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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
War Kitten
Panda McLegion
5479
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Posted - 2014.11.11 17:51:59 -
[31] - Quote
Two step wrote:Why aren't these sites also in w-space?
Because of lore.
The lore said these are sleeper's caches where they stashed their loot when they couldn't get them all the way back to their WH space home bases. If they made it back to WH space, they wouldn't need these caches. If they put them in WH space that would totally mess up the lore.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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War Kitten
Panda McLegion
5479
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Posted - 2014.11.11 17:53:36 -
[32] - Quote
Arthur Aihaken wrote:Quote:All the sites will be distributed throughout known space, in all security bandwidths. In high-sec, you are more likely to find the Limited version than the larger versions, while in Null-Sec it is vice versa. All these sites are very rare though, so finding one is not common place. Quote:The Limited site will be for frigate-sized ships only, but the other two will be for any type of ship. Great - more frigate-specific content for high-sec only. (sigh)
I see you've nearly reached level 2 in reading comprehension. Keep at it!
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Arthur Aihaken
X A X
3911
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Posted - 2014.11.11 17:54:37 -
[33] - Quote
Standard Sleeper Caches and Superior Sleeper Caches - these are most likely where you get medium and large weapon drops, which for all intents and purposes means this won't be fully realized until well into Rhea. Rhea is already shaping up to be the patch update for Phoebe...
I am currently away, traveling through time and will be returning last week.
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Rek Seven
Probe Patrol
1960
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Posted - 2014.11.11 18:02:46 -
[34] - Quote
Expensive weapon that drop your tank to almost nothing so you can get a 25% increase in damage? ... Seems like a stupid idea.
Sleeper sites in K-space? Sounds cool, as long as they don't include that crappy hacking mini-game.
+1
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Leila Numanor
Sleeper Protection Agency SL33PERS
0
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Posted - 2014.11.11 18:28:41 -
[35] - Quote
What a Great Idea! You Guys should just get it over with and take wh's out of the game. Next thing Coming up Concord in Wh's oO |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
858
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Posted - 2014.11.11 19:16:40 -
[36] - Quote
War Kitten wrote: Because of lore.
The lore said these are sleeper's caches where they stashed their loot when they couldn't get them all the way back to their WH space home bases. If they made it back to WH space, they wouldn't need these caches. If they put them in WH space that would totally mess up the lore.
Yeah - make the distinction between sleepers and the sleepless drone NPCs and then it makes a little more sense if you look at the sleeper's lore.
The weapons themselves though need another pass IMO - the penalty and nature of the weapon just does not balance very well. |
Mharius Skjem
Opacity Circles
125
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Posted - 2014.11.11 19:17:05 -
[37] - Quote
Will there be BPO or BPC of the afore mentioned items in the loot drop.
I don't approve of anything in game that can't be manufactured by someone else.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
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HeXxploiT
Little Red X
51
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Posted - 2014.11.11 19:18:17 -
[38] - Quote
Polarized weapons will come in very handy for tasks such as taking down highsec towers & structures. Some subcap ships will flirt with 2900dps now. There will be many other tasks that the polarized weapons are well suited for. Given the penalty of zero resists however I would like to have seen a 30% or even 35% damage bonus.
Very exited about these weapons. |
War Kitten
Panda McLegion
5480
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Posted - 2014.11.11 19:22:17 -
[39] - Quote
Good grief, when did wormhole dwellers become bigger whiners than highsec dwellers?
Not every feature is going to end up in every space. If you want these entirely Meh-worthy polarized gun sites, you have to trade for some nice juicy Class 4-5 WH content for my lowsec pocket.
Sound fair?
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Topher Basquette Dusch-shur
Montana Freedom Fighters
18
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Posted - 2014.11.11 19:24:06 -
[40] - Quote
I couldn't focus on the blog after I read "hit-and-miss"... |
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Red zeon
Sacred Templars DARKNESS.
24
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Posted - 2014.11.11 19:34:02 -
[41] - Quote
this is unclear to me, polarized guns, do they bring all resists down to 0% and you are unable to raise them with resist mods?
polarised guns, and inv field, will have 0% resists? |
Sir Livingston
Club Deadspace
279
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Posted - 2014.11.11 19:36:03 -
[42] - Quote
It's time to launch probes and not dock up until I find one of these.
EVE Online videos to inform and inspire
http://www.youtube.com/JonnyPew
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War Kitten
Panda McLegion
5483
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Posted - 2014.11.11 19:42:43 -
[43] - Quote
Red zeon wrote:this is unclear to me, polarized guns, do they bring all resists down to 0% and you are unable to raise them with resist mods?
polarised guns, and inv field, will have 0% resists?
Yes - per the dev blog explanation, nothing will raise the resists from 0%.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Zappity
Stay Frosty. A Band Apart.
1536
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Posted - 2014.11.11 19:50:44 -
[44] - Quote
So cloaky camper (sites) can now be scanned down! I like the direction.
Oh, and sites look fun too.
