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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Sgt Ocker
Caldari Provisions Caldari State
275
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Posted - 2014.11.26 23:17:35 -
[541] - Quote
King Fu Hostile wrote:Hallvardr wrote:Hollow PANZER1233000 wrote:GIVE ME [option] KEY BACK [to] OLD UI I don't like [to] play in stupid windows 8!!! .... never truer words have been typed. (ok so I had to edit a bit) I am SO sick and tired of this freaking Android minimalistic card, Win8 metro, created by a 6 year old with crayola crayons and a sheet of construction paper UI's that programmers are pushing on us. Its just an excuse for lazy and shows ZERO creativity. And damm .. blue . that is so over used! The Emperor's New Clothes - I'm not buying it .. its looks cheap and lifeless. No, it doesn't look cheap and lifeless. Minimalism is clear, highly usable and efficient, born out of decades of UI development. Flat UIs are not a design fad, they are natural evolution and a welcome departure from faux 3D and superfluous gimmicks. King Fu, why bother just spouting what is in the blog. New UI looks cheap, flat, lazy, colorless and really quite boring + not suitable for me with even a slight vision impairment.
Yes I am just 1 person, who cares - but how many others with vision problems have dedicated years to eve, to now find our ability to play is further reduced by a development change.
Flat UI's are a fad, it is called natural evolution for a reason - It will keep changing - What is vogue now will be but a memory in the future. Problem is CCP is behind the curve to start with, so any changes that are put in place now will be it for a long time, whether right, wrong, good or bad, players will be stuck with them.
When recently shopping for a new phone, I chose not to go with "the modern look". It is dull and boring and for me, hard to distinguish what is what.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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tiberiusric
Comply Or Die Retribution.
190
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Posted - 2014.11.27 11:37:29 -
[542] - Quote
im sorry guys but it just looks awful, the transparency is the best bit, everything else not, even that blue thingy
Nice clean vector lines would be nice |
Rain6637
GoonWaffe Goonswarm Federation
25677
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Posted - 2014.11.27 20:35:52 -
[543] - Quote
Killian Skoff wrote:New UI looks awful, why the hell CCP pays salary to guys whom do this? the people who came up with it and worked on it don't play. simple as that. we're the subject matter experts and they didn't tell us major work was being considered for the UI.
that's why it's crap, and now the UI probably won't get dev time budgeted in for years.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Above Sistem
Above Inc.
0
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Posted - 2014.11.27 23:52:35 -
[544] - Quote
I don't like it at all, it takes away the true feel of EvE. The icons look cheap compared to those right now. Do we really need to simplify everything? |
Eric Shang
Naliao Inc. Test Alliance Please Ignore
171
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Posted - 2014.11.28 15:52:17 -
[545] - Quote
Had a look last night.
As a UX/UI Designer I think you made a small mistake. You changed too much too fast. I get where you wanting to go with this and ItGÇÖs needed I am sure.
I appreciate the work the UI Team did and I am sure your Boards at CCP must be full of pos- it notes with drawings and thought ideas, so well done.
You have however changed a lot of the UI in one massive sweep. I would have brought this in slowly and not so dramatically.
I had to search for the fitting button and more than once selected insurance instead of fitting window.
Something like this is small I know but looking at it from a UX point it is bad. I guess thatGÇÖs why a lot of people are complaining.
DonGÇÖt get me wrong I am happy with the change and I am sure itGÇÖs the start of more to come. Keep up the good work just be careful how you implement this and at what speed.
On a side question: Will you be releasing the Icon set for 3rd Party Developers to use?
Member of The Bastards - http://www.the-bastards.net/
My Pirate Journey:
http://ericshangthepirate.wordpress.com/
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prolix travail
Blue Mountain Trails
19
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Posted - 2014.11.28 22:50:43 -
[546] - Quote
Any pinned window is too transparent. If theres a light source behind a pinned window its really difficult to see any information in the window without first mousing over it to make it go opaque.
