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Thread Statistics | Show CCP posts - 13 post(s) |
rufina reed
Roguecats
1
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Posted - 2014.11.20 05:56:22 -
[301] - Quote
YuIia wrote:[quote=Lady Rift][quote=YuIia] The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement. oh back when i played WOW there were builds exactly like that, think the fire wizards were the worst, best range in the game and could snipe players with out being attacked. |
Lady Rift
What Shall We Call It
108
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Posted - 2014.11.20 16:42:45 -
[302] - Quote
rufina reed wrote:YuIia wrote:[quote=Lady Rift][quote=YuIia] The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement. oh back when i played WOW there were builds exactly like that, think the fire wizards were the worst, best range in the game and could snipe players with out being attacked.
WOW isn't twitch based. you click on target and you spam your macros. WOW is gear grind people haven't moved to eve because it is impractical to ever use the best "gear" on your ships (best "gear" would be officer mods for everything) as you lose it when you die.
To play a twitch based game I would want to have have my response time to the server be the limiting factor not a server tick of one second. Any real movement will feel unresponsive to the hardcore twitch fan base and wouldn't attract them. How are those competitive mmo's player going to like 10% tidi where the server is moving so slow. It will be like trying to play counter strike source on a 26k modem.
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Nlex
Domini Canium
45
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Posted - 2014.11.21 19:24:16 -
[303] - Quote
Sounds amusing. Just don't forget to leave the old control scheme intact for reflex-challenged people like me. |
rufina reed
Roguecats
1
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Posted - 2014.11.23 08:43:33 -
[304] - Quote
Lady Rift wrote:rufina reed wrote:YuIia wrote:[quote=Lady Rift][quote=YuIia] The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement. oh back when i played WOW there were builds exactly like that, think the fire wizards were the worst, best range in the game and could snipe players with out being attacked. WOW isn't twitch based. you click on target and you spam your macros. WOW is gear grind people haven't moved to eve because it is impractical to ever use the best "gear" on your ships (best "gear" would be officer mods for everything) as you lose it when you die. To play a twitch based game I would want to have have my response time to the server be the limiting factor not a server tick of one second. Any real movement will feel unresponsive to the hardcore twitch fan base and wouldn't attract them. How are those competitive mmo's player going to like 10% tidi where the server is moving so slow. It will be like trying to play counter strike source on a 26k modem.
i was telling yulia that the very thing they said did not exist in WOW does. to be blunt the only skill based twitch games i have ever seen are the online combat flight simulators. even the first person shooters are knowledge based on where to hide on the map and where others may be. something you did forget about WoW is the fact it is a Rock, Paper and Scissors style game. each main class is designed to dominate another class in pvp with hybrids being wild cards depending on build. |
45thtiger 0109
AL3XAND3R.
113
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Posted - 2014.11.24 23:08:24 -
[305] - Quote
Querns wrote:Amazing. This has been something that has been missing from eve for a long time. I approve mightily.
However, you must understand what you have unleashed. The inch-mile scenario here is basically guaranteed! I hope you're prepared to weather the inundation of requests for analog joystick support.
(i'd buy one for eve)
heheheh I still have my logitech sidewinder sitting in my cupboard gathering dust for years.
And its time to bring the beast back from the dust and use it in EvE YAY
Thanks you CCP
**You Have to take the good with the bad
and the bad with the good.
Welcome to EvE OnLiNe**
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jason hill
Caldari Provisions Caldari State
697
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Posted - 2014.11.26 19:40:27 -
[306] - Quote
why stop at keyboard control ..... joystick is MUST !......has been since I started playing in 03 ....but why stop at that implement the bloody occulus .. like yesterday ..we've been banging on about this for ages
stop trying to con the player base over valkrye by saying that its going to be separate from eve ...if you want to implement total immersion then intergrate the bloody occulus into eve for the full experience ...else a lot of the player base will end up going over to elite !
listen to the sodding playerbase for once ! |
tiberiusric
Comply Or Die Retribution.
190
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Posted - 2014.11.27 11:33:26 -
[307] - Quote
at last, should of been done years ago, its been ridiculous trying to pvp, clicking the friggin screen everywhere
be nice to have a proper cockpit view sometime :)
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Diesel47
Deep Core Mining Inc. Caldari State
1068
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Posted - 2014.12.06 05:40:44 -
[308] - Quote
This alone made me re-sub. |
Arcron
East Khanid Trading Khanid Trade Syndicate
3
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Posted - 2014.12.06 09:37:05 -
[309] - Quote
Please give support for this to standard 12 button gamepads, thank you. |
Scheulagh Santorine
The Math Department
20
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Posted - 2014.12.06 22:24:51 -
[310] - Quote
I suspect this will fit nicely into the existing motion model. I look forward to adding this to the chapter.
Regards,
S. Santorine
============================== I used to shoot things. Now I do math.
