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Thread Statistics | Show CCP posts - 31 post(s) |
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CCP Falcon
9275
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Posted - 2014.11.07 15:00:36 -
[1] - Quote
Hello Capsuleers!
As EVE's journey continues, from time to time we like to make updates to how we present the vast array of information you see in your client.
To that end, today I'd like to present a Dev Blog from CCP Optimal, who would like to show some potential changes to the UI, to gather feedback.
Check out his new Dev Blog here!
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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CCP Nullarbor
C C P C C P Alliance
891
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Posted - 2014.11.07 15:02:55 -
[2] - Quote
This is available for testing on SiSi right now:
https://wiki.eveonline.com/en/wiki/Singularity
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Drailen
New Eden Technology Services
63
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Posted - 2014.11.07 15:07:37 -
[3] - Quote
If the icons come in neon blue, I'm sold |
IceGuerilla
Cohortes Vigilum Curatores Veritatis Alliance
62
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Posted - 2014.11.07 15:08:07 -
[4] - Quote
Change is bad! |
Antoine Jordan
SUNDERING Goonswarm Federation
124
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Posted - 2014.11.07 15:08:07 -
[5] - Quote
From the screenshot and gif, I love most of the changes, but abhor the blur. I would much prefer only transparency modification, with no blurring whatsoever. It's distracting, and takes away from the crispness that I've come to think of as a hallmark of EVE graphics. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
360
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Posted - 2014.11.07 15:08:20 -
[6] - Quote
And here is the Singularity feedback thread, though we will be monitoring this thread also:
https://forums.eveonline.com/default.aspx?g=posts&m=5187226#post5187226
Feel free to poke me on: Twitter
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CCP Nullarbor
C C P C C P Alliance
891
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Posted - 2014.11.07 15:09:01 -
[7] - Quote
Antoine Jordan wrote:From the screenshot and gif, I love most of the changes, but abhor the blur. I would much prefer only transparency modification, with no blurring whatsoever. It's distracting, and takes away from the crispness that I've come to think of as a hallmark of EVE graphics.
The blur can be disabled with a graphics setting.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6499
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Posted - 2014.11.07 15:09:36 -
[8] - Quote
...currently swearing at my pc to see if it will patch faster
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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CCP Scarpia
C C P C C P Alliance
12
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Posted - 2014.11.07 15:09:48 -
[9] - Quote
So excited about this : D
Lead Game Designer - EVE Online
CCP Games
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Zand Vor
Anomalous Existence Low-Class
3
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Posted - 2014.11.07 15:13:25 -
[10] - Quote
Looks sweet! Will there be changes to the "red-crosshairs" both in the space HUD and in the Overview to bring them in-line with the ISIS icons, to help differentiate between ship types/sizes? |
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Vigilanta
S0utherN Comfort DARKNESS.
49
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Posted - 2014.11.07 15:15:20 -
[11] - Quote
looks cool, but one question. If we prefer the old UI, will be be able to choose to use the old one instead? I remind you of like every other time we have been forced in to the mandatory upgrade and what has resulted. |
Michael Mach
MachSeven
28
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Posted - 2014.11.07 15:17:01 -
[12] - Quote
Hell. Yes.
Hell freaking yes. |
Alundil
Isogen 5
746
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Posted - 2014.11.07 15:17:17 -
[13] - Quote
Like what I'm read/saw in that DevBlog.
I'm right behind you
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CCP Nullarbor
C C P C C P Alliance
892
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Posted - 2014.11.07 15:17:18 -
[14] - Quote
Vigilanta wrote:looks cool, but one question. If we prefer the old UI, will we be able to choose to use the old one instead? I remind you of like every other time we have been forced in to the mandatory upgrade and what has resulted.
You can turn post-processing down which makes it closer to the current UI but otherwise, no.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Robert Caldera
Caldera Trading and Investment
768
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Posted - 2014.11.07 15:17:49 -
[15] - Quote
just make sure ESC key can be used to cancel dialog boxes like for what the key is actually there. Pick a different key for settings PLEASE! |
Axhind
Eternity INC. Goonswarm Federation
70
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Posted - 2014.11.07 15:18:25 -
[16] - Quote
Not had time to try the client but from that image I can say that active tabs are unreadable. Do not put the highlight in the middle of the word. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6500
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Posted - 2014.11.07 15:19:17 -
[17] - Quote
errm ill say i now so its been said,
can i turn it off?
looks good as far as i can see and i like the change (will give better feedback when iv been on sisi)
but
there will be a tide of people asking for the old icons and have they been accommodated?
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Caiman Graystock
Confederation Navy Research Epsilon Fleet
23
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Posted - 2014.11.07 15:19:33 -
[18] - Quote
This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out! |
Antoine Jordan
SUNDERING Goonswarm Federation
124
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Posted - 2014.11.07 15:19:59 -
[19] - Quote
CCP Nullarbor wrote:Antoine Jordan wrote:From the screenshot and gif, I love most of the changes, but abhor the blur. I would much prefer only transparency modification, with no blurring whatsoever. It's distracting, and takes away from the crispness that I've come to think of as a hallmark of EVE graphics. The blur can be disabled with a graphics setting. Sounds great then! I will try out SiSi when I get home tonight and post further feedback |
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CCP Arrow
C C P C C P Alliance
565
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Posted - 2014.11.07 15:22:17 -
[20] - Quote
Zand Vor wrote:Looks sweet! Will there be changes to the "red-crosshairs" both in the space HUD and in the Overview to bring them in-line with the ISIS icons, to help differentiate between ship types/sizes?