Zappity's Adventures for a taste of lowsec.
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Moreau Rotineque
Speed.
0
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Posted - 2014.11.11 20:05:35 -
[45] - Quote
Really liking the direction this is going in. Some dedicated scanning on the schedule. Really want to find one of these.
Thanks CCP :) |
Ager Agemo
Caldari Provisions Caldari State
445
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Posted - 2014.11.11 20:12:14 -
[46] - Quote
so... the frig weapons i get their use... but... this things are absolutely and utterly useless on anything larger than a frigate/destroyer...
what the hell is a cruiser or battleship going to do with 25% more firepower when it literally gets in average 800% squishier....
the typical cruiser/battleship flies around with 60 to 80% on all resists.... having 0% resists means their full battleworthiness gets hyper nerfed....
polarized megathron 75k EHP (3 mags, 5 armor plates) and 1138 DPS
normal megathron 117643 EHP (DCU, memb, 2 plates, reactive) 911 DPS
Both have scram, web, 1 tracking comp and mwd.
now lets make them shoot each other (they will mostly hit each other for 100% damage due to being scrammed, webbed, the polarized one actualy moves slower due to the huge ammount of armor plates)
it takes 82 seconds for the normal one to explode the polarized one. it takes 102 seconds for the polarized one to explode the normal one.
the normal megathron is 25% more battleworthy than the polarized one.
now lets take into account a fleet.
logistic healing factors Healing factor on polarized ship = 1 healing factor on normal ship = 3 (average resistance 62% equivalent to receiving 1 third of the damage)
the normal megathron is 300% times more effective on a fleet and efficient to heal. likewise same scaling applies to fleet bonuses.
Mobility: polarized ship 911 ms normal ship 954 ms
Lets asume you go untanked and try to make a "kiting" blaster battleship (its like a sort of vindicator i guess....) if you drop the armor plates the polarized ship moves at 985ms (barely any noticeable improvement in speed) but its tank drops to 29k ehp, now it dies in 32 seconds to the normal ship.
once webbed due to blaster range it moves at 300ms, being scrammed as well it moves at 40 ms, ALWAYS it will be hit for 100% of the damage...
the very same logic applies to ALL the battleships and most cruisers (guys like the vagaond can actually pull it off due to being broken fast on afterburner)
i m wrong? can someone point me where are this guns going to be used for pvp aside from frigs/destroyers and niche ships? |
Zekora Rally
U2EZ
3
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Posted - 2014.11.11 20:16:30 -
[47] - Quote
Polarized weapons still sound massively pointless. I can only think of them being used in specific PVE settings or suicide ganking when they become a bit affordable. |
Ager Agemo
Caldari Provisions Caldari State
445
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Posted - 2014.11.11 20:18:56 -
[48] - Quote
Zekora Rally wrote:Polarized weapons still sound massively pointless. I can only think of them being used in specific PVE settings or suicide ganking when they become a bit affordable.
yeah... a nightmare will be able to clear lvl 4 missions insanely fast with scorch its speed and shield boosting like a mofo, but this makes this modules quite a letdown, i understand having a tank penalty, but having 100% of your tank penalized its way too much. |
Omnathious Deninard
Novis Initiis
2513
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Posted - 2014.11.11 20:41:25 -
[49] - Quote
Arthur Aihaken wrote:The devil is in the detailsGǪ "Coming soon in Phoebe: *Limited* Sleeper exploration sites". And by limited, we mean excluding w-space, limited to frigates in high-sec and limited to small polarized weapons only. For a limited time, while limited exploration sites last...
Arthur Aihaken wrote: we mean excluding w-space
So "*Limited* to K-Space" was just no good eh?
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Arthur Aihaken
X A X
3911
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Posted - 2014.11.11 20:42:28 -
[50] - Quote
Zekora Rally wrote:Polarized weapons still sound massively pointless. I can only think of them being used in specific PVE settings or suicide ganking when they become a bit affordable. We did bring this up in the testing forum, but to no avail... The only adjustment that appears to have been made is that Polarized weapons now have 3x the ammunition capacity.
I am currently away, traveling through time and will be returning last week.
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Komi Toran
Paragon Trust The Bastion
361
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Posted - 2014.11.11 20:49:19 -
[51] - Quote
Just ran a Limited Sleeper Cache site. I want to say: well done.
It was a good change of pace from the normal zip in and hack as fast as possible setup. I'm hoping the more advanced ones can still be run in a frigate, and that the only difference there is you mess up and you die. But even if not, it's a welcome addition.
[sarc]But the loot was terrible. My sample size of 1 says that these sites are totally not worth it.[/sarc] |
Arthur Aihaken
X A X
3911
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Posted - 2014.11.11 20:59:41 -
[52] - Quote
Omnathious Deninard wrote:So "*Limited* to K-Space" was just no good eh? What I was getting at was the 'limitations' (or restrictions) weren't alluded to during testing.
