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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
490
|
Posted - 2014.11.12 00:11:30 -
[751] - Quote
Veers Belvar wrote: If you don't fit to win, you lose contests, don't make isk, and all your players leave for other fleets. Welcome to the free market. How is BoB doing?
Find me one incursion community that is based on HACs and T1s? And if you think it's viable, come run it for a couple of months.
Putting yourself at a hopeless disadvantage in a competitive atmosphere is nothing short of wilfully insane.
ah yes the competitive atmosphere where no one uses suicide ganking, wardecs, or espionage to hamper the opfor
painting a hilariously narrow view of how you prefer to operate and then trying to pass it off as the ironclad reality of the situation is pretty funny
fact of the matter is that even if what you say is true, somehow, ccp is STILL not beholden to custom-tailor the ship towards your myopic needs because trying to balance the EHP of the ship against your gawdy nonsense is just as insane as you claim my views to be |
Doddy
Esoteric Operations
905
|
Posted - 2014.11.12 00:15:17 -
[752] - Quote
Querns wrote:Rowells wrote:and we chose not to name them ferries because? Ferries only operate between two banks of a river or lake. Tugs move up and down the body of water they are in and can make multiple stops.
Um no, Ferries are simply vessels that transport goods and passengers across a body of water. They can have many stops and most are marine (usually to islands), not river/lake crossings. A tug is a vessel that maneuvers other vessels by pushing or pulling.
Ferry would not be appropriate for the Bowhead because there are no passengers involved. Tug could be appropriate in that they are for moving other ships, however the mechanism is entirely different and as tugs are generally very small ships with immensely powerful engines they are kind of the opposite of Bowhead.
If CCP really wanted a real world example to follow (not saying they should) then the current equivalent would be heavy lift ships.
Heavy Lift Ships |
Veers Belvar
Swordmasters of New Eden
262
|
Posted - 2014.11.12 00:17:59 -
[753] - Quote
Promiscuous Female wrote:Veers Belvar wrote: If you don't fit to win, you lose contests, don't make isk, and all your players leave for other fleets. Welcome to the free market. How is BoB doing?
Find me one incursion community that is based on HACs and T1s? And if you think it's viable, come run it for a couple of months.
Putting yourself at a hopeless disadvantage in a competitive atmosphere is nothing short of wilfully insane.
ah yes the competitive atmosphere where no one uses suicide ganking, wardecs, or espionage to hamper the opfor painting a hilariously narrow view of how you prefer to operate and then trying to pass it off as the ironclad reality of the situation is pretty funny fact of the matter is that even if what you say is true, somehow, ccp is STILL not beholden to custom-tailor the ship towards your myopic needs because trying to balance the EHP of the ship against your gawdy nonsense is just as insane as you claim my views to be
Yes, it's a more rarified atmosphere of competition, which doesn't revolve around tears and blown up ships.
CCP isn't "beholden" to anything, but to the extent that they want to help incursion runners move their ships around highsec, and apparently they do, it's important to design the ship in such a way that incursion runners will actually use it. Otherwise, why bother? |
Nevyn Auscent
Broke Sauce
1679
|
Posted - 2014.11.12 00:20:38 -
[754] - Quote
Promiscuous Female wrote: ah yes the competitive atmosphere where no one uses suicide ganking, wardecs, or espionage to hamper the opfor
painting a hilariously narrow view of how you prefer to operate and then trying to pass it off as the ironclad reality of the situation is pretty funny
fact of the matter is that even if what you say is true, somehow, ccp is STILL not beholden to custom-tailor the ship towards your myopic needs because trying to balance the EHP of the ship against your gawdy nonsense is just as insane as you claim my views to be
Uh, except they actually did. And the surviving incursion communities are those communities that have learnt to survive in that environment and overcome things like that.
This also once again is not a 'myopic vision'. This is CCP's vision statement that this ship will serve the needs of people like incursion runners to move their ships around high sec as required, and that any incidental value null gets out of it is simply a bonus for null.
