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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Agalder Agalder
Royal Dutch Fleet
0
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Posted - 2014.11.10 11:13:27 -
[211] - Quote
Hi all,
I really do not like the transparent right click menu.
When I am on market I can not even see the menu. Same on other item or menu when the right click menu is overlapping it is not visible.
The UI itself looks nice, black would be my favorite.
My eye sight is not that good, I assume that there are others with not so good eye sight, I hope that this can also be thought of for the UI.
Even with glasses the menu is hardly visible.
So for me: The transparent right click menu can be made like on TQ. The buttons on station services can be removed as they already in the neocom.
Other then that it looks very nice. |
FistyMcBumBardier
TURN LEFT The Camel Empire
74
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Posted - 2014.11.10 12:00:31 -
[212] - Quote
Enjoyed playing around with this for a bit, it is nice, flashy, and responsive. Here is some hopefully constructive feedback:
The icon glow in Amarr and Amarr 2 currently renders the tab title unreadable. Yellow glow above a white text is not optimal, maybe consider toning down the glow amount in certain themes.
It would be ideal if we could customize themes, but if that is not the case, please have more like Sansha, SOE, and maybe a JOVE theme :) But if not I see Minmatar being my go to theme.
I personally like the new monochrome icons on the left, but consider giving the icons on the left side the same colour as the station services to increase the immersion of the individual themes. Will also help aide in differentiating characters when multi boxing since I have different themes for each character.
Are there changes coming to try and decrease the number of windows actually required to be opened while in combat? Currently what I have is Local, chat channels, overview, selected item, drones, d-scanner , probe scanner (to find the mice), cargo hold (when using boosters), fleet window and watch list (if in fleet). This is ends up being a whole lot of screen real estate and I am curious about your plans to make the overview more intuitive with information more readily available. |
FistyMcBumBasher
TURN LEFT The Camel Empire
74
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Posted - 2014.11.10 12:00:31 -
[213] - Quote
Enjoyed playing around with this for a bit, it is nice, flashy, and responsive. Here is some hopefully constructive feedback:
The icon glow in Amarr and Amarr 2 currently renders the tab title unreadable. Yellow glow above a white text is not optimal, maybe consider toning down the glow amount in certain themes.
It would be ideal if we could customize themes, but if that is not the case, please have more like Sansha, SOE, and maybe a JOVE theme :) But if not I see Minmatar being my go to theme.
I personally like the new monochrome icons on the left, but consider giving the icons on the left side the same colour as the station services to increase the immersion of the individual themes. Will also help aide in differentiating characters when multi boxing since I have different themes for each character.
Are there changes coming to try and decrease the number of windows actually required to be opened while in combat? Currently what I have is Local, chat channels, overview, selected item, drones, d-scanner , probe scanner (to find the mice), cargo hold (when using boosters), fleet window and watch list (if in fleet). This is ends up being a whole lot of screen real estate and I am curious about your plans to make the overview more intuitive with information more readily available. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1862
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Posted - 2014.11.10 13:28:36 -
[214] - Quote
I hated the lack of color on the sidebar. Everythign looks exaclty the same now and I will have to keep looking for what is what.
Position is useless for me as rememberign an ICON, clearn form and color are the important things that allow me to find it easily.
Almost all of the icons look like a paper page, a notebook, a book or something like that.
Sorry But i hated that part.
Makign something look good is LESS important than making the buttons easy to identify.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Vera Denjuros
Caldari Provisions Caldari State
16
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Posted - 2014.11.10 13:42:40 -
[215] - Quote
UI feedback
The blur, oh my god the blur. It is seriously disturbing to the eye. Its not so bad when the windows are unpinned because they are so dark, but the overall effect is that everything becomes a little hard to look at. Pinning just makes the windows impossible to look at. Eve is a complex game and I myself have maybe 5-6 windows open at any given time, that is a lot of blur.
The blur needs to go, it is not clever, it doesnGÇÖt aid legibility, it is just intrusive and unpleasant to look at.
I am really not sure about the opacity either, of course if the blur goes then the opacity needs to go aswell. Opacity is not so bad on a website on a static background, but when stuff is moving around back there... yuck.
