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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
John Lawyer
Gallente Rebels Inc. Villore Accords
20
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Posted - 2014.12.06 00:33:42 -
[571] - Quote
"...The color sliders have been removed and replaced by a series of preset color themes under Color Theme in the General Settings tab"
Presets are good, but why removing sliders? I've adjusted my UI long time ago for one exact preset (in red tones) - now I cannot recreate it - not cool :((( |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
869
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Posted - 2014.12.06 02:10:37 -
[572] - Quote
Evga Helix wrote:I enjoy all the updates besides the new icons on the left. I feel like we're going from detailed little pictures... to a outlined picture with not much detail.
Some of them are good but others could mean anything i.e. fitting screen should have just been the ship outline with a cog/gear or spanner or something over the top and so on. |
Rain6637
GoonWaffe Goonswarm Federation
26697
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Posted - 2014.12.06 02:26:25 -
[573] - Quote
Nolan Kotulan wrote:Rain6637 wrote:whoever thought this UI work was a good idea belongs in a conventional application dev company. not games. When I see your mock-up and read all your ideas and suggestions (as already said, the worst ideas I have ever seen), I think you don't have any clue of what make a good functional and pretty UI. So I think you should keep this kind of opinion (useless, disrespectful and unconstructive) about CCP's work for you... I'm not saying the artists are incapable or bad at what they do. The problem is the approval that was made for the change. They're treating the viewport like an OS desktop, and tables like "windows." There's an invisible deadline approaching, and that is HMD resolution. Once it is high enough to display the EVE client, these UI elements need to get with the times. I find it troubling that the UI = OS is a foregone conclusion [still]. Obviously, if I withhold my opinions and leave it to CCP and players like you, nothing will change.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Adrie Atticus
Shadows of Rebellion The Bastion
608
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Posted - 2014.12.06 09:36:54 -
[574] - Quote
Nolan Kotulan wrote:Rain6637 wrote:whoever thought this UI work was a good idea belongs in a conventional application dev company. not games. When I see your mock-up and read all your ideas and suggestions (as already said, the worst ideas I have ever seen), I think you don't have any clue of what make a good functional and pretty UI. So I think you should keep this kind of opinion (useless, disrespectful and unconstructive) about CCP's work for you...
I haven't seen a single game with a "pretty" and "functional" UI in the same package, that's why most of the games where UI plays a big part has extensive modification possibilities through either a scripting language based addons and plugins or external tools. The current UI and upcoming UI are different in functionality/prettiness and are moving towards the different ends of the spectrum. Remember that beauty is in the eye of the beholder and usability isn't purely tied to "all ze buttans on a pretty row".
Personally I put functionality over pretty elements in Eve UI because I always thought the UI is the tool to make the pretty things happen (ships, space, explosions) instead of having a pretty thing making nothing happen well.
What we're losing with this transition is: - Customization (== choice) - Screen real-estate - Consistency
What we gain: - Uniformity across half of the client, but not everywhere leaving a jumbled mess we already currently have, just everything redesigned to not match again - Angry posts on GD when people realize what happened - A new checkbox (c'mon, checkboxes are awesome) |
Nolan Kotulan
57
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Posted - 2014.12.06 12:53:57 -
[575] - Quote
Rain6637 wrote:I'm not saying the artists are incapable or bad at what they do. The problem is the approval that was made for the change. They're treating the viewport like an OS desktop, and tables like "windows." There's an invisible deadline approaching, and that is HMD resolution. Once it is high enough to display the EVE client, these UI elements need to get with the times. I find it troubling that the UI = OS is a foregone conclusion [still]. Obviously, if I withhold my opinions and leave it to CCP and players like you, nothing will change. HMD isn't for tomorow. When you think about all you can do in EVE, there is no other way to make a functional UI but making it looking like an OS. Like it or not. Tomorow isn't today.
Nothing will change in the way you want until you get good ideas... And your opinion isn't universal you know...
Adrie Atticus wrote: I haven't seen a single game with a "pretty" and "functional" UI in the same package, that's why most of the games where UI plays a big part has extensive modification possibilities through either a scripting language based addons and plugins or external tools. The current UI and upcoming UI are different in functionality/prettiness and are moving towards the different ends of the spectrum. Remember that beauty is in the eye of the beholder and usability isn't purely tied to "all ze buttans on a pretty row".
Personally I put functionality over pretty elements in Eve UI because I always thought the UI is the tool to make the pretty things happen (ships, space, explosions) instead of having a pretty thing making nothing happen well.
What we're losing with this transition is: - Customization (== choice) - Screen real-estate - Consistency
What we gain: - Uniformity across half of the client, but not everywhere leaving a jumbled mess we already currently have, just everything redesigned to not match again - Angry posts on GD when people realize what happened - A new checkbox (c'mon, checkboxes are awesome)
You haven't seen a single game with a "pretty" and "functional" UI in the same package? What a pity, I have seen tons of them, and EVE is one of them.
