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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Winthorp
2867
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Posted - 2014.11.09 13:29:42 -
[31] - Quote
Boost low end WH income (Your onto that one) Gas clouds in sites are pure ****, remove them. Bring back scanned sigs for Ore sites Spawn ranges in C4 sites force you into using certain ship types, change that. Change the distribution of the vital and instrumentals around so they spawn in low class WH's and not just C5/6 that also get the other gas sites. PI material and planet data is set to be at 0.0 space yet a WH pilot doing PI has no advanced warning (Local Chat) that he may be in danger and so he should get better PI with his extra risk then the nullsec PI user. Increase the pool of sites in C3 and C4. Fully implement your PVE changes list, SHIP IT. |
RudinV
Hard Knocks Inc. Irresponsible Use of Capital.
452
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Posted - 2014.11.09 14:08:08 -
[32] - Quote
Phoenix Jones wrote:RudinV wrote:its not little, but not bad one. corbexx, next time u talk to some1 from CCP, suggest them, to design smth like damage meter thing in eve. So all participants in fleet (pvp/pve) would be able to see, who is doing good and whos not so well. After this graphs could b used to improve strategies and tactics in all the things. Its actually rly awesome tool to analyze and "lesson learned" thing. PS: and hotkey for d-scan also. Or at least make this button bigger^^ Whatever you do corbexx, do Not suggest this to CCP. The last thing we need is for people to harass others because their dps did not hit 900 and was under by 2 points. There is a reason square Enix banned dps meters from its game (they ignored people using it to measure their own statistics, but would ban you once you mentioned you were using it then told people "you aren't good enough". Dps is only one metric to the game, and it should not be measured out (doesn't need to be). We get enough statistical feedback to know what works, we don't need a value to shove in people's faces to determine if they are leet or sh&t. oh no1 wants u in the raid? so sad( |
Jez Amatin
Enso Corp
34
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Posted - 2014.11.09 14:15:35 -
[33] - Quote
Re-iterating some of the points already listed. But these could really do with some tweaks:
- data and relics (we practically beg people to hack them because they take too long to hack and are not very valuable, this is in c3-c4 dunno about others...) - c4 site spawn distance is too much in some instances (over 100km / and sometimes off grid) - escalation wave in c4 data / relic sites seems very rare (i've only experienced it once or twice, and may be down to bad luck with the RNG gods but i think it should be more frequent) - gas cloud diversity (what winthorp said) - ore sites as scanned sigs (please no accel gate, just have them as an anom that you need to scan and let the poor miners have at least half a chance to get out) |
King Fu Hostile
Imperial Collective Unsettled.
222
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Posted - 2014.11.09 14:16:44 -
[34] - Quote
Winthorp wrote:King Fu Hostile wrote:PVE in wormholes is in great shape, maybe we should focus on the PVP side now and have a PVP big things thread.
We need conflict catalysts and drivers in wormhole space more than anything else tbh.
If you really think WH PVE is in great shape then you sir are delusional. If you want more PVP and more content then you should support any initiatives that will bring people into a WH even if it is for the ISK initially.
It is in great shape now as what comes to income levels.
If you think buffing it even more somehow increases PVP instead of farming, then you sir are very delusional indeed. |
Jez Amatin
Enso Corp
34
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Posted - 2014.11.09 14:25:16 -
[35] - Quote
King Fu Hostile wrote:...
can i suggest that if you want to have a debate over this, then you would be better off making your own thread.
thanks |
ISD Ezwal
ISD Community Communications Liaisons
2649
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Posted - 2014.11.09 14:59:46 -
[36] - Quote
I have removed a rule breaking post.
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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D3m0n sam
Transcendent Sedition Protean Concept
48
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Posted - 2014.11.09 16:41:04 -
[37] - Quote
Move the majority of ISK from Escalation to the actual site, Will make farming the static more lucrative and may actually be worth while compared to running escalation in your home hole. |
Pro TIps
Imperial Academy Amarr Empire
80
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Posted - 2014.11.09 16:54:58 -
[38] - Quote
Winthorp wrote: PI material and planet data is set to be at 0.0 space yet a WH pilot doing PI has no advanced warning (Local Chat) that he may be in danger and so he should get better PI with his extra risk then the nullsec PI user. I think the wormhole planets benefit from the security level of the system being -1.0.
