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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Moraguth
Ranger Corp
118
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Posted - 2014.11.07 22:58:48 -
[211] - Quote
Arsine Mayhem wrote:Harder to read.
You want to modernize? Use the keyboard instead of having to mouse click everything.
May I introduce you to the settings menu > shortcuts tab? All fake-pretentiousness aside, I use keyboard shortcuts for damn near everything in combat except for switching between/locking targets (but even that's possible, clunky, but possible). I'm not sure what exactly you're looking for, could you be more specific? I agree 100% though, the mouse is too imprecise compared to my fingers hitting buttons on the keyboard.
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
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helana Tsero
Science and Trade Institute Caldari State
56
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Posted - 2014.11.07 23:05:32 -
[212] - Quote
One more thing. For the transperency that changes if you hover your mouse over the window...
Can we select windows to opt out of the transperency/blur change ? Because for windows like DScan and Main overview its going to be annoying to have it go from clear to blurred constantly as you move your mouse to it and off it.
But I can see the blurring will be good for the market windows etc.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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CCP Arrow
C C P C C P Alliance
599
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Posted - 2014.11.07 23:06:51 -
[213] - Quote
Lil' Brudder Too wrote:Just to say it, because it was said, then dismissed by a Dev... only weeks ago... CCP Delegate Zero wrote:Salpun wrote:Dangeresque Too wrote:One thing that was never answered though (in classic CCP fashion):
If these buttons were "too hard to see" and yet were the same size as the rest of the buttons/tabs in the entire UI, should we be expecting all the remaining buttons to also be supersized? If so where exactly do you propose we free up the necessary screen pixels from or will you be providing us 4k monitors so we can see the game we are playing instead of playing internet spreadsheets? This and most of the other UI and NPE changes that have happened over the last couple months where because of some player testing done by CCP. This was covered by one of the sessions that was streamed at EVE Vegas. Correct. We established a need to increase the visibility of the Agents, Guests and Offices tabs in the station panel after playtesting. We therefore redesigned that element of the station panel UI to increase the visibility of those tabs by changing to larger selection buttons for the Agents, Guests and Offices sections of the panel. This brings the selection interface for those sections more in line with the large format services buttons that have long been in the panel. There is no general change to EVE's UI implied by this decision. It was a specific decision with regard to a specific UI context based on playtesting data. Sooo, 3 weeks ago there was no plan to 'fix' any other parts of Eve's UI...and now this? Sounds legit... And you wonder why we have trust issues with CCP.
I can't find the part where that Dev's reply says that there was no plan to 'fix' any parts of the EVE UI, but regardless the EVE UI Modernization isn't a project about fixing the UI, we are aiming for a higher goal than that.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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Lord Maldoror
Fairlight Corp Rooks and Kings
552
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Posted - 2014.11.07 23:06:53 -
[214] - Quote
It may already be in the works but it would be great to have three hotkeys that could switch between three window layouts.
i.e.
Chatting layout with one set of Window positions Mixed layout for general use Serious Business layout with windows in combat positions.
- all at the click of a key. Essentially just a few slots where can position our different windows, save them, and quickly access those setups.
Rooks and Kings Youtube
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Agata Black
Minami no Kantai
0
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Posted - 2014.11.07 23:12:05 -
[215] - Quote
Highlighted tab in the amarr color scheme is unreadable - too bright, you may want to consider toning down a bit. That or my monitor is too bright.
The preview mode window is semi-transparent while in space and I'm not really sure this should be the case. While I'm looking at a specific ship or station or any other stuff through the preview window the background should not be visible through that window at all, in my oppinion, as it will hamper you from seeing what you wanted to see in the first place, so I think this specific window shouldn't be transparent at least when you have it selected.
For now I think that's it, but good job with the UI revamp, it's looking really pretty. |
helana Tsero
Science and Trade Institute Caldari State
56
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Posted - 2014.11.07 23:13:01 -
[216] - Quote
From the Blog
'Simple theme selection will be replacing the old RGB sliders and dropdowns.'
DO NOT WANT ! let the players customize the colours/transprency of the UI.
The current RGB and transperency sliders are great. DO NOT REMOVE THEM !
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Salpun
Global Telstar Federation Offices
799
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Posted - 2014.11.07 23:13:19 -
[217] - Quote
Does the not being able to see text over bright objects issue get fixed by this new version?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Unezka Turigahl
Det Som Engang Var
407
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Posted - 2014.11.07 23:13:56 -
[218] - Quote
+1 for simple colorless icons. Don't add color to them like some people are suggesting. I don't want my neocom icons to look like skittles.
