Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
MrRottenTreats
Red Ochre Mining and Exploration Fatal Ascension
0
|
Posted - 2014.11.14 02:03:07 -
[1] - Quote
I have been a long time relic and data site runner as well as other things such as ghost sites and now the new sleeper sites. The issue I have run into is the fact people like to cherry pick the sites ie "take the good stuff worth a lot of isk" and leave the rest for some poor guy or gal to clean up with no way of being able to tell who did it! My idea is that when you hack a relic or data can just like when you drop a jetcan it has your char's info on it with your avatar then u can click further and see who that person is and what corp and alliance they belong to I feel this would solve alot of issue for explorers throughout most space. This way if you belong to a alliance you can have the issue of whomever did this informed and at times punished for doing it to prevent it from happening again this way we can all have our data relic sites without having one person ruin it for a lot of people in a alliance or corp at times! I feel this would not be that hard to put into effect due to the strings of code for what i'm looking for are mostly written already and just would have to be tied into how the relic and data cans work when successfully hacked.
Thank you for reading and please feel free to add on or help with this idea and lets get this put into place cause I know i'm not the only lonely explorer out there who gets frustrated when finding a "cherry picked" site!
Good luck and be safe out there! |
Antillie Sa'Kan
Forging Industries Silent Infinity
752
|
Posted - 2014.11.14 02:07:22 -
[2] - Quote
I rather like this idea.
+1 |
FT Diomedes
The Graduates Forged of Fire
617
|
Posted - 2014.11.14 02:13:17 -
[3] - Quote
Supported. It gives people an incentive to clean up properly if they want to leave no trace.
This is my signature. There are many like it, but this one is mine.
|
Sesquin Rafe
The Drunken Empire Fatal Ascension
1
|
Posted - 2014.11.14 02:21:34 -
[4] - Quote
Excellent idea +1 |
Abrazzar
Vardaugas Family
5146
|
Posted - 2014.11.14 03:12:22 -
[5] - Quote
I rather they just remove cargo scanning from the cans.
Sovereignty and Population
New Mining Mechanics
|
Jur Grady
Red Ochre Mining and Exploration Fatal Ascension
0
|
Posted - 2014.11.14 03:53:55 -
[6] - Quote
+1
While it is true removing the scan option from the cans would remove cherry picking but i simply think putting a label on the unhacked containers would be much more efficient as it would allow alliances to take action against the cherry pickers in question. |
FT Diomedes
The Graduates Forged of Fire
618
|
Posted - 2014.11.14 04:40:18 -
[7] - Quote
Abrazzar wrote:I rather they just remove cargo scanning from the cans.
They should do this in addition to adding the tags for who hacked the cans.
This is my signature. There are many like it, but this one is mine.
|
Dustpuppy
Rox Inc
15
|
Posted - 2014.11.14 08:48:24 -
[8] - Quote
Won't help in my case - single player Corp so I am owner and explorer. And because I am in null a wardec also wouldn't stop me.
Maybe lowering the general amount someone gets from the cans or bringing back the good old rats to relic/data sites would be a better option. There are simply too many people exploring now. I can see it by looking at the jump statistics in my area (+100-200%) and the amount of sites I find plus people I meet in space with scanner probes in the air...
Let's hope Thera changes this a bit, at the moment it is more frustrating because everything is cleared and not because someone picked the most valuable can(s). |
Aivlis Eldelbar
Ubuntu Inc. The Fourth District
43
|
Posted - 2014.11.14 09:05:55 -
[9] - Quote
I'd rather they made all cans in a site worthy of opening As callous as it may sound, I won't slowboat 65km to fail a hack on a can containing some scrap metal, especially not in a wormhole, now that there are k-space relics in there. |
Omnathious Deninard
Novis Initiis
2519
|
Posted - 2014.11.14 12:10:20 -
[10] - Quote
This is simply a differnet from of PVP. Leaving a site half hacked i prevent it from spawning elsewhere and at the same time waste the time of my direct competition.
-
|
|
Jur Grady
Red Ochre Mining and Exploration Fatal Ascension
2
|
Posted - 2014.11.14 17:29:11 -
[11] - Quote
Dustpuppy wrote:Won't help in my case - single player Corp so I am owner and explorer. And because I am in null a wardec also wouldn't stop me.