S. Santorine
Writings on some formal methods in EvE-Online: Ship Motion in EVE Online
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Scheulagh Santorine
The Math Department
20
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Posted - 2014.12.06 22:54:19 -
[311] - Quote
jason hill wrote:why stop at keyboard control ..... joystick is MUST !......has been since I started playing in 03 ....but why stop at that implement the bloody occulus .. like yesterday ..we've been banging on about this for ages
stop trying to con the player base over valkrye by saying that its going to be separate from eve ...if you want to implement total immersion then intergrate the bloody occulus into eve for the full experience ...else a lot of the player base will end up going over to elite !
listen to the sodding playerbase for once !
The motion model in eve isn't consistent with something like first-person ship combat. This manual control change is fun but not related to how tracking or damage work in the game. So, just like this change, it would be a gimmick at best.
Regards,
S. Santorine
============================== I used to shoot things. Now I do math.
S. Santorine
Writings on some formal methods in EvE-Online: Ship Motion in EVE Online
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Faith Xavier
Eclipse Mariner
3
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Posted - 2014.12.09 13:00:58 -
[312] - Quote
TL;DR - I want body-fixed roll/pitch/yaw controls and a follow camera
Personally, I'd prefer roll/pitch/yaw control (at least as an option) instead of having left/right automatically roll and pitch the ship for me. It feels like training wheels, and it's confusing when I give a second input and my ship reacts based on a reference axis instead of its own orientation. This will be even more of an annoyance if joysticks are supported at some point. (I assume roll/pitch/yaw gets confusing at high angles because of control limits to prevent gimbal lock, but for me at least I think I'd still prefer it as an option. I don't know how this was solved for Valkyrie, and I'm sure implementing that solution for EVE wouldn't be easy, but it should at least be considered as a long term goal if manual flight controls are here to stay.)
An optional camera follow/lock mode could also be useful in some cases. (This one should be easy, yes? - at least the follow mode should be.)
Lastly, no good feedback post would be complete without asking for something completely abstract and difficult to program (and in keeping with that futuristic UI goal, any decent HUD allows a pilot to fly blind). Therefore, I want a trackball that orients itself relative to my selected target and displays a distance to that target. That way, I could use the trackball and manual piloting to control my movements relative to the target without actually having to look at either of us in space.
Pleeeeeaaase CCP ? (This is what happens when you give a mouse a cookie .) |
Atreides 47
Atreides of Arrakis
23
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Posted - 2014.12.10 02:56:09 -
[313] - Quote
Manual controll is still a bit laggy to be effective and you can't make 180 degree turn using up or down. Also you need to fix full throttle after pressing manual keys, even when previous command was full stop. So you can't turn around without getting full throttle. Maybe bug, tried on battleship with nanofiber. Its only logical when speed limit you set manually remains constant. I've reactivated my account mostly because of this feature.
Long Live the Fighters !
CCP and nerfs - http://i.imgur.com/MejTGfL.jpg
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Maximus Tyberius
Valhallas Gates Investment Not Yet Critical
1
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Posted - 2014.12.12 02:42:57 -
[314] - Quote
WHY I CANNOT REBIND MY KEYS? when I assign the key the only option I get is cancel...... |
Maximus Tyberius
Valhallas Gates Investment Not Yet Critical
1
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Posted - 2014.12.12 03:02:24 -
[315] - Quote
Do I have to unlock something first?
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Maximus Tyberius
Valhallas Gates Investment Not Yet Critical
1
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Posted - 2014.12.12 03:17:42 -
[316] - Quote
CCP RubberBAND wrote:Caiman Graystock wrote:Noriko Mai wrote:Of course with changeable shortcuts. UP must point your nose down. Please make sure this is taken into account, CCP. Key Bindings can be changed to whatever you find most convenient. It's up to you how you bind they keys. Key binding is bugged , only option when pressing the wanted key is cancel.....
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Zorrkinae vonHui
Gnostics of the Sense of Life Sectio Aurea.
39
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Posted - 2014.12.12 14:46:00 -
[317] - Quote
damn.... I also cant change the key bindings, buggy -.-
is there any alternative way to edit keys for eve but not ingame? I want to try this flight right now!!!! xD
"there are million ways to death, but only one way leads to life"
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Cha-Ziew Sung
Electronis EXploration Corp
0
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Posted - 2014.12.12 19:36:19 -
[318] - Quote
Having the same issue here, can't bind my keys and screen does record something but I can only cancel the binding after pressing a key :( |
COMM4NDER
Legendary Umbrellas
152
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Posted - 2014.12.14 23:17:14 -
[319] - Quote
Cha-Ziew Sung wrote:Having the same issue here, can't bind my keys and screen does record something but I can only cancel the binding after pressing a key :(
Same here, seems it happend after the last 1-2 patches. Was able to bind on one char but some patch went live and i cannot longer bind any keys not only the latest manual controls.
[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url]
Installs, launches character prefixes (both SISI & Tranquility).
