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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Ghelisis Achasse
Scope Works
19
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Posted - 2014.11.09 00:14:27 -
[1] - Quote
Hi there :) I had an idea I hope you guys could get on board with, and done right it won't change the game AT ALL, I just thought that it needed a bit of teamwork injected, because EVE is more fun with a bunch of friends. Here goes:
MODULES AFFECTED: Scramblers/Disruptors, Warp Core Stablizers
HOW IT WORKS NOW: A simple point/shoot/BAM. If the other guy doesn't have enough stablizers to counter the points of scrambling, he's as good as dead.
HOW IT COULD WORK: Instead of the above, when you warp scramble someone with my idea, they receive a timer (maybe 10 seconds per warp scramble point), and they can't warp when that timer is active. This is where teamwork comes in, as the more points, the less likely a target will get away. Stabilizers would work by lowering this amount. Example below:
A lone Nereus pilot uncloaks after jumping through a gate, and is immediately scrambled by a Rifter pilot, and is taking damage soon after. He has 2 points of scramble strength on him, that is 20 seconds that he can't warp, however he also has two Warp Core stabilizers fitted. Each one reduces that timer by 25%, so if he can withstand the onslaught, he can get away in 10 seconds.
Same Nereus pilot, same ship, different system. He gets caught by a gatecamp of 6 Atrons, each with a scrambler fitted. that is 2 minutes on the warp timer. His stabs are still on, so that reduces the timer to 1 minute - plenty of time for the Atrons to kill the Nereus, depending on how they are fitted. Blastertrons maybe.
Also, the warp scramblers would recieve an activation delay, like cloaks now, to prevent abuse.
Like my idea? Comment :) |
Ix Method
Brutor Tribe Minmatar Republic
257
|
Posted - 2014.11.09 00:20:17 -
[2] - Quote
This would massively encourage blobbing. I'd say that's a bad thing but maybe that's the point? Heads would explode trying to coordinate maintaining tackle across multiple targets.
Travelling at the speed of love.
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Ellendras Silver
CrashCat Corporation
156
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Posted - 2014.11.09 00:23:07 -
[3] - Quote
NO, if you are pointed and you cant get away nor beat the opponent(s) you deserve to die no matter what the consequences and or reasons. that is EVE it drives on PVP. if you cant stand the heat go play WoW
[u]Carpe noctem[/u]
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Ghelisis Achasse
Scope Works
19
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Posted - 2014.11.09 00:28:16 -
[4] - Quote
Ix Method wrote:This would massively encourage blobbing. I'd say that's a bad thing but maybe that's the point? Heads would explode trying to coordinate maintaining tackle across multiple targets. Exactly, I was just aiming for teamwork here. I'm always thinking on what we can improbve, and hey, maybe some of my ideas will turn out to be downright dumb, but that's why we have this forum :) |
Ix Method
Brutor Tribe Minmatar Republic
258
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Posted - 2014.11.09 00:34:09 -
[5] - Quote
Perhaps some clever types would manage to become quite proficient at it but practically it'd be a massive barrier to small gang pvp.
Travelling at the speed of love.
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FT Diomedes
The Graduates Forged of Fire
612
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Posted - 2014.11.09 00:39:51 -
[6] - Quote
So, you hate solo PVP that much? Interesting. Please show me where your stabbed ship got killed.
This is my signature. There are many like it, but this one is mine.
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Leonard Nimoy II
Dark Force Protectorate Special Operators Federation Alliance
79
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Posted - 2014.11.09 01:34:19 -
[7] - Quote
Scrambling is fine ATM, sry. -1
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Lugh Crow-Slave
195
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Posted - 2014.11.09 01:37:55 -
[8] - Quote
What did you lose to that one guy? |
DrysonBennington
Aliastra Gallente Federation
192
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Posted - 2014.11.09 01:46:33 -
[9] - Quote
It would be nice to have a warp scramble overlay showing how much of an effect that the warp scramble is having on the ship as well as the counter effects of Warp Stabs.
It would be nice to have a new ship that specializes in assisting other ships from breaking free of warp scrambles.
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Jur Tissant
The TERRA Guardians of Serenity
288
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Posted - 2014.11.09 06:52:08 -
[10] - Quote
Warp scrams ensure that fights end in ships blowing up, and this is quite a noble goal to pursue. The reason why warp core stabs carry such heavy penalties is because combat ships shouldn't be running away from combat. Your suggestion doesn't really seem to fix any issues in the game but rather just discourages players from finishing fights. |
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elitatwo
Eve Minions Poopstain Removal Team
441
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Posted - 2014.11.09 06:58:53 -
[11] - Quote
DrysonBennington wrote:It would be nice to have a warp scramble overlay showing how much of an effect that the warp scramble is having on the ship as well as the counter effects of Warp Stabs.
It would be nice to have a new ship that specializes in assisting other ships from breaking free of warp scrambles.
The UI on TQ shows it already, feel free to take a look.
Just don't do it on SiSi right now.
