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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Smarty James
Mercurialis Inc. RAZOR Alliance
7
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Posted - 2014.11.13 11:18:53 -
[271] - Quote
I clone Jump and now the station (undock , agents, inventory ....... ) is not there anymore
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2921 jonesjames
Imperial Academy Amarr Empire
0
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Posted - 2014.11.13 11:45:11 -
[272] - Quote
i don't know that is hapening in other modes but at fixed window mode, transparency is set to 100% and decrease option not work, is all the time at 100 |
Nagarythe Tinurandir
House of Freedom The Pursuit of Happiness
190
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Posted - 2014.11.13 12:13:57 -
[273] - Quote
Lykouleon wrote:Took a few days off from logging into the test server to see what my reactions would be looking at it fresh again. My reactions:
1) I play with the UI scale set to 90%. I maximize screen real estate as much as possible. Some NeoCom icons in this state are TINY and hard to differentiate between.
2) What is the purpose of the journal icon? I can't tell from just looking at it. "Oh, its a book...binder...thing...is that contacts? Assets? No, its my journal!"
3) The starmap icon is tough to comprehend as being a 'map'...thing.
4) Why does People and Places look like a notebook? Is that my journal?
5) Why is my open item hanger icon two upwards chevrons? Why isn't it something looks more like something item-y?
6) Why is a corporation one star and a fleet three stars? Shouldn't a fleet icon be more...fleety?
I kind of disagree with the star map icon. It resembles the "path" shown in space and the old star map icon very much. The rest, however, I can relate to. Unify the ship inventory icon in the HUD with the neocom would be very helpful. As for the Corp/Fleet loge, why change it completly? Would be cool if the icons used right now could be translated. They are iconic and easily discernible.
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Saberlily Whyteshadow
Perkone Caldari State
54
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Posted - 2014.11.13 12:52:15 -
[274] - Quote
Your brighter nebula's are not helping your new UI.. can barely see anything when facing it. |
Adrie Atticus
Shadows of Rebellion The Bastion
531
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Posted - 2014.11.13 14:26:28 -
[275] - Quote
Oooh, update!
Yays: Clone bay UI is excellent! Window tabs are not stupidly oversized anymore and seems to be less violent on the blinking. Transparency slider found, not sure what it does, couldn't find any change between 0 and 100.
Nays: Neocon is transparent no matter what slider I fiddle. Blur still present with High settings. Window snapping leaves nasty gaps in the UI which blink and sway around when warping etc (behaves like on TQ, still a bad thing). Tooltips still shine the sun through making them harder to read in some colour presets.
Edit: Guests-tab with numbers still clips with the station panel leaving upper half of the number unreadable. People and Places window is larger than on TQ and cannot be resized as small as before. Can we halve the maximum height for this window as it's quite of a gargantuan compared to every other window?
GRRRR FORUM CLOSING MY CONNECTION STILL AT RANDOM! |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
202
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Posted - 2014.11.13 16:47:05 -
[276] - Quote
Another thing: I don't think the "Loading" screen for when you click the "Play" button in the launcher needs to have a window... I liked the loading bar floating in the middle of black without borders :(
Oh, and Character Selection icons don't follow the color theme selected in the actual game... Is this intended? |
Bagrat Skalski
Poseidaon
6201
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Posted - 2014.11.13 17:13:32 -
[277] - Quote
1. Colors in UI are used only by permission of CCP. 2. CCP knows better what colors are better for your gaming experience. 3. Obey and use only colors provided by CCP for your pleasure.
Recon makes them stronger
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Dreiden Kisada
GoonWaffe Goonswarm Federation
20
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Posted - 2014.11.13 17:18:34 -
[278] - Quote
Bagrat Skalski wrote:1. Colors in UI are used only by permission of CCP. 2. CCP knows better what colors are better for your gaming experience. 3. Obey and use only colors provided by CCP for your pleasure.
Heh. Also "You better learn to like it because it isn't changing"
Posted in a feedback thread. |
Adrie Atticus
Shadows of Rebellion The Bastion
532
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Posted - 2014.11.13 17:38:34 -
[279] - Quote
Bagrat Skalski wrote:1. Colors in UI are used only by permission of CCP. 2. CCP knows better what colors are better for your gaming experience. 3. Obey and use only colors provided by CCP for your pleasure.