People & Places icon should be a magnifying glass since its used to search for things. Cargo icon should match the cargo icon on the ship HUD. Though... I don't know why there is a cargo icon on the neocom in the first place. Does anyone actually use it? I always pull it off since I already have one on the ship HUD. I would have done a shopping cart icon for the market, but perhaps that is a bit too cutesy for EVE. Current icon communicates "graph" or "statistics" before "market".
All the transparency stuff seems to work fine for me, aside from them hiding brackets in space. Hopefully its possible to make brackets ignore the window shaders or whatever. |
Johann Rascali
Crunchy Crunchy The Obsidian Front
108
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Posted - 2014.11.07 23:24:01 -
[219] - Quote
I love it all except the limiting of color schemes to pre-chosen palettes. I already came up with very distinct color schemes that I feel fit my characters and the accounts that they're on, and use them to make sure I'm looking at the right client when switching between them. Being limited to a set of stock color schemes doesn't sound like a move forward; perhaps only a method to try to keep people from breaking your design.
Blanking signatures doesn't seem to work, so this is here.
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Altrue
Exploration Frontier inc Brave Collective
1374
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Posted - 2014.11.07 23:40:47 -
[220] - Quote
helana Tsero wrote:From the Blog
'Simple theme selection will be replacing the old RGB sliders and dropdowns.'
DO NOT WANT ! let the players customize the colours/transparency of the UI.
The current RGB and transparency sliders are great. DO NOT REMOVE THEM !
I like my customised colour scheme. Removing choice is BAD.
Nailed it!
Signature Tanking - Best Tanking
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Rena Senn
Resurrection Ventures Un.Bound
132
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Posted - 2014.11.07 23:48:37 -
[221] - Quote
Altrue wrote:helana Tsero wrote:From the Blog
'Simple theme selection will be replacing the old RGB sliders and dropdowns.'
DO NOT WANT ! let the players customize the colours/transparency of the UI.
The current RGB and transparency sliders are great. DO NOT REMOVE THEM !
I like my customised colour scheme. Removing choice is BAD. Nailed it! This does seem like a general trend towards managing end user experiences rather than handing over control to the players. |
Somatic Neuron
Masterwork Productions Inc
54
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Posted - 2014.11.07 23:48:52 -
[222] - Quote
Liking this change |
Anton Kazimir
Brave Newbies Inc. Brave Collective
0
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Posted - 2014.11.08 00:13:27 -
[223] - Quote
CCP Claymore wrote:Anton Kazimir wrote:Singularity is giving me validation errors, so I haven't been able to poke around for myself. From the screenshots, though, I like what I'm seeing.
One thing I would suggest, though, is giving the neocom the same background color as the windows. With the simplified icons, the mismatch makes the neocom look like a placeholder. (The icons themselves look good, it's just the background color.) You should try clearing your cache through the launcher. Hopefully this will stop the validation issues.
Yup, that fixed it. Thanks.
Poking around...
I still think the Neocom would look a lot better if the background matched the other windows, but it looks better in-game than in the screenshot.
That's really the only criticism I have; I like the new look a lot. Especially the translucent windows. They look cool, and (more importantly) they don't make me feel like I'm missing out on stuff by having the windows pinned. |
Ferran Espaillat
Ultimate Protectors
0
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Posted - 2014.11.08 00:14:17 -
[224] - Quote
Love the aesthetics from the Devblog, will be heading over to Sisi for a look! |
helana Tsero
Science and Trade Institute Caldari State
59
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Posted - 2014.11.08 00:16:09 -
[225] - Quote
Rena Senn wrote:Altrue wrote:helana Tsero wrote:From the Blog
'Simple theme selection will be replacing the old RGB sliders and dropdowns.'
DO NOT WANT ! let the players customize the colours/transparency of the UI.
The current RGB and transparency sliders are great. DO NOT REMOVE THEM !
I like my customised colour scheme. Removing choice is BAD. Nailed it! This does seem like a general trend towards managing end user experiences rather than handing over control to the players.
and its a dumb trend. Its great that the UI is being worked on but CCP please dont remove the ability to make a personal choice on color scheme. I dont like any of the new 'simple theme' selection 'faction themes'
I use a customized black and transperant theme on my characters and its great.
