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knobber Jobbler
Bat Country Goonswarm Federation
542
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Posted - 2015.05.22 15:03:29 -
[211] - Quote
admiral root wrote:Ripcord Zarrek wrote:JBs are so we can move around easily/avoid camps And they're for the mass movement of fleets across huge distances almost instantly.
If you get rid of all the cool things that you can build in nullsec, people will start to question what the point of living their is.
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Malcanis
Vanishing Point. The Initiative.
16416
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Posted - 2015.05.22 15:17:09 -
[212] - Quote
Having lots of smaller groups rather than 2 ultra blocs who only have one fight a year is the very coolest of those things.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
16418
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Posted - 2015.05.22 20:02:07 -
[213] - Quote
Jump bridges are still pretty cool things to have and use even if they're not "free".
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Mike Azariah
The Scope Gallente Federation
2776
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Posted - 2015.05.22 22:20:16 -
[214] - Quote
knobber Jobbler wrote:admiral root wrote:Ripcord Zarrek wrote:JBs are so we can move around easily/avoid camps And they're for the mass movement of fleets across huge distances almost instantly. If you get rid of all the cool things that you can build in nullsec, people will start to question what the point of living their is.
and that question is being asked.
but I do not see that the jump bridge has been 'gotten rid of' just that it has ceased to be the highway it once was and now pays the same penalty for swift movement that other methods do.
similar to the 'risk and reward' mantra is 'power and cost'
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Reeses Peices
State War Academy Caldari State
6
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Posted - 2015.05.27 03:27:28 -
[215] - Quote
Mike, don't you wonder why people are leaving Eve in droves since Jump fatigue was introduced? |
Malcanis
Vanishing Point. The Initiative.
16444
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Posted - 2015.05.27 06:59:23 -
[216] - Quote
Reeses Peices wrote:Mike, don't you wonder why people are leaving Eve in droves since Jump fatigue was introduced?
Because they pine for the good old days when 0.0 was split between 2 blocs and there was 1 big fight per year?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Mike Azariah
The Scope Gallente Federation
2780
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Posted - 2015.05.27 08:22:08 -
[217] - Quote
Reeses Peices wrote:Mike, don't you wonder why people are leaving Eve in droves since Jump fatigue was introduced?
Who? I have met lots of players coming back and seen a few go out the door but 'droves' implies a major exodus. PL closing down? They certainly would have a reason to if we took all their fun away
http://evemaps.dotlan.net/alliance/Pandemic_Legion/stats
nope
Oh, Maybe it is the goons who are leaving to play H1S3 or whatever it is called
http://evemaps.dotlan.net/alliance/Goonswarm_Federation/stats
Oho, yeah drop in numbers right then in . . . May. 7 months later . . . well I guess their news sources are a little slow.
Reeses, have you quit? Or have you adapted? Have you noticed that Caps are being used? Blown Up? That there is action and battles and hotdrops and ambushes still happening? Or is that just exiting players liquidating their assets in big explosions?
Show me the droves.
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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knobber Jobbler
Bat Country Goonswarm Federation
543
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Posted - 2015.05.27 14:01:04 -
[218] - Quote
I think http://eve-offline.net/?server=tranquility says where we're at in current game interest. |
Dersen Lowery
Drinking in Station
1586
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Posted - 2015.05.27 15:03:51 -
[219] - Quote
Sylphy wrote:ShahFluffers wrote:At which point you are better off using a jump clone that uses no fuel and requires no friend/alt to light cynos for you. Exactly. But people are coming up with ideas on how to evade Jump Fatigue with an excuse that "Logistics movements shouldn't be penalized" but "warlike things should".
Right, because logistics and war have nothing to do with each other.
knobbler Jobbler wrote:Mike, when was the last time you used a JB? Have you ever used one? That's not a facetious question
So you imply that only holders of significant amounts of sov can give anything other than "opinions based on anecdotes" and then you call Malcanis passive-aggressive? Wow.
From my point of view as a gate-and-wormhole-taking scrub, I'm sure it was nice to be able to teleport hither and yon, your "taxi carrier" protected by the threat of a giant hotdrop if anyone looked at it sidelong. I'm sure it felt really good to stride across entire regions uncontested. Ah, the glory of Empire! The problem is that it sucked for everyone else.