The reason mouse-ing over a window to see its information is bad is it slows down reaction to things happening in your environment: this applies in particular to the overview. You need to see information at a glance without moving the mouse from space (where you're piloting your ship) or modules.
The neocom also suffers from this.
I've tried the transparency slider and it doesn't seem to do anything for this problem.
The icons of the selected item box which aren't in use are too faint, and the boundaries of all selected item buttons are ill defined. |
Nolan Kotulan
52
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Posted - 2014.11.29 00:59:29 -
[547] - Quote
The new last updated icons are finally really cool! Good work! They finally look like something and work well I think. Even the fitting one, and even Aura doesn't look like a monster anymore.
Thumbs up for that!
I also finally noticed that with transparency set to 50%, unpinned AND pinned windows with the black theme remain always readable fot me, but this probably (and apparently when you read this topic) isn't the case for a lot of people...
Oh and, CCP, you forgot to remove the useless ugly corner brackets, remember... ;-) |
Maj Fail
United Imperial Armada
0
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Posted - 2014.11.29 02:07:38 -
[548] - Quote
I havent been able to test the UI on singularity but from what I have read in your blog, i do not believe changing the UI in this manner will result in any significant improvement in game function. I often have a thunderstorm of idea's on how to make various UI's more efficient, and your's is one of the rare few i do not have many negative things to say about. While the overview could use a little work, (a little, not a lot), the real problem is screen surface. Space is big, and as such a large field of view feels more natural to the game.
While it is a shame that your UI tends to obscure the visuals, it is important to remember many of your players are very technical people. And some of them hardly see the space view. I myself enjoy the view, and agree the clutter needs attention. But your approach is somewhat misdirected. making the windows differently tranparent doesnt really help, and the blurring effect makes me think that it will only make things HARDER to see through the windows.
One feature i believe will increase playability for many users is your multi window support. As it is, you do not actually support it. You simply give the option to pan left or right with the camera, and assume a left to right stretching of the window. That method is probably the worst for the game, as it distorts the image and throws off window pop up locations. It also does not support switching between one and two monitor set ups without completely reconfiguring your default locations and the camera pan. Being able to open another, separate Windows* window, that you can drag and drop commonly used windows such as the overview, inventory or chat to, would almost entirely free up the space view on one of two monitors. while this may not be overly beneficial to single monitor users, i can guarantee dual mon users will praise it.
Additionally, and only marginally related, i would like to see support for having two full screened (borderless, full resolution) clients open. I realize that may be a shortcoming of the Windows* operating system, but understanding that computer will do what you tell them to do makes me believe that no matter what sort of drugs the windows developers are on, its possible to overide their mistakes. Those are my thoughts. Take em as they are. |
Sgt Ocker
Caldari Provisions Caldari State
276
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Posted - 2014.11.29 03:06:15 -
[549] - Quote
I do like the ability to see damage to drones while in space in the drone bay. Although, it seems to be a little bugged. I just un-docked my Rorq to see my drones all had hull damage. I docked up and clicked repair, only to be told nothing on the ship needed repairing.
The amount of damage showing is not a lot but it should not be showing any.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Adrie Atticus
Shadows of Rebellion The Bastion
582
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Posted - 2014.11.29 09:42:08 -
[550] - Quote
The good
1. Icons are way better now, they're recognizeable instead of just white squares 2. UI is finally as responsive as before 3. Character selection screen feels snappier
The bad
- Blur still masks brackets behind windows - Blur not a toggle, tied to an another graphical option which is unacceptable - No RGB sliders
The ugly
- Why cannot we sit things flush? This looks just ugly http://i.imgur.com/7AAO8LZ.jpg - Lights turn off on the station platform when you press "Undock" but don't turn on - Docking bay lights blink like hell if there's a ship model close to them but not covering them. This is also the default position for camera orientation and zoom with ships like Claw and Stiletto. |
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Hallvardr
40
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Posted - 2014.11.29 16:04:54 -
[551] - Quote
so as thanksgiving goes .. there is a lot of time afterwards to spend with family. One of my reletives is a DBA, programmer, & developer who's opinion I value and trust.
