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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Doc Fury
Furious Enterprises
7112
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Posted - 2014.11.09 15:38:48 -
[61] - Quote
Steve Wingyip wrote:Doc Fury wrote:CCP Explorer wrote:Doc Fury wrote:CCP has already stated that having options like this is a "cop-out".
After much reflection on this, I have determined that "cop-out" in Icelandic must mean: "too hard" I can confirm that this is wrong. Good. That means you should have no problem giving us the option to turn off your nausea-inducing camera-swinging jump animation right? Because "cop-out" isn't a valid or meaningful response or even a decent excuse when you've got a near-100 page thread going where people are just asking for options. That leaves difficulty or ego as the reason you won't do it, and you just basically stated it's not because it's too hard. You could always blame a lack of options due to everything being tied to the POS code. Remember that the current jump animations have different load times. (Depending on distance) Where as previously they were all the same. Allowing a toggle means increasing the load times for those with the animation turned off.
Citation needed.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'.
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Ranger 1
Ranger Corp
5963
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Posted - 2014.11.09 19:25:36 -
[62] - Quote
Not to put too fine a point on it, but this comes down to those that use their bookmarks for combat purposes and those that don't. Simply put, if you don't use them for tactical jumps in a combat situation the compass isn't as useful to you.
Combine that with a general lack of understanding about how to use the compass in the first place (indicators of what is above/below your current plane render 2d/3d arguments moot) and ignorance of the fact that most of EVE is laid out on a generally flat plane (as most solar systems are) and the end result is this thread.
Frankly, if the compass had been in EVE since day 1 you would simply accept it as a normal and necessary part of the UI and be outraged if it was removed... and if you think about it really hard you would realize there are a dozen other features of the EVE UI you see every day but rarely (if ever) make use of in your chosen profession.
View the latest EVE Online developments and War Thunder game play by visiting Ranger 1 Presents.
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Knock-knock HellGate
Don't steal the bounty
0
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Posted - 2014.11.09 22:29:42 -
[63] - Quote
I'd like to hide the overlay because it's annoying me. |
Deacon Abox
Justified Chaos Spaceship Bebop
415
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Posted - 2014.11.09 23:19:56 -
[64] - Quote
baltec1 wrote:How are people so easy to make vomit? Its as nauseating as a clock. I was talking about the gate jump and the forced camera swing, not the damn compass. But you probably already knew that and just wanted to butt kiss the devs.
Regardless, making too many changes and not increasing the customizability is not smart really. Too many things (large opaque tooltips, gate jump cut scenes that nauseate a portion of the player base, or a new compass that could be distracting and not functional) are being introduced into the game without giving adequate time for feedback or even attention to that feedback. Some get immediate attention after hitting tranquility because they frankly just **** off too many players (tooltips) but even then they remain a pita in some respects.
And while you were right to dispute the assertion that numbers are demonstrably shrinking, they aren't increasing either now are they. The other variable with numbers are how long are people staying on? Probably CCP can figure out how many players are simply logging on to check skills or such and then logging off. Should be interesting to see whether the more than 24 hour skill queue reduces even that reason to log on.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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Ferni Ka'Nviiou
Republic University Minmatar Republic
10
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Posted - 2014.11.09 23:27:07 -
[65] - Quote
Ranger 1 wrote:and if you think about it really hard you would realize there are a dozen other features of the EVE UI you see every day but rarely (if ever) make use of in your chosen profession. I couldn't think of one example that can't be avoided. You can strip the UI right down to just the HUD.
Ranger 1 wrote:Combine that with a general lack of understanding about how to use the compass in the first place (indicators of what is above/below your current plane render 2d/3d arguments moot) and ignorance of the fact that most of EVE is laid out on a generally flat plane (as most solar systems are) and the end result is this thread. I started this thread, not because I lack understanding of the tool, but because the marker visibility is linked to the sensor overlay visibility. And it's distracting. |
ScorpyX Neoris
Imperial Academy Amarr Empire
1
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Posted - 2014.11.10 04:10:11 -
[66] - Quote
suggestion: maybe add Autopilot direction on compas? (why not?) |
War Kitten
Panda McLegion
5476
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Posted - 2014.11.10 12:55:59 -
[67] - Quote
Love the compass and bookmarks in space feature, thanks again CCP!