1. CCP knows best 2. If CCP doesn't know best, see #1 |
Blair Sin
The Lost Outpost YARRR and CO
1
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Posted - 2014.11.13 17:53:12 -
[280] - Quote
Guys you can create option to disable this annoying arrows around a cube in scanning window. It's really frustrating to use cube to place probes and by mistake click on one of the arrow and launch you prober far beyond the screen. |
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Milo Caman
Pyre Falcon Defence and Security Imperial Outlaws.
84
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Posted - 2014.11.13 18:44:49 -
[281] - Quote
This is a problem.
The UI does not play nice at all with bright or pale backdrops. Can we get some kind of option to perma-dim pinned windows? |
Yanos Nosha
Aedificare Naves Amamus
0
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Posted - 2014.11.13 19:59:58 -
[282] - Quote
Really don't like the monochrome icons, the colour was the quickest thing to look for on TQ, and with that gone (except the NES) they're all looking awfully similar at first glance, and at second glance a bunch of them still look similar.
I don't see any functional improvements here, just 'modernising' the aesthetic, and it feels like functionally, it's slower and harder to see for me.
Looking critically at TQ's icons, I wouldn't mind seeing some changes. Fitting is a) a bantam (one of the ugliest ships in the game) and b) not very clear, neither's inventory really. But I really don't like the removal of colour, and the inability to make the neocom opaque. |
Legion40k
Wildly Inappropriate Goonswarm Federation
87
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Posted - 2014.11.13 20:27:50 -
[283] - Quote
The new UI will take a while to get used to, but it's nice. The icons needs some colour IMO so we can locate them at a glance instead of interpreting shapes.
As far as the UI goes the only real issue I'm finding is getting the transparency settings to work nicely for pinned and unpinned windows
In station there's no problems - linky - linky
However in space it might need some tweaking to automatically darken down a bit more - linky
Also I'd really, REALLY, like to be able to customize the colours of the UI properly instead of these themed sets because there isn't purple. Good job nonetheless =] |
Indahmawar Fazmarai
3253
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Posted - 2014.11.13 21:12:11 -
[284] - Quote
I don't know whether something has changed on the UI front, but I sitll can't read the windows properly. I shall inisst, please give us an option to turn off all transparency, blur and such! I NEED a solid color background with enough contrast!
If that is too much, just make a "High visibility/High contrast" preset scheme with 1% transparency and zero blur, a bit like OS's have similar presets for visually impaired people (i'm talking about color schemes, no need for larger font sizes).
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Lykouleon
GoonWaffe Goonswarm Federation
1470
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Posted - 2014.11.14 02:16:45 -
[285] - Quote
Nagarythe Tinurandir wrote:I kind of disagree with the star map icon. It resembles the "path" shown in space and the old star map icon very much. At my resolution and with 90% UI size, the icon is completely incomprehensible unless you lean in and look at it.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
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Piper Malis
Malis Wealth Management
0
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Posted - 2014.11.14 02:35:18 -
[286] - Quote
I don't like this change. My primary concern is that the new Neocom icons do not fit in with the current art style of the EVE universe. In CCP Optimal's dev blog on the UI changes, he says, "For the look itself, we want EVEGÇÖs UI to look and feel more like something fitting a science fiction universe, and a bit less like an operating system." By adopting a flat, monochrome style, the UI will look more like an operating system than ever before. Think of Windows 8 and iOS. Flat, flat, flat.
The new UI stands out, but not in a good way: it's incredibly boring. Removing the color from the Neocom icons contrasts against the currently beautiful and colorful space, ships, modules, effects, and character portraits. Flattening and oversimplifying the icons makes them uninteresting to look at. It worked out fine with the skill book and PG/CPU icons in the market, but this is a major change and really impacts the feel of the entire UI. Additionally, some icons are too similar to each other (corp and fleet; journal, people, and notes). Some are an improvement (industry and map), while others are definitely not (market).
While the Character Sheet and Station Panel have adopted the new icons, the module and ship icons--and more importantly the HUD--retain their non-flat, colorful style and now look out of place.
Player customization here is very important. That means sliders for color and transparency, and toggles for things like window fade in/fade out when you click inside it (which is very distracting). It's a long shot, but I want an option to revert back to what will be the old UI.
In summary, I feel like this change is forcing a boring and emotionless feel onto EVE; something that the game suffers from in several areas already. The current Neocom/Character Sheet/station icons are recognizable, colorful, and fit in with all parts of universe. I feel like this change is again fixing something that isn't broken.
P.S. The brackets on the corners of every single dialogue box are an eyesore. |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
182
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Posted - 2014.11.14 03:40:09 -
[287] - Quote
Station Services Window is missing. 2 different accounts, several log ins. reset all settings. Cleared cache. Window is still missing
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Altirius Saldiaro
Royal Amarr Institute Amarr Empire
182
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Posted - 2014.11.14 03:42:23 -
[288] - Quote
Lykouleon wrote:Nagarythe Tinurandir wrote:I kind of disagree with the star map icon. It resembles the "path" shown in space and the old star map icon very much. At my resolution and with 90% UI size, the icon is completely incomprehensible unless you lean in and look at it.
Looks fine to me. Maybe you need glasses or a bigger monitor. |
Dwissi
Imperial Shipment Amarr Empire
89
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Posted - 2014.11.14 07:25:18 -
[289] - Quote
My main concerns have been stated very often so far: The loss of colours in the neocom is not a improvement and the font/colour visibility for the windows (pinned and unpinned) is still very bad (we stated this since the nebulae where made brighter than many suns.
I do love the implementation of the active/inactive window properties and the preset colour schemes setting in the main menu.
Proud designer of glasses for geeky dovakins
Before someone complains again: grr everyone
Greed is the death of loyalty
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PanicMan
QuantuM EnginE Autopilot-Engaged
0
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Posted - 2014.11.14 08:18:37 -
[290] - Quote
There is still an issue with the context menu on low end computers, even after the update today:
This are the settings on my sec machine: Low End Settings
After starting the client the context menu is like this: Menu unreadable
Then I set the Post Processing to low, after that the menu is readable again.
Then I set the Post Processing to none again, after that the menu is still readable all the time until I restart the client. |
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Hendrick Tallardar
Habitual Euthanasia Pandemic Legion
281
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Posted - 2014.11.14 08:25:38 -
[291] - Quote
So I stumbled upon the fact that CCP threw the new UI icons at us during the live demo of Project Legion.
http://i.imgur.com/TTHpuLa.jpg
EVE 101 Tutorial Series |-áMonthly Nullsec Recap
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Shivaja
CHON THE R0NIN
15
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Posted - 2014.11.14 08:39:45 -
[292] - Quote
Sorry guys but i don't like it at all the icons look like you stole them form some 25 year old game and think that retro is cool trust me is not and glowing will not help at all. What makes you think that grey spots are better than almost 3d color icons, and again what in the holy name of god makes you think that taking out the option to set specific colors for the UI will make the game or experience better. Guys please stop ruining the game. |
Adrie Atticus
Shadows of Rebellion The Bastion
534
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Posted - 2014.11.14 09:33:02 -
[293] - Quote
Altirius Saldiaro wrote:Station Services Window is missing. 2 different accounts, several log ins. reset all settings. Cleared cache. Window is still missing
Ctrl+tab to it (it's minimized when you dock) or open ISIS and close it. |
Rivr Luzade
Coreli Corporation Ineluctable.
921
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Posted - 2014.11.14 12:44:46 -
[294] - Quote
Had a visit on Sisi again after yesterday's patch:
Your UI still constantly switches opacity, which is still not a pleasant experience and which still does not help to make the UI clearer. This dynamic opacity needs to go, or I at the very least ought to be able to turn it off. I absolutely totally do not care what is behind my overview, scanner window, browser window, chats or market or anything. I cannot use the space behind these windows because I cannot use the space behind these and need to collapse, minimize or close them in any case. I can't see ship icons or anything behind the window, which makes the transparency even more useless.
Your Amarr theme still is too bright. I cannot see text in tabs when I hover over them. The tab blinking is stil obnoxiously intrusive. Tone it down. Even better, do what the community told you to do: Make the text flash, not the entire tab. Is it really that hard to implement?