You however (and I mean you personally) are campaigning to utterly destroy any use high sec could have for it while still keeping it perfectly intact for null use. |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
490
|
Posted - 2014.11.12 00:21:22 -
[755] - Quote
Veers Belvar wrote: Yes, it's a more rarified atmosphere of competition, which doesn't revolve around tears and blown up ships.
lmbo
Veers Belvar wrote: CCP isn't "beholden" to anything, but to the extent that they want to help incursion runners move their ships around highsec, and apparently they do, it's important to design the ship in such a way that incursion runners will actually use it. Otherwise, why bother?
tail wagging the dog again
the ship isn't tailored specifically for incursioners
hell, the first post of the thread doesn't even mention incursions |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
490
|
Posted - 2014.11.12 00:24:13 -
[756] - Quote
Nevyn Auscent wrote: Uh, except they actually did. And the surviving incursion communities are those communities that have learnt to survive in that environment and overcome things like that.
if that is the case then you oughta be able to use your brain meats to cobble together a solution inside the existing parameters
here is another one I came up with just off the cuff
maintain multiple sets of autism chariots on either side of niarja and uedama |
Nevyn Auscent
Broke Sauce
1679
|
Posted - 2014.11.12 00:24:58 -
[757] - Quote
Promiscuous Female wrote: if that is the case then you oughta be able to use your brain meats to cobble together a solution inside the existing parameters
here is another one I came up with just off the cuff
maintain multiple sets of autism chariots on either side of niarja and uedama
Also quit with the insults, it's not funny, it's not cool, it's downright offensive. |
Fruckton Haulalot
Imperial Academy Amarr Empire
2
|
Posted - 2014.11.12 00:25:37 -
[758] - Quote
Promiscuous Female wrote:Veers Belvar wrote: Yes, it's a more rarified atmosphere of competition, which doesn't revolve around tears and blown up ships.
lmbo Veers Belvar wrote: CCP isn't "beholden" to anything, but to the extent that they want to help incursion runners move their ships around highsec, and apparently they do, it's important to design the ship in such a way that incursion runners will actually use it. Otherwise, why bother?
tail wagging the dog again the ship isn't tailored specifically for incursioners hell, the first post of the thread doesn't even mention incursions
acually this ship is tailored for incursioners specifically.... it original concept and thoughts of it were in forums by incursioners... it was also discussed at some length with incursion groups of what we wanted out of the ship concept...
supprised a forum troll like you was not aware that there have been numorous threads on this so saying its not tailored specifically for incursioners is not accurate.. |
They Left
NightSong Holdings NightSong Directorate
0
|
Posted - 2014.11.12 00:26:28 -
[759] - Quote
since the bowhead is classified as a freighter... and freighters are capital class ships... and this is a ship meant to haul large amounts of ship hulls.
i can understand that the stats for the shields/armor/hull are what they are.
but since it has mid slots should it not be able to use a capital class mod such as a capital shield rep? |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
490
|
Posted - 2014.11.12 00:28:43 -
[760] - Quote
Nevyn Auscent wrote:You however (and I mean you personally) are campaigning to utterly destroy any use high sec could have for it while still keeping it perfectly intact for null use. naw
i'm just stamping out some hilarious entitlement based on a ludicrous, unfounded fear of SUICIDE GANKING when actually being the victim of suicide ganking approaches lightning-strike probabilities
not to mention the supposition that ccp has an obligation to ensure you can use the ship inside of your tiny, aberrant view of how the game works
y'all talk about competition, what about the situation in which folks who can find a way to use the bowhead efficiently and safely outcompeting those of you who are terrified of suicide ganking due to being able to sashay towards the next incursion more effectively than the scareds
seems like something y'all might enjoy, if how you're posting about incursions is actually the case |
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
490
|
Posted - 2014.11.12 00:29:59 -
[761] - Quote
Fruckton Haulalot wrote:acually this ship is tailored for incursioners specifically.... it original concept and thoughts of it were in forums by incursioners... it was also discussed at some length with incursion groups of what we wanted out of the ship concept...