Komi Toran wrote:[sarc]But the loot was terrible. Someone found a Polaried 200mm AutoCannon and Rocket Launcher. They can be yours for the low, low, low price of 500-million ISK and 1-billion ISK, respectivelyGǪ
I am currently away, traveling through time and will be returning last week.
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Corraidhin Farsaidh
Farsaidh's Freeborn
756
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Posted - 2014.11.11 21:01:22 -
[53] - Quote
Now...this looks suspiciously like the beginnings of the old 'Non-scannable anomolies' thread the Dinsdale started ages ago...time to start hunting :D |
Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1087
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Posted - 2014.11.11 21:07:04 -
[54] - Quote
Swiftstrike1 wrote:Have you ever considered exploration sites that require co-op to complete?
Example
Site has 2 hackable objects that must both be hacked in order to receive bacon These objects are at least 15km apart from each other in space If you move more than 5km away from an object after hacking it, it resets and must be hacked again You therefore need to bring a friend to hack the other hacky thing You could use a mechanic like this to introduce puzzle elements by having lots of hackables and hacking them in different combinations does different stuff such as give you loot or spawn sentry guns.
somewhat related:
Two people hacking one box at once?!
That would actually be interesting. One person could sacrifice to a firewall in order to get the other guy to the system core :P
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Sizeof Void
Ninja Suicide Squadron
520
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Posted - 2014.11.11 22:14:50 -
[55] - Quote
I like the "polarized" module concept.
Have you considered applying it, with a lesser degree of stat reduction, to T2 modules, in general, as part of module tiericide? For example, using T2 weapons would degrade your defensive capability, and using T2 defense modules would degrade your offensive capabilities. Thus, using both T2 offensive and defensive modules, on the same ship, would end up being worse than a T1 fit.
At the same time, metas should become much more rare and drop infrequently (use the meta version of MAPC drop rate as being more typical for all metas). Or increase their reprocessing stats significantly. This will make them much more expensive than either T1 or T2 versions.
So, T1 modules would once again become the "standard fit". T2 modules would be used for "specialized fits". And meta modules would be used when you can't fit your ideal set of T1/T2 modules, need the extra fitting benefits of metas, and are willing to spend the exttra ISK.
This will fix the "no reason to build T1 module" manufacturing problem, while still keeping the manufacturing of T2 modules viable and healthy. |
Sabriz Adoudel
Deliberate Destruction of Spaceships
3595
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Posted - 2014.11.11 22:44:55 -
[56] - Quote
Chribba wrote:So where's the Polarized Mining Lasers?
/c
I was going to post this... I would love to see these added.
On a serious note, polarized weapons are legitimately useful in POS bashes in highsec, but don't seem to have any other use I can think of (unless they become cheap enough to use in suicide ganking, but even then I expect the supply will be too low; most ganks are done by organised groups and simplicity of logistics is more important than a small power boost most of the time).
Ganking doesn't need a purpose, the gank is its own purpose.
You don't ask why a plague spreads or a field burns. Don't ask why I gank.
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Arthur Aihaken
X A X
3912
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Posted - 2014.11.11 23:05:54 -
[57] - Quote
Sizeof Void wrote:For example, using T2 weapons would degrade your defensive capability, and using T2 defense modules would degrade your offensive capabilities. Thus, using both T2 offensive and defensive modules, on the same ship, would end up being worse than a T1 fit. "I felt a great disturbanceGǪ as if thousands of capsuleers suddenly cried out in terror and were suddenly silenced."
I am currently away, traveling through time and will be returning last week.
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Uriel Paradisi Anteovnuecci
Jovian Labs Jovian Enterprises
9479
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Posted - 2014.11.11 23:17:51 -
[58] - Quote
Has anyone realized what this could mean, lore-wise?
CCP Phantom wrote: Additionally those new sites are actually sleeper sites throughout the whole of New Eden. For some reason their previously active cloaking mechanism is failing, and this is why we can discover them now. That is something good for people who love digging into the EVE lore and background story.
The Jovians have kept a lot of things they don't want us to know about (i.e. ancient Terran ships, ruins, gates, and other tech.) cloaked in some special way for a very long time- The Sleepers (or 'Architects'), being what they are, would have to have been using a very similar if not identical form of technology- and if this is failing, some very big things may happen in the near future, involving much more than just the sleepers.
Between this and Misu Baniya's body parts being collected, I'm starting to be really interested in this- Jovians may be about to become a lot more relevant again (and I would die of happiness if that's the case!)
A City made of Wood is built in the forest
A City made of Stone is built in the mountains
But a City made of Dreams...is built in heaven.
Jovian Proverb GÖâ
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Daenika
MMO-Mechanics.com
163
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Posted - 2014.11.12 00:36:08 -
[59] - Quote
Quote:All the sites will be distributed throughout known space
CCP, why you hate WH so much? /cry |
Arthur Aihaken
X A X
3913
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Posted - 2014.11.12 01:01:01 -
[60] - Quote
Daenika wrote:CCP, why you hate WH so much? /cry Wormhole Tears
I am currently away, traveling through time and will be returning last week.
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