Personally I dont use pinning, but if it was done properly I might use it on chat windows. If I understand correctly the idea is that semi-inactive windows can fade in and out of focus as they become active? So why not go the whole-hog and make the inactive faded out completely so the window is a mearest suggestion, I mean if pinning just makes the background transparent and blurred thereby also making content harder to read, then what is the point? Its not like you get to see more of space anyway, because there is stuff all over it (buttons and text) which draw the eye (and also the blur, oh my god, the blur).
Active buttons - if the background is bright then the text needs to be dark. This should be obvious to anyone.
Buttons also need to be a little bigger, the size is much more preferable when you scale the ui to 110%.
What is wrong with a little whitespace? I think that part of why the UI is so complicated to look at is that while you have a lot of information to look at, everything also really cramped in there. You can improve matters a lot by adding a little more air around the content.
There isnGÇÖt enough to distinguish the icons on the neocon from each other. I know its modern design and all, but I think you need to find a way to make them more individually distinguishable, Modern design be damned.
I would strongly advise you to go back to the drawingboard. |
UltimateAmbush
Special Forces N7
2
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Posted - 2014.11.10 15:18:13 -
[216] - Quote
New UI is awesome and gives a nice facelift to the game. For most part 90% you guys nailed it and game looks a lot more better now. Icons of inventory, ISIS and maybe market; a cube cant really relate as inventory and ISIS looks like i have minimized an window. For the actual color of UI i will suggest giving options like old system where we could set color of windows and backgrounds separately and not just 1 color scheme like atm where i select blue or black rather i want to do a mixuter of black blue and green .
Keep Up the Good Work. |
Anton d'Urberville
Atomic Bull
0
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Posted - 2014.11.10 15:37:14 -
[217] - Quote
Ok, now my 2 cents
- My first feeling is quite good. I just told myself "Waow, where are the colors ?" for about 10 secs, then the bad feeling just disappeared. Good point, the B&W Econ icons is easy to assimilate. Just 2 little points : first, the "People & Places" icon is too "generic" to my taste and I'd rather have something more appealing, like the heads of the old icon or even a google-maps-style-place icon, which could be more accurate than the "file" icon ; then why having changed the ISIS icon for this ... mmmmm ... print-paper-like absolutely not self-explaining icon ? Why not, for example, using the BS-Isis-icon shape ?
- Then the colors. ah, the colors. My feeling is, the only one useful is the Galente (the 1st one, not the Gal2). The reason is quite simple : this is the most "pastel" color (with the black one, that I don't like caus all this black depresses me). The other ones are too shiny to be usable. My advice : fade'em a bit and that'll be good.
- About trransparency : it's a big troll ;-) My advice : just let users set the transparency when the windows is focused, from, le's say, 0% to 50%, and let both unfocused and pinned transparency unchanged.
- About bluring : have definitely to be an option in the genreal parameters. It's nice to see but not so practical to use.
jm2c |
Zloco Crendraven
BALKAN EXPRESS Shadow Cartel
657
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Posted - 2014.11.10 18:04:13 -
[218] - Quote
I like the new UI very much. Best thing is when everything is pined (transparent) and i don't use any of the windows its almost an UIless view, very good. Few thing that can be better.
- Quite few icons are like "notebook" shape. Can we get people and places smth like 2 heads or smth smiliar to be distinctive from the journal. ISIS and tutorial re placeholder icons i suppose?
- Glow in the middle on the selected tab obscure the text and becomes unreadable.
- Ship view windows are also transparent and they sohuldn't be. When i preview a ship i want to see only the ship.
BALEX, bringing piracy on a whole new level.
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Warlof Tutsimo
Real One Corp
7
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Posted - 2014.11.10 18:16:15 -
[219] - Quote
Damjan Fox wrote:In addition to my previous post: - Fleet: The three stars could be confusing, because the star symbol is already used in the corporation icon. Suggestion 1 You could use a formation of ships as a clear indicator [+1] - Loyalty Point Store: A shield with a star in its middle is pretty meaningless in that case. Suggestion Keep the current bay wreath symbol. Maybe add "LP" to the icon,, since this is a term commonly used ingame. [+1] - Ship Insurance: The lock is an inappropriate symbol to depict an insurance Suggestion Since you are getting back ISK in an insurance, why not use an ISK-symbol? [+1] Damjan
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Soden Rah
Rapier Industry and Technology Second Sun Rising
19
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Posted - 2014.11.11 00:36:28 -
[220] - Quote
Ok only just got my first look at it, so these are first impressions only.
If you have all graphics settings to minimum, then the right click menu when clicking on the overview is totally transparent and is thus completely unreadable. This issue doesn't exist with graphics settings on maximum, but I haven't yet had a chance to tell at what point between the two extremes this problem manifests.
I like that there is an indication which window is selected, and that they go more transparent when panning the view around.
However I would like the option to adjust the levels of transparency in each mode.
I also would like some means of seeing brackets [or at least that there are brackets] through windows, and not have them just totally disappear. This will pose a problem for me because most of my screens are covered in windows at all times while flying in space. and having objects just vanish under these windows has always been problematic, and this makes things slightly worse on that front. [while otherwise being an improvement.]
I will expand on this later... but the ability to set custom colours for icons in the neocom would be great. So I can make [for example] the wallet icon green, and the journal orange, ect ect. [in the same way that you can set custom colours for states in the overview.] That way my most important icons can be selected by colour alone... and it's completely customisable and optional.
I don't like the current selection of icons, some are good and intuitive. Others really are not, and many are far to similar to one another.
People and places icon should look more like the "User Accounts" icon from windows control panel, with 2~3 little figure silhouettes.
More on this when I have had more time to think and sleep. I only got this today so I missed the weekend to look at it.
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Sobic
Appetite 4 Destruction
26
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Posted - 2014.11.11 02:07:06 -
[221] - Quote
Love the new look.
But...
The lack of brackets not showing behind windows in space is very annoying. |
Aurelius Valentius
Imperial Academy Amarr Empire
379
|
Posted - 2014.11.11 04:03:39 -
[222] - Quote
I think we need an option for this like notifications: enable to test it live in Rhea, or when it comes out.
The UI is such an important part of EVE, and so complex with regard to live play use, and the small number of people that actually test anything on the test server...
A test UI enabled like the Notifications option is mandatory I think to avoid a possible WiS repeat with this one. |
Natalie Swah
Republic University Minmatar Republic
0
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Posted - 2014.11.11 07:08:05 -
[223] - Quote
Hello, Creatives, Customers & other People
I do not like the cheap-monogrey-looking of the new sidebar/(station) icons
I-¦s awfully bad looking - and NOT intuitive at all !!! Some said it already ...looks like console/browser/tablet game icons or excel. It-¦s not only the boring grey tone, it-¦s also the icons themselves, which i do not like. They may be well known from newspapers/tickers or trading-tools but they don-¦t feel EVE`ly
hello english ...not my language for accurate "explainery-complaining" (skillbook needed)
This is going three steps backwards or into wrong future consoleiro-design-direction..doesn-¦t matter if the UI is from 2000-they still look better than what u are planning to implement. I would be really appreciated to not be forced to see that on tranquility....it would ruin my view of the game. Although i have pretty much everything needed on shortcuts...i wouldn-¦t like to hide sidebar completely to only not looking on the uggly "symbicons" which would be my last option, if implemented.
Possibilty to personal adjustments(transparency/colour adjustment) could be nice..but not neccessarily needed. (my opinion)
I hope you will rethink your plan or redesign (all of the ICONS) to something coloured, beautiful, intuitive and best if adjustable(on/off/new/old/hide...pinky glass/monoclump...), if you really want to change them or create an other game where u can place your ugly icons..
Please don-¦t do that to EVE.... i mean it-¦s 2014/2015 and all you want to do is going commercial uggly and grey.
SORRY for warpscrambling your design .... but i CAN`T like THIS
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Aerethir El-Kharisti
330
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Posted - 2014.11.11 07:20:39 -
[224] - Quote
Yes, there is a black and white option :D
Colour is nice, but I like my space in mostly black. I love the tiny edges of the windows, although I have no idea if they might be distracting in big combat situations (resemblig brackets too much)
Other points about some icons not being clear what they are about, and keeping the colour sliders. I don't think it is enough to just make one or two options for vision impaired, because everey player with these types of problems know their eyes best, and know, precisely what contrast and hues work. Also, don't break the game for the guy with the Hello Kitty UI (the full pink here in the thread)
I can decidedly live with the Neocom monochromy, but if you are to achieve a military look, I'd be listening very closely to the guy here in this thread who works with military UI's.
An almost game breaker: The blur :o( I always look for stuff in space while having lots of windows open, these blurred areas reduce my useful screen to a minimum :o(
Also, the number of guests in station, and all the other small, but serious issues mentioned already.
With great power comes great electricity bill.
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Luscius Uta
114
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Posted - 2014.11.11 09:25:53 -
[225] - Quote
Anyone else having this problem with right-click menus? Readability is fine on my other computer so I suppose some user setting is to blame:
http://i.imgur.com/6NPKGoI.jpg
Highsec sucks.
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thebringer
Raptor Navy Dominatus Atrum Mortis
15
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Posted - 2014.11.11 10:11:30 -
[226] - Quote
- The colours are terrible.
- the new icons are more difficult to tell apart.
- The drop down list on the overview or anyother window are unreadable.
Fail. |
Adrie Atticus
Shadows of Rebellion The Bastion
513
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Posted - 2014.11.11 11:04:17 -
[227] - Quote
Aerethir El-Kharisti wrote:Yes, there is a black and white option :D
Colour is nice, but I like my space in mostly black. I love the tiny edges of the windows, although I have no idea if they might be distracting in big combat situations (resemblig brackets too much)
Damn, that's what it is, they look like brackets! |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1357
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Posted - 2014.11.11 11:28:44 -
[228] - Quote
Whilst I understand, than flat is the new fashion. Flat with no detail and no colour and shapes that one will eventually get used to the meaning is absolutely not fine.
Eve is a game with many colours, competing for attention, we have had up till now areas of strong differentiation. this enables the separation of attention, between space and control.
If this was a design in the real world for a combat system, people would die.
EvE is a combat game, the same thinking needs to apply, What works for a Mobile phone, does not work for a command console. Even apple didn't go this far.
TL;DR The main display is different but interesting, this may prove to be a good change.
The icons are NOT a good change, by all means have something new, but not this.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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Malou Hashur
Ministry of War Amarr Empire
44
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Posted - 2014.11.11 12:30:02 -
[229] - Quote
Delban Crendalion wrote:F3X5ON wrote:It looks awful. I didn't know eve is going to be a tablet game. Please make an option to keep the old UI tia. +1 this ^^ While I certainly appreciate the hard work, an option to retain what we have now would be most welcome. Looks far too Windows 8'ish to me, can't stand that nonsense either lol. Although it might look great on someones tablet.....
A million times this
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
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Malou Hashur
Ministry of War Amarr Empire
44
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Posted - 2014.11.11 12:52:35 -
[230] - Quote
MadChkalov wrote:
I pray, about opportunity to switch to old UI.
Not going to happen. CCP do not like giving options, we get what they want.
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
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Malou Hashur
Ministry of War Amarr Empire
44
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Posted - 2014.11.11 13:04:29 -
[231] - Quote
Entity wrote:
I'm not entirely sure why fine looking 11 year old icons need to be changed. Seems to me like this is a change for the sake of change and has very little to do with the UI engine upgrade itself.
CCP have to find something for the Devs to do, other than fixing broken stuff as they do not do that.
Its much better to screw with something that works perfectly well than to actually look at the defect list and fix something. In fact, its quite likely that no one at CCP even knows where said defect list is (if it even exists) as no one ever looks at it.
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
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Phoenix Jones
Isogen 5
839
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Posted - 2014.11.11 13:10:07 -
[232] - Quote
Modern UI Request.
Could you change the Map, Star Map, and Solar System Map's into a window instead of a full screen element.
It is annoying to lose complete and total visual of everything in the game to stare at 5,000 dots or a single system.
Drag able window with the option for full screen would be great for people mapping routes and probing.
Yaay!!!!
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Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
43
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Posted - 2014.11.11 13:20:29 -
[233] - Quote
Rivr Luzade wrote:Why does the NES icon still has color?
You are aware of the fact that this blurred transparency caused an outcry of outrage when it was introduced with Windows Vista, right? And that it causes people to feel nauseous. And I don't like that it changes states when I click somewhere on the screen (unless I can turn this dynamic switching as well as the transparency itself off). There is little point in being able to see what's behind the window when I cannot click and manipulate the things behind the window anyways.
you can, turn post processing off in the graphics settings
I Vote YES! for Downloadable HI-RES Textures!!!!
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Kain Stropov
Porno Miner Style
88
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Posted - 2014.11.11 14:15:21 -
[234] - Quote
In Visual Studio 2012 Microsoft make all icons in one color. And it was very bad. Many people cannot find needed object. But in Visual Studio 2013 they make all icons in different color. And it was very good!