Without telling him my feelings a head of time positive or negitive, I showed him the current UI & Neocom and then the new "improved" UI & Neocom.
His response was .. "wow, someone else buying into this crappy metro unified UI." and commented on how "this new UI looks a lot worse, Its a lot harder to tell which is which icon compared to the other colored ones."
He agreed that change for the sake of change itself, often has negitive results. And his final comment was that it was a shame to see the color and vibrance missing from the "new" interface.
Please CCP ... don't go thru with this or at the very least give us the option. |
Aerethir El-Kharisti
331
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Posted - 2014.11.29 17:51:19 -
[552] - Quote
No to blur!
With great power comes great electricity bill.
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Tryaz
Improvised Tactics
89
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Posted - 2014.11.29 20:30:11 -
[553] - Quote
I love where this is heading guys, really excited to be using this in Rhea!
I learned today that we're going to be getting a function to "Match theme to active ship". This sounds and looks great! I think this could really deepen immersion, can't wait for my UI to have a whole different feel every time I change race.
I do have a piece of feedback though. Please either use default colours or (pretty please) create a set of colours for each minor faction (ORE, SoE, Guristas etc.) rather than just applying one of the 4 Empire faction colours to these ships. It's really important to me that the Gallente colour scheme is ONLY automatically activated when I get in a gallente ship, otherwise it loses some of its meaning. I'd much rather have default UI when flying my Astero to then be delighted by a gold UI when I hop in my IN Slicer for some pew.
theme matching is such a great idea, I only hope you can also implement the above suggestion to further enhance the impact of the match.
Thanks and here's hoping, Tryaz
Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden
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Tryaz
Improvised Tactics
89
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Posted - 2014.11.29 20:33:29 -
[554] - Quote
Maj Fail wrote:One feature i believe will increase playability for many users is your multi window support.
^ This please!! It'd be great to be able to keep one screen almost entirely clear for a lovely space view!! :D :D
Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden
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Nolan Kotulan
53
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Posted - 2014.11.30 15:46:44 -
[555] - Quote
Tryaz wrote:I love where this is heading guys, really excited to be using this in Rhea!
I learned today that we're going to be getting a function to "Match theme to active ship". This sounds and looks great! I think this could really deepen immersion, can't wait for my UI to have a whole different feel every time I change race.
Where the hell did you read that? |
Eli Hakomairos
Creeper Co. Bohica Empire
61
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Posted - 2014.12.01 02:15:38 -
[556] - Quote
dammit CCP! I went black with my sliders, BLACK! i can't go back.... |
Liafcipe9000
Critically Preposterous Safety's Set To Red
25597
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Posted - 2014.12.01 08:53:00 -
[557] - Quote
Eli Hakomairos wrote:dammit CCP! I went black with my sliders, BLACK! i can't go back.... And I want dark red and girly pink as well as brighter and darker variations of current sisi presets.
Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
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Trajan Unknown
Running with Dogs Nerfed Alliance Go Away
0
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Posted - 2014.12.01 10:14:02 -
[558] - Quote
I didn-¦t read through the whole thread so maybe this was already mentioned but I would love to see a more "functional" UI, mostly overview to switch settings on the fly. When you have more than 50 ships, let alone 700 and more on grid everything is getting "clusterfukked". I have all the presets for my brackets available but adjusting everything everytime and sometimes during fleet fights is a nuisance. I would love to be able to load presets on the fly via hotkeys since I just have 4 tabs to use. More tabs is no real solution because space is a limitation but "quickload" presets would be awesome. That way I could quick swap my presets and keep my overview clean and informative. Long story short, everything that is not do able by keys is anything but optimized. Dropdown is the worst thing by far for me at least. |
Leorajev Aubaris
Blue Goat Ltd.