Great Idea!
We have many areas we want to focus on as part of the broader EVE UI Modernization project. Adding the Ship Group Icons to the in-space HUD and Overview instead of the current brackets is definitely one of those things but we need to make sure it works well since the overview is a very essential piece of control for combat so it's not going out with the changes in December simply because we want to roll it out with confidence that it brings intended value.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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CCP Optimal
C C P C C P Alliance
263
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Posted - 2014.11.07 15:23:17 -
[21] - Quote
Caiman Graystock wrote:This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out!
The idea is that actual items will still be represented by graphical icons, but everything else with cleaner, more iconic ones (such as windows in the Neocom). That being said, I'm not ruling out we might do a pass on some of our icons in the future. |
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CCP Arrow
C C P C C P Alliance
569
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Posted - 2014.11.07 15:24:27 -
[22] - Quote
Robert Caldera wrote:just make sure ESC key can be used to cancel dialog boxes like for what the key is actually there. Pick a different key for settings PLEASE!
Yes good point, I agree that the 'Esc' should be reserved for "go out of this view or option" and Settings should be a feature in the Neocom. It will not go out with these changes in December, but we have good plans for the Settings menu and making 'Esc' work as expected.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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Canenald
Rubella Solaris Test Alliance Please Ignore
15
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Posted - 2014.11.07 15:25:09 -
[23] - Quote
Looks a bit fluffy overall.
The new icons are great and much more readable than the old ones.
I don't like the new simplistic Google-style buttons and tabs. I prefer the 3d feel of the old ones. |
Vigilanta
S0utherN Comfort DARKNESS.
49
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Posted - 2014.11.07 15:25:38 -
[24] - Quote
CCP Nullarbor wrote:Vigilanta wrote:looks cool, but one question. If we prefer the old UI, will we be able to choose to use the old one instead? I remind you of like every other time we have been forced in to the mandatory upgrade and what has resulted. You can turn post-processing down which makes it closer to the current UI but otherwise, no.
How close is close I guess is the question, I dont pretend to be a developer or anything, so maybe i'm talking about the impossible, but whenever you guys make significant UI changes, or move a button that been in one place for the existence of the game (like the dock button), it throws a number of the older players into chaos due to purely muscle memory of where stuff is. It would be nice if we can keep the oldn'busted version if we so choose :)
thanks for the response |
Altrue
Exploration Frontier inc Brave Collective
1368
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Posted - 2014.11.07 15:25:39 -
[25] - Quote
Sweet stuff indeed!
Signature Tanking - Best Tanking
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COMM4NDER
Legendary Umbrellas
145
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Posted - 2014.11.07 15:27:11 -
[26] - Quote
Please please also have a look on performance! Currently even small things like chat blink can drop FPS by quite a notch and hiding UI improves it like night and day so please consider performance.
Other than that it looks really nice, gonna try this out in wine asap.
[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url]
Installs, launches character prefixes (both SISI & Tranquility).
Simplescreenrecorder shm inject
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Aethlyn
EVE University Ivy League
251
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Posted - 2014.11.07 15:27:15 -
[27] - Quote
I like it so far, but what I don't like is the still existing odd mix with the pinned windows. In the example screenshot, note the color difference between the overview window (black/gray/transparent) and the buttons on it (still blue).
How about handling pinned windows using a different UI color (i.e. fixed to black/gray) so all elements on pinned windows will be darker/blackish, rather than showing some odd mix with highlights?
COMM4NDER wrote:Please please also have a look on performance! If done properly, there shouldn't be any significant performance impact. What's expensive is updating/changing UI stuff around, but just making something flash or show some different texture shouldn't cause any significant additional load (same for the blurry window backgrounds). Are you sure the flashing icons are causing the slowdowns for you rather than the actual window updates (removing/adding icons/entries)?
Looking for more thoughts? Follow me on Twitter.
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CCP Claymore
C C P C C P Alliance
51
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Posted - 2014.11.07 15:30:27 -
[28] - Quote
COMM4NDER wrote:Please please also have a look on performance! Currently even small things like chat blink can drop FPS by quite a notch and hiding UI improves it like night and day so please consider performance.
Other than that it looks really nice, gonna try this out in wine asap.
Performance testing is happening as you type.
We are very conscious of making these changes and that not all players are running quad sli titans. We will be striving to have the best possible performance for min spec machines.
Quality Assurance Analyst
Team Game of Drones
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Yui z
Kernel of War Goonswarm Federation
1
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Posted - 2014.11.07 15:31:43 -
[29] - Quote
Regarding Chat window, on the screenshot, channel name use more space vertically, without real benefits.
Please, keep the actual tab Height for most window, it would be a shame to lose vertical pixel for nothing. Vertical space is important. For me, this change means less visible names in my local window.
Thank you.
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Ezio Dicostanzo
Gate Is Red Triumvirate.
15
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Posted - 2014.11.07 15:33:42 -
[30] - Quote
OMMMMMGGGGGGGGG NEEEEEEDDDDDD i rarely post, but dudes, this is the kind of stuff i've been waiting for a long time
NOW eve will feel more 2014 that 1993
<3<3<3
much love for CCP on this one
now...ON TO HD TEXTURES!!!!!!!!!!!!! |
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