supprised a forum troll like you was not aware that there have been numorous threads on this so saying its not tailored specifically for incursioners is not accurate.. even if everything you said is true and ccp's motivation for making this ship was lifted directly from incursioner wishlist threads, it STILL doesn't obligate them to kowtow to your every wish
i'm not sure how much more plainly I can put this, it is just not a thing they have to do |
Nevyn Auscent
Broke Sauce
1679
|
Posted - 2014.11.12 00:31:59 -
[762] - Quote
Right, given that level of delusional posting, thanks for the Hide post function CCP, first person I've ever made use of it on. I don't mind Goon posters who will actually provide numbers and acknowledge reasonable counter arguments, I do mind utterly delusional posters who do nothing but mock, deride and belittle reasonable arguments while presenting none of their own. |
Veers Belvar
Swordmasters of New Eden
262
|
Posted - 2014.11.12 00:32:29 -
[763] - Quote
Promiscuous Female wrote:Fruckton Haulalot wrote:acually this ship is tailored for incursioners specifically.... it original concept and thoughts of it were in forums by incursioners... it was also discussed at some length with incursion groups of what we wanted out of the ship concept...
supprised a forum troll like you was not aware that there have been numorous threads on this so saying its not tailored specifically for incursioners is not accurate.. even if everything you said is true and ccp's motivation for making this ship was lifted directly from incursioner wishlist threads, it STILL doesn't obligate them to kowtow to your every wish i'm not sure how much more plainly I can put this, it is just not a thing they have to do
Well, since this ship is close to useless for everyone else in highsec...if it doesn't help incursion runners, why bother making it at all?
And if it is meant to help incursion runners, then I'm sure you would also want it made in such a way as to make incursion runners actually want to use it. Right? |
Fruckton Haulalot
Imperial Academy Amarr Empire
2
|
Posted - 2014.11.12 00:34:25 -
[764] - Quote
Promiscuous Female wrote:Fruckton Haulalot wrote:acually this ship is tailored for incursioners specifically.... it original concept and thoughts of it were in forums by incursioners... it was also discussed at some length with incursion groups of what we wanted out of the ship concept...
supprised a forum troll like you was not aware that there have been numorous threads on this so saying its not tailored specifically for incursioners is not accurate.. even if everything you said is true and ccp's motivation for making this ship was lifted directly from incursioner wishlist threads, it STILL doesn't obligate them to kowtow to your every wish i'm not sure how much more plainly I can put this, it is just not a thing they have to do
its not a matter of "feeling of inttilement" its more of a matter dont waste time putting a ship in that both CCPs the CSMs and the incursioners have been kicking around for months almost a year into the game saying its what you asked for when its not.... all the time and energy wasted and feelings of trust and being part of community get slapped down when you take the concept say here its what you asked for ... then come to find its just gank bait or a way to make it easier for Ganker/greifers to destory what you worked hard to put together.
entitled no.... but promised somthing usefull then handed a gimpy waste of time ship yea a little resentment... |
Ima Wreckyou
The Conference Elite CODE.
464
|
Posted - 2014.11.12 00:35:11 -
[765] - Quote
There are basically two possibilities how this will end here.
a) You create a ship with tank options, so the stupid player with no tank will lose his **** while the intelligent player with max tank and piloting skills may be too hard to gank.
b) You create an ungankable ship which will enable us to AFK ship all our prefitted ganking assets to every corner of Highsec with zero effort.
We will use whatever stuff you trow at us with max efficiency. As I have said many times already, this is not a war of carebears vs. ganker, this is a war of player who care about game mechanics against players who give a **** about how the game works.
the Code ALWAYS wins
|
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
490
|
Posted - 2014.11.12 00:35:25 -
[766] - Quote
Veers Belvar wrote: Well, since this ship is close to useless for everyone else in highsec...if it doesn't help incursion runners, why bother making it at all?
And if it is meant to help incursion runners, then I'm sure you would also want it made in such a way as to make incursion runners actually want to use it. Right?
it's only useless if you are stupid when using it, simple as that
don't be dumb and you'll find yourself operating at a significant advantage over your rarified competlmbo i can't even say it
Nevyn Auscent wrote:Right, given that level of delusional posting, thanks for the Hide post function CCP, first person I've ever made use of it on. I don't mind Goon posters who will actually provide numbers and acknowledge reasonable counter arguments, I do mind utterly delusional posters who do nothing but mock, deride and belittle reasonable arguments while presenting none of their own.
breaking news, "limit your risk" is not a reasonable argument |
Deadly Hobbitses
Furry Footed Felons
0
|
Posted - 2014.11.12 00:39:26 -
[767] - Quote
CCP Rise wrote: Let us know what you think.