About customization, I'm OK with you, cause you're right. About real-estate, disable the blur and you get exactly what you had before the update. About consistency, I think it is a lot more consistent than it was before and, still, you know they are making changes step by step, don't you?
Finaly about angry posts and checkbox, should I remember you too that your opinion isn't universal?
Stop dreaming guys... |
Adrie Atticus
Shadows of Rebellion The Bastion
611
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Posted - 2014.12.06 14:44:50 -
[576] - Quote
Nolan Kotulan wrote: You haven't seen a single game with a "pretty" and "functional" UI in the same package? What a pity, I have seen tons of them, and EVE is one of them.
About customization, I'm OK with you, cause you're right. About real-estate, disable the blur and you get exactly what you had before the update. About consistency, I think it is a lot more consistent than it was before and, still, you know they are making changes step by step, don't you?
Finaly about angry posts and checkbox, should I remember you too that your opinion isn't universal?
Get out of your geek dreams guys...
Actually I did go through my Steam folder and all of my mobile games and I have not found a user interface which is used to play the game which was at the same time functional and pretty, let alone efficient. Closest I've ever seen was Angry birds and most of the spider/spiderette games, but those don't exactly have an UI which you use to control the game as they don't need one.
Eve has currently a highly functional UI which doesn't have much in the way of clutter, but it's inconsistent between interfaces and has lots of data which cannot be moved inside the client efficiently (try to drag a search result in people & places to a Fleet chat channel, it doesn't work). So barely functional, but not ugly. |
Robby Titan
Federation Navy 3rd Fleet To Be Determined Alliance
7
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Posted - 2014.12.06 20:52:26 -
[577] - Quote
Love everything being done with the windows and blinking things and clickable things and all that jazz. But I'm really bummed that my Neocom and station window is going to be quite dull to say the least. I personally don't feel like the colored and stylized icons are bad and need to be changed. It's more then "futuristic" enough for me. I really wish my neocom/station icons weren't about to go color blind. I really feel this will take from the game for me. I love Eve and won't leave but just bummed about this one....
If your boat hasn't come in yet, swim out to it
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Rain6637
GoonWaffe Goonswarm Federation
26709
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Posted - 2014.12.06 21:48:04 -
[578] - Quote
Nolan, care to guess why the icons were vectorized?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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ISD Ezwal
ISD Community Communications Liaisons
2827
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Posted - 2014.12.06 22:20:01 -
[579] - Quote
I have removed a rule breaking post and those quoting it. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Botia Macracantha
Volition Cult The Volition Cult
3
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Posted - 2014.12.07 00:53:38 -
[580] - Quote
The proposed interface changes look horrible and are horrible. Yes, I have been on Sisi and tried it. The current interface is fine as it is. So much other stuff needs fixing ahead of some "apple-clone-its-cool-to-look-like-this" nonsense. Please, CCP, put the resources you are wasting on this to good use on sorting broken gameplay such as:
- Fleet controls and less pissy application of boosts - Alliance level bookmarks - 70 man fleets causing tidi when they jump a lowsec gate
to name just 3.
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Sansh Leko
The Scope Gallente Federation
9
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Posted - 2014.12.07 03:48:59 -
[581] - Quote
Just want to thanks CCP for the new Plasma color scheme, when scalling UI to 90% my eyes dont bleed and finally I have more space to work on.
1366*768 is my max supported resolution so it helps alot. |
Gabe Shekelberg
Unicorn Enterprise
0
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Posted - 2014.12.08 01:17:15 -
[582] - Quote
While background blur really enhances readability of the topmost windows, it completely obfuscates what's behind them: - text - items in a cargo window behind the active window - any brackets / markers / text when you're in space
This being eve, players usually have loads of windows open at one moment (at least I do). And with how the new blur works ATM you're left in the dark while flying around, since it hides valuable information (or more precise - presence of that information) from the player.
I suggest an improvement to the blur: make the background blur actually blur everything that's behind the window, not obfuscate completely. Knowing that there is something (even if you can't make it out) in the window / space behind your active windows is a really valuable piece of information. Here are a few screenshots I took to help visualize what I have in mind.
Normal view: http://i.imgur.com/s05z83O.png Parts hidden by the "blur": http://i.imgur.com/ylWKyUY.png
I really like the new effect, but with the drawbacks I listed in my post, I doubt that I will be using it in space, though I'd really love to. |
Leorajev Aubaris
Blue Goat Ltd.