Simplescreenrecorder shm inject
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Zorrkinae vonHui
Gnostics of the Sense of Life Sectio Aurea.
39
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Posted - 2014.12.16 02:25:20 -
[320] - Quote
Aeril Malkyre wrote:I don't even need to test it. YES. FRELLING YES!!!!!!
Also joystick support: YES. FRELLING YES.
I will buy a joystick just for that. I am not shitting you.
DO. THIS. THING.
This one here :)
"there are million ways to death, but only one way leads to life"
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Tyranis Marcus
Bloody Heathens
1203
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Posted - 2014.12.18 04:34:37 -
[321] - Quote
FINALLY!!!!
and THANK YOU!!! :) :) :)
For acceleration/deceleration, how about adding something on the Current Speed indicator that shows the current setting, so we can see where we're setting our speed without waiting for the ship catch up to it. Maybe a thin red line or something, like a needle on a gauge.
Do not run. We are your friends.
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Tyranis Marcus
Bloody Heathens
1203
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Posted - 2014.12.18 04:52:54 -
[322] - Quote
This rocks!
Do not run. We are your friends.
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Tyranis Marcus
Bloody Heathens
1203
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Posted - 2014.12.18 08:19:41 -
[323] - Quote
So, I don't know if anyone has mentioned this so far in this thread, but up and down are literally up and down, not pitch. If you hold the down keybind until your ship stops changing direction, you'll be flying straight down. Same with the up key; press it for a bit and you'll be flying straight up. Hammer the corresponding key all you want, but no further adjustments are made to your direction of travel.
It's kind of interesting that flying straight up or straight down was virtually impossible to do before this, using just mouse clicks. You could get in the ballpark, but to nail it exactly? Good luck.
At any rate, those keys seem to be changing your orientation as relates to the up and down of the eve universe, not adjusting pitch as relates to the orientation of your ship. If you add joystick support without refining this further, it's going to be a problem for a lot of gamers who may base their first impression of Eve on what may look to a newcomer like some really quirky functionality.
Then again, hell, even rail shooters have been popular in the past, so who knows? Maybe it'll be fine.
That said, it would be nice to see a change in how those functions work, but either way, please keep these keybinds in the game permanently! Even if it's not perfect, some level of steering with the keyboard is a great and long-needed addition to the game.
Do not run. We are your friends.
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Dena DiStellar
Doom Generation THE H0NEYBADGER
1
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Posted - 2014.12.18 09:47:57 -
[324] - Quote
First of all, I have to say I was skeptical about the whole manual control thing, but having tried it I do have to say that it's cool. For some ships/applications it is pretty pointless, but it does make bumping, or maneuvering small, fast ships in general, much easier.
That said I agree with the observations of Tyranis Marcus's and Faith Xavier's (and probably others that I didn't read) observations and suggestions about the implementation. The whole up/down thing as opposed to actual pitch is useful if you want to go straight up or down with respect to the Eve universe (or a station), but otherwise it is rather counterintuitive if one is used to actual yaw/pitch/roll control.
So yes, the manual control feature is pretty cool, however I would like to see it expanded to allow for the use of a gamepad or joystick and an option for yaw/pitch/roll control instead of, or in addition to, the current absolution up/down setup. |
Phantom Gritz
DND Industries
0
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Posted - 2015.01.01 21:37:38 -
[325] - Quote
First off let me state that my view is coming form someone to does PVE nearly exclusively (mining and industry mostly) and all I'm trying to do is provide the DEV with some useful feed back. PVP in defense really which is generally mean fighting just long enough to run away. -.- Also I have a tendency to be long winded
So I just got done playing around with the manual controls in my Vexor and my Pod. Also I looked at the available commands that can be bound to keys that could affect once manual flying experience.
From what I can see this feature would be actually 'useful' in only a handful of situations i.e. stuck on an object when trying to align for a warp. The rest of the time it will be simply fun or perhaps entertaining. It does add a fair bit of depth to the feeling of the game play and I see miners and explorers using this in asteroid belts, ghost sites, etc. Steering around a NPC station or other celestial object lets you really get a good look at the true amount of detail hidden within this game. (you can also hide to a certain extent)
As for PVP I can't really see it being useful per se. Very nearly every weapon used is on a turret that is mirrored on the ship in a way that allows for true 360 degree spherical coverage. It will make these fight look way more dynamic to someone who is sidle lining, though. Using these controls in an attempt to 'dog fight' will, however, get you killed. Why, you ask? Because turning slows you down, if only momentarily, and in a heavy hitter situation that momentary lose in speed make you easier to hit for a second or two. This is further compounded by the slight delay in the controls. This delay from what I can see is based more on your ship's maneuverability than it is the tic of the servers. A pod responds almost immediately while the Vexor had a slight delay. After a bit more twiddling around I found that what was true before is true now. The bigger and/or heavier your ship is the more sluggish the controls will feel. Which isn't as bad as it seems it just forces those you wish to use this feature to go back and think up strategies on how best to utilize this new feature.
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