BOWHEAD
Ore Freighter Bonus: 5% bonus to inertia modifier per level 5% bonus to ship maintenance array capacity per level
Role Bonus: 90% reduction in jump fatigue generation
Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers Fittings: 1350 PWG, 215 CPU Defense (shields / armor / hull) : 21000 / 11000 / 39500 Capacitor (amount / recharge) : 3900 / 235000 Mobility (max velocity / agility / mass / warp speed / align time): 65 / .0675 / 640000000 / 1.37 / 59.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45 / 3 Capacity (cargo / ship maintenance array): 4000 / 1300000 (goes up to 1.6 something with ore freighter 5) Sensor strength: 12 Signature radius: 3200
edit: base HP and bonuses updated based on feedback.
How about shaking things up a bit and adding a little bit of uniqueness to these things?
Increase base SMA volume to 1750000 Install 2.5LY jump drive Adjust hp/capacitor as needed Remove fatigue bonus
Role Bonus: Jump drive gate scanner (renders vessel's jump drive capable of locking onto stargates remotely in the absence of a cynosural field)
When activated, the ship would be capable of using its jump drive to jump to a cyno or a gate in any system which is in range. If a system is chosen, the ship would jump to a random gate in the system at normal jump-in range. This ability to shorten one's journey by means of bypassing some systems along the way would give the ship purpose while the low jump range and buildup of fatigue would help to prevent it being used as easily for force projection. In the case of highsec incursioners this might be enough of a buff to make it worth putting their shiny toys in as opposed to just flying them in a high hp travel fit. |
Fruckton Haulalot
Imperial Academy Amarr Empire
2
|
Posted - 2014.11.12 00:40:11 -
[768] - Quote
In no way am i saying make the ship immortal.
i am saying make it able to survive long enough for highsec concord to get there and save it. in lowsec nullsec.... fleets would destroy this thing with no real issues... but in high sec it should be so costly and difficult that folks dont bother trying to gank it.
the tank on this bowhead should be at least 10% better then an ORCA... or around 30% of a rorqual |
Paranoid Loyd
2569
|
Posted - 2014.11.12 00:44:32 -
[769] - Quote
Veers Belvar wrote:And if it is meant to help incursion runners, then I'm sure you would also want it made in such a way as to make incursion runners actually want to use it. Right? I will use it extensively and I have never even considered running incursions.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
|
Fruckton Haulalot
Imperial Academy Amarr Empire
2
|
Posted - 2014.11.12 00:45:15 -
[770] - Quote
Deadly Hobbitses wrote:CCP Rise wrote: Let us know what you think.
BOWHEAD
Ore Freighter Bonus: 5% bonus to inertia modifier per level 5% bonus to ship maintenance array capacity per level
Role Bonus: 90% reduction in jump fatigue generation
Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers Fittings: 1350 PWG, 215 CPU Defense (shields / armor / hull) : 21000 / 11000 / 39500 Capacitor (amount / recharge) : 3900 / 235000 Mobility (max velocity / agility / mass / warp speed / align time): 65 / .0675 / 640000000 / 1.37 / 59.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45 / 3 Capacity (cargo / ship maintenance array): 4000 / 1300000 (goes up to 1.6 something with ore freighter 5) Sensor strength: 12 Signature radius: 3200
edit: base HP and bonuses updated based on feedback.
How about shaking things up a bit and adding a little bit of uniqueness to these things? Increase base SMA volume to 1750000 Install 2.5LY jump drive Adjust hp/capacitor as needed Remove fatigue bonus Role Bonus: Jump drive gate scanner (renders vessel's jump drive capable of locking onto stargates remotely in the absence of a cynosural field) When activated, the ship would be capable of using its jump drive to jump to a cyno or a gate in any system which is in range. If a system is chosen, the ship would jump to a random gate in the system at normal jump-in range. This ability to shorten one's journey by means of bypassing some systems along the way would give the ship purpose while the low jump range and buildup of fatigue would help to prevent it being used as easily for force projection. In the case of highsec incursioners this might be enough of a buff to make it worth putting their shiny toys in as opposed to just flying them in a high hp travel fit.