But in the future, please cater to those who can't figure out how to use a compass or accept even a modicum of change if it confuses them. I know it will drastically increase complexity of the code-base with every single option needing to work with or without every other single option turned on and off. The added testing burden and web of code is totally worth it for these 3-4 people's hard earned subscription money and they should be catered to regardless. I'm sure they're also programming experts and know exactly what they're talking about and asking for - it's JUST a simple check box to turn things on and off after all.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Deacon Abox
Justified Chaos Spaceship Bebop
416
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Posted - 2014.11.10 16:16:53 -
[68] - Quote
War Kitten wrote:Love the compass and bookmarks in space feature, thanks again CCP!
But in the future, please cater to those who can't figure out how to use a compass or accept even a modicum of change if it confuses them. I know it will drastically increase complexity of the code-base with every single option needing to work with or without every other single option turned on and off. The added testing burden and web of code is totally worth it for these 3-4 people's hard earned subscription money and they should be catered to regardless. I'm sure they're also programming experts and know exactly what they're talking about and asking for - it's JUST a simple check box to turn things on and off after all. Well it's good someone knows the numbers, and how to create a strawman.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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Princess Bride
Corripe Cervisiam Trade Consortium
655
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Posted - 2014.11.10 17:44:17 -
[69] - Quote
Ranger 1 wrote:... tactical jumps in a combat situation...
Tell us more about how the compass is useful for tactical jumping.
http://eveprincessbride.wordpress.com/
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Rayo Atra
Unkindness Incorporated Violent Declaration
85
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Posted - 2014.11.10 17:47:00 -
[70] - Quote
are people still playing this game on 17" CRT's or something?
How in the world is this intrusive? Its the way the game looks now.
When did so many older members of the toughest MMO become such piddley, cater to me whiners?
At the end of the day you are paying for a subscription/access to someone else's intellectual property.
No ones forcing you to do this.
Tell you what I do like though: A killer. A dyed-in-the-wool killer. Cold-blooded, clean, methodical and thorough.
-Jean-Baptiste Emanuel Zorg
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Rayo Atra
Unkindness Incorporated Violent Declaration
85
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Posted - 2014.11.10 17:48:41 -
[71] - Quote
Princess Bride wrote:Ranger 1 wrote:... tactical jumps in a combat situation... Tell us more about how the compass is useful for tactical jumping.
when flying manually (which you should always do) knowing where in space your TAC is helps you get those final shots off while pointing the ship in the correct direction without fumbling with menus.
Tell you what I do like though: A killer. A dyed-in-the-wool killer. Cold-blooded, clean, methodical and thorough.
-Jean-Baptiste Emanuel Zorg
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Princess Bride
Corripe Cervisiam Trade Consortium
655
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Posted - 2014.11.10 17:51:09 -
[72] - Quote
Rayo Atra wrote:Princess Bride wrote:Ranger 1 wrote:... tactical jumps in a combat situation... Tell us more about how the compass is useful for tactical jumping. when flying manually (which you should always do) knowing where in space your TAC is helps you get those final shots off while pointing the ship in the correct direction without fumbling with menus.
And this has what to do with jumping?
http://eveprincessbride.wordpress.com/
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King Fu Hostile
Imperial Collective Unsettled.
224
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Posted - 2014.11.10 18:32:05 -
[73] - Quote
Tavin Aikisen wrote:A 2D compass in a 3D area is USELESS. In some systems there are so many blips on the compass that the entire thing looks like a rainbow. It provides no information.
I agree a 2D compass would be utterly useless, fortunately the one around your HUD displays also information about the Y-axis. Having Z on it would be super awesome, maybe they could use brightness for that.
Y-axis info is one of the most useful features of the compass. |
Adrie Atticus
Shadows of Rebellion The Bastion
511
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Posted - 2014.11.10 19:48:23 -
[74] - Quote
Rayo Atra wrote:are people still playing this game on 17" CRT's or something?
How in the world is this intrusive? Its the way the game looks now.
When did so many older members of the toughest MMO become such piddley, cater to me whiners?
At the end of the day you are paying for a subscription/access to someone else's intellectual property.
No ones forcing you to do this.
Most laptopps are still somewhere in the 1366x768 or 1600x900 range.
Intrusive might be due to it being an addition which is of no value to some people and they want it gone.
Having a product not degrade in quality is now whining?
If people stop paying the subscription, then those who are for the change also suffer, both sides have equally (worthless) amount of weight behind their subscription(s).
No one is forcing you to complain about legitimate issues (this is one as it hasn't been locked as redundant). |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3258
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Posted - 2014.11.10 20:08:18 -
[75] - Quote
Ranger 1 wrote:Not to put too fine a point on it, but this comes down to those that use their bookmarks for combat purposes and those that don't. Simply put, if you don't use them for tactical jumps in a combat situation the compass isn't as useful to you.
Combine that with a general lack of understanding about how to use the compass in the first place (indicators of what is above/below your current plane render 2d/3d arguments moot) and ignorance of the fact that most of EVE is laid out on a generally flat plane (as most solar systems are) and the end result is this thread.
Frankly, if the compass had been in EVE since day 1 you would simply accept it as a normal and necessary part of the UI and be outraged if it was removed... and if you think about it really hard you would realize there are a dozen other features of the EVE UI you see every day but rarely (if ever) make use of in your chosen profession. So much this. The new system is a lot better for managing your tactical position on the grid. I didn't even realize I was just doing it all in my head until this feature came out. On day one it was novel. As I've grown accustomed to it that's shifted to "very useful". If I were worth a damn in PvP I could see it becoming "critical". |
Daemun Khanid
Saeculari Imperial Outlaws.
21
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Posted - 2014.11.11 00:03:55 -
[76] - Quote
Usefull would have been putting BM's on the over "view" not the over "lay". Missed that little detail when reading patch notes and got happy. Patched and realized my error, got disappointed. To each their own if you like it good for you. To me its slower than the people places menu which is in turn slower than the local overview and is therefore of no use othe than a distracting visual graphic. A properly setup screen in EvE is already bordering on information overload. We need better functionality and streamlining, not moving (distracting) graphical displays. I'm quite content with just being able to turn off what it shows but fail to find any use for the things it does. If it could be configured to show ships within "X" au it would be absolutely awesome for watching your gate in plexes, as it stands though...not so much. IMO
Daemun of Khanid
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3259
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Posted - 2014.11.11 00:25:25 -
[77] - Quote
Daemun Khanid wrote:Usefull would have been putting BM's on the over "view" not the over "lay". Missed that little detail when reading patch notes and got happy. Patched and realized my error, got disappointed. To each their own if you like it good for you. To me its slower than the people places menu which is in turn slower than the local overview and is therefore of no use othe than a distracting visual graphic. A properly setup screen in EvE is already bordering on information overload. We need better functionality and streamlining, not moving (distracting) graphical displays. I'm quite content with just being able to turn off what it shows but fail to find any use for the things it does. If it could be configured to show ships within "X" au it would be absolutely awesome for watching your gate in plexes, as it stands though...not so much. IMO
...so basically EvE with a command line UI. |
Daemun Khanid
Saeculari Imperial Outlaws.
21
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Posted - 2014.11.11 01:29:56 -
[78] - Quote
Gogela wrote:Daemun Khanid wrote:Usefull would have been putting BM's on the over "view" not the over "lay". Missed that little detail when reading patch notes and got happy. Patched and realized my error, got disappointed. To each their own if you like it good for you. To me its slower than the people places menu which is in turn slower than the local overview and is therefore of no use othe than a distracting visual graphic. A properly setup screen in EvE is already bordering on information overload. We need better functionality and streamlining, not moving (distracting) graphical displays. I'm quite content with just being able to turn off what it shows but fail to find any use for the things it does. If it could be configured to show ships within "X" au it would be absolutely awesome for watching your gate in plexes, as it stands though...not so much. IMO
...so basically EvE with a command line UI.
DOS rocks. Does everything you want it to, nothing you dont, doesnt hog resources and never gets in the way. If you want pointless graphics they might as well replace the scanner list with a radar sweep and make people i.d. contacts based on track history and signal return characteristics.
Daemun of Khanid
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3259
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Posted - 2014.11.11 02:05:51 -
[79] - Quote
Daemun Khanid wrote:Gogela wrote:Daemun Khanid wrote:Usefull would have been putting BM's on the over "view" not the over "lay". Missed that little detail when reading patch notes and got happy. Patched and realized my error, got disappointed. To each their own if you like it good for you. To me its slower than the people places menu which is in turn slower than the local overview and is therefore of no use othe than a distracting visual graphic. A properly setup screen in EvE is already bordering on information overload. We need better functionality and streamlining, not moving (distracting) graphical displays. I'm quite content with just being able to turn off what it shows but fail to find any use for the things it does. If it could be configured to show ships within "X" au it would be absolutely awesome for watching your gate in plexes, as it stands though...not so much. IMO
...so basically EvE with a command line UI. DOS rocks. Does everything you want it to, nothing you dont, doesnt hog resources and never gets in the way. If you want pointless graphics they might as well replace the scanner list with a radar sweep and make people i.d. contacts based on track history and signal return characteristics. Ha! I knew it!
Nah I like CLI most of the time too. It is a lot faster and more efficient. I just think selling EvE to nubs is hard enough without having to dispel myths about how we "program" our way through space. |
Ranger 1
Ranger Corp Vae. Victis.
5966
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Posted - 2014.11.11 04:25:51 -
[80] - Quote
Princess Bride wrote:Ranger 1 wrote:... tactical jumps in a combat situation... Tell us more about how the compass is useful for tactical jumping. How many bookmarks do you make when leading a fleet Princess?
View the latest EVE Online developments and War Thunder game play by visiting Ranger 1 Presents.
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4426
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Posted - 2014.11.11 08:54:04 -
[81] - Quote
Adrie Atticus wrote:CCP Explorer wrote:Jur Tissant wrote:CCP introduces feature A, includes toggle A.
CCP introduces feature B, includes toggle B.
....
CCP introduces feature X, includes toggle X.
and so forth. The UI and config menus are already tricky enough to work out, thorough customization controls would just make it more of a clustered nuisance. I bet if you turn off all the markers you won't even notice the compass given a week or two. This is indeed the crux of the matter. We want to offer the ability to customize features and sometimes when appropriate hide them but that is not always the best approach. Always including the option to wholesale turn off features makes it difficult for us to maintain a consistent experience. What if the experience is something which is not embraced by users due to the design being flawed (see Windows 8)? To be fair, a lot of people don't care about the removal of the start button (then subsequent replacement with a button that does pretty much nothing) in Windows 8. Most people complaining were people incapable of dealing with change rather than people that actually found a tile based menu difficult to use. I imagine this is the case here. It's not that the new compass is actually affecting gameplay at all, it's purely a "THAT'S DIFFERENT NOW! MAKE IT OLD AGAIN!" reaction.
The Indecisive Noob - EVE fan blog.
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Kaely Tanniss
Aurora Novae Aetatis
58
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Posted - 2014.11.11 10:43:32 -
[82] - Quote
Ferni Ka'Nviiou wrote:Surely I'm not the only one who finds the Space Compass rather annoying? I want to use my sensor overlay, but I don't want the HUD to be surrounded by coloured dashes.
Obviously, the EVE interface is already highly customisable.
We can: -Hide the sensor overlay -Minimise each individual 'window' -Hide the HUD buttons, and modules -Turn off the new notifications feature -Hide the Neocom -And we can remove any annoying Brackets from our UI
But we can't obscure the Compass Indicators without also hiding the sensor overlay.
I realise that the Compass is integrated with the sensor overlay options, but can't we have some sort of option to hide the markers separately?
Best way to hide the compass....pay attention to what's going on in front of your ship and stop looking at it. It'll be like it's not even there in no time.
If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..
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13kr1d1
Hedion University Amarr Empire
50
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Posted - 2014.11.11 16:15:40 -
[83] - Quote
Kaely Tanniss wrote:Ferni Ka'Nviiou wrote:Surely I'm not the only one who finds the Space Compass rather annoying? I want to use my sensor overlay, but I don't want the HUD to be surrounded by coloured dashes.
Obviously, the EVE interface is already highly customisable.
We can: -Hide the sensor overlay -Minimise each individual 'window' -Hide the HUD buttons, and modules -Turn off the new notifications feature -Hide the Neocom -And we can remove any annoying Brackets from our UI
But we can't obscure the Compass Indicators without also hiding the sensor overlay.
I realise that the Compass is integrated with the sensor overlay options, but can't we have some sort of option to hide the markers separately? Best way to hide the compass....pay attention to what's going on in front of your ship and stop looking at it. It'll be like it's not even there in no time.
Just turn it all off. Unfortunately you still get the screen real estate eaten up by hovering over it when you're moving the mouse to the HUD. It's the fact that CCP spends their time on bad changes that people can't customize, revert, etc, that bothers me.
[quote] So 50 retreivers and 1 ganker walk into a bar, and the ganker turns to all the retreivers and says "I know how to play this game, you're wrong, now give me your money and then let me blow you up". That's the joke. [/quote]
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Hallvardr
37
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Posted - 2014.11.14 02:04:32 -
[84] - Quote
i can't believe no one has noticed this .. and someone on page one or two challenged someone to point out where it makes it easier to find anything ..
Look at the compass. Now look back at me. Now look at the compass again () Notice the ring that runs around the inside of the compass area ? That is the zero galactic plane. A dot above the line will indicate that the object is above the zero plane. A dot below .. thats right .. below the galactic plane.
Find something in space .. I don't care, point at it and pitch the nose of your ship fully up and then fully down while watching the dot. Notice how it moves vertically ? There is your "Z" indicator. There is how to find something quickly w/o having to spin in circles pointed down, then neutral, then up just to find something visually in space.
And to all the "its annoying", "I don't want it", or "its not useful". Don't look at it. Don't use it then. Ignore it .. holy crap. |
Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
2107
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Posted - 2014.11.14 02:52:23 -
[85] - Quote
Ferni Ka'Nviiou wrote:Surely I'm not the only one who finds the Space Compass rather annoying?
No..... you totally are the only one.
That moment when you realize the crazy lady with all the cats was right...
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Jvpiter
Jovelike
76
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Posted - 2014.11.14 04:14:48 -
[86] - Quote
Since the Space Compass is annoying people, may I request that a toggle to turn it off is never implemented?
+1
I support my own request.
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Ferni Ka'Nviiou
Republic University Minmatar Republic
11
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Posted - 2014.11.14 04:50:57 -
[87] - Quote
Hallvardr wrote:i can't believe no one has noticed this .. and someone on page one or two challenged someone to point out where it makes it easier to find anything .. Look at the compass. Now look back at me. Now look at the compass again ( ) Notice the ring that runs around the inside of the compass area ? That is the zero galactic plane. A dot above the line will indicate that the object is above the zero plane. A dot below .. thats right .. below the galactic plane. Find something in space .. I don't care, point at it and pitch the nose of your ship fully up and then fully down while watching the dot. Notice how it moves vertically ? There is your "Z" indicator. There is how to find something quickly w/o having to spin in circles pointed down, then neutral, then up just to find something visually in space. And to all the "its annoying", "I don't want it", or "its not useful". Don't look at it. Don't use it then. Ignore it .. holy crap. *Sigh. It's not about a lack of understanding of the feature. It's about the sensor overlay visibility being linked to the compass. It's asking for BiS without also making your HUD a jumble of incomprehensible white marks. You can turn off the compass marks, sure. But that doesn't solve the issue.
I'm hoping you're the last person who misses the point. Because this thread is not about removing the feature. |
Plug in Baby
Crouching Woman Hidden Cucumber
245
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Posted - 2014.11.14 06:04:28 -
[88] - Quote
There is like a 100 page threadnaught on toggling the jump animation and nothing has been done about that I think so probably not.
This is not a forum alt, this is a forum main.
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Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
221
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Posted - 2014.11.14 15:18:57 -
[89] - Quote
13kr1d1 wrote:Kaely Tanniss wrote:Ferni Ka'Nviiou wrote:Surely I'm not the only one who finds the Space Compass rather annoying? I want to use my sensor overlay, but I don't want the HUD to be surrounded by coloured dashes.
Obviously, the EVE interface is already highly customisable.
We can: -Hide the sensor overlay -Minimise each individual 'window' -Hide the HUD buttons, and modules -Turn off the new notifications feature -Hide the Neocom -And we can remove any annoying Brackets from our UI
But we can't obscure the Compass Indicators without also hiding the sensor overlay.
I realise that the Compass is integrated with the sensor overlay options, but can't we have some sort of option to hide the markers separately? Best way to hide the compass....pay attention to what's going on in front of your ship and stop looking at it. It'll be like it's not even there in no time. Just turn it all off. Unfortunately you still get the screen real estate eaten up by hovering over it when you're moving the mouse to the HUD. It's the fact that CCP spends their time on bad changes that people can't customize, revert, etc, that bothers me.
Bad is a subjective statement. You find it bad, others don't.
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McChicken Combo HalfMayo
The Happy Meal
65
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Posted - 2014.11.15 00:43:40 -
[90] - Quote
There's nothing wrong with having an option to turn it off. The more customization for the UI the better. Lots of armchair developers in here claiming to know how much of a burden it may/may not be to provide such a feature .
On the flip side, it's not a big deal. I asked for a similar feature on day 1 of Phoebe but have since completely forgotten that it's even there until this thread.
~ Bookmarks in overview
~ Fleet improvements
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