A ship that specializes in breaking someone free of scramblers is a battleship burning into the direction of the ebil piwate, there are many in EVE right now and the machariel should be a good one to try it.
Or you could just shoot the guy and he suddenly cannot scram him anymore.
signature
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suid0
Habitual Euthanasia Pandemic Legion
143
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Posted - 2014.11.09 08:28:14 -
[12] - Quote
wasn't there a dedicated thread for bad ideas somewhere?
the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones
-á--áCommander Ted
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Arla Sarain
101
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Posted - 2014.11.09 09:32:00 -
[13] - Quote
Ellendras Silver wrote:NO, if you are pointed and you cant get away nor beat the opponent(s) you deserve to die no matter what the consequences and or reasons. that is EVE it drives on PVP. if you cant stand the heat go play WoW Such hardcore Much heat #eveconsequences
Or maybe the warpscramble mechanic in general is just bad design from the days when no proper alternative was present. Right along with gatecamps.
Like following someone into warp, less epic deepspace safespots, the ability to find other people in places beyond celestials on your overview without using probes.
Nope. You just need to leave things as they are and let SOMEONE ELSE do it better. Like Elite: Dangerous.
inb4 "waidontuplay ELIT-dngros?" |
Valkin Mordirc
401
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Posted - 2014.11.09 10:25:36 -
[14] - Quote
So either you fit a point if you want to solo, hope that you are faster then him so he can't mwd out of point range, and able to tank him/out dps him, or you hope you can kill someone in 10seconds?
Seems pretty ********, from my perspective. It's basically forcing out what little solo PVP that can be done.
Scamblers work fine as they are, they don't need a nerf/buff/rebalance. -1
#DeleteTheWeak
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6613
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Posted - 2014.11.09 11:09:07 -
[15] - Quote
DrysonBennington wrote: It would be nice to have a new ship that specializes in assisting other ships from breaking free of warp scrambles.
there called afterburners, fit a big one.
Edit: almost forgot -1 terribad idea.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Gadget Helmsdottir
Gadget's Workshop
66
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Posted - 2014.11.09 11:50:57 -
[16] - Quote
Quote:...and done right it won't change the game AT ALL...
Sweetie, If any proposal won't make any changes to the game, why make it in the first place? Pay more attention to your wording should you decide to post another idea.
As for the idea itself... I'm rather indifferent at this time. Either way, changes in warp scramming/defense WILL change the game.
--Gadget |
Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
21
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Posted - 2014.11.09 12:13:40 -
[17] - Quote
Ellendras Silver wrote:if you cant stand the heat go play WoW I bet your mom is truly proud of how BIG you've become. |
Ellendras Silver
CrashCat Corporation
156
|
Posted - 2014.11.09 12:21:48 -
[18] - Quote
Ceawlin Cobon-Han wrote:Ellendras Silver wrote:if you cant stand the heat go play WoW I bet your mom is truly proud of how BIG you've become.
i never claimed i am a PVP god in fact i am not, but i don't mind dying if i mess up.
[u]Carpe noctem[/u]
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Adrie Atticus
Shadows of Rebellion The Bastion
511
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Posted - 2014.11.10 10:39:14 -
[19] - Quote
Don't jump into a hostile system unscouted and you won't get pointed. You could also consider upgrading to a Viator. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1862
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Posted - 2014.11.10 10:44:58 -
[20] - Quote
Ghelisis Achasse wrote:Hi there :) I had an idea I hope you guys could get on board with, and done right it won't change the game AT ALL, I just thought that it needed a bit of teamwork injected, because EVE is more fun with a bunch of friends. Here goes:
MODULES AFFECTED: Scramblers/Disruptors, Warp Core Stablizers
HOW IT WORKS NOW: A simple point/shoot/BAM. If the other guy doesn't have enough stablizers to counter the points of scrambling, he's as good as dead.
HOW IT COULD WORK: Instead of the above, when you warp scramble someone with my idea, they receive a timer (maybe 10 seconds per warp scramble point), and they can't warp when that timer is active. This is where teamwork comes in, as the more points, the less likely a target will get away. Stabilizers would work by lowering this amount. Example below:
A lone Nereus pilot uncloaks after jumping through a gate, and is immediately scrambled by a Rifter pilot, and is taking damage soon after. He has 2 points of scramble strength on him, that is 20 seconds that he can't warp, however he also has two Warp Core stabilizers fitted. Each one reduces that timer by 25%, so if he can withstand the onslaught, he can get away in 10 seconds.
Same Nereus pilot, same ship, different system. He gets caught by a gatecamp of 6 Atrons, each with a scrambler fitted. that is 2 minutes on the warp timer. His stabs are still on, so that reduces the timer to 1 minute - plenty of time for the Atrons to kill the Nereus, depending on how they are fitted. Blastertrons maybe.
Also, the warp scramblers would recieve an activation delay, like cloaks now, to prevent abuse.
Like my idea? Comment :)
Youwant to nerf EVEN MORE solo pvp?
HELL NO!!!
