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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Drailen
New Eden Technology Services
63
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Posted - 2014.11.08 07:18:14 -
[1] - Quote
I have 2 characters with hardwirings in their current clones and the CharacterSheet API for both of them is only returning implants in slots 1 to 5. None of the hardwirings are being returned in the "implants" section but hardwirings seem to be returned fine in the "jumpCloneImplants" section.
Can anyone confirm this to be a problem with the API?
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Desmont McCallock
410
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Posted - 2014.11.08 08:10:14 -
[2] - Quote
I have already mentioned that to CCP FoxFour. He said he would look into it but no promises. |
Drailen
New Eden Technology Services
63
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Posted - 2014.11.08 09:05:48 -
[3] - Quote
Thanks for the confirmation.
I've gone ahead and filed a bug report so we'll wait and see if it gets looked at.
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CCP FoxFour
C C P C C P Alliance
3661
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Posted - 2014.11.08 11:05:36 -
[4] - Quote
It's on my list to look at fixing Monday. This week was spent on... other "stuff". Sorry about that.
CCP FoxFour // Game Designer // @CCP_FoxFour
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Drailen
New Eden Technology Services
68
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Posted - 2014.11.15 22:55:16 -
[5] - Quote
Any update on this please? Seems that the bug report has been attached to a defect but no details as to a possible fix.
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CCP FoxFour
C C P C C P Alliance
3684
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Posted - 2014.11.16 10:08:49 -
[6] - Quote
Hopefully with Rhea.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
3512
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Posted - 2014.11.18 18:36:14 -
[7] - Quote
The really annoying thing is that there now seems to be no way to obtain the final enhanced attribute values. It would be very handy if the characterSheet call returned both base and final attributes.
Private Citizen GÇó CSM in recovery
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CCP FoxFour
C C P C C P Alliance
3696
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Posted - 2014.11.18 20:26:25 -
[8] - Quote
Trebor Daehdoow wrote:The really annoying thing is that there now seems to be no way to obtain the final enhanced attribute values. It would be very handy if the characterSheet call returned both base and final attributes.
You will need to look up the values in the SDE yes, sorry.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Gismork
French Wing
0
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Posted - 2014.11.18 22:14:52 -
[9] - Quote
CCP FoxFour wrote:Trebor Daehdoow wrote:The really annoying thing is that there now seems to be no way to obtain the final enhanced attribute values. It would be very handy if the characterSheet call returned both base and final attributes. You will need to look up the values in the SDE yes, sorry.
Sad news :(. I didn't need the SDE before. It's a bit weird to have to get and load information from the SDE in your application only to get implants information :/ |
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CCP FoxFour
C C P C C P Alliance
3696
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Posted - 2014.11.19 09:39:06 -
[10] - Quote
Gismork wrote:CCP FoxFour wrote:Trebor Daehdoow wrote:The really annoying thing is that there now seems to be no way to obtain the final enhanced attribute values. It would be very handy if the characterSheet call returned both base and final attributes. You will need to look up the values in the SDE yes, sorry. Sad news :(. I didn't need the SDE before. It's a bit weird to have to get and load information from the SDE in your application only to get implants information :/
True, but there are a lot of things that could get said about. It really is best if the XML API tries to stick to what it does best, push data raw to users.
Sorry. :(
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4206
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Posted - 2014.11.19 12:34:29 -
[11] - Quote
Gismork wrote:CCP FoxFour wrote:Trebor Daehdoow wrote:The really annoying thing is that there now seems to be no way to obtain the final enhanced attribute values. It would be very handy if the characterSheet call returned both base and final attributes. You will need to look up the values in the SDE yes, sorry. Sad news :(. I didn't need the SDE before. It's a bit weird to have to get and load information from the SDE in your application only to get implants information :/
Do you have the information you need?
It's fairly simple to yank out.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Desmont McCallock
411
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Posted - 2014.11.19 17:35:44 -
[12] - Quote
Gismork wrote:CCP FoxFour wrote:Trebor Daehdoow wrote:The really annoying thing is that there now seems to be no way to obtain the final enhanced attribute values. It would be very handy if the characterSheet call returned both base and final attributes. You will need to look up the values in the SDE yes, sorry. Sad news :(. I didn't need the SDE before. It's a bit weird to have to get and load information from the SDE in your application only to get implants information :/ Create your own data file(s) from the SDE only with the data your app needs. That's how we do it in EVEMon.
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