Neat twist but goes back to the whole jump drive thing....
This should i feel should not be able to use jump drives or jump bridges for that matter.... moving the battleships inside from place the place is the purpose ofcourse... but some travel time still needs to be part of it.... otherwise you just have whole groups jumping the fleets instantly to new location... so the whole power projection becomes issues again... |
|
MuffinAss
Armed Guardian Services Incorporated
0
|
Posted - 2014.11.12 00:49:18 -
[771] - Quote
yes- the ship can carry 3 Bs's , I don't know if it has been mentioned but, hi sec travelers will move 1 BS,T3, and alot of smaller ships, worm's,scanning ship,cruiser etc... SO buy using a insta warp alt in rapier/or equivalent can save alot of travel time due to the sheer amount of smaller ships need to fly and Bowhead will make things alot faster. yes 2 pliot gang is not worth moving 3 bs's but when you need to move alot of smalls it's worth it . |
Deadly Hobbitses
Furry Footed Felons
0
|
Posted - 2014.11.12 00:51:54 -
[772] - Quote
Fruckton Haulalot wrote:Deadly Hobbitses wrote:CCP Rise wrote: Let us know what you think.
BOWHEAD
Ore Freighter Bonus: 5% bonus to inertia modifier per level 5% bonus to ship maintenance array capacity per level
Role Bonus: 90% reduction in jump fatigue generation
Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers Fittings: 1350 PWG, 215 CPU Defense (shields / armor / hull) : 21000 / 11000 / 39500 Capacitor (amount / recharge) : 3900 / 235000 Mobility (max velocity / agility / mass / warp speed / align time): 65 / .0675 / 640000000 / 1.37 / 59.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45 / 3 Capacity (cargo / ship maintenance array): 4000 / 1300000 (goes up to 1.6 something with ore freighter 5) Sensor strength: 12 Signature radius: 3200
edit: base HP and bonuses updated based on feedback.
How about shaking things up a bit and adding a little bit of uniqueness to these things? Increase base SMA volume to 1750000 Install 2.5LY jump drive Adjust hp/capacitor as needed Remove fatigue bonus Role Bonus: Jump drive gate scanner (renders vessel's jump drive capable of locking onto stargates remotely in the absence of a cynosural field) When activated, the ship would be capable of using its jump drive to jump to a cyno or a gate in any system which is in range. If a system is chosen, the ship would jump to a random gate in the system at normal jump-in range. This ability to shorten one's journey by means of bypassing some systems along the way would give the ship purpose while the low jump range and buildup of fatigue would help to prevent it being used as easily for force projection. In the case of highsec incursioners this might be enough of a buff to make it worth putting their shiny toys in as opposed to just flying them in a high hp travel fit. Neat twist but goes back to the whole jump drive thing.... This should i feel should not be able to use jump drives or jump bridges for that matter.... moving the battleships inside from place the place is the purpose ofcourse... but some travel time still needs to be part of it.... otherwise you just have whole groups jumping the fleets instantly to new location... so the whole power projection becomes issues again...
It would move no faster than a carrier in nullsec and if used to jump about without cynos in lowsec, nullsec or when you have kill rights or are at war could have hilarious consequences. If the ship is incapable of moving vessels faster than a person could fly them manually it will prove to be of little or no use to anyone who doesn't want to just afk around in it. |
captain foivos
State War Academy Caldari State
259
|
Posted - 2014.11.12 01:00:48 -
[773] - Quote
I think my ships should be ungankable in highsec because |
Fruckton Haulalot
Imperial Academy Amarr Empire
2
|
Posted - 2014.11.12 01:01:08 -
[774] - Quote
It would move no faster than a carrier in nullsec and if used to jump about without cynos in lowsec, nullsec or when you have kill rights or are at war could have hilarious consequences. If the ship is incapable of moving vessels faster than a person could fly them manually it will prove to be of little or no use to anyone who doesn't want to just afk around in it.[/quote]
this boat will haul up to three battleships.... in one trip... instead of a player having to fly three times he makes 1 trip.... hmmm seems faster to me...
what your suggesting in my opinion would be rather well "OP" |
Master Apollyon
BLACK REGIMENT
1
|
Posted - 2014.11.12 01:18:30 -
[775] - Quote
Promiscuous Female wrote:... unfounded fear of SUICIDE GANKING...