Maybe lowering the general amount someone gets from the cans or bringing back the good old rats to relic/data sites would be a better option. There are simply too many people exploring now. I can see it by looking at the jump statistics in my area (+100-200%) and the amount of sites I find plus people I meet in space with scanner probes in the air...
Let's hope Thera changes this a bit, at the moment it is more frustrating because everything is cleared and not because someone picked the most valuable can(s).
Lowering the amount in of ISK generated from each can will not solve the problem. Adding Rats into R&D sites will also not solve the problem you seem to have missed the point completely. While yes there are more people doing exploration sites now than i have ever seen before if everyone were to clear out the sites completely they will repopulate faster. It is not hard to fail a hack it only takes a few seconds to cycle the analyzer twice and close out the mini game and if you aren't doing these with a MWD or AB fit you are doing it wrong. Also it would allow people to see who exactly is doing R&D sites in the area allowing for limited intelligence gathering. |
Raltera Muvila
Clan Shadow Wolf Fatal Ascension
1
|
Posted - 2014.11.14 17:41:49 -
[12] - Quote
Aivlis Eldelbar wrote:I'd rather they made all cans in a site worthy of opening As callous as it may sound, I won't slowboat 65km to fail a hack on a can containing some scrap metal, especially not in a wormhole, now that there are k-space relics in there.
I would like this considerably more. Make all the cans worth opening, or spread the loot more evenly around the site. |
Hopelesshobo
Tactical Nuclear Penguin's
352
|
Posted - 2014.11.14 18:22:46 -
[13] - Quote
Jur Grady wrote:Adding Rats into R&D sites will also not solve the problem you seem to have missed the point completely.
Agreed, this would make even more mandatory to use a T3 as your hacker instead of the cov ops frigs.
Lowering the average to make you look better since 2012.
|
Jur Grady
Red Ochre Mining and Exploration Fatal Ascension
3
|
Posted - 2014.11.14 18:48:23 -
[14] - Quote
Raltera Muvila wrote:Aivlis Eldelbar wrote:I'd rather they made all cans in a site worthy of opening As callous as it may sound, I won't slowboat 65km to fail a hack on a can containing some scrap metal, especially not in a wormhole, now that there are k-space relics in there. I would like this considerably more. Make all the cans worth opening, or spread the loot more evenly around the site.
Spreading it around the site isn't a bad idea ether but i still believe that placing an ID tag on the Cans once the container is opened would be beneficial. Both of these added mechanics/changes would be a fairly simple thing to implement i would assume but i'm not a programmer so i don't really know. |
Omnathious Deninard
Novis Initiis
2520
|
Posted - 2014.11.14 20:19:29 -
[15] - Quote
Hopelesshobo wrote:Jur Grady wrote:Adding Rats into R&D sites will also not solve the problem you seem to have missed the point completely. Agreed, this would make even more mandatory to use a T3 as your hacker instead of the cov ops frigs. Not necessarily. It would mostly depend on what kind and how many rats they put in the site. The T1 exploration frigates are quite capable of killing off some rats.
-
|
Jeremiah Saken
The Fall of Leviathan
105
|
Posted - 2014.11.14 21:35:58 -
[16] - Quote
Omnathious Deninard wrote:Not necessarily. It would mostly depend on what kind and how many rats they put in the site. The T1 exploration frigates are quite capable of killing off some rats. If they put rats that can be killed by T1 or even covops with their anemic dps and even worse tank, what's the point anyway? How does it affect cherrypicking?
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
|
Gawain Edmond
Angry Mustellid The Periphery
113
|
Posted - 2014.11.14 21:47:04 -
[17] - Quote
or just make the site despawn once the person warps out after trying to hack the site |
Omnathious Deninard
Novis Initiis
2521
|
Posted - 2014.11.14 21:52:11 -
[18] - Quote
Jeremiah Saken wrote:Omnathious Deninard wrote:Not necessarily. It would mostly depend on what kind and how many rats they put in the site. The T1 exploration frigates are quite capable of killing off some rats. If they put rats that can be killed by T1 or even covops with their anemic dps and even worse tank, what's the point anyway? How does it affect cherrypicking? Rats back in sites means there will be fitting choices needing to be made. Not just stabs, a cargo scanner, analyzes and a cloak.
