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Ragnar STS
Minmatar Ship Construction Services Ushra'Khan
70
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Posted - 2015.01.21 02:35:46 -
[151] - Quote
Lorren Canada wrote: has severely hampered some other times of game play like Blopsing which is not longer attractive as it accumulates fatigue.
Is this for real? I've done Black Ops before. Generally it is a pile of guys sharing pics off the internet while 2 or 3 scouts scour the landscape as far as they can while still being in jump range. 90% of 'targets' are bots that autolog the second a non-friendly pops into local. The only way I could ever see jump fatigue really set in during this is if you were too lazy to jump the amazing 4 or 5 jumps via stargate and instead REALLY REALLY wanted to sit and do nothing for an extra ... what ... 5 minutes?
Black Ops can get you into a system past the usual +1 or +2 scouts. It isn't, and never was, a viable solution to covering the galaxy.
Fatigue is good for the game. The only change I'd make would be giving caps a decent jump range again. Dreads always sucked because they couldn't go as far as a carrier. Now everything sucks like a dread. Using the jump drive should actually be worthwhile and get you more than 3-6 standard jumps. It should also be able to span some of those little gaps between some of the outlying regions usually served by a single choke point. |
McChicken Combo HalfMayo
The Happy Meal
270
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Posted - 2015.01.22 03:13:52 -
[152] - Quote
What is the best part of the jump fatigue change? Is it:
a) Smaller alliances being able to finally use their capital ships without a 9/10 chance of being dropped by a larger force b) Aforementioned larger force crying for 8 pages because they can't hotdrop a Drake with 50 pilots through a bridge
~ Bookmarks in overview
~ Fleet improvements
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Galadriel Vasquez
Corp 54 Curatores Veritatis Alliance
287
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Posted - 2015.01.22 19:46:05 -
[153] - Quote
I think its a good idea sloppily put - i like Corebloodbrothers idea of same region no fatigue....
I have tin foil hat trained to 5.
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Nariya Kentaya
Ministry of War Amarr Empire
1726
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Posted - 2015.01.23 13:46:09 -
[154] - Quote
Galadriel Vasquez wrote:I think its a good idea sloppily put - i like Corebloodbrothers idea of same region no fatigue.... i dont, fatigue is fatigue, it should be a simple specific rule set "you jump, you get fatigue", no "buts" after
and i personally cant wait for more nullsec changes and the eventual removal/nerf of the JF/etc fatigue bonuses |
Darek Castigatus
Immortalis Inc. Shadow Cartel
643
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Posted - 2015.01.23 15:14:58 -
[155] - Quote
Galadriel Vasquez wrote:I think its a good idea sloppily put - i like Corebloodbrothers idea of same region no fatigue....
Except that idea leaves anyone who lives on the regional borders being shat on from two sides. Entities that live further into the region can simply drop whenever they want, just like the old times, and the guys on the other side of the border just jump up to the line and step across.
It ensures that each region has one and only one power bloc living in it and no-one else can get a foothold.
Pirates - The Invisible Fist of Darwin
you're welcome
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Malcanis
Vanishing Point. The Initiative.
15969
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Posted - 2015.01.23 19:40:19 -
[156] - Quote
Galadriel Vasquez wrote:I think its a good idea sloppily put - i like Corebloodbrothers idea of same region no fatigue....
Start fleet on far side of region A. Fatigue = Zero Cyno Jump right across region A to the gate to region B (no fatigue) Jump through gate to region B. Cyno Jump right across region B to the gate to region C (no fatigue) ... Arrive in region Z with no jump fatigue.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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MrBowers
PH0ENIX COMPANY HOLDINGS Phoenix Company Alliance
6
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Posted - 2015.01.25 10:57:21 -
[157] - Quote
Hello readers of eve sand box!
The Jump Fatigue is here to stay sorry! BUT on the flip side lets talk about the timers a bit more here....
To start the carrier, supers jump fatigue is a bit high for the first jump....
I would like to see the timer get nerf down to size a little bit here..