I think it would be nice if more wormhole systems had a sufficient number and variety of planets to be useful. Only a small fraction of W-space systems have perfect P4 production capability. Unlike K-space, you can't just use a temperate planet 1 or 2 jumps away if your solar system lacks such planet and you really need Autotrophs to make nanite paste or Proteins to make POS towers. |
Alundil
Isogen 5
751
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Posted - 2014.11.10 02:16:16 -
[39] - Quote
Arronicus wrote:Moving ore from signatures to anomalies in w-space in particular was a highly effective way to remove any semblance of safety or even chance of survival for miners. Re-adding them as signatures, OR through undefended acceleration gates would provide safety for the disciplined miner, while still allowing hunters to easily catch and kill inattentive/semi afk miners.
Perhaps CCP would like to share average daily m3 of ORE mined in w-space before and after this change was made? No acceleration gates in wspace. Add some ore sites back in as probable signatures in addition to the ore anomalies as a Phoenix suggested but no acceleration gates.
I'm right behind you
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Jack Miton
Isogen 5
3936
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Posted - 2014.11.10 04:53:15 -
[40] - Quote
*Facepalm* Yeah put grav sites back to sigs. Totally slipped my mind before.
Stuck In Here With Me:-á http://sihwm.blogspot.com.au/
Down the Pipe:-á http://downthepipe-wh.com/
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Steven Hackett
Future Corps Sleeper Social Club
91
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Posted - 2014.11.10 06:09:42 -
[41] - Quote
Remove the hacking game... Or, go all the way and introduce bejewled when mining. The more points/the longer you play, the better yield... sounds good, right? (Oh god I hope you don't take my second line serious ) |
Caleb Seremshur
The Atomic Fallout Kids
411
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Posted - 2014.11.10 06:27:23 -
[42] - Quote
Corbexx are you just looking for specifics or are you open to more high-level design ideas too.
I was thinking that if lore wise sleepers are starting to wake up then perhaps consider introducing some kind of incursion-format anomalies where the npcs are substantially tougher than normal and maybe finish off with a boss npc. Obviously the rewards are just in blue loot but maybe a bpc for various new items as well like we see in the new k-space sleeper sites.
https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance
https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1354
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Posted - 2014.11.10 09:38:43 -
[43] - Quote
Winthorp wrote: Boost low end WH income (Your onto that one) Gas clouds in sites are pure ****, remove them. Bring back scanned sigs for Ore sites Spawn ranges in C4 sites force you into using certain ship types, change that. Change the distribution of the vital and instrumentals around so they spawn in low class WH's and not just C5/6 that also get the other gas sites. PI material and planet data is set to be at 0.0 space yet a WH pilot doing PI has no advanced warning (Local Chat) that he may be in danger and so he should get better PI with his extra risk then the nullsec PI user. Increase the pool of sites in C3 and C4. Fully implement your PVE changes list, SHIP IT. Make Data/relic sites worthwhile to run and not just for the blue loot and ribbons. Also should prob fix the being able to solo tank the first wave of C5 Data/Relics to straight away hack the cans... (I made some sweet ISK from that but is it right? Prob not)
All of the above, except nerfing the C5 data relic ability to do first wave. This should be an option for all sites, balance them so the waves trigger on a tankable cruiser. This was proposed by Keith originally. Allows for people to play "up" a class when solo or small group of lower class residents away from the home system.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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Jez Amatin
Enso Corp
35
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Posted - 2014.11.10 10:51:53 -
[44] - Quote
Caleb Seremshur wrote:Corbexx are you just looking for specifics or are you open to more high-level design ideas too.
I was thinking that if lore wise sleepers are starting to wake up then perhaps consider introducing some kind of incursion-format anomalies where the npcs are substantially tougher than normal and maybe finish off with a boss npc. Obviously the rewards are just in blue loot but maybe a bpc for various new items as well like we see in the new k-space sleeper sites.