For every cap that's been retired because New Eden is no longer a pleasant Sunday drive, how many have been fielded because they no longer have to worry about Sunday drivers from the other side of the cluster? For everyone who sold their cap alt, there's a buyer who wanted it.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Malcanis
Vanishing Point. The Initiative.
16445
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Posted - 2015.05.27 15:20:52 -
[220] - Quote
knobber Jobbler wrote:I think http://eve-offline.net/?server=tranquility says where we're at in current game interest. Mike, when was the last time you used a JB? Have you ever used one? That's not a facetious question but so far in this thread I see passive aggressive former CSMs and current CSMs who I don't think have the experience in this field to give anything other than opinions based on anecdotes. Neither which are really that helpful to discussion about what is a divisive issue.
And your evidence that jump fatigue is the major cause is....?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Mike Azariah
The Scope Gallente Federation
2783
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Posted - 2015.05.27 17:38:30 -
[221] - Quote
knobber Jobbler wrote:I think http://eve-offline.net/?server=tranquility says where we're at in current game interest. Mike, when was the last time you used a JB? Have you ever used one? That's not a facetious question but so far in this thread I see passive aggressive former CSMs and current CSMs who I don't think have the experience in this field to give anything other than opinions based on anecdotes. Neither which are really that helpful to discussion about what is a divisive issue.
Fair question. Yup, used jump bridges when with TOLE under Engarde and then SCDOT. Not recently, late 2012. Not since because I have not been part of a null alliance since then. So except for some blops work I have accumulated very litte fatigue since the effect came into being and oddly it did not seem to slow us down very much.
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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knobber Jobbler
Bat Country Goonswarm Federation
543
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Posted - 2015.05.27 23:44:00 -
[222] - Quote
Malcanis wrote:knobber Jobbler wrote:I think http://eve-offline.net/?server=tranquility says where we're at in current game interest. Mike, when was the last time you used a JB? Have you ever used one? That's not a facetious question but so far in this thread I see passive aggressive former CSMs and current CSMs who I don't think have the experience in this field to give anything other than opinions based on anecdotes. Neither which are really that helpful to discussion about what is a divisive issue. And your evidence that jump fatigue is the major cause is....?
No but I wasn't the person suggesting it was, it was in reference to the health of the game. Its purely circumstantial and the falling pcu could be many things. |
knobber Jobbler
Bat Country Goonswarm Federation
543
|
Posted - 2015.05.27 23:59:25 -
[223] - Quote
Dersen Lowery wrote:Sylphy wrote:ShahFluffers wrote:At which point you are better off using a jump clone that uses no fuel and requires no friend/alt to light cynos for you. Exactly. But people are coming up with ideas on how to evade Jump Fatigue with an excuse that "Logistics movements shouldn't be penalized" but "warlike things should". Right, because logistics and war have nothing to do with each other. knobbler Jobbler wrote:Mike, when was the last time you used a JB? Have you ever used one? That's not a facetious question So you imply that only holders of significant amounts of sov can give anything other than "opinions based on anecdotes" and then you call Malcanis passive-aggressive? Wow. From my point of view as a gate-and-wormhole-taking scrub, I'm sure it was nice to be able to teleport hither and yon, your "taxi carrier" protected by the threat of a giant hotdrop if anyone looked at it sidelong. I'm sure it felt really good to stride across entire regions uncontested. Ah, the glory of Empire! The problem is that it sucked for everyone else. For every cap that's been retired because New Eden is no longer a pleasant Sunday drive, how many have been fielded because they no longer have to worry about Sunday drivers from the other side of the cluster? For everyone who sold their cap alt, there's a buyer who wanted it.
Would you go to a plumber for informed and educated advice on how to rebuild a car engine? Would you go to a mechanic to seek advice on your latest physical ailment? If you drive a Ford should I come to you for advice on buying an Audi?