Current time is 57 minutes...
reduce down to 27 minutes....
Black Ops and Jump Bridges.... This adds good game content in the game for sub caps... not capital ships here....
I think both should only be hit at 10% of the jump fatigue....
that's all for now enjoy! |
Cutter John
The Valiant Vanguard The Volition Cult
5
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Posted - 2015.02.14 22:19:50 -
[158] - Quote
I hate jump fatigue... I'm sick of it. It makes me rage quit out of eve... |
Cutter John
The Valiant Vanguard The Volition Cult
5
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Posted - 2015.02.14 22:39:46 -
[159] - Quote
corbexx wrote:Torx Sigma wrote:corbexx wrote:There are these things, there called "gates" you are allowed to use them instead of jump bridges you know. Thats the most non profession answer in this thread. You are a wh guy... no wondering that you are not interested in. So fu mr wh csm. Probably as professional as saying fu, But lets continue. The issue is most of you (especially provi people) were using jump bridges as a day to day commodity. like hey i need to get some mods they are 3 jumps away do I do 3 jumps or 1 jump bridge, you literally used them for everything. Now you need to use them as a strategic resource, you'll have to think do i want to save time now getting them mods when its only 3 gates away by using a jump bridge since it might affect me later. You can't use them for everything you will now have topick and choose what you use them for. You guys will adapt I'm sure ;)
Or we will just leave Eve. This was the worst update in eve history... It was the only allure to capital ships and one of the best aspects of null.
Screw this BS. |
Kinis Deren
StarHunt Mordus Angels
436
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Posted - 2015.02.22 22:58:20 -
[160] - Quote
-1 strongly not supported.
The lack of risk in null sec has been a driving force in the stagnation of sov null. The ability to almost insta-travel from one side of New Eden to the other has spawned mega coalitions and mostly empty systems. The JD nerf was a necessary first step in the revitalisation of sov null warfare.
Get rid of Jump Bridges altogether, go gate to gate and stop being risk averse scrubs.
Wow, the amount of null QQ in this thread is shameful. |
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Darek Castigatus
Immortalis Inc. Shadow Cartel
647
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Posted - 2015.02.23 12:44:59 -
[161] - Quote
Cutter John wrote:corbexx wrote:Torx Sigma wrote:corbexx wrote:There are these things, there called "gates" you are allowed to use them instead of jump bridges you know. Thats the most non profession answer in this thread. You are a wh guy... no wondering that you are not interested in. So fu mr wh csm. Probably as professional as saying fu, But lets continue. The issue is most of you (especially provi people) were using jump bridges as a day to day commodity. like hey i need to get some mods they are 3 jumps away do I do 3 jumps or 1 jump bridge, you literally used them for everything. Now you need to use them as a strategic resource, you'll have to think do i want to save time now getting them mods when its only 3 gates away by using a jump bridge since it might affect me later. You can't use them for everything you will now have topick and choose what you use them for. You guys will adapt I'm sure ;) Or we will just leave Eve. This was the worst update in eve history... It was the only allure to capital ships and one of the best aspects of null. Screw this BS.
Good, dont let the door hit you in the ass on your way out.
Honestly for people so fond of telling others to HTFU you lot have done a remarkable amount of whining over this change, which has been good for pretty much anyone whose idea of fun wasnt 'sit on a titan while our scout finds some unlucky bastard for us to drop on'. Its also freed up a ton of room for smaller entities to have cap fights without bored nullseccers sticking their super fleets in for ***** and giggles.
Pirates - The Invisible Fist of Darwin
you're welcome
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Elenahina
Agony Unleashed Agony Empire
177
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Posted - 2015.02.23 16:54:55 -
[162] - Quote
Cutter John wrote:
Or we will just leave Eve. This was the worst update in eve history... It was the only allure to capital ships and one of the best aspects of null.