The fleet icon still is just stars. What do stars tell me? Stars are corp-related. Is a fleet corp related? No. Bring back the old icon with the chevrons to have a clear differentiation between the corp "star" and the fleet stars. |
Baneken
Arctic Light Inc. Arctic Light
377
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Posted - 2014.11.14 15:10:28 -
[295] - Quote
The number counting members in 'members' tab on stations is only partially visible. |
Nolan Kotulan
The Scope Gallente Federation
38
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Posted - 2014.11.14 20:16:49 -
[296] - Quote
POST SINGULARITY UPDATE FEEDBACK
Transparency slider Very welcome because essential. We can finally set almost fully opaque windows again. I think however we should have independant transparency sliders for both pinned and unpinned windows.
Corner brackets The new thinner corner brackets are better but still useless, ugly and distracting. You should really remove them completely. They don't add anything, neither aesthetically nor on an usefulness purpose. Simple is better!
Dynamic transparency on active window Remove this completely, or give us an option to disable it. It is distracting and often gives the impression to be working randomly, even if this isn't the case. It is also totally useless, clearly. Simple is better!
Blurred transparency If you aren't going to remove it, give us an (exclusive (not tied to graphic settings)) option to disable it. As already said, with blur, transparency is now simply useless as we can't see what is behind the windows.
Text fields (search boxes, ...) outlines, tabs outlines and highlights (hover, selected, ...) Stop using gradiants. This is aesthetically disgusting, confusing, unclear and/or makes texts hard to read or unreadable. Simple is better!
Grey tones used in windows frame backgrounds Use one or two different tones for backgrounds, not more like presently. This is inconsistent, disturbing and gives the impression of an untidy user interface. Simple is better!
Inventory left column Remove the black to grey gradiant background. Same reasons as above. Simple is better!
Gradiants in general Do you know what we say about gradiants in graphic design world? They are aesthetically degrading, try to not use them when unnecessary. Simple is better!
Flat design icons I still really think you should keep going with flat design, but you also really should start again from scratch and rethink them all. Discuss them in groups, talk about design ideas before even starting realising them, and submit then the design to us once you think it's done before wasting your time implenting them in the game. You should maybe also consider grouping them by function (on paper at least I mean) and add one secondary single color per group of icons. This last suggestion would make everybody happy I think.
HUD module background round icons and HUD left icons Redesign them. Make them simple transparent rounds. Simple is better!
HUD Redesign it? Flat design for the main elements (capacitor, hull, armor, shields, ...)? Maybe, don't know...
Station dock and undock buttons You need to redesign them too. They don't fit well at all with other icons anymore.
Icons in general Unify their use in all the windows. Consistency is better!
In general and to resume Make things simpler graphically. Give us options.
And remember: simple is better! |
Andreus Ixiris
Duty. Circle-Of-Two
4973
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Posted - 2014.11.14 21:25:05 -
[297] - Quote
I've got to reiterate what others have been saying about the icons - monochrome icons simply do not work as well as coloured ones. Please listen to your testers and take their criticism onboard.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
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Burl en Daire
M.O.M.S. Corp
76
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Posted - 2014.11.15 00:06:24 -
[298] - Quote
I like the look of the UI and it doesn't seem as intrusive as the old. However I do have a problem with the actual icons used. I like my neocom on the small side and when the UI is small the icons become very similar because they are the same shape and color. I like the monochrome look and feel but I wish I could control the background color of each button. ISIS and assets are difficult to tell apart because when the sidebar is scaled down to the size I like they are both just white squares.
The slider idea is great and should be there for people who want it.
Overall I think it is great and good job. I design and program touchscreens for my company and it is very difficult to find a balance between function, aesthetics and make UIs intuitive.
Just a quick question. Is there any plans on making EVE more touchscreen friendly? I tried to use my touchscreen PC without a mouse and it was very difficult.
Yesterday's weirdness is tomorrow's reason why.
Hunter S. Thompson
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Mmmmm Danone Aulmais
Moon Of The Pheonix
1
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Posted - 2014.11.15 01:29:55 -
[299] - Quote
After some trials with this on sisi I have two issues with it:
1. The transparency on right click options makes it hard to read information properly.
2. Have station services ( usually on the right hand side of the screen when docked ) vanished ?
Please keep the station services ( if this is not a bug ) and fix the transparency on the right click option. |
J0HN SHEPPARD
The Icarus Expedition The Daedalus Imperium
6
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Posted - 2014.11.15 04:01:56 -
[300] - Quote
Noticed a bug where station services window don't open up when in station. I am not sure if this is meant to look that way or not - Also ship Hud feels out of place as it does not follow same new UI changes |
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