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
9161
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Posted - 2014.11.10 12:50:25 -
[21] - Quote
It's an interesting idea, but I think it would hurt small gang pvp a lot. What about this 'bad idea' instead:
Higher warp core strength based on ship size.
Frigates: 1
Destroyers: 2
Cruisers: 3
Industrials: 3
Battlecruisers: 5
Battleships: 7
Capital Ships: 12
Supercapital Ships: 20
Or something along those lines. Ships with increased WCS would have to have an accordingly higher base strength and bonus. But with this, a single frigate won't be able to lock down a battleship without basically disabling all other abilities of the hull.
A City made of Wood is built in the forest
A City made of Stone is built in the mountains
But a City made of Dreams...is built in heaven.
Jovian Proverb GÖâ
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Arronicus
Fusion Enterprises Ltd Brothers of Tangra
1236
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Posted - 2014.11.10 12:54:53 -
[22] - Quote
Ghelisis Achasse wrote: and done right it won't change the game AT ALL
HOW IT COULD WORK: Instead of the above, when you warp scramble someone with my idea, they receive a timer (maybe 10 seconds per warp scramble point), and they can't warp when that timer is active. This is where teamwork comes in, as the more points, the less likely a target will get away. Stabilizers would work by lowering this amount.
>Won't change the game at all >>Can't keep a ship tackled for more than 60 seconds with one ship >>Cant escape instantly with warp core stabs
What? I don't even... |
Ix Method
Brutor Tribe Minmatar Republic
270
|
Posted - 2014.11.10 12:57:32 -
[23] - Quote
Uriel Paradisi Anteovnuecci wrote:But with this, a single frigate won't be able to lock down a battleship Why would this be desirable?
Travelling at the speed of love.
|
Tabyll Altol
Breaking.Bad Circle-Of-Two
42
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Posted - 2014.11.10 13:01:57 -
[24] - Quote
Ghelisis Achasse wrote:Hi there :) I had an idea I hope you guys could get on board with, and done right it won't change the game AT ALL, I just thought that it needed a bit of teamwork injected, because EVE is more fun with a bunch of friends. Here goes:
MODULES AFFECTED: Scramblers/Disruptors, Warp Core Stablizers
HOW IT WORKS NOW: A simple point/shoot/BAM. If the other guy doesn't have enough stablizers to counter the points of scrambling, he's as good as dead.
HOW IT COULD WORK: Instead of the above, when you warp scramble someone with my idea, they receive a timer (maybe 10 seconds per warp scramble point), and they can't warp when that timer is active. This is where teamwork comes in, as the more points, the less likely a target will get away. Stabilizers would work by lowering this amount. Example below:
A lone Nereus pilot uncloaks after jumping through a gate, and is immediately scrambled by a Rifter pilot, and is taking damage soon after. He has 2 points of scramble strength on him, that is 20 seconds that he can't warp, however he also has two Warp Core stabilizers fitted. Each one reduces that timer by 25%, so if he can withstand the onslaught, he can get away in 10 seconds.
Same Nereus pilot, same ship, different system. He gets caught by a gatecamp of 6 Atrons, each with a scrambler fitted. that is 2 minutes on the warp timer. His stabs are still on, so that reduces the timer to 1 minute - plenty of time for the Atrons to kill the Nereus, depending on how they are fitted. Blastertrons maybe.
Also, the warp scramblers would recieve an activation delay, like cloaks now, to prevent abuse.
Like my idea? Comment :)
No i don-¦t like it with a high alpha i can kill you even if your stepped. Current system is good and should stay so.
-1 |
Corraidhin Farsaidh
Farsaidh's Freeborn
753
|
Posted - 2014.11.10 13:43:54 -
[25] - Quote
I replied to one of the numerous threads on this previously to the effect that warp stremgth and scram should be on a scale with speed into warp being a factor of warp strength. However the more I think about it the more I think the current system is better for gameplay.
Brought enough point? You get your kill, brought enough WCS? You escape. |
Zan Shiro
Alternative Enterprises
534
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Posted - 2014.11.10 13:57:52 -
[26] - Quote
Ix Method wrote:Uriel Paradisi Anteovnuecci wrote:But with this, a single frigate won't be able to lock down a battleship Why would this be desirable?
Because they are high sp most likely and in a big ship so should be above this as a result. This as we know is not how eve works. A lower sp in a lower class ship with luck and skill can teach old dogs new tricks. That this is a feature of eve they seem to not grasp. Not sure how.
Well usually its due to farming sp in empire for years or bought char. Only ways I know of to avoid the early part of pvp where you tend to start out being the lower sp tackle in a frigate. Unless a hypocrite one tends to not go well it was okay for me to do this a few years ago....but now it needs to be changed since I am in the bigger ship now. |
Ghaustyl Kathix
Rising Thunder
45
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Posted - 2014.11.10 14:35:54 -
[27] - Quote
DrysonBennington wrote:It would be nice to have a new ship that specializes in assisting other ships from breaking free of warp scrambles.
Easy counter, warp scramble that ship instead.
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