AFAIK sansha rats were based on sleepers, so i don't think you should be making sleepers even harder just to add an incursion-esque experience... Maybe add a small chance for a named sleeper to some sites (aka. faction / officer spawn), but a big NO to incursion style mechanics. |
corbexx
eXceed Inc. No Holes Barred
878
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Posted - 2014.11.10 11:18:32 -
[45] - Quote
Caleb Seremshur wrote:Corbexx are you just looking for specifics or are you open to more high-level design ideas too.
I was thinking that if lore wise sleepers are starting to wake up then perhaps consider introducing some kind of incursion-format anomalies where the npcs are substantially tougher than normal and maybe finish off with a boss npc. Obviously the rewards are just in blue loot but maybe a bpc for various new items as well like we see in the new k-space sleeper sites.
This is most def for little things that can be sorted easily or small bugs (stuff spawning off grid in some c4 sites)
Corbexx for CSM 9 - Wormholes deserve better
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Andrew Jester
Origin. Black Legion.
783
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Posted - 2014.11.10 13:57:37 -
[46] - Quote
Can you increase the LP payout rate for Guristas L4s? I'm trying to crash the Gila market for the good of everyone, but I could use a little inside help))
If thuggin' was a category I'd win a Grammy
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CCP Affinity
C C P
1652
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Posted - 2014.11.10 14:44:36 -
[47] - Quote
I will be going through this thread tomorrow and replying to things I think we could fit into our roadmap :) If you have posted something that isn't a little thing, I will delete your post to try and keep this thread on topic, so please don't be offended.
GÖÑ CCP Affinity GÖÑ
Follow me on Twitter
Content Designer for EVE Online
Team Space Glitter
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Andrew Jester
Origin. Black Legion.
783
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Posted - 2014.11.10 14:52:05 -
[48] - Quote
CCP Affinity wrote:I will delete your post to try and keep this thread on topic, so please don't be offended.
Gearing up for the callout thread already. pls no triggering ccp
If thuggin' was a category I'd win a Grammy
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corbexx
eXceed Inc. No Holes Barred
881
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Posted - 2014.11.10 15:01:41 -
[49] - Quote
CCP Affinity wrote:I will be going through this thread tomorrow and replying to things I think we could fit into our roadmap :) If you have posted something that isn't a little thing, I will delete your post to try and keep this thread on topic, so please don't be offended.
Please people you have a golden opportunity to help get little nagging stuff sorted here, for the love of bob don't **** this up with random ballshit posts.
CCP Affinity is keeping a eye on this, so please keep it on topic and no crap in it.
Corbexx for CSM 9 - Wormholes deserve better
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MooMooDachshundCow
Incertae Sedis
125
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Posted - 2014.11.10 15:06:03 -
[50] - Quote
Please limit the use of non-harvestable clouds in sites as they take up CPU needlessly.
Yeah, well, it's just like my-áopinion, man.
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corbexx
eXceed Inc. No Holes Barred
881
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Posted - 2014.11.10 15:22:47 -
[51] - Quote
MooMooDachshundCow wrote:WH sites should be hard because of DPS, neuts, etc. Not because your target spawned 150km off. It's frustrating and off-putting for some, and generally not a good mechanic IMHO.
need to know which site this is in, the idea is to make it easy on CCP Affinity to sort it out not have to look through all the sites herself
Corbexx for CSM 9 - Wormholes deserve better
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King Fu Hostile
Imperial Collective Unsettled.
224
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Posted - 2014.11.10 15:27:42 -
[52] - Quote
corbexx wrote:MooMooDachshundCow wrote:WH sites should be hard because of DPS, neuts, etc. Not because your target spawned 150km off. It's frustrating and off-putting for some, and generally not a good mechanic IMHO. need to know which site this is in, the idea is to make it easy on CCP Affinity to sort it out not have to look through all the sites herself
It happens in many C4 sites but is IMHO a total non-issue with MJDs and long-range weapons. Positioning is a nice welcome addition to site running and makes it less boring. Yeah, every little thing that requires user action makes them less grindy.
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Aghira
Systech Astromantics Shipyard Inc.
43
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Posted - 2014.11.10 15:30:06 -
[53] - Quote
Please give us the possibility to propose an unlock vote for multiple blueprints at once. Unlocking hundreds of blueprints one by one really sucks.