-
|
Aivlis Eldelbar
Ubuntu Inc. The Fourth District
46
|
Posted - 2014.11.14 22:26:35 -
[19] - Quote
Gawain Edmond wrote:or just make the site despawn once the person warps out after trying to hack the site
-999999
This is how it used to be before they improved nerfed exploration with Odyssey, and it was awful. You'd lose sites to dread pirate "Socket was closed" all day long. |
Rivr Luzade
Coreli Corporation Ineluctable.
929
|
Posted - 2014.11.14 22:26:39 -
[20] - Quote
Aivlis Eldelbar wrote:I'd rather they made all cans in a site worthy of opening As callous as it may sound, I won't slowboat 65km to fail a hack on a can containing some scrap metal, especially not in a wormhole, now that there are k-space relics in there.
How do you want to achieve this? If you add Power Circuits or Intact Armor Plates to every can, they are quickly going to become worthless. If you add faction tower BPC to every can, they are quickly going to become worthless. And even if you add Intact Armor Plates to every can and even if they for a miraculous reason did not become worthless, there is always the can with 20 units of them and a can with 1 unit. Guess which can would not be opened.
I also rather like the way it is now. In our space (something an alliance uses extremely frequently and where most people of an alliance live), members are required asked to complete these sites. However, outside these constellations I very much like to leave unfinished sites around as a way of griefing other Null sec or Low sec residents and to deny them money making potential. A thing they very well can also pull off in someone else's constellation. That said, to know who in your alliance does this to their own members is something I would very much like to know. This ID, however, must not be visible to or accessible by players outside the hacker's corp or alliance. |
|
Discomanco
We pooped on your lawn Resonance.
52
|
Posted - 2014.11.14 22:53:05 -
[21] - Quote
Gawain Edmond wrote:or just make the site despawn once the person warps out after trying to hack the site Well, currently they despawn 1 hour after the first container has been hacked but I wont mind seeing that timer being lowerd to say, 15-30mins of first container hacked and nobody in it |
Iain Cariaba
625
|
Posted - 2014.11.14 22:59:57 -
[22] - Quote
Removed, was pretty much duplicate of above post.
EvE is hard. It's harder if you're stupid.
|
Jur Grady
Red Ochre Mining and Exploration Fatal Ascension
3
|
Posted - 2014.11.14 23:34:53 -
[23] - Quote
Omnathious Deninard wrote:Hopelesshobo wrote:Jur Grady wrote:Adding Rats into R&D sites will also not solve the problem you seem to have missed the point completely. Agreed, this would make even more mandatory to use a T3 as your hacker instead of the cov ops frigs. Not necessarily. It would mostly depend on what kind and how many rats they put in the site. The T1 exploration frigates are quite capable of killing off some rats.
As was stated in an earlier post any T1 exploration frig that can kill rats means that those rats are worthless the Astero for example one of the dedicated exploration frigs has 2 Highs 4 Mids and 3 lows fi you are using it for R&D sites you need a cloak and a probe launcher so there go your highs. The mids should be a prop mod (AB/MWD), cargo scanner, Relic analyzer, and data analyzer. Lows should be (minimum) one warp core stab and a cargo expander(optional) Drone Damage amp(if possible) so your lows are kinda* open to whim but the amount of dps or tank that you can add to these ships is negligible so rats of null sec size make these or any other exploration frigs worthless in null sec.
|
Jur Grady
Red Ochre Mining and Exploration Fatal Ascension
5
|
Posted - 2014.11.14 23:41:49 -
[24] - Quote
Rivr Luzade wrote:Aivlis Eldelbar wrote:I'd rather they made all cans in a site worthy of opening As callous as it may sound, I won't slowboat 65km to fail a hack on a can containing some scrap metal, especially not in a wormhole, now that there are k-space relics in there. How do you want to achieve this? If you add Power Circuits or Intact Armor Plates to every can, they are quickly going to become worthless. If you add faction tower BPC to every can, they are quickly going to become worthless. And even if you add Intact Armor Plates to every can and even if they for a miraculous reason did not become worthless, there is always the can with 20 units of them and a can with 1 unit. Guess which can would not be opened. I also rather like the way it is now. In our space (something an alliance uses extremely frequently and where most people of an alliance live), members are required asked to complete these sites. However, outside these constellations I very much like to leave unfinished sites around as a way of griefing other Null sec or Low sec residents and to deny them money making potential. A thing they very well can also pull off in someone else's constellation. That said, to know who in your alliance does this to their own members is something I would very much like to know. This ID, however, must not be visible to or accessible by players outside the hacker's corp or alliance.
