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Thread Statistics | Show CCP posts - 3 post(s) |
Ferni Ka'Nviiou
Republic University Minmatar Republic
1
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Posted - 2014.11.07 08:18:32 -
[1] - Quote
Surely I'm not the only one who finds the Space Compass rather annoying? I want to use my sensor overlay, but I don't want the HUD to be surrounded by coloured dashes.
We have the option to customise the interface in so many ways. Part of that comes with hiding some certain features from view.
We can: -Hide the sensor overlay -Minimise each individual 'window' -Hide the HUD buttons, and modules -Turn off the new notifications feature -Hide the Neocom -And we can remove any annoying Brackets from our UI
But we can't obscure the Compass Indicators without also hiding the sensor overlay.
I realise that the Compass is integrated with the sensor overlay options, but can't we have some sort of option to hide it?
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Sobaan Tali
Caldari Quick Reaction Force
388
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Posted - 2014.11.07 08:39:47 -
[2] - Quote
To be blunt, not likely. CCP (again, being blunt, so forgive me CCP) has a nasty habit of not including "opt in/opt out" choices when it comes to new features, be it one that is easy to simply ignore anyway or one that in right in your face and replaces something else that was better anyways. They will at times give temporary new/old selections for certain things, such as the notifications prior to Phoebe, but this is rare and often gets removed once it officially makes it past its "beta" phase. |
Ferni Ka'Nviiou
Republic University Minmatar Republic
1
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Posted - 2014.11.07 08:53:06 -
[3] - Quote
Mmm... I presumed that was likely the case.
This feature just doesn't flow well with the interface, in my mind.
Oh well. I'll make do. |
Almethea
Trans Stellar Express
177
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Posted - 2014.11.07 11:55:10 -
[4] - Quote
the same option to disable the jump animation?
there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !
CCP Fozzie
> AFK cloaking, however, is an entirely social form of power
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Jur Tissant
The TERRA Guardians of Serenity
284
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Posted - 2014.11.07 14:20:34 -
[5] - Quote
CCP introduces feature A, includes toggle A.
CCP introduces feature B, includes toggle B.
....
CCP introduces feature X, includes toggle X.
and so forth. The UI and config menus are already tricky enough to work out, thorough customization controls would just make it more of a clustered nuisance. I bet if you turn off all the markers you won't even notice the compass given a week or two. |
Doc Fury
Furious Enterprises
7092
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Posted - 2014.11.07 14:45:57 -
[6] - Quote
CCP has already stated that having options like this is a "cop-out".
After much reflection on this, I have determined that "cop-out" in Icelandic must mean: "too hard"
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'.
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Mag's
the united
18129
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Posted - 2014.11.07 14:51:38 -
[7] - Quote
Doc Fury wrote:CCP has already stated that having options like this is a "cop-out".
After much reflection on this, I have determined that "cop-out" in Icelandic must mean: "too hard"
That or :EFFORT:
TBH I'm not surprised we have yet another annoying UI feature. The Eve UI has been poor since forever and now it's merely become cluttered. Or one may even say, a cluster F.....
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Deacon Abox
Justified Chaos Spaceship Bebop
401
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Posted - 2014.11.07 15:07:15 -
[8] - Quote
Maybe they can add large tooltips to the compass. That should fix it
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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Green Bread x5
Suddenly Asteroids
0
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Posted - 2014.11.07 15:23:29 -
[9] - Quote
they consolidated some of the options to control the overlay into the dial menu, removing the dial as a toggle, would require having also an alternative way of configuring the overlay. i guess that's their excuse.
the whole thing could be made easy by simply having a the full toggle on the overlay also hide the dial, but the problem is that would divide the player base into people who use the overlay as a source of info/interaction and people who are completely oblivious to it. this would leave no room to use the overlay as a source of "gameplay".
they haven't done it so far, but all the improvements to the overlay suggest they might move stuff from the overview to the overlay, completely... something that would be a catastrophic move if you ask me. and a complete idiocy seeing that after almost a full century of human R&D we still haven't found a better way to present information for human review in a timely fashion other than tables.
overlays are stupid, gimmicky and **** game play. and quite possibly the worst way of presenting information for a player to make tactical decisions on.
mark my words, CCP will try to remove the overview and attempt to turn EVE into a generic space game built around the artificial gameplay constraints of poor information. (also know as "dogfighting") only being proactive as players will stop them. there's no other reason as to why they would invest time and money on attempting to "improve" the overview. |
Almethea
Trans Stellar Express
178
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Posted - 2014.11.07 16:15:03 -
[10] - Quote
Deacon Abox wrote:Maybe they can add large tooltips to the compass. That should fix it
**** yeah i will pay for that!
there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !
CCP Fozzie
> AFK cloaking, however, is an entirely social form of power
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CCP Explorer
C C P C C P Alliance
2438
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Posted - 2014.11.07 21:23:11 -
[11] - Quote
Jur Tissant wrote:CCP introduces feature A, includes toggle A.
CCP introduces feature B, includes toggle B.
....
CCP introduces feature X, includes toggle X.
and so forth. The UI and config menus are already tricky enough to work out, thorough customization controls would just make it more of a clustered nuisance. I bet if you turn off all the markers you won't even notice the compass given a week or two. This is indeed the crux of the matter. We want to offer the ability to customize features and sometimes when appropriate hide them but that is not always the best approach. Always including the option to wholesale turn off features makes it difficult for us to maintain a consistent experience.
Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur
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CCP Explorer
C C P C C P Alliance
2438
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Posted - 2014.11.07 21:23:53 -
[12] - Quote
Doc Fury wrote:CCP has already stated that having options like this is a "cop-out".
After much reflection on this, I have determined that "cop-out" in Icelandic must mean: "too hard" I can confirm that this is wrong.
Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur
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Thead Enco
Radio New Vegas
252
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Posted - 2014.11.07 21:25:07 -
[13] - Quote
Ferni Ka'Nviiou wrote:Surely I'm not the only one who finds the Space Compass rather annoying? I want to use my sensor overlay, but I don't want the HUD to be surrounded by coloured dashes.
We have the option to customise the interface in so many ways. Part of that comes with hiding some certain features from view.
We can: -Hide the sensor overlay -Minimise each individual 'window' -Hide the HUD buttons, and modules -Turn off the new notifications feature -Hide the Neocom -And we can remove any annoying Brackets from our UI
But we can't obscure the Compass Indicators without also hiding the sensor overlay.
I realise that the Compass is integrated with the sensor overlay options, but can't we have some sort of option to hide it?
Faceless NPC, Adapt or Die
**-á"A Lannister always pays his debts."**
_-áTyrion Lannister_
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Valterra Craven
307
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Posted - 2014.11.07 21:47:14 -
[14] - Quote
CCP Explorer wrote: Always including the option to wholesale turn off features makes it difficult for us to maintain a consistent experience.
Or you know hinders the way your paying customers would prefer to play your game... You say tomayto... I say tomahto
Personally I think this is the perfect chance for you guys to truly THINK about UI design in terms of configuration. At this point I'm sure some people would settle for a simple text field that you could dump an XML list into to decide all the things they want to set. Think about all the mods for games that exist in places like Nexus to make the UI do different things. (Xcom needs to go die in a fire for all the information they hide) If you aren't going to put forth the effort to make a decently configurable UI then you should at least make it MOD-ABLE. But I likely don't see either happening which is pretty damn sad.
If nothing else I think you guys need a priority check. a consistent experience isn't at the top of any gamer's list these days. I'm sure if you gave people the choice in one of your surveys between consistency or configurability that the results would weigh heavily to one side. |
Niskin
League of the Lost
46
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Posted - 2014.11.07 22:01:38 -
[15] - Quote
I really don't understand why so many people are allergic to spacial awareness. Just turn off the bookmarks and live with the extra few pixels of black around the edge. Space is dark, the compass is dark, you'll forget it's even there in no time. |
Doc Fury
Furious Enterprises
7096
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Posted - 2014.11.07 22:22:51 -
[16] - Quote
CCP Explorer wrote:Doc Fury wrote:CCP has already stated that having options like this is a "cop-out".
After much reflection on this, I have determined that "cop-out" in Icelandic must mean: "too hard" I can confirm that this is wrong.
Good. That means you should have no problem giving us the option to turn off your nausea-inducing camera-swinging jump animation right?
Because "cop-out" isn't a valid or meaningful response or even a decent excuse when you've got a near-100 page thread going where people are just asking for options. That leaves difficulty or ego as the reason you won't do it, and you just stated it's not because it's too hard.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'.
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Alice Johansen
Atztech Inc. Ixtab.
8
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Posted - 2014.11.07 23:42:58 -
[17] - Quote
Niskin wrote:Just turn off the bookmarks and live with the extra few pixels of black around the edge. I like the bookmarks in space. However I don't know what I'm supposed to do with that compass thingy. It only tells me, "there is lots of stuff in space around you". It doesn't help me find the direction of a site quicker, because I can't distinguish them on the compass. E.g. if i ranged a ship via d-scan and want to check with a small angle scan if the ship is in a certain anomaly I still have to turn my camera like a mad man to find the direction of the anom, because I don't know which one of the two dozen green blobs on the compass is the anom I am looking for.
OK, it looks fancy, but how do you actually USE it for anything? |
Chopper Rollins
Lantean Empire
983
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Posted - 2014.11.08 00:12:25 -
[18] - Quote
Alice Johansen wrote:... which one of the two dozen green blobs on the compass is the anom I am looking for.