18
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Posted - 2014.12.08 18:43:19 -
[583] - Quote
Just an idea for more screen real estate: Give us the option to make the Neocom disappear completely (maybe only when undocked) and appear only when moused over. Then, when a current notification -- for instance for mail -- is active only highlight/display that icon. That way we see more of the beautiful space but still do not miss any notifications and have additionally a more holographic feel for the UI. Mockup: http://i.imgur.com/xnR7pa7.jpg |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
812
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Posted - 2014.12.08 18:46:06 -
[584] - Quote
Leorajev Aubaris wrote:Just an idea for more screen real estate: Give us the option to make the Neocom disappear completely (maybe only when undocked) and appear only when moused over. Then, when a current notification -- for instance for mail -- is active only highlight/display that icon. That way we see more of the beautiful space but still do not miss any notifications and have additionally a more holographic feel for the UI. Mockup: http://i.imgur.com/xnR7pa7.jpg You can already do that right click the neocom and choose auto hide.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Jera Phalax
School of Applied Knowledge Caldari State
3
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Posted - 2014.12.08 19:23:32 -
[585] - Quote
Really like the new look. What I'm really excited about however is (hopefully!) how it will all come together when the remaining ui elements/icons/items are changed. The inconsistance is a bit offputting at the moment (e.g. item icons), but hopefully this is the first step in changing the entire ui. If I try to imagine the new changes applied everywhere, its pretty exciting.
Cant wait for new icons for all the modules etc. Their current design just looks so "heavy". |
Leorajev Aubaris
Blue Goat Ltd.
18
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Posted - 2014.12.08 19:25:56 -
[586] - Quote
Salpun wrote: You can already do that right click the neocom and choose auto hide.
It's not quite the same thing/behaviour. With auto hide the neocom slides to the side but disappears not completely. A small stripe is always visible at the side. Also when a new mail arrives the neocom then flashes smallish at the side but the mail icon is not presented. My idea is more of a disappearing neocom than of a sliding neocom.
I thought with all that dynamic transparency newly introduced that could be a practical application for it. |
Rain6637
GoonWaffe Goonswarm Federation
26859
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Posted - 2014.12.09 12:00:27 -
[587] - Quote
is this the right thread? where players are going to rage about the UI transparency. and icons. This should be good.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Adrie Atticus
Shadows of Rebellion The Bastion
635
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Posted - 2014.12.09 12:11:09 -
[588] - Quote
Now that we're live (and tthere are 2 threads) I need to cross post this somewhat against my will:
Setting Dark Matter and then browsing the wallet; contrast on the red and green text compared to the dark background is killing my eyes. This wasn't an issue on the test client with same settings, but somehow you managed to boost the contrast here.
Can we get the same light grey background when we activate the window like most of the windows, especially chat, do now (outside of selected item)? |
Rain6637
GoonWaffe Goonswarm Federation
26860
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Posted - 2014.12.09 12:13:12 -
[589] - Quote
oh wow. I can't add the contracts button to Neocom?
wat. lol. dammit it wasn't supposed to be me
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Captain Sam Aideron
Madoff Oakmont
0
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Posted - 2014.12.09 12:20:03 -
[590] - Quote
CCP Nullarbor wrote:Vigilanta wrote:looks cool, but one question. If we prefer the old UI, will we be able to choose to use the old one instead? I remind you of like every other time we have been forced in to the mandatory upgrade and what has resulted. You can turn post-processing down which makes it closer to the current UI but otherwise, no.
Why would CCP NOT include backwards-compatibility for those that prefer the previous HUD? Being an engineer myself, I can't understand why CCP would violate one of the basic (cardinal) rules of product improvement... |
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Rain6637
GoonWaffe Goonswarm Federation
26860
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Posted - 2014.12.09 12:23:36 -
[591] - Quote
they're getting better about it. at least they bother to call features "tests" rather than "trial." they seem somewhat aware that people dislike the thought of something being forced on them.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Serenit Adoulin
Animus Supra Corpus Most Usual Suspects
20
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Posted - 2014.12.09 12:29:43 -
[592] - Quote
PLEASE CCP Make the coloring for the Ui avalable in the Settings to be enabled again. As a player for years I am perfectly used to the colored Icons and find the new all grey simbols to be rather dull. It worked for the new notification system as well right ? |
Jukko Riis
State War Academy Caldari State
2
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Posted - 2014.12.09 12:44:07 -
[593] - Quote
Serenit Adoulin wrote:PLEASE CCP Make the coloring for the Ui avalable in the Settings to be enabled again. As a player for years I am perfectly used to the colored Icons and find the new all grey simbols to be rather dull. It worked for the new notification system as well right ?
Yes. The old UI looked a LOT better, especially for station interface!
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Gregor Parud
774
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Posted - 2014.12.09 12:52:55 -
[594] - Quote
I like the overall UI change, it's funky and really really nice. However, some of the icons (like in station) are a bit bland and/or the depictions are a bit... farfetched. The icons result in the "it makes sense if you knew it beforehand but god help you if you don't, you'll be lost for hours" which I thought we were trying to move away from.