Why should it not be visible to all others? As i said in a previous post it could provide limited intelligence for people living in the area just like people who rat in null sec who don't live there you check out the wrecks on field in belts or gates and you can see who killed them. (some people who are experienced in being a nullsec ninja clean up after themselves) In my opinion if this change were to be made they should 1) Add the capsuleers info to the hacked cans 2) Cut the despawn timer from 1 hour to 30 minutes from the time the first can is hacked to the time it despawns. |
Omnathious Deninard
Novis Initiis
2522
|
Posted - 2014.11.14 23:49:55 -
[25] - Quote
My standard Astero fit had 120 DPS offensive and 93 DPS tank, pirate ships are exceptions to the rule af generally have special features that make them superior to other ships doing a similar task.
A 30s Magnate fit fetched 100 DPS and 50 DPS tank. They are capable of taking out some rats if fit for it.
-
|
Aivlis Eldelbar
Ubuntu Inc. The Fourth District
47
|
Posted - 2014.11.15 01:20:22 -
[26] - Quote
Rivr Luzade wrote: How do you want to achieve this? If you add Power Circuits or Intact Armor Plates to every can, they are quickly going to become worthless. If you add faction tower BPC to every can, they are quickly going to become worthless. And even if you add Intact Armor Plates to every can and even if they for a miraculous reason did not become worthless, there is always the can with 20 units of them and a can with 1 unit. Guess which can would not be opened.
What if I told you... you could reduce the number of cans, or balance the value of the loot among them? You seem to assume loot must always be randomly placed around the site, or that I'm advocating for drop rates to be increased even more, further crashing the market, when I'm not. |
Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
140
|
Posted - 2014.11.15 02:45:54 -
[27] - Quote
FT Diomedes wrote:Abrazzar wrote:I rather they just remove cargo scanning from the cans. They should do this in addition to adding the tags for who hacked the cans.
so your add to this idear is to add upwards of 1million unique items to eve so that you can have a go at some dude rakeing your data/relic sites?
|
Jeremiah Saken
The Fall of Leviathan
106
|
Posted - 2014.11.15 08:35:33 -
[28] - Quote
Omnathious Deninard wrote:Rats back in sites means there will be fitting choices needing to be made. Not just stabs, a cargo scanner, analyzes and a cloak. Ppl are lazy, instead of making choices they will be switching to astero. Not to mention covops would be trash (buzzard could be fitted with 1 rocket launcher, 2 PDS II in lows, only when you fit prop mod, without prop there are more options, but slowboating to 60km away can = fun). Instead of putting rats back to relics and data sites i would like to see ghost and mordu sites in proper combat/hacking mix style.
Discomanco wrote:Well, currently they despawn 1 hour after the first container has been hacked but I wont mind seeing that timer being lowerd to say, 15-30mins of first container hacked and nobody in it If this is true then no hope for us. 1 hour is a mechanism that protects us from being flooded by items from those sites, when we fail hack and despawn faster we simply putting more items into market veins. We are earning more in short term but we will devaluate our income eventually. Cherrypickers won.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
|
Rivr Luzade
Coreli Corporation Ineluctable.
937
|
Posted - 2014.11.15 09:19:45 -
[29] - Quote
Aivlis Eldelbar wrote:Rivr Luzade wrote: How do you want to achieve this? If you add Power Circuits or Intact Armor Plates to every can, they are quickly going to become worthless. If you add faction tower BPC to every can, they are quickly going to become worthless. And even if you add Intact Armor Plates to every can and even if they for a miraculous reason did not become worthless, there is always the can with 20 units of them and a can with 1 unit. Guess which can would not be opened.
What if I told you... you could reduce the number of cans, or balance the value of the loot among them? You seem to assume loot must always be randomly placed around the site, or that I'm advocating for drop rates to be increased even more, further crashing the market, when I'm not.
It's CCP we are talking about. I have been conditioned by them to assume that. If it was for me, we could remove all the cans in the sites except for 1 and then have the hacking game be about finding stashes of loot on the grid, not in cans scattered around in space. |
Jurico Elemenohpe
Laughing Coffin's
6
|
Posted - 2014.11.15 10:32:21 -
[30] - Quote
I like this.. +1 |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |