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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4589
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Posted - 2014.12.22 13:11:34 -
[31] - Quote
admiral root wrote:Eleven Gage wrote:They overhauled the graphics without any cause, reason, or patchnotes because Goon told them to do it as part of the campaign against multiboxers HAHAHAHAHAHAHAHAHAHAHAHA. That's some industrial grade tinfoil you got there.
Whenn, Iceland does export a lot of Aluminium...
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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DaReaper
Net 7
1503
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Posted - 2014.12.22 16:50:06 -
[32] - Quote
I get the impression that op was not around before TiDi... you want to see eve break? remove the TiDi Band-Aid before the cause of the bleeding is fixed. Then you will see eve break.
People used to win fights by having more players then the other side in system before a fight. This would cause such lag that as your opponent jumped in all they saw was a black screen. When they finally loaded, they were in a clone vat. or your commands would not register at all. No it was a nightmare. TiDi at least makes eve playable. They just need to finish Dogma, BIAB and other such upgrades.
OMG Comet Mining idea!!! Comet Mining!
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Tu Ko
Paxton Industries Tactical Narcotics Team
1
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Posted - 2014.12.25 03:55:48 -
[33] - Quote
There's two types of fights in EVE the one's you win and those that you get crushed in. There is no game mechanic that will limit actual fleet sizes because the ultimate counter to every strategy is 'more dudes' . You can try all the instancing and throttling you want it'll just be gamed by those that had more dudes anyway. Removing Alliances at this point and time is meaningless we have more communication out of game than in game. Overtop of that is the migration of 'talented people' towards one of the larger groups. Those people are what makes 1000 guys jump into ships and press F1 together and over the years they have gotten better and quicker at getting those fleets to the fight. Blame blue donut all you want the fact of the matter is that the ridiculously large fleet is logical and natural to EVE and it has always been that way.
One suggestion for the sake of adding suggestions is right now the current fleet movement tactic is for everyone to approach one guy (the anchor) and effectively follow him around until he gets popped. If we have the server just take everyone that is 'keeping at range' or 'orbiting' just take the movement of the guy they are following and send that to all the clients viewing and have the client 'make up' where everyone is in the ball and anything being shot at in the ball fudges a little on range so that its basically taking a shot at the 'center' of the mass.
Other suggestion is to have the ability of the client to tell the server "I don't need you to send me this set of data' like don't send me broadcast of certain types (I know that you can filter them out but the packet was still sent to your client before it was filtered from your screen) or yank me out of corp/alliance chat, only keep track of certain types of ships and just don't send me anything about other ships unless I leave the current fleet.
TIDI is still a good answer to black screens of death that we had before.
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Sugar Smacks
State War Academy Caldari State
33
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Posted - 2015.02.03 03:21:36 -
[34] - Quote
I will never join a Null sec corp for this one reason.
Not going to join a fight that takes hours, that isn't really interesting, that is extended, so the whole galaxy can participate.
Tidi is much more damning then the op mentioned. This extends every fight out to a period that any large power block can extend its forces out and control the galaxy. So by "lagging" us you are actually feeding the large power blocks.. A perception than can be attributed to other Dev choices as well such as CSM.
You think that people should be excited by this prospect? Trust me they are, then they experience it. Then they never wan't to go back. |
Anthar Thebess
847
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Posted - 2015.02.03 14:51:08 -
[35] - Quote
Leave blob, try to creating something smaller. Problem solved. TIDI is mostly because of the blob fights.
This is because you need bigger blob to kill other blob. Without of ## ships on grid you cannot brake remote tank of ## logistic ships.
Bring more and you win, unless your FC is dumb or you lack skills to put proper isthar or tengu numbers - then you need just more ... Just to summarize today eve. |
Swanky nutjob
The Scope Gallente Federation
10
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Posted - 2015.02.11 06:16:44 -
[36] - Quote
Critical mass to break reps is basic math. But yes, the problem actually liesbin the current ship meta and balance problems which have not been addressed in many months. CCP have had 3 chances now to fix Ishtar's but have not done so. This is dumb. |
Lugia3
The Southern Gentleman's Social Club Psychotic Tendencies.
1492
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Posted - 2015.03.05 04:44:15 -
[37] - Quote
Bet you a Confessor that OP has never experienced "Soul Crushing Lag".
"CCP Dolan is full of shit." - CCP Bettik
Remove Sov!
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admiral root
Red Galaxy
2456
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Posted - 2015.03.05 13:54:09 -
[38] - Quote
Lugia3 wrote:Bet you a Confessor that OP has never experienced "Soul Crushing Lag".
Of course not - he's an expert.
No, your rights end in optimal+2*falloff | No-one hates you, none of us care enough for that.
Sabriz for CSM
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SmilingVagrant
GoonWaffe Goonswarm Federation
2680
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Posted - 2015.03.26 16:25:50 -
[39] - Quote
Clearly you never dealt with what happened before tidi. Which was: Defender packs system, attacker blackscreens upon entering and dies before their computer even recognizes that they have jumped in system. |
DaReaper
Net 7
1865
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Posted - 2015.03.26 19:01:57 -
[40] - Quote
As this thread was necroed anyway. The dogma rewtire presintation at fan fest showed alot fo the issues they were having. The current ETA for both Dogma and BIAB rewrites is possibly later this summer. Baring some crazy mishap. With testing coming soon. So we may see TIDI be a thing of the past.
One of the more interesting factoids, is that BIAB causes your ship to load the next system 2x faster then currently. or was it 4.. i remember 2x.. hmm.. anyway that is a HUGE improvment
OMG Comet Mining idea!!! Comet Mining!
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Scatim Helicon
GoonWaffe Goonswarm Federation
3206
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Posted - 2015.04.01 17:24:53 -
[41] - Quote
SmilingVagrant wrote:Clearly you never dealt with what happened before tidi. Which was: Defender packs system, attacker blackscreens upon entering and dies before their computer even recognizes that they have jumped in system. You missed out the '7 hours later, Attacker's client updates to show them in a clone bay' part.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Malcanis
Vanishing Point. The Initiative.
16220
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Posted - 2015.04.02 10:50:42 -
[42] - Quote
Scatim Helicon wrote:SmilingVagrant wrote:Clearly you never dealt with what happened before tidi. Which was: Defender packs system, attacker blackscreens upon entering and dies before their computer even recognizes that they have jumped in system. You missed out the '7 hours later, Attacker's client updates to show them in a clone bay' part.
7hours? It was over 2 days before I was able to log in on Malc after P2TTL.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcorath Sacerdos
Circle Mercs The Bastion
30
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Posted - 2015.04.10 16:39:38 -
[43] - Quote
i partook in my first Tidi battle yesterday .. and altho we lost some ships before tidi came into play i must say that TiDi saved my day in many ways.
1 thanks to tidi a seriously confusing situation was instead just some what nervewrecking.
2 thanks to tidi i had time to react to shyte happening so i think a did do some good in the fight
3 thanks to tidi i didnt just black screen and wake up in station in a fresh clone.
so Thank you CCP for tidi !
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solarius lunarian
BHE holdings
9
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Posted - 2015.06.30 17:32:39 -
[44] - Quote
The problem is that as bad as TIDI was really the only viable solution from a programming standpoint to keep the game from breaking down completely and just not working at all
Without TIDI any alliance with more than 1000 people could just warp in and break jita for example, just cause the entire node to crash, the game in its current form is unplayable without TIDI people act like they had a choice between TIDI and a bunch of other things
When they built up their playerbase beyond what their servers could handle they really had two options 1. TIDI 2. Set a maximum number of players in a system
As bad as #1 is, #2 is absolutely unthinkable, it would ruin Eve as we know it, it would completely destroy the sandbox nature of the game, what's the point of recruiting 10'000 pilots when you can only use 300 in the decisive battles? CCP would basically have to micromanage any large fight in the game.
That said TIDI does have serious systemic problems that some have brought up -Favors blob warfare heavily( if a fight takes an hour there isn't time for every player in an alliance to get to a system, there isn't time to bat phone everyone in Eve to get involved, a fight that lasts ten hours gives time for all of this and more. -unbalances ships, it doesn't matter what speed you warp at, because events going on in the TIDI are 10x slower, a ship that's balanced in a 100 man fight may become completely ineffective with 90% TIDI -allows pilots to repeatedly come back to an engagement after dieing -overemphasizes the importance of time zones and downtime, certain timezones have a ridiculous advantage, I'm actually a big advocate of variable downtimes -makes the game less accessible to casual players
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Malcanis
Vanishing Point. The Initiative.
16624
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Posted - 2015.06.30 18:52:43 -
[45] - Quote
solarius lunarian wrote:
That said TIDI does have serious systemic problems that some have brought up -Favors blob warfare heavily( if a fight takes an hour there isn't time for every player in an alliance to get to a system, there isn't time to bat phone everyone in Eve to get involved, a fight that lasts ten hours gives time for all of this and more. -unbalances ships, it doesn't matter what speed you warp at, because events going on in the TIDI are 10x slower, a ship that's balanced in a 100 man fight may become completely ineffective with 90% TIDI -allows pilots to repeatedly come back to an engagement after dieing -overemphasizes the importance of time zones and downtime, certain timezones have a ridiculous advantage, I'm actually a big advocate of variable downtimes -makes the game less accessible to casual players
TiDi does the reverse of these things. The thing that make things happen more slowly is that there are more commands per tick than the server node can process. The net effect is the same: very large fights take far longer than they should. TiDi makes this deficit occur more evely and gracefully, instead of doing random things like never letting one side load grid, or randomly ignoring turrets cycling (this was why 1400mm arty was so popular for fleet fits a few years ago; when your RoF is determined by the whim of the server hamsters rather than the stats of your weapon, then you want the most bang for your unpredictably rationed buck.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Saisin
State War Academy Caldari State
266
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Posted - 2015.07.05 20:54:19 -
[46] - Quote
I have the same feeling/issue than the OP about Tidi, and I too look forward to the dogma and BiaB projects' completion. I will not return to large scale fleets until those are rolled out.
Eve offers plenty other options though, and among those Solo PvP is the most exciting thing I have done since B-R5RB, as it is more like hunting and fishing at the same time, requiring the patience of a fisherman and the skills of a hunter (like not spooking your prey, getting a kill shot not a wounding shot, and learning about your hunting grounds).
Do not discard Eve because of the large fleet component. At some point, CCP will get it working
This said, I believe they should seriously consider capping the number of players on the same server cluster, and increase this cap as the technology progresses.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Darek Castigatus
Immortalis Inc. Shadow Cartel
672
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Posted - 2015.07.22 06:27:24 -
[47] - Quote
Saisin wrote:This said, I believe they should seriously consider capping the number of players on the same server cluster, and increase this cap as the technology progresses.
It has been layed out many many times why this is a terrible idea, mainly because its so easy to metagame.
Pirates - The Invisible Fist of Darwin
you're welcome
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shadow-storm
The Constantins Constantin Republic
1
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Posted - 2015.10.20 05:14:04 -
[48] - Quote
Steve Ronuken wrote:Right now, session changes are expensive, time wise. Watch a fleet taking multiple jumps, and you'll find it causing systems to go into TiDi. BiaB takes the work that happens at session change, and caches it (basically. It's more complex than that, but it's a good approximation) The dogma rewrite is something which is required to make that work. http://www.youtube.com/watch?v=diGYlJNpPEo may be of interest.
Actually a better way would be multiple instances..thats a method that -¦-¦Cry engine-¦-¦ uses for huge multiplayer battles
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Rawketsled
Generic Corp Name
316
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Posted - 2015.10.20 11:36:36 -
[49] - Quote
How would instancing make the game better? You'd be just dividing the world up into little boxes and taking away the grandeur of massive battles. |
Freelancer117
So you want to be a Hero
371
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Posted - 2015.11.01 23:23:25 -
[50] - Quote
There is no TiDi
Do you think that's real air your character is breathing in game now?
Do you believe that your character being faster outside of TiDi has anything to do with your muscles in this place?
Regards, a Freelancer
PS: http://static.skynetblogs.be/media/32278/the_matrix_1999_blu-ray_pic01.gif
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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