Some of them do need a rethink it both depiction as clarity, perhaps even size. |
Serenit Adoulin
Animus Supra Corpus Most Usual Suspects
22
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Posted - 2014.12.09 15:07:40 -
[595] - Quote
Please do a bit of tuning work on the colors.
It has improved with a massive step from the beta look on the testserver (golden deimos)
But still there are some iritating things in my opinion that the comunity would benefit from if they were beeing resolved.
Tech 1: -t1 amarrs - they look great no coment on that (jeay shiney) -t1 minmatar - from what i saw so far they lost the rusty look they had before completely, sad thing cuz we love to trus in rust -t1 caldari - look like made of pure steel which is epic -t1 gallente - they look more like made of a stone and steal mix wich is epic because the finally got a good coloring. but they still seem the shine too much
Pirate faction: - Angel - damn they look horrible (at least my cynabal does) - Sansha - holly they look good now. Phantasm PVP incomming - Serpentis- Ouch the older black beast they used to be were much cooler - Mordus - they look really nice and kind of a bit of a mix out of caldari and gallente (which they are so thats good) - Blood Raiders - no Big difference in color appearance. but the edges seem to be drawn sharper which is awsome. (making them seem harder) - SOE - raw! like amarr these ships benefit almost the most of all ships form the update - Guristas - like Blood Raiders sharper edges, nice over all
Faction :
All factions look good (even minmtar because of camoflage instead of rust)
I would suggest thought to look at the caldari navy ships again. they look kind of dull compared to the rest. (and their t1 equivalent)
T2 Gallente: look both great Amarr: look great as well, even tho the khanid ships seem to have the same problem like the t1 gallente with too hard edges because of too much light on them. Caldari: even if Lai Dai ships seem to be dull (Cerberus for example) the overall textures seem to be all right. Ishukone looks pretty nice Minmatar: thukker mix looks nice and especially the boundless ships are totally awsome.
For the sake of completion : T3s (the hulls look kinda wierd cuz t3 but I gona rate only the colors for now)
Gallente: kept the standart gallente colors but got the new shaders which gives a nice mix (not as bright as they used to be imo) Amarr: no comments on that needed. Amarr looks epic now. Minmatar: well as allways no rust. but pretty good (accurate ) shadering besides from that Caldari: God this one looks good !
These are my impressions for now. Of course thats only my personal opinion and I hope to be helpfull with my perspective for CCPs developers with that post. However feel free to comment if you feel that I missed something or if you are of other opinion about the appearance of certain colors. -Serenit
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Ina-Isabell Krupp
Krupp Heavy Industries
0
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Posted - 2014.12.09 15:11:25 -
[596] - Quote
New UI looks nice, and I can understand that it is easier to work on graphics than on content...
BUT!!!
If you make such a change, please give us a ling where we can learn how to adapt and individualize the GUI.
One of the things I liked best in EVE is (was) the fact that one could customize his GUI with a lot of liberties.
Now I do not even find the buttons to change the color themes, let alone how to change one single color.
I am not saying that change is bad, but please give us a little bit more information on how to use these changes...
Seriously, I do not like the preset colors, I had an individual color scheme that I really liked with gray blue colors, similar to the actual caldari scheme, but now I have to deal with presets that I do not really like....
So, wher can I change the colors??? Guide needed.... pls... |
Aryth
GoonWaffe Goonswarm Federation
1651
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Posted - 2014.12.09 15:26:17 -
[597] - Quote
I try not to be a no change guy...but this new UI is a miss. Everything is washed out regardless of which one I choose. Inactive chat tabs are far too faint in the lettering. All the NEOCON buttons are a mess as they aren't really distinguishable with no coloring. I am not sure who thought this was an advancement but it just makes EVE look bland.
Leader of the Goonswarm Economic Warfare Cabal.
Vile Rat: You're the greatest sociopath that has ever played eve.
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Jack Mancetti
Rennfeuer Triumvirate.
48
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Posted - 2014.12.09 15:44:06 -
[598] - Quote
Horrible,no information content,no customization in one word . . FAIL If I did that as gfx worker, I'd be given my marching orders. |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
211
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Posted - 2014.12.09 16:55:13 -
[599] - Quote
I think the new UI changes are fine -- not a big deal either way, but they add some color and customization. The blur doesn't seem to work in space as it wipes out the color of items behind the window. New icons are nice.
In the station if I overlap windows it can make it hard to read as the bottom text comes through.
Would be nice to make a 'blur - in station only' option.
Showing damage of drones in bay is Awesome!!
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Pol69
The xDEATHx Squadron Legion of xXDEATHXx
2
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Posted - 2014.12.09 17:21:15 -
[600] - Quote
After 5 minutes of stay in EVE at me the head ached. Your new interface purposefully harms to sight! RETURN the OLD INTERFACE! |
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