16
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Posted - 2014.12.01 18:48:11 -
[559] - Quote
At 90% GUI setting the font on the tabs is a little hard to read:
http://imgur.com/bpVl5sC
But I really like the updates on the GUI especially the removed high glare gradient behind the tab text. |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
23
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Posted - 2014.12.02 09:02:38 -
[560] - Quote
I Like it. 2 things. Does it scale to 300% for 4k resolutions and will it allow me to not end up with windows everywhere for normal operation? In particular the current overview and chat windows make it difficult to fit everything you need. |
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Venom Zotov
Vortex Escadron
0
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Posted - 2014.12.02 11:13:54 -
[561] - Quote
mutilated icons and the interface itself. opinion of the players does not matter? -Ñ-Ç-¦-+-î-Ä -+-¦-¦-é-¦-ü-î, -é-+-¦-¦-Ç-+-ë-+ -Ç-¦-+-Ç-¦-¦-+-é-ç-+-¦-+. |
Rain6637
GoonWaffe Goonswarm Federation
26436
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Posted - 2014.12.02 12:00:47 -
[562] - Quote
this is pure malarchy.
I can't see behind my windows, and I can't see windows under windows. literally vaseline on my windshield.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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DragonHelm III
4S Corporation Goonswarm Federation
21
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Posted - 2014.12.02 15:29:20 -
[563] - Quote
Please allow the neocom bar to be aligned to the top and bottom as well as left-right |
Cleanse Serce
Lonesome Capsuleer
6
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Posted - 2014.12.02 16:52:08 -
[564] - Quote
Really CCP.
Please.
Sliders...
We want RGB sliders back !! :'( |
Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
14
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Posted - 2014.12.03 11:25:23 -
[565] - Quote
Not looking at SISI, but Phoebe UI here...
Now that the Invention on the Industry UI can be done from multiple run BPCs - when jobs complete for invention it is hard to see the result with the dimmed text, i.e 3/10 is so dimmed you can barely perceive it.
Please dim the bar but leave the text so that it is easily readable ( same as when you go to the history section w/o having to go to the extra clicks to read it ).
ty. Eo |
Leorajev Aubaris
Blue Goat Ltd.
17
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Posted - 2014.12.03 11:52:12 -
[566] - Quote
I took a look on the updated SiSi. I feel the contrast on the active tabs a bit to low, especially on the Gallente theme. As a resource for good contrast I found this W3C site (http://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast-contrast.html) that claims a contrast between text and background should be at least at 4.5:1 for small text sizes. The contrast on the Gallente theme is 4.1:1 for the Carbon theme it is a bit better with 4.2:1 (calculated with this tool: http://leaverou.github.io/contrast-ratio) But there is still some room to improve the contrast between text and background. |
R17a
Rage and Terror Against ALL Authorities
13
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Posted - 2014.12.03 16:51:35 -
[567] - Quote
OMG... OMG.. it's rly SUX new UI Win8 style new UI SUX CCp pls don't do it on Tranq! |
Rain6637
GoonWaffe Goonswarm Federation
26665
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Posted - 2014.12.04 04:10:30 -
[568] - Quote
whoever thought this UI work was a good idea belongs in a conventional application dev company. not games.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Evga Helix
HARD KNOCKS CORP Goonswarm Federation
1
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Posted - 2014.12.05 06:15:04 -
[569] - Quote
I enjoy all the updates besides the new icons on the left. I feel like we're going from detailed little pictures... to a outlined picture with not much detail. |
Nolan Kotulan
56
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Posted - 2014.12.05 22:10:24 -
[570] - Quote
Rain6637 wrote:whoever thought this UI work was a good idea belongs in a conventional application dev company. not games.
When I see your mock-up and read all your ideas and suggestions (as already said, the worst ideas I have ever seen), I think you don't have any clue of what make a good functional and pretty UI. So I think you should keep this kind of opinion (useless, disrespectful and unconstructive) about CCP's work for you... |
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