I don't want my user experience 'managed' I want the choice to customize based on my personal preference using the existing sliders.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Antoine Jordan
SUNDERING Goonswarm Federation
126
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Posted - 2014.11.08 00:34:49 -
[226] - Quote
Antoine Jordan wrote:CCP Nullarbor wrote:Antoine Jordan wrote:From the screenshot and gif, I love most of the changes, but abhor the blur. I would much prefer only transparency modification, with no blurring whatsoever. It's distracting, and takes away from the crispness that I've come to think of as a hallmark of EVE graphics. The blur can be disabled with a graphics setting. Sounds great then! I will try out SiSi when I get home tonight and post further feedback Hello, I'm back and I have a few issues now that I've been able to get on SiSi:
-no separate blur setting. UI settings should be different from graphics settings.
-anything that's in a "background" window is completely obscured, due to the automatic fading. This is most evident if you put something on the top-left of your screen and undock: you can't see your session timer at all. In a game where having as large of a local window as possible is valuable for intel purposes (so, not you wormholers), this is a problem. Here's the top-left of my screen on live: http://i.imgur.com/EKEGKEq.png and on SiSi: http://i.imgur.com/yENZKvW.png In both cases the local window is pinned, and switching to the black theme does not make a real difference. You can see how this is an issue. |
Abulurd Boniface
BOVRIL bOREers Mining CO-OP Brave Collective
144
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Posted - 2014.11.08 00:49:25 -
[227] - Quote
In some of the old cinematic trailers you had these awesome interface components that people at the time very much wanted to see in the actual interface. Has that been given some thought or was it considered unworkable?
I agree with the monochrome aspect of the fixed interface elements. My own fruit computer uses these and it does make sense from the point of view of accessibility. You don't want a rainbow of colors to distract you from accessing the feature you need.
I'm not sure about the glowing interface. It does resemble a sci-fi theme but it's like an 80s sci-fi theme. Make it more like the original Alien movie maybe?
I'll take about anything that's clearly defined, easily recognisable and sufficiently gorgeous.
I'm much more interested in having the interface better serve the purpose of the feature it is intended to support. The corporation interface for instance...
Is there a way to make things like the market interface look and work better?
Is there a way to make a heat map of where ones assets are stored where a more intense color is an expression of more / more expensive assets being stored there?
Can the medals interface be brought to at least the 1980s? I'd much prefer the entirety of the interface to have the same look and feel. The awesome fitting interface feels odd next to the wallet / corporation / asset interface. I'm pretty sure there are ways to better represent that information and make it much more beautiful at the same time.
Let my own preferences not stand in the way of appreciating all the hard work you put into making EVE a much nicer place to live.
Thank you for all your hard work. |
Gel Musana
LOL a Sticky Situation
39
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Posted - 2014.11.08 00:57:46 -
[228] - Quote
I have tried it on SISI, it looks great and I did not find any issue switching to it. Thanks to the colour selection I was able to tune it to my likings (cyan is my preferred one). Well done CCP, I think this was a relatively quick win with good impact.
Ideology -ás-h-i-t -álist
https://gate.eveonline.com/Profile/Gel%20Musana
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Sizeof Void
Ninja Suicide Squadron
511
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Posted - 2014.11.08 01:01:44 -
[229] - Quote
I'd prefer to see hi-con palettes, rather than pastels. This is an user-interface, not artwork for a film effect. Fully-saturated colors on black are much more visible and easy to read, compared to muted colors over grey.
Soft-edges and blurry objects - very, very bad idea. It puts a strain on the eyes, since the eyes continually and unsuccessfully try to focus on the blurry objects on the plane of the display. Sure, it is ok for a few seconds and looks cool, but try to watch it for an hour or two.
Transparency effects - generally bad. It puts more demand on the GPU, for not much payback. Again, looks cool, but not practical - no one I know wants their Excel spreadsheets to be partially transparent, so they can see their background screen image through it, while they are working.
As a rule, beautiful and cool-looking UIs are rarely practical. Please restrict art to the ships and backgrounds, and don't try to apply it to the UI. |
Erik Kalkoken
The Great Harmon Institute Of Technology Enemy Spotted.
14
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Posted - 2014.11.08 01:03:32 -
[230] - Quote
What I have seen from the videos and pictures so far the new UI looks awesome! Can't wait to have it on TQ. Great work CCP!
For those of you who haven't seen it yet in action. Jonny Pew has made a short video: http://youtu.be/rZcs-wjMR3c |
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Nomistrav
Aliastra Gallente Federation
272
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Posted - 2014.11.08 01:30:14 -
[231] - Quote
I dunno. Maybe because I think like an artist but I went into that devblog all giddy and excited expecting stuff like this:
http://themittani.com/sites/default/files/styles/inline_stopgap/public/Fanfest%20Art%202_0.png?itok=3ejH-oc1 http://i.imgur.com/E2lcwYfh.png
I can understand why people like it, nothing has really changed other then eliminating a few redundant bits and adding a bit more color (which we can already do in the 'esc' menu). IMO, it looks more like a trimming down and highlighting of function over form of our current UI with nothing really "new" to the look.