Screw this BS.
k. No one will care, but feel free to go. Just opens up more space for people who can adapt to the changes, so I call that win-win.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Jenshae Chiroptera
The Volition Cult
1083
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Posted - 2015.03.10 03:52:45 -
[163] - Quote
I love the lack of hot drops thanks to fatigue. I hope they reduce the fatigue bonus on industrials and Black Ops soon.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Poena Loveless
Merchants Trade Consortium The Last Chancers.
2
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Posted - 2015.03.22 09:42:26 -
[164] - Quote
I actually love the mechanic, although BLOPs does need some lovin' -1 |
Utari Onzo
13. Enigma Project
172
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Posted - 2015.03.22 10:58:31 -
[165] - Quote
As a former Provi resident I'm glad I missed this thread. Seriously guys, cut the whining, learn from Yulai/Volt and get your **** together and form home defence groups. The Blops nerfs gave you guys some much needed breathing space, and provi has one of the best intel networks in the game. Don't tell me you can't adapt. Try living without local and random connections in your home and you'll know what a godsend a jump bridge once every hour or so would be.
As for BLOPS, I think they're reaosnably balanced now but would be pretty disappointed if they get further nerfed.
New York, Paris, Peckham, Jita
13. is recruiting
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SmilingVagrant
GoonWaffe Goonswarm Federation
2678
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Posted - 2015.03.24 16:41:20 -
[166] - Quote
Please don't remove jump fatigue, it will make me regret selling my cap alt. |
Manfred Sideous
North Eastern Swat Pandemic Legion
1140
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Posted - 2015.03.26 00:49:49 -
[167] - Quote
Man this thread. I needed a good laugh.
@EveManny
https://twitter.com/EveManny
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ISD Ezwal
ISD Community Communications Liaisons
4314
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Posted - 2015.04.14 10:20:14 -
[168] - Quote
I have removed a rule breaking post and those quoting it.
The Rules: 8. Use of profanity is prohibited.
The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Sylphy
TSOE Po1ice TSOE Consortium
72
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Posted - 2015.04.21 09:48:17 -
[169] - Quote
Sugar Kyle wrote:As you see, someone on the CSM has asked CCP to reconsider these changes.
Which makes _YOU_ the perfect candidate to ask CCP NOT to reconsider.
@Utari: Not sure Volt/Yulai are the perfect examples of great defense fleets, especially since their space is infested with reds on a daily basis.
The character does not represent the views/opinions of its Corporation or Alliance.
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Partsking
THORN Syndicate Circle-Of-Two
55
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Posted - 2015.04.22 21:33:58 -
[170] - Quote
Give us back our range and you can keep the fatigue.
+1 |
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David Godfrey
Exanimo Inc Gentlemen's.Club
7
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Posted - 2015.04.23 02:39:09 -
[171] - Quote
I am rather liking the changes, but that is probably because I enjoy flying subcaps more often. I do agree however that the nerfbat strike was a little too harsh. As above, it should have been either a pure range nerf or just fatigue, keeping the original range.
- just my 2 cents
Don't let the void consume you...
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Lakotnik
TSOE Po1ice TSOE Consortium
7
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Posted - 2015.04.23 09:32:25 -
[172] - Quote
Partsking wrote:Give us back our range and you can keep the fatigue.
+1
Did you do the math with your proposal? ;)
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Partsking
THORN Syndicate Circle-Of-Two
55
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Posted - 2015.04.23 14:00:09 -
[173] - Quote
Lakotnik wrote:Partsking wrote:Give us back our range and you can keep the fatigue.
+1 Did you do the math with your proposal? ;)
I don't care about the math. I know that it's likely the only compromise they'll consider. vOv |
Elenahina
Agony Unleashed Agony Empire
488
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Posted - 2015.04.23 16:25:25 -
[174] - Quote
Partsking wrote:Lakotnik wrote:Partsking wrote:Give us back our range and you can keep the fatigue.
+1 Did you do the math with your proposal? ;) I don't care about the math. I know that it's likely the only compromise they'll consider. vOv
Gicen the choice between a bad compromise and no compromise, why do you think CCP will elect to compromise at all?