BWAHAHAHAHA.... that was the best joke today. |
Masao Kurata
Z List
135
|
Posted - 2014.11.12 02:09:05 -
[776] - Quote
CCP Rise: since this thread is clearly demonstrating that people are too stupid to understand that base HP is not fitted EHP, remove all the slots. |
Fruckton Haulalot
Imperial Academy Amarr Empire
3
|
Posted - 2014.11.12 02:11:40 -
[777] - Quote
Masao Kurata wrote:CCP Rise: since this thread is clearly demonstrating that people are too stupid to understand that base HP is not fitted EHP, remove all the slots.
we understand the differece just fine... you dont seem to understand a TUG boat designed to carry billions in cargo aka battle ships for incursions has less TOTAL EHP then a fully fit fully skilled with best implants orca. |
Fruckton Haulalot
Imperial Academy Amarr Empire
4
|
Posted - 2014.11.12 02:21:45 -
[778] - Quote
The bowhead again... will be used by players who have multiple battle ships fit they need to move around mostly in highsec....
this ship should be closer to this
BOWHEAD
Ore Freighter Bonus: 5% bonus to inertia modifier per level 5% bonus to ship maintenance array capacity per level
Role Bonus: 90% reduction in jump fatigue generation
Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers Fittings: 1350 PWG, 215 CPU Defense (shields / armor / hull) : 30000 / 10000 / 80000 Capacitor (amount / recharge) : 3900 / 235000 Mobility (max velocity / agility / mass / warp speed / align time): 65 / .0675 / 640000000 / 1.37 / 59.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45 / 3 Capacity (cargo / ship maintenance array): 10000 / 1300000 (goes up to 1.6 something with ore freighter 5) Sensor strength: 12 Signature radius: 3200
this makes its sheilds twice as strong as an orca.... and armor a little less.....hull only 10k better then an orca....
you still have the rigs slots mids slots and low slots to customize per player tank speed cargospace agility and the like.... gives it a much closer to what will be needed to be ganker resistant
also a cargo hold usefull for carrier mods/ammo of a proper amount. |
Oddsodz
The Ministry of Ungentlemanly Warfare.
115
|
Posted - 2014.11.12 02:36:43 -
[779] - Quote
I say
LOWER THE TANK. LOWER THE TANK. LOWER THE TANK. LOWER THE TANK
And add a Bonus to fit "Target Spectrum Breakers" with an increase module cycle time. This would bring interesting gank attempts that may fail or not due to the nature of how "Target Spectrum Breakers" work.
How is that for something different? |
Galphii
Caldari Provisions Caldari State
292
|
Posted - 2014.11.12 02:51:52 -
[780] - Quote
Phew, this thread seems to be 90% off-topic, but fortunately the other 10% seems to address the issues with the relatively simple ship.
The ship:
Addressing the agility and EHP of the Bowhead pretty much covers it for me. As many have point out, it'd take a really dedicated (i.e. loss-making) effort to take one down if set up for survival, and it's not like it can be a freighter loaded with 10bil+ isk of loot. SMA does limit how valuable the cargo can be. Sure, in the early days of the ship's life it will be subject to lolganks for zero profit because of killmails, but this simply can't go on forever for reasons of isk.
The other stuff:
The assertion that ganking is the only risk some of these big haulers will face is correct. Let's face it, the only way to stop this sort of activity would be to prevent people firing on one another in HS altogether, which is so outside the character of Eve as to be abandoning the sandbox concept altogether. Not going to happen.
Ships should be subject to attack in HS. The only issues I see with HS ganking in general are: Bumping (it's stupid, lets face it). Cheap glass-cannon ships (I'd prefer to see ships like this be more expensive, possibly T2). High-volley weaponry (should be pared down in general across the board, along with a stacking penalty to remote reps imo) NPC corps (being able to hide in them indefinitely is probably a big reason for the rise of suicide ganking)
Either bumping needs to be addressed, or the NPC corp wardec immunity issue. Certainly wardec mechanics need another pass.
"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.
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