But, like I said, just this one guy's opinion. |
Sugar Kyle
Snuff Box Snuffed Out
767
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Posted - 2014.11.08 01:53:01 -
[232] - Quote
Without reading anyone's post:
The market graph should maybe be just a slope instead of a U?
I love the blur and the color choices. I see that it dims when the light behind the window is super bright. I like the blur more then I thought I would. I even called my husband over to ask him to look at them.
I do miss the hat for the corporation. :P
Member of CSM9
CSM9 Weekly Updates
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Electra Magnetic
EVE University Ivy League
17
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Posted - 2014.11.08 02:01:09 -
[233] - Quote
The devs must be starting to read the suggestions from 10 years ago and applying them today, either way I support their efforts to clean up the U.I.. |
mr ed thehouseofed
Wrought iron Industries
22051
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Posted - 2014.11.08 02:08:17 -
[234] - Quote
looks nice , is there any chance of making the scroll bar on windows wider? i don't pin my windows and often have a few up sometimes i go to scroll and move the window instead
i want a eve pinball machine... -áconfirming -áCCP Cognac is best cognac
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Double Oh Mosquito
2
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Posted - 2014.11.08 02:24:53 -
[235] - Quote
Anyone else notice the station services panel / window on SiSi is missing??? |
Lyxes Antileon
Phronesis.
1
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Posted - 2014.11.08 02:46:46 -
[236] - Quote
CCP Optimal wrote: We are planning to introduce a transparency slider under the settings menu to achieve exactly that.
This slider needs to allow for 100% transparency for pinned windows. The UI currently on Sisi has a lot distortion of the background image behind it when pinned. Totally transparent windows are helpful for situational awareness, the less obscurity the better.
Also, the new UI windows completely block out sensor overlay data and other symbols in space, even planet, gate and station icons. That's not good.
Otherwise, looks pretty good -- sleek and clean. As long as black is one of the color themes, I'll be happy.
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Suicide Smith
Center for Advanced Studies Gallente Federation
13
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Posted - 2014.11.08 03:17:47 -
[237] - Quote
Got another complaint since playing on Sisi.
The fact that windows that are pinned as transparent, don't stay that way when selected. I mean that can make some sense with Chat, Character Info, etc.. but it's REALLY annoying with Selected Item, Overview, Drones, and Active Ship (cargo).
Either changing it back to work like it does now, or adding a second button.. One to Pin, and one to make transparent. Or even a 3 way pinned toggle. (Unpinned, Pinned - Transparent when not selected, Pinned - Transparent Always).. |
Albert Spear
Non scholae sed vitae
52
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Posted - 2014.11.08 03:33:23 -
[238] - Quote
I like the photos you have in the dev post.
I would have 3 goals for the UI:
1) Minimize the number of click, drags, etc. to get something done. The UI should not just look good, it also has to speed the player thru a task to their goal. Pretty is nice, pretty and efficient is wonderful. 2) Make sure that for folks who are visually challenged or in visually challenging conditions that the UI supports their needs. No reason to keep people from playing because they can't read the UI - most of your themes are low contrast pairings, having one or two high contracts themes would help here. 3) A quick way to banish the windows that overlay space - there are times when you need to be able to do something in space and the window is in the way. Ideally 1 key would banish the windows instantly and using it again would return them. That way, you could be checking on something, banish, shoot, return and finish the something.
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Lei Merdeau
Hidden Agenda Deep Space Engineering
15
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Posted - 2014.11.08 03:33:45 -
[239] - Quote
for years I have run * 100 transparency * Local by itself on the far right * Overview overlapping the bottom X of local chat - only used in Jita and such, so a waste of my eyes * target icons positioned above my ship UI so bottom half of the screen not sure how this will be impacted
maybe there should be a UI tutorial? to show the options, a few took me years to find
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Alexa Machavela
Bat Country Goonswarm Federation
6
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Posted - 2014.11.08 03:34:27 -
[240] - Quote
Quote:Dev Blog:
WeGÇÖve completely redone the color themes, limiting the base colors to dark tones while allowing the highlight ones to shine a bit brighter. Simple theme selection will be replacing the old RGB sliders and dropdowns.
While I understand limiting the possible combination of colors in terms of cleaning up and simplifying the code, taking away the alpha channel seems ... bad. Would it be possible to compromise on this and give us a couple options, say like 66% opacity and 33% opacity?
Wait, we can't stop here, this is Bat Country
-Nulli
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