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Conflict Engaged
Southern Collective The Southern Syndicate
13
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Posted - 2015.04.26 14:14:33 -
[175] - Quote
Jump Fatigue is a very nice way to limit travel times, which gives traveling the need for a strategic think of what you're doing, but where Jump Bridges are concerned, it's quite pointless. Maybe if CCP were to remove Jump Fatigue completely, add something else such as fuel costs to the mix, to slow down how quickly you can get from A to B, or make you review whether travelling your 200+ supercap fleet across New Eden for an invasion is actually worth it. |
admiral root
Red Galaxy
2726
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Posted - 2015.04.26 22:00:43 -
[176] - Quote
Conflict Engaged wrote:Jump Fatigue is a very nice way to limit travel times, which gives traveling the need for a strategic think of what you're doing, but where Jump Bridges are concerned, it's quite pointless. Maybe if CCP were to remove Jump Fatigue completely, add something else such as fuel costs to the mix, to slow down how quickly you can get from A to B, or make you review whether travelling your 200+ supercap fleet across New Eden for an invasion is actually worth it.
If you make it about cost, PL will be back to hotdropping rookie ships with fleets of supercaps in no time at all.
No, your rights end in optimal+2*falloff | No-one hates you, none of us care enough for that.
A recent survey of applicants to CODE. corporations showed that 100% accepted James 315 as their saviour. You can't argue with facts.
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Nariya Kentaya
Ministry of War Amarr Empire
1890
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Posted - 2015.04.27 04:45:09 -
[177] - Quote
Conflict Engaged wrote:Jump Fatigue is a very nice way to limit travel times, which gives traveling the need for a strategic think of what you're doing, but where Jump Bridges are concerned, it's quite pointless. Maybe if CCP were to remove Jump Fatigue completely, add something else such as fuel costs to the mix, to slow down how quickly you can get from A to B, or make you review whether travelling your 200+ supercap fleet across New Eden for an invasion is actually worth it. it was about cost originally, if you recall jumps required and still do require Isotopes. It didnt stop them |
knobber Jobbler
Bat Country Goonswarm Federation
541
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Posted - 2015.04.27 09:50:29 -
[178] - Quote
Conflict Engaged wrote:Jump Fatigue is a very nice way to limit travel times, which gives traveling the need for a strategic think of what you're doing, but where Jump Bridges are concerned, it's quite pointless. Maybe if CCP were to remove Jump Fatigue completely, add something else such as fuel costs to the mix, to slow down how quickly you can get from A to B, or make you review whether travelling your 200+ supercap fleet across New Eden for an invasion is actually worth it.
Fuel costs won't work unless they engineer them to be so astronomically high no matter how many are produced. How much fatigue and how it was gained needs more thought.
If the aim was to prevent people dog piling in on a system within 20 minutes of a fight kicking off, then the current mechanics are way to severe and need to be targeted more cleverly. I'd be happy with a compromise whereby the larger the ship mass, the more fatigue is accumulated but in turn the distances that can be jumped needs to be increased and the build up of space aids decreased. It shouldn't have to take a couple of days to jump from Tribute to Delve in a taxi carrier, there is no fun in that. It's just wasted time but I could live with it taking a good few hours to prevent the whole dog piling thing.
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Nariya Kentaya
Ministry of War Amarr Empire
1892
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Posted - 2015.04.27 21:36:34 -
[179] - Quote
knobber Jobbler wrote:Conflict Engaged wrote:Jump Fatigue is a very nice way to limit travel times, which gives traveling the need for a strategic think of what you're doing, but where Jump Bridges are concerned, it's quite pointless. Maybe if CCP were to remove Jump Fatigue completely, add something else such as fuel costs to the mix, to slow down how quickly you can get from A to B, or make you review whether travelling your 200+ supercap fleet across New Eden for an invasion is actually worth it. Fuel costs won't work unless they engineer them to be so astronomically high no matter how many are produced. How much fatigue and how it was gained needs more thought. If the aim was to prevent people dog piling in on a system within 20 minutes of a fight kicking off, then the current mechanics are way to severe and need to be targeted more cleverly. I'd be happy with a compromise whereby the larger the ship mass, the more fatigue is accumulated but in turn the distances that can be jumped needs to be increased and the build up of space aids decreased. It shouldn't have to take a couple of days to jump from Tribute to Delve in a taxi carrier, there is no fun in that. It's just wasted time but I could live with it taking a good few hours to prevent the whole dog piling thing. why shouldnt it? why shouldnt you be inconvenienced enough by local geography and distances to care? why should 1 power be able to go to war with another power on the other side of new eden?