OK, it looks fancy, but how do you actually USE it for anything?
I find it can help give you a better idea of the shape of the system, where one thing is in relation to another, which can shorten up calculations about the location of a hidden object. Some people don't work this way, i can understand that, but these new colored blobs are helpful to others and they love em.
Goggles. Making me look good. Making you look good.
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
920
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Posted - 2014.11.08 00:13:04 -
[19] - Quote
Quite honestly, there are two kinds of people (as far as I've counted anyway) who just don't get IT.
1. The entitled whiners who cry for refunds for SP, gametime or ISK the moment something is either changed or removed.
2. The people who ask for a toggle button for absolutely EVERYTHING.
Change happens all the time, this includes major game mechanics and HUD elements. Hell, the new UI announcement has barely been up for a few hours and already there are idiots in that thread and on Facebook asking CCP to create a toggle for using the old or the new UI. Do you people not understand this is not how it works? If these people had their way there would be a toggle to go back to the 2003 version of EVE.
Seriously, stop asking these stupid things. You're draining IQ points from everyone who reads the thread.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Crumplecorn
Eve Cluster Explorations
1598
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Posted - 2014.11.08 01:03:13 -
[20] - Quote
Jur Tissant wrote:you won't even notice the compass given a week or two. This is the correct answer.
You only notice it because it is new.
Witty Image - Stream
Not Liking this post hurts my RL feelings and will be considered harassment
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Ferni Ka'Nviiou
Republic University Minmatar Republic
3
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Posted - 2014.11.08 01:28:43 -
[21] - Quote
TigerXtrm wrote:You're draining IQ points from everyone who reads the thread. Then don't click on the post. Simple, right? |
Unezka Turigahl
Det Som Engang Var
408
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Posted - 2014.11.08 02:28:56 -
[22] - Quote
Alice Johansen wrote: OK, it looks fancy, but how do you actually USE it for anything?
Well... the icons in space used to show you what size the site was, so you could have a better idea of what the site could be before you even scan it. The compass makes it easier to position the camera on them and would have made it more feasible to sort of pre-scan a system with your eyes before deciding whether or not to bother scanning the sigs down.
But unfortunately when they added the compass they took away the size indication on the icons in space. So now the entire sweep UI/icons in space and compass are completely useless to explorers. I would have thought that explorers were the primary players that these features were geared towards. I guess not.
You are right, the sole purpose of all this is now to d-scan for explorers in sites and hunt them down. Might as well turn it all off if that's not what you're doing. Oh.... you can't.
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13kr1d1
Hedion University Amarr Empire
31
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Posted - 2014.11.08 02:57:46 -
[23] - Quote
Ferni Ka'Nviiou wrote:Surely I'm not the only one who finds the Space Compass rather annoying? I want to use my sensor overlay, but I don't want the HUD to be surrounded by coloured dashes.
We have the option to customise the interface in so many ways. Part of that comes with hiding some certain features from view.
We can: -Hide the sensor overlay -Minimise each individual 'window' -Hide the HUD buttons, and modules -Turn off the new notifications feature -Hide the Neocom -And we can remove any annoying Brackets from our UI
But we can't obscure the Compass Indicators without also hiding the sensor overlay.
I realise that the Compass is integrated with the sensor overlay options, but can't we have some sort of option to hide it?
You're not alone, OP.
[quote] So 50 retreivers and 1 ganker walk into a bar, and the ganker turns to all the retreivers and says "I know how to play this game, you're wrong, now give me your money and then let me blow you up". That's the joke. [/quote]
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
920
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Posted - 2014.11.08 12:42:08 -
[24] - Quote
Ferni Ka'Nviiou wrote:TigerXtrm wrote:You're draining IQ points from everyone who reads the thread. Then don't click on the post. Simple, right?
Sadly the IQ point drain already begins when reading the title. And at that point you might as well go all in and hope there's something to salvage.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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ArmyOfMe
PILGRIMS Advent of Fate
369
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Posted - 2014.11.08 12:48:01 -
[25] - Quote
There is no logical reason for a 2d compass when you have to navigate in 3d space. Just saying
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
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Adrie Atticus
Shadows of Rebellion The Bastion
492
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Posted - 2014.11.08 13:57:02 -
[26] - Quote
CCP Explorer wrote:Jur Tissant wrote:CCP introduces feature A, includes toggle A.
CCP introduces feature B, includes toggle B.
....
CCP introduces feature X, includes toggle X.
and so forth. The UI and config menus are already tricky enough to work out, thorough customization controls would just make it more of a clustered nuisance. I bet if you turn off all the markers you won't even notice the compass given a week or two. This is indeed the crux of the matter. We want to offer the ability to customize features and sometimes when appropriate hide them but that is not always the best approach. Always including the option to wholesale turn off features makes it difficult for us to maintain a consistent experience.