Es wird niemals so viel gelogen wie vor der Wahl, w+ñhrend des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native
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Fonac
Imperial Academy Amarr Empire
92
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Posted - 2014.11.10 15:39:28 -
[54] - Quote
* Reduce structure HP on some of the exploration sites end bosses. Ded 8/10 site has like 200k EHP, just in structure together with a very high repair rate.
* Further reduce the expedition range. it's still not worthwhile to do non-ded sites, they take far to long time.
* The new burner missions, are always far away from the agent you get it from, almost always 10 jumps away. Jumping through gates is not really fun....
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forsot
Resurrection Ventures Un.Bound
33
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Posted - 2014.11.10 15:57:44 -
[55] - Quote
corbexx wrote:MooMooDachshundCow wrote:WH sites should be hard because of DPS, neuts, etc. Not because your target spawned 150km off. It's frustrating and off-putting for some, and generally not a good mechanic IMHO. need to know which site this is in, the idea is to make it easy on CCP Affinity to sort it out not have to look through all the sites herself
Basicly all c4 sites bar Sleeper Information Sanctum iirc, Integrated Terminus might also have bad spwns but less of an issue do to being frig heavy. If someone could confirm I haven't run them in a while.
In c2's perimiter hangers second wave is about 70-80off warp in and made up of ranged bs/cruiser which will kite you while doing decent damage.makes it difficult to run in anything not a drone boat/drakw with lower so.
(C2)The Ruins of Enclave Cohort 27 third spawn is around 70-100k and has no interest in getting closer and will often get hung up on structures.
As was said before give sentry towers a drop of some kind most older player will just tank them and leave the site to despawn while newer players kill them because they have to or just don't realize there is no point in killing them |
wazp1
Enso Corp
1
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Posted - 2014.11.10 16:02:18 -
[56] - Quote
Spawn distance on all C4 sites
Make them spawn closer to the default warp in,
Cosmic Anomaly Frontier Barracks (Class 4) Frontier Command Post (Class 4) Integrated Terminus (Class 4) Sleeper Information Sanctum (Class 4)
Relic Sites Forgotten Frontier Conversion Module (Class 4) Forgotten Frontier Evacuation Center (Class 4)
Data Sites Unsecured Frontier Digital Nexus (Class 4) Unsecured Frontier Trinary Hub (Class 4) |
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1082
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Posted - 2014.11.10 16:51:16 -
[57] - Quote
1. Make talocan/sleeper/etc. storyline components needed to manufacture modules from storyline blueprints easier to obtain.
example: talocan stasis deflector, 3 on the market right now, 150mil each.
Why? Because digital booster rockets and modules that could potentially benefit certain fits are prohibitively expensive due to the rarity of the components needed to manufacture them. (Hint: add them to data/relic sites or expeditions, we can only obtain COSMOS blueprints from COSMOS space, doesn't mean all the components to manufacture them have to come from the same space)
You guys have been holding out on this for a long time. I just don't see why it is necessary to leave a large portion of useful modules unusable. Either fix their blueprint requirements or make the materials easier to obtain.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Aderoth Anstian
Heaven's End League of Infamy
4
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Posted - 2014.11.10 17:38:43 -
[58] - Quote
The sensor overlay is bugged for me. I turn off the overlay fine in my home wh but when I jump into a connection (i.e. session change) the overlay is still off but the trasparent hex pattern that surrounds the anoms, sigs, etc. is visible. I have to turn the overlay back on and then off again to remove them. This happens every session change. |
Bhane Celesto
Hard Knocks Inc. Irresponsible Use of Capital.
3
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Posted - 2014.11.10 17:47:22 -
[59] - Quote
Everything listed in this thread is collectively less annoying that the RR since the 'fix'. AFKtar null anoms for 60m/hr or active rat wh for more, fighting the silly RR frigs with non-existently small signatures? Yeah, taking the null anoms. I watched all 7 episides of Gotham while I ratted, was amazing. |
Aquila Sagitta
Blue-Fire
536
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Posted - 2014.11.10 20:20:56 -
[60] - Quote
Please fix it so that when you enter the map you're not zoomed in all the way every time. If the map would remember what zoom you were at that would be awesome. During scanning you flick back and forth between the map and normal view to id wh's and bookmark. Constantly zooming out when I go back to scanning.
Blue-Fire Best Fire
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