 04:42:48 -
[74] - Quote
If they didn't realize the fatigue, maybe they didn't get the rest of the message either.
You are not stranded/stuck
Take a gate, honest . . . they work.
m
Mike Azariah-á CSM8 and now CSM9
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SEVISGEN
SniggWaffe WAFFLES.
0
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Posted - 2014.11.05 05:50:16 -
[75] - Quote
Why are people acting surprised by these changes its not like they haven't been discussed numerous times in several venues. |
Sbrodor
Oscura Simmetria Yulai Federation
34
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Posted - 2014.11.05 06:13:49 -
[76] - Quote
fatigue is good for jump ships.
loading hours and hours of fatigue with a intie scouting via JB is frustrating. I think we spend (and spended) most of the time to warp left and right than doing good fight (in subcap).
the poor scout are super bored to burn left and right.... |
Arbius V'Talik
VX9 Intergalactic Gaming Inc. Sanctuary Pact
26
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Posted - 2014.11.05 06:21:05 -
[77] - Quote
Black Canary Jnr wrote:Thorn Galen wrote:It is pointless, irritating and there are more would-be pilots spinning ships in stations now than ever before. CCP have already reduced Jump ranges for jump-capable ships. Jump fatigue is just going to diminish Fleet content.
Really, I doubt I am the only person who feels the same.
Get rid of Jump Fatigue, it serves no constructive purpose in EVE.
Wrong. Pre-patch providence was ********, people would just up ship enemy gangs and use the jump bridge network to corner them in. Most people used JBs to get around in 0.0, there was no gameplay to be had in 0.0 as a result. Now you can still up ship people but you only have 1 shot to do it, or you can go out and outplay them in fast ships. Now 0.0 will actually traveled be through, opening up opportunities to attack logistics and bad players. Now you can go on the offence and not get wiped 10 minutes after taking a cruiser gang into a region by a defence gang from the other side of the region. If you want to be viable as a defence force it means that you have a standing fleet running, something that provi is terrible at. It's painful to see Provi-bloccers complaining like this. Get with the changes, make the adjustments, develop tactics, stop being **** at FCing and relying on JBs. +1 on Vyshs comment about Provi being stupid.
I like the changes, should shake things up enough to bring change in New Eden.
Keep jump fatigue for JBs.
-Arb |
corbexx
eXceed Inc. No Holes Barred
865
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Posted - 2014.11.05 07:03:08 -
[78] - Quote
Lucius Avenus wrote: But, Providence is a bit different, and so what if we're kind of inbred about JBs? We provide content. :) and we did that via JBs :) And yes, how else could we be everywhere ganking or dying? I mean srsly... You know why u come. try find somewhere like it... hopefully, we will in what next year? I can see CCP's direction, and that looks pretty good to me, but I know I won't be in fleet as much. Bugger being stranded cos I'm fatigued.
Marlona Sky wrote:"Nerf them! Buff me!"
^^ Nail -----> head
Corbexx for CSM 9 - Wormholes deserve better
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Konrad Kane
109
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Posted - 2014.11.05 07:55:22 -
[79] - Quote
Fatigue has made Eve feel like a vast piece of space and not a small neighborhood you can hop across in seconds.
I like the change. |
eniux
gaming is not a crime The Volition Cult
0
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Posted - 2014.11.05 08:34:43 -
[80] - Quote
Remove JB, make them player owned stargates that only allow subcaps to travel through. |
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NotTheSmartestCookie
New Order Logistics CODE.
63
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Posted - 2014.11.05 08:56:21 -
[81] - Quote
Open overview settings -> tab presets -> Types -> Celestial -> make sure the checkbox for "Stargate" has been selected.
you'll probably want to post these instructions in Corp and/or Alliance mail, so other pilots can also regain their freedom of movement! |
Boltorano
Devious Chemicals
99
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Posted - 2014.11.05 09:35:17 -
[82] - Quote
Nay Stigma wrote:Just make Jump Fatigue little less time, I have 30days to wait now. I mean really!!
I can understand not following every dev blog / forum thread, but you really should learn to at least read patch notes. |
Excoecaria Agallocha
Bene Gesserit ChapterHouse Sanctuary Pact
0
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Posted - 2014.11.05 09:57:18 -
[83] - Quote
+1 Jump Bridges giving fatigue is a bit silly. If I can only jump a couple times through bridges before having to use gates, I'm not much better off than the hostile forces that can't use the JB network... |
Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
67
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Posted - 2014.11.05 10:16:25 -
[84] - Quote
How about a 50% fatigue when using a Jumpbridge. With this you would still build ab fatigue, but at a slower rate. With this you still try to avoid using it to much, but are not as penalised as now.