What if the experience is something which is not embraced by users due to the design being flawed (see Windows 8)? |
13kr1d1
Hedion University Amarr Empire
32
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Posted - 2014.11.08 14:02:13 -
[27] - Quote
Adrie Atticus wrote:CCP Explorer wrote:Jur Tissant wrote:CCP introduces feature A, includes toggle A.
CCP introduces feature B, includes toggle B.
....
CCP introduces feature X, includes toggle X.
and so forth. The UI and config menus are already tricky enough to work out, thorough customization controls would just make it more of a clustered nuisance. I bet if you turn off all the markers you won't even notice the compass given a week or two. This is indeed the crux of the matter. We want to offer the ability to customize features and sometimes when appropriate hide them but that is not always the best approach. Always including the option to wholesale turn off features makes it difficult for us to maintain a consistent experience. What if the experience is something which is not embraced by users due to the design being flawed (see Windows 8)?
Do you remember the Burn Jita internal CCP memo, leaked by a person with a soul, that said the company should stick to its guns and eventually their customers would cave and buy pay2win ships and modules anyway? They only do things customers want if it costs them a LOT of money.
[quote] So 50 retreivers and 1 ganker walk into a bar, and the ganker turns to all the retreivers and says "I know how to play this game, you're wrong, now give me your money and then let me blow you up". That's the joke. [/quote]
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Jacques d'Orleans
Epiphany Industries
0
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Posted - 2014.11.08 14:03:41 -
[28] - Quote
ArmyOfMe wrote:There is no logical reason for a 2d compass when you have to navigate in 3d space. Just saying
It's not a compass, to make a compass work you need a planetary magnetic field with a magnetic north pole and there is none in space and for a astrocompass it's way to primitive, so at the end it's just a primitive pre WW2 optical direction finder.
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Indahmawar Fazmarai
3216
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Posted - 2014.11.08 14:14:17 -
[29] - Quote
CCP Explorer wrote:Jur Tissant wrote:CCP introduces feature A, includes toggle A.
CCP introduces feature B, includes toggle B.
....
CCP introduces feature X, includes toggle X.
and so forth. The UI and config menus are already tricky enough to work out, thorough customization controls would just make it more of a clustered nuisance. I bet if you turn off all the markers you won't even notice the compass given a week or two. This is indeed the crux of the matter. We want to offer the ability to customize features and sometimes when appropriate hide them but that is not always the best approach. Always including the option to wholesale turn off features makes it difficult for us to maintain a consistent experience.
And what if a consistently maintained feature causes a consistently bad user experience? The new brighter nebulas have become an even bigger PITA than the old ones already where. In many games, there is a gamma slider so players can "spoil" the "consistent" experience by fitting what they see to their eyesight (thus placing customer experience above art design). I would gladly give away some of EVE's dazzling beauty for just being able to see the interface without a need to turn around the camera AFTER. EACH. SYSTEM. JUMP. (as an example of placing art design above customer experience).
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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13kr1d1
Hedion University Amarr Empire
32
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Posted - 2014.11.08 14:24:54 -
[30] - Quote
Indahmawar Fazmarai wrote:CCP Explorer wrote:Jur Tissant wrote:CCP introduces feature A, includes toggle A.
CCP introduces feature B, includes toggle B.
....
CCP introduces feature X, includes toggle X.
and so forth. The UI and config menus are already tricky enough to work out, thorough customization controls would just make it more of a clustered nuisance. I bet if you turn off all the markers you won't even notice the compass given a week or two. This is indeed the crux of the matter. We want to offer the ability to customize features and sometimes when appropriate hide them but that is not always the best approach. Always including the option to wholesale turn off features makes it difficult for us to maintain a consistent experience. And what if a consistently maintained feature causes a consistently bad user experience? The new brighter nebulas have become an even bigger PITA than the old ones already where. In many games, there is a gamma slider so players can "spoil" the "consistent" experience by fitting what they see to their eyesight (thus placing customer experience above art design). I would gladly give away some of EVE's dazzling beauty for just being able to see the interface without a need to turn around the camera AFTER. EACH. SYSTEM. JUMP. (as an example of placing art design above customer experience).
That's my issue. They say they want everyone to have a consistent experience, and I call B.S. on that. Why do they care? If they wanted everyone's experience to be the same they'd either have stayed with dx9 or forced everyone to go to dx11. They wouldn't allow you to improve game performance by lowering graphics. That'd be maintaining "consistent game experience".
It's a cop out phrase and I think insulting to the intelligence of people who pay for the game.
[quote] So 50 retreivers and 1 ganker walk into a bar, and the ganker turns to all the retreivers and says "I know how to play this game, you're wrong, now give me your money and then let me blow you up". That's the joke. [/quote]
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