answer, they shouldnt. Because as long as you are able to reach that power on the other side of the galaxy and remain comfortable, ANY group or power that tries to build itself up between you and them is easy pickings for both parties, because they are well within reach.
The current fatigue system was designed with extreme penalties because some places are Supposed to be out of reach! as long as there are areas you cant get to without severely inconveniencing yourself, then there are areas where the map can change. |
knobber Jobbler
Bat Country Goonswarm Federation
541
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Posted - 2015.04.28 12:12:36 -
[180] - Quote
Nariya Kentaya wrote:knobber Jobbler wrote:Conflict Engaged wrote:Jump Fatigue is a very nice way to limit travel times, which gives traveling the need for a strategic think of what you're doing, but where Jump Bridges are concerned, it's quite pointless. Maybe if CCP were to remove Jump Fatigue completely, add something else such as fuel costs to the mix, to slow down how quickly you can get from A to B, or make you review whether travelling your 200+ supercap fleet across New Eden for an invasion is actually worth it. Fuel costs won't work unless they engineer them to be so astronomically high no matter how many are produced. How much fatigue and how it was gained needs more thought. If the aim was to prevent people dog piling in on a system within 20 minutes of a fight kicking off, then the current mechanics are way to severe and need to be targeted more cleverly. I'd be happy with a compromise whereby the larger the ship mass, the more fatigue is accumulated but in turn the distances that can be jumped needs to be increased and the build up of space aids decreased. It shouldn't have to take a couple of days to jump from Tribute to Delve in a taxi carrier, there is no fun in that. It's just wasted time but I could live with it taking a good few hours to prevent the whole dog piling thing. why shouldnt it? why shouldnt you be inconvenienced enough by local geography and distances to care? why should 1 power be able to go to war with another power on the other side of new eden? answer, they shouldnt. Because as long as you are able to reach that power on the other side of the galaxy and remain comfortable, ANY group or power that tries to build itself up between you and them is easy pickings for both parties, because they are well within reach. The current fatigue system was designed with extreme penalties because some places are Supposed to be out of reach! as long as there are areas you cant get to without severely inconveniencing yourself, then there are areas where the map can change.
You utterly miss the point of what I said. You see Goon and it's all sandy clunge and hat gons rather than a reasonable and objective discussion.
The point was that instant force projection was bad, it's gone. Great! However it's just inconvenienced deployment via a capital taxi from half an hour to several days, maybe a week at extremes distances. As long as there is a low sec or null NPC station that can be docked in, you can go to war with anyone eventually. Imperium just did that with Fountain and Delve. There is nothing really wrong with that and CCP can't really prevent it no matter what mechanic they add. I'm not saying put it back to what it was but the space aids mechanic was both blanket and too extreme in many circumstances.
Maybe you're just someone who's never lived in null and is not aware of the reality of how it works, especially with merc groups and the more highly mobile specialised groups which tend to fight brushfire wars. These areas can still be reached eventually but adding the time to get to them by several thousand % has no real positive effect on anything, it's just a pain to move fit ships around and in a worst case you end up with boring ship doctrines like the ubiquitous Ishtar fleet (not just because Sentries are OP or the Ishtar is OP either but a series of features which mean it's very good in the current meta) and completely rely on having a JF service. It doesn't really add anything and doesn't change an outcome, it just means people spend more time being bored.
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