I've stated several times that the idea of restrictions on capitals and movement by way of fatigue is quite valid, however the blanket use of the mechanic without much thought given to some areas was poorly thought out and in several ways too harsh. Never at any point in this thread did I take on the black or white view point so many others have that it's all or nothing. |
ShahFluffers
Ice Fire Warriors Snuffed Out
8083
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Posted - 2015.05.28 03:30:38 -
[224] - Quote
knobber Jobbler wrote: I've stated several times that the idea of restrictions on capitals and movement by way of fatigue is quite valid, however the blanket use of the mechanic without much thought given to some areas was poorly thought out and in several ways too harsh. Never at any point in this thread did I take on the black or white view point so many others have that it's all or nothing. Unfortunately... the mechanics of the game are very "black and white" when it comes to this.
The ability to rapidly move from the far side of null-sec to pick up skillbooks in low-sec is mechanically NO DIFFERENT than moving from the far side of null-sec to gank some poor sob in low-sec.
The only differences between the two scenarios are the intent and end result... and a computer cannot discern your intent until it sees an end result... at which point the damage is done.
tldr; traveling quickly IS projecting power. And Jump Bridges are no different from capital jump drives in this regard. They are merely stationary.
How did you Veterans start?
The Skillpoint System and You
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Dersen Lowery
Drinking in Station
1587
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Posted - 2015.05.28 04:06:56 -
[225] - Quote
knobber Jobbler wrote:Would you go to a plumber for informed and educated advice on how to rebuild a car engine? Would you go to a mechanic to seek advice on your latest physical ailment? If you drive a Ford should I come to you for advice on buying an Audi?
This is just more obscurantism. A jump bridge isn't an internal combustion engine. A carrier isn't a human body. The ability to cross the entire cluster easily in one of the most (technically) dangerous parts of a gigantic PVP game (and call it a "taxi," as if you were just getting around midtown) is so obviously a projection of power that there's no arguing it. You know that, which is why you're trying to fluff this into some arcane issue that only the Illuminati know enough to ponder.
Get real. It takes about 10 minutes to get up to speed on this issue. Even Blizzard eventually figured out that hey, maybe letting players fly willy-nilly over all of their content is dumb. It feels great, and players get hooked on the experience, but it's killing the game.
knobber Jobbler wrote:I've stated several times that the idea of restrictions on capitals and movement by way of fatigue is quite valid, however the blanket use of the mechanic without much thought given to some areas was poorly thought out and in several ways too harsh. Never at any point in this thread did I take on the black or white view point so many others have that it's all or nothing.
But you also dodge any attempt to get a specific example that passes the laugh test. Whether you ever used it or not, your taxi enjoyed the implicit protection of a hot drop by the biggest power in the game--better protection than Yellow Cab gets from NYPD. Your logistics runs and your repositioning are intrinsically military. I really shouldn't have to explain to a Goon that logistics are strategically and tactically vital: you guys have the best logistics in the game. There's no separating these roles because there's no separation to be found.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Malcanis
Vanishing Point. The Initiative.
16446
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Posted - 2015.05.28 10:54:58 -
[226] - Quote
Still waiting for a suggestion that isn't either pinky-swear or whargle garble.
When you come up with one, let's continue the discussion then.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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General Xenophon
Thunderwaffe Goonswarm Federation
39
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Posted - 2015.06.02 16:42:20 -
[227] - Quote
Thorn Galen wrote:It is pointless, irritating and there are more would-be pilots spinning ships in stations now than ever before. CCP have already reduced Jump ranges for jump-capable ships. Jump fatigue is just going to diminish Fleet content.
Really, I doubt I am the only person who feels the same.
Get rid of Jump Fatigue, it serves no constructive purpose in EVE.
Probably one of the worst changes to Eve since the Mothership debacle and item-shop-of-horrors fiasco.
The Eve Universe is HUGE, so unless this change is entirely to prove Yatzi right in his Escapist video about how hard and slow it is to get around in Eve (and how the game is like a game that rewards you for not playing), then this change is completely terrible.
Also, using the crap logic about a null-argument about why jump fatigue is """""""necessary""""""", why do Jumpgates not give fatigue? Note: don't do this, it's obviously not a suggestion. What 'science' is behind that yet every other form of jumping causes fatigue (apparently - I just returned to Eve to find out about this nonsense).