And UI of Windows 8 and iOS 7 is bad. I hate flat-style. I use Windows 8.1 but I miss the Aero and UI Windows 7.
Make mining, not warcraft!
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Salpun
Global Telstar Federation Offices
800
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Posted - 2014.11.11 14:21:16 -
[235] - Quote
What will be the default for new players now?
Can we get a damage source location indication on the new direction indicator thanks.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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elitatwo
Eve Minions Poopstain Removal Team
447
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Posted - 2014.11.11 17:49:05 -
[236] - Quote
Daniel Jackson wrote:you can, turn post processing off in the graphics settings
Oh thank you so much!!!
signature
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Ami Tekitsu
People for the Ethical Treatment of Vegetables
1
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Posted - 2014.11.11 18:44:43 -
[237] - Quote
What the heck?
So you've spent the past 11 years, making EVE look better and better, increasing the level of graphics, increasing the quality, and now, you decide to update the UI and you go the opposite direction and come up with this?
WHY???
It's like taking the Mona Lisa out of it's beautiful frame and giving it a new frame made of cardboard.
Real frame
New Frame
You tell me which one looks better?
The icons and frames don't at all look like a natural part of the overall aesthetic of the game interface.
I don't have a problem with different, I've been loving the new models that have been introduced to the game in the past years updates, they are getting better and better. And I can see where people might want to see updates to the UI, I'm not opposed to change, just to be opposed to it. I just want to see things look better, not dumbed down to the flat UI idea that has the purpose of making mobile UI's more usable.
This current look goes against the stated goal of "Have the UI complement the beautiful New Eden view, instead of blocking it."
Also, I don't quite get how conforming to the "new modern look and feel" goes along with a "futuristic sci-fi" look and feel.
"Modern look and feel" is what today is. "Futuristic and sci-fi" is looking forward to what the future could look like.
Look at how much of today's technology has been influenced by Asimov, Rodenberry, Gibson and other writers who created things that inspired people to want to build something that they had envisioned.
Don't strive to look like today, strive to look like tomorrow.
For years your teams have been showing us that ability, don't forsake it now. |
Casey Ambraelle
EVE University Ivy League
6
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Posted - 2014.11.11 18:47:51 -
[238] - Quote
Testing round two
- Pinned windows need the ability to set full transparency with zero blur or anything in between. Personally when I pin a window I want to be able to see through it without any distortion. Pinned windows need to be exempt from the motion blur effects and the lighting and darkening. Sensor overlay icons and brackets need to show under pinned or unpinned windows depending on transparency.
- Fitting window has no title bar and still cannot be rolled up or stacked with other windows. I have tons of screen space (3600x1080) and still stack windows together to save space.
- Industry can now do rolled up but can't be resized passed a certain point
- The monochromatic icons have infected the character sheet please stop spreading the infection around. Next all the icons in my inventory and the market categories will be a jumbled mess of flat one color iconic turds. Do you really want the UI to look like this? http://screenshots.imperialnetwork.com/screenshots/the%20push.JPG Because thats what monochromatic icons and UI look like. I played SW:G for years with monotone icons and they sucked just like these do.
- ISIS needs to be put in a resizeable, stackable, roll up-able window and not a full screen can't see jack that it is now.
- Padding in the overview and chat tabs is to much and leaves a lot of wasted space. Hide the corner brackets by default and show them on mouse over.
- I'm out of coffee
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Jayne McNtyre
Highland Material Sciences
4
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Posted - 2014.11.11 19:45:03 -
[239] - Quote
Quick comment to restate something that has already been said above, but that I feel should be re-stated. The icons for "People and Places" should be switched with the icon for the journal IMHO. The current journal icon looks much more like an address book, while the while the people and places icon looks like a Journal. Those icons should be switched. Alternatively, using meeples would work. |
Damjan Fox
Fox Industries and Exploration
56
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Posted - 2014.11.11 21:58:17 -
[240] - Quote
Quote:Please provide as much constructive feedback as possible over the next 3 days. So, i guess any further feedback is pointless now?
A short statement from a Dev would be nice. What's the status now? Did any feedback from our side actually change somthing, or was this just bug-fixing?
I feel like we are somewhat left in the dark here. Escpacially, seeing that the Devs were only present in this thread for the first 2 hours followed by 4 days of silence.
Regards, Damjan |
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