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Samillian
Angry Mustellid The Periphery
638
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Posted - 2014.11.05 10:48:31 -
[85] - Quote
These changes are long past due and a breath of fresh air.
If your not prepared to even try to meet the challenge but have to crawl to the forums and cry about it as a default response I have no sympathy.
NBSI shall be the whole of the Law
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Speedkermit Damo
Demonic Retribution
364
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Posted - 2014.11.05 11:38:51 -
[86] - Quote
Thorn Galen wrote:It is pointless, irritating and there are more would-be pilots spinning ships in stations now than ever before. CCP have already reduced Jump ranges for jump-capable ships. Jump fatigue is just going to diminish Fleet content.
Really, I doubt I am the only person who feels the same.
Get rid of Jump Fatigue, it serves no constructive purpose in EVE.
Jesus Christ on a bike!
The nerfs to OP power projection nerf benefits Providence more than any other region. Most provi pilots are happy that every bored blue donut pet can't just 3rd Party every Provibloc fight at the drop of a hat anymore, or hotdrop every ratter that dares to undock, and here you all are whining.
You do realise that in order to nerf travel time, it's actually necessary to nerf travel time right?
You're an embarrassment to your coalition, please stop posting.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
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Speedkermit Damo
Demonic Retribution
364
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Posted - 2014.11.05 12:31:24 -
[87] - Quote
SEVISGEN wrote:Why are people acting surprised by these changes its not like they haven't been discussed numerous times in several venues.
including provi forums
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
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Niding
CRY.NET Nihilists Social Club
41
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Posted - 2014.11.05 13:02:09 -
[88] - Quote
Langbaobao wrote:Ok, what's with all this whining? There's been so much groupthink asking for nerfs to jumping and power projection over the past 2-3 years and now that it finally happens you complain again? The way CCP has made it now is great, there's nothing to change really. Welcome to Jump Jail, where even thinking about jumping in any way gives you fatigue, as it should be. You guys should just chill out, learn to take gates again and enjoy the ride. We promise we'll be gentle. It's gonna be glorious.
+1
Finally the EVE universe gets some scale back. Not sure whats to complain about. Back in 2006 we had warp to 10, and had to use bookmarks to get directly to gate. Jumpfreighters? Wuts that? etc
Even being able to use jumpbridges once in a while is a massive advantage. Yes you have to plan it a little better. Even scout a little!
I remember when Ricingstar built my Avatar in X6 back in the days. He solo hauled all the minerals with a bunch of freighters with jumpbridges from Esa-YMP-R3-X6 with impunity. While it made me a happy camper, it was faaaar to easy to get done. Maybe this have something to do with the supercapital prolification in the game? Should be easier in the future to gank us some freighters hauling in 0.0.
TLDR; Best patch in ages. |
Hexatron Ormand
Aperture Deep Space Sanctuary Pact
88
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Posted - 2014.11.05 13:09:50 -
[89] - Quote
I am ok with the jump fatigue on capitals. But putting them on jumpbridges was one step too much. Even stops the sub capital ships from getting to the fights. This was supposed to change power projection with capitals, not power projection with subcapitals, or am i mistaken there?
Remove the fatigue from jumpbrifges |
Niding
CRY.NET Nihilists Social Club
42
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Posted - 2014.11.05 13:21:12 -
[90] - Quote
Yes, it was a POWER PROJECTION nerf.
That includes both capitals and subcapitals. Take Providence. Can do a full fleet on a normal day? 2-3 full fleets on a OMG ALL HANDS ON DECK CTA CTA. This will steamroll most groups in the game when you count out capitals. Will you let the "AFK empires" that base out of X system/Region be able to control several regions with impunity? "Lolz, a small group is sieging our system 2 regions away, lets form up and run the bridges". 5 minutes later you nuke those poor suckers." Doesnt sound very fair now does it?
Yes, the bigger coalitions can still field capital support, but they will actually have to think about how and when they do it. Pre-patch you pretty much had to flip the coin wether or not the skirmish group you engage would pop a cyno if you managed to pin them down. Now the odds are; they are not.
Likewise; In Providence pre-patch, If you get a few systems in; you are pretty much guarrenteed to have people coming from every corner converging on your position within minutes=slaughter. Post patch: Sov owners actually have to make a coherent fleet and give the hostiles a fair chance with scout usage. Scouts pre-patch for skrimish fleets where close to worthless due to the jumpbridges. It was more a russian roulette kinda deal. |
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