Why have jump bridges at all now? Why have capital ships? Why not just take them all out now since it's apparently impossible to move them anywhere without a stupid and mindless mandated waiting period which is in pure essence, bureaucratic non-Eve-science horsecrap that serves no role in Eve other than to **** off capital pilots and screw with 0.0 logistics.
Don't even make the 'sov mechanics' argument, as that's utter crap and shouldn't require nerfing the crap out of capitals via jump-trolltigue and breaking jump networks.
*nerdrage over until next major game breaking change that CCP adds without caring what players think*
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General Xenophon
Thunderwaffe Goonswarm Federation
39
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Posted - 2015.06.02 18:27:48 -
[228] - Quote
Posts by CSM defending such blatant and massive broken game breaking changes completely erase any faith I had in CSM. This change is entirely indefensible and logic used to support CCP on this is extremely ridiculous and ignores the facts on the ground that this change is overwhelmingly bad and hated by the Eve community.
Where did this idea of fatigue even come from? Was there a vote or did players ask for jump fatigue? I could have just missed it, so any links would be great. |
Malcanis
Vanishing Point. The Initiative.
16465
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Posted - 2015.06.02 21:07:26 -
[229] - Quote
Well that's the voice of the whargle-garble constituency, everybody.
Now let's hear from the "viable alternative suggestion" demographic.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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General Xenophon
Thunderwaffe Goonswarm Federation
39
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Posted - 2015.06.02 21:25:17 -
[230] - Quote
Malcanis wrote:Well that's the voice of the whargle-garble constituency, everybody.
Now let's hear from the "viable alternative suggestion" demographic.
I say vote Pedro for President.
Also, breaking something just to ask what should have been instead isn't really a stellar method of finding a better way, but its Eve so here we are.
CCP should probably spend more time thinking about all the things they implement than say, changing ships that take years to train, and then fundamentally changing those ships' roles (like the Mothership change) and then when people are like 'hey!' saying 'oh well!'. It's not like this is WoW where you just push buttons and hit 100.
To people who trololol and say this Jump Fatigue thing is the best thing since sliced bread, what does this change actually address or -dare I say- fix, in any way at all? |
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Malcanis
Vanishing Point. The Initiative.
16467
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Posted - 2015.06.02 21:36:41 -
[231] - Quote
General Xenophon wrote: To people who trololol and say this Jump Fatigue thing is the best thing since sliced bread, what does this change actually address or -dare I say- fix, in any way at all?
Since you couldn't be bothered to participate in or even follow or even be aware of the lengthy and closely argued discussion that started a couple of years ago, and which was reprised at length in the change announcement thread, it doesn't seem that it would be a worthwhile expenditure of my time in explaining it to you all over again.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Dersen Lowery
Drinking in Station
1600
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Posted - 2015.06.02 21:37:30 -
[232] - Quote
General Xenophon wrote:Where did this idea of fatigue even come from? Was there a vote or did players ask for jump fatigue? I could have just missed it, so any links would be great.
Players love OP stuff. Firing a superweapon through a cyno and wiping out an entire fleet is awesome. Going 12km/s in a Raven? Awesome. Covering an entire star cluster in the time it would take you to cross your front lawn? Awesome.
Do you think CCP made a giant game so that players could traipse across it on a whim? If anything I'd like them to make the game bigger. Right now, stellar systems--stellar systems--are basically just large rooms.
(Aside: your alliance led the nerf supers charge because they didn't like that one enemy bittervet could wipe out a whole subcapital fleet of theirs. Ask them about it.)
General Xenophon wrote:But corbexx, we love you, why you no love us?
He loves you enough to give you what you need, not necessarily what you want.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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General Xenophon
Thunderwaffe Goonswarm Federation
39
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Posted - 2015.06.02 21:39:51 -
[233] - Quote
Malcanis wrote:General Xenophon wrote: To people who trololol and say this Jump Fatigue thing is the best thing since sliced bread, what does this change actually address or -dare I say- fix, in any way at all?
Since you couldn't be bothered to participate in or even follow or even be aware of the lengthy and closely argued discussion that started a couple of years ago, and which was reprised at length in the change announcement thread, it doesn't seem that it would be a worthwhile expenditure of my time in explaining it to you all over again.
Since I've seen no argument worth responding to as to why this helps any part of Eve beyond just breaking something. No. and since while you were posting about how I didn't read and missed reading where I wrote 'any links would be great' and how I just got back and am learning about this atrocious change. |
Malcanis
Vanishing Point. The Initiative.
16467
|
Posted - 2015.06.02 21:42:49 -
[234] - Quote
General Xenophon wrote:Malcanis wrote:General Xenophon wrote: To people who trololol and say this Jump Fatigue thing is the best thing since sliced bread, what does this change actually address or -dare I say- fix, in any way at all?
Since you couldn't be bothered to participate in or even follow or even be aware of the lengthy and closely argued discussion that started a couple of years ago, and which was reprised at length in the change announcement thread, it doesn't seem that it would be a worthwhile expenditure of my time in explaining it to you all over again. Since I've seen no argument worth responding to as to why this helps any part of Eve beyond just breaking something. No. and since while you were posting about how I didn't read and missed reading where I wrote 'any links would be great' and how I just got back and am learning about this atrocious change.
Here you go
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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General Xenophon
Thunderwaffe Goonswarm Federation
39
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Posted - 2015.06.02 21:44:27 -
[235] - Quote
Dersen Lowery wrote:General Xenophon wrote:Where did this idea of fatigue even come from? Was there a vote or did players ask for jump fatigue? I could have just missed it, so any links would be great. Players love OP stuff. Firing a superweapon through a cyno and wiping out an entire fleet is awesome. Going 12km/s in a Raven? Awesome. Covering an entire star cluster in the time it would take you to cross your front lawn? Awesome. Do you think CCP made a giant game so that players could traipse across it on a whim? If anything I'd like them to make the game bigger. Right now, stellar systems-- stellar systems--are basically just large rooms. (Aside: your alliance led the nerf supers charge because they didn't like that one enemy bittervet could wipe out a whole subcapital fleet of theirs. Ask them about it.) General Xenophon wrote:But corbexx, we love you, why you no love us? He loves you enough to give you what you need, not necessarily what you want.
<3
I agree with what you're saying, some of that stuff just needed to be fixed, but really why would someone not think about these things before adding them? It gets old having things in game for years, planning out training for them for CCP to then be like "oh.. we shouldn't have added it this way'. Other games this kind of thing doesn't matter as much as its no big deal changing your path or skills. In Eve, it takes time to train skills, in many cases, years.
As much as I'd like a giant hammer to just OP everything to death, I understand why the Titan changes were made. It just shows a pattern of how things are implemented that's just plain frustrating.
It would be great that instead of nerfing the crap out of things, something else was added to the game instead to balance it out. What that would be in this case is a good question.
Also, how many times ever has CCP said 'oh we won't add that' when they announce ahead of time to folks something and folks say 'we don't like that'? Pretty much never (except maybe the item-shop-debacle of rumored '''''gold ammo'''') several years ago. |
General Xenophon
Thunderwaffe Goonswarm Federation
39
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Posted - 2015.06.02 21:59:24 -
[236] - Quote
Malcanis wrote:General Xenophon wrote:Malcanis wrote:General Xenophon wrote: To people who trololol and say this Jump Fatigue thing is the best thing since sliced bread, what does this change actually address or -dare I say- fix, in any way at all?
Since you couldn't be bothered to participate in or even follow or even be aware of the lengthy and closely argued discussion that started a couple of years ago, and which was reprised at length in the change announcement thread, it doesn't seem that it would be a worthwhile expenditure of my time in explaining it to you all over again. Since I've seen no argument worth responding to as to why this helps any part of Eve beyond just breaking something. No. and since while you were posting about how I didn't read and missed reading where I wrote 'any links would be great' and how I just got back and am learning about this atrocious change. Here you go
A gentleman/woman and a scholar. Thank you sir/mad'am. |
Malcanis
Vanishing Point. The Initiative.
16468
|
Posted - 2015.06.02 22:25:55 -
[237] - Quote
General Xenophon wrote:
It would be great that instead of nerfing the crap out of things, something else was added to the game instead to balance it out. What that would be in this case is a good question.
For example, capitals and supercapitals can now use gates. That's a pretty big balancing change.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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General Xenophon
Thunderwaffe Goonswarm Federation
39
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Posted - 2015.06.03 00:28:24 -
[238] - Quote
Malcanis wrote:General Xenophon wrote:
It would be great that instead of nerfing the crap out of things, something else was added to the game instead to balance it out. What that would be in this case is a good question.
For example, capitals and supercapitals can now use gates. That's a pretty big balancing change.
I love that gif. Very good :D
God gracious mad'am/man! Your reading comprehension is fantastic!
I mentioned that change in my posts and said I liked it but that it didn't end up being enough of a positive due to jump fatigue and shorter jump range. Also if you haven't noticed, capitals are very slow. Also it takes quite a while to go places through gates. ( If I'm going to fast let me know. ) So while some might call this 'balance'... I'm just a little lost for words. MAYBE if we get capitals on a very rigorous training program to lower their mass by several hundred million, then give them nano's, then.. wait. YES.
While I'm all for us going down the empire-kiddos-whinning-about-a-Mothership-camping-in-low-sec trail, I don't even want to know what they think about a fleet of Titans jumping through a gate and DD'ing their badger.
Also, Jump fatigue. |
Malcanis
Vanishing Point. The Initiative.
16474
|
Posted - 2015.06.03 07:53:48 -
[239] - Quote
Well the travel changes are explicitly supposed to be a power projection nerf. A "balancing change" that was 'a big enough positive' wouldn't really meet the target goals.
Anyway: you asked for the reason for the jump fatigue mechanic. You've been given a source for the reasons.
It's thoroughly evident that you're not going to accept those reasons and are just sealioning, so at this point I will content myself with the following
1) I did it: it was me. Along with Manfred Sideous, Marlona Sky, I campaigned as hard as I could for a power projection nerf; it was one of the core issues in my CSM campaign, and I was voted in by the players who were left in no doubt whatsoever about my views on the topic. I put the case as passionately and eloquently as I could, face to face in person, with Fozzie until he cried and asked me to stop.
So that answers your other question about who voted for this, and I get to smug about being instrumental in making it happen too.
2) Immediately after it was announced - before it was even implemented - the PP nerf started having the desired effect, and now 6 months later the EVE sov map is hugely more diverse and fragmented. From a single political axis between CFC:N3 a year ago, we now have this with whatever the factorial of all those independent blocs are to provide content and drive events.
So I also get to smug about being proved completely correct about the effects of power projection, and the visible and undeniable benefits of removing it.
Your move, kid. I'll be over here, making things happen and being right.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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General Xenophon
Thunderwaffe Goonswarm Federation
40
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Posted - 2015.06.04 03:44:13 -
[240] - Quote
Malcanis wrote:Well the travel changes are explicitly supposed to be a power projection nerf. A "balancing change" that was 'a big enough positive' wouldn't really meet the target goals. Anyway: you asked for the reason for the jump fatigue mechanic. You've been given a source for the reasons. It's thoroughly evident that you're not going to accept those reasons and are just sealioning, so at this point I will content myself with the following 1) I did it: it was me. Along with Manfred Sideous, Marlona Sky, I campaigned as hard as I could for a power projection nerf; it was one of the core issues in my CSM campaign, and I was voted in by the players who were left in no doubt whatsoever about my views on the topic. I put the case as passionately and eloquently as I could, face to face in person, with Fozzie until he cried and asked me to stop. So that answers your other question about who voted for this, and I get to smug about being instrumental in making it happen too. 2) Immediately after it was announced - before it was even implemented - the PP nerf started having the desired effect, and now 6 months later the EVE sov map is hugely more diverse and fragmented. From a single political axis between CFC:N3 a year ago, we now have this with whatever the factorial of all those independent blocs are to provide content and drive events. So I also get to smug about being proved completely correct about the effects of power projection, and the visible and undeniable benefits of removing it. Your move, kid. I'll be over here, making things happen and being right.
You strike me as the kind of person who would deflate a perfectly good tire and claim you